A Simple Transaction

Wits is a terrible idea for investment right now. We've already got a tremendous Wits stat, but we've got the physical attributes of an asthmatic child. Amplitude doesn't need a huge base of physicality to build off of for best effect, but it needs something to work with. Dexterity or Strength would be best for now, so that Seram can start wielding things with some modicum of actual capability without being totally forced to rely on Amplitude to manage it.

[X] Constitution
[X] Title: The Stranger
 
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[X] Constitution
[X] Title: A Force Truly Evil

As I understand it, the blurb for this title means that social skills can't automatically be learned by our Gamer power.

Which means this title grants us new capabilities. Which is very yes.

Also very yes? Seeing tactics you thought up get implemented.
..Who is Lady Henrietta?
Dead.
 
I think we ought to try training our physical stats before we allocate points to them, in my opinion.
 
Familiar of Zero?

NOOOOOOOooooooooooooo

Wits is a terrible idea for investment right now. We've already got a tremendous Wits stat, but we've got the physical attributes of an asthmatic child. Amplitude doesn't need a huge base of physicality to build off of for best effect, but it needs something to work with. Dexterity or Strength would be best for now, so that Seram can start wielding things with some modicum of actual capability without being totally forced to rely on Amplitude to manage it.

[X] Strength
[X] Title: The Stranger
Leveling up WITS is way more difficult than leveling up physical stats if we can just train to raise them. if we need to use level ups, that fine for str/con/dex to raise them up from their low statline.

However we still need to test this theory by training them. If we raise wits and we CAN'T raise stats by training, we no longer have to worry about a "lost" level you get me? If we spend a level up on Str and find to we can just train them up to 15 or 20? We be so mad.
 
Depends on whether he thinks it's an optimal tactic for the situation.

So we don't have to make value judgments for tactics and we can leave that so Seram, right? That's a huge relief, given that he's a lot more intelligent than us individually, let alone us as a crowd.

On that note, can we suggest new skills for Seram to attempt to develop? A universal tactics skills for Seram working with Observable World would be one hell of a thing in conjunction with his Wits.

Also, does orcbane operate on concepts or traits? If something has all the traits of an orc but is called an Orruk or whatever, does orcbane still apply? Or does it work on anything called an orc, regardless of divergences of Seram's image?

Sorry for asking so many questions but will we get an opportunity to obtain the titles we don't pick here later on?
 
Familiar of Zero?

NOOOOOOOooooooooooooo

What about FoZ?

Leveling up WITS is way more difficult than leveling up physical stats if we can just train to raise them. if we need to use level ups, that fine for str/con/dex to raise them up from their low statline.

However we still need to test this theory by training them. If we raise wits and we CAN'T raise stats by training, we no longer have to worry about a "lost" level you get me? If we spend a level up on Str and find to we can just train them up to 15 or 20? We be so mad.

What's more important than stat points is time. Time is levels.

How much time would you like to invest in this theory?

I hope that's not the case, cause it would be that taking GoTY effectively cost us 75 worth of statgains.

Given the power of that Remittance, it's an easy price to pay. A character with +15 LA that gets At-Will: Wish is more powerful than a 20th level Wizard.
 
To me, the big questions about Orcsbane are if we can change what we've marked (especially since we're likely to get better weapons and armor than what we've got now) and how important +2 and +4 are when we're throwing 100 sided dice around.

To me, the interesting question is what Seram is doing next. Going to a cave to research? Travelingbto the next town to fight orcs? Staying to protect these people? Seeking training? All of the options seem decent, so I don't think it matters too much which we pick, but what Seram does will be interesting.

As far as stats go, that depends on how we want to solve problems. If we want to empower others and be a battle wizard, then wits is the way to go. If we want to kill things from range, then we probable want Dex for ranged attacks. If we want to win more skirmishes like this, then Strength is probably best, since armor is heavy. If we want to fight in large scale battles, then Con is probably best since it'll give us lasting power.
 
Constitution lets us take full advantage of Sheath and makes it easier for us to avoid looking like a scrub when we collapse after 11 minutes of walking.
 
Remember, in addition to affecting our Immortal Sheath, CON is the stat for physical and metal endurance in general.

If we want Seram to start getting up to a lot of physical training and stuff, increasing his CON is a good way to go.
 
[X] Constitution
[X] Title: A Force Truly Evil

In the Gamer system you don't waste early points in your worst stats, that is what Grinding is for. Now it may not work, but our lowest stat is a friken 3! We need to take some time and try to raise them manually.

As for the Title, this is the one that interests me, we now have a first hand account of how our Brand will be precived in this setting, we be Evil yo, if we are stuck with that perception, might as well be Scary Evil, less chance of Linching that way.

Besides, this is the Accursed's favorite way of dealing with the Brand, that is a bloody Good recommendation!
 
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Leveling up WITS is way more difficult than leveling up physical stats if we can just train to raise them. if we need to use level ups, that fine for str/con/dex to raise them up from their low statline.

However we still need to test this theory by training them. If we raise wits and we CAN'T raise stats by training, we no longer have to worry about a "lost" level you get me? If we spend a level up on Str and find to we can just train them up to 15 or 20? We be so mad.

I think you're being a bit crazy about efficiency of levels to be honest. There's evidently no max level and I'd rather not waste time putzing around making Seram swole (if it's even possible) when we could be investing that time into learning magic and killing orcs. It's a marginal gain of one or two points at best, something that has little relevance to someone with stats in the hundreds or thousands or millions or billions or fucking decillions, yeah?
 
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Given that it'll directly affect the utility of Immortal Sheath, I think I'll switch from strength to constitution. Seram will swill have the strength and dexterity of a weakling teen, but he won't be a withered asthmatic one at least.
 
So we don't have to make value judgments for tactics and we can leave that so Seram, right? That's a huge relief, given that he's a lot more intelligent than us individually, let alone us as a crowd.

You can't leave it entirely to Seram, but he won't do exactly what the vote says if he thinks otherwise.

Also, does orcbane operate on concepts or traits? If something has all the traits of an orc but is called an Orruk or whatever, does orcbane still apply? Or does it work on anything called an orc, regardless of divergences of Seram's image?

Seram has no way to know. It is presumably effective against the orcs of this world, at the very least. And they are formidable. A single orc berserker is worth ten human knights...

Sorry for asking so many questions but will we get an opportunity to obtain the titles we don't pick here later on?

Seram has no way to know this either. He has to decide without the benefit of such knowledge, as do you.

To me, the big questions about Orcsbane are if we can change what we've marked (especially since we're likely to get better weapons and armor than what we've got now) and how important +2 and +4 are when we're throwing 100 sided dice around.

Confusingly, the +2 and +4 do not seem to refer to the d100 system... luckily you have a reference statement in the description itself.

To me, the interesting question is what Seram is doing next. Going to a cave to research? Travelingbto the next town to fight orcs? Staying to protect these people? Seeking training? All of the options seem decent, so I don't think it matters too much which we pick, but what Seram does will be interesting.

There will be a vote on that, after you guys decide Seram's stat allocation and Titles. What he can do determines which options atr attractive.
 
@Rihaku

Social skills are beyond the remit of your Progression system, but with this Title you may create and employ the favored adversarial social Skill of the Accursed, Presence: Intimidation.

Rihaku? Does this line mean that the Gamer is incapable of creating, or raising Social Skills? Or that the Trait Locks them out?
 
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..Who is Lady Henrietta?
Someone dead.

[X] Title: A Force Truly Evil - Even went back in time and turned you whack in the prequel... Social skills are beyond the remit of your Progression system, but with this Title you may create and employ the favored adversarial social Skill of the Accursed, Presence: Intimidation.
 
To me, the big questions about Orcsbane are if we can change what we've marked (especially since we're likely to get better weapons and armor than what we've got now) and how important +2 and +4 are when we're throwing 100 sided dice around.

It's enough for a mortal might to fight an orc as an equal so it's really, really powerful, given that even scrub orcs can go through soldiers like a knife through butter.

You can't leave it entirely to Seram, but he won't do exactly what the vote says if he thinks otherwise.

Seram has no way to know. It is presumably effective against the orcs of this world, at the very least. And they are formidable. A single orc berserker is worth ten human knights...

Seram has no way to know this either. He has to decide without the benefit of such knowledge, as do you.

Ah, right. Sorry about that. Thanks for the reminder.
 
The implication is that +4 Accuracy is the equivelent of all the orc's advantages over a human. Assuming average orc and average humans.
 
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