Raising a Monster

[X] An absolute certainty that this Monster has to die. It is a warm but oozing pulse from the base of your skull, your anger addictively writhing just out of reach. You are not just going to kill it. No, you are going to rend its body into pieces and then destroy its immortal soul. If it tries to run, It will never be able to escape your Wrath. It will rue the day it was born because once you start, mercy will no longer be an option. (Belief Power: Apocalyptic Fury)
 
[x] write in
Did she just do that?! hHahaAAHAHHhaa! THhiissSs BBbBiiIITTtch DddaArrRes ToO haAaArm YooUUR FfAmIly? SHE WILL BREAK!! YoUu CaaAn SeeE HeEr MiInNd anND ItT IsS WEAK! no one hurts your family, no one. they wanted an abomination? They've got something worse, YOU!! YOU WILL NEVER LOSE SOMEONE YOU LOVE AGAIN!! NOT NOW NOT EVER!! HAhahAHAahAha!!

(Wrath of The Broken)
By temporarily breaking yourself you can see how to break others.


Vetoed. Just a bit too psycho to be considered.
 
[X] Red hot, burning rage. An inferno that will burn away any and all who dare to hurt your daughter. Right now, that's the bitch who dared to strike your beautiful Ana. (Belief Power: Raging Inferno)
The Raging Inferno would mean that you would go forth and burn away just about everything in your path. When others put their Belief in you, then your fire grows higher, brighter, and hotter. This let's you burn more things away. But even though fire can burn, it can also warm others. You will draw people to you with your flame, hoping not to burn in your inferno. Think of it kind of like being Simon from Gurren Lagann. You will move forward and anything in your path will be burned or die.
People are passing up motherfucking GURREN LAGANN!?

 
ok then
[x] Ice cold, calm rage. You're not sure why, but you feel calmer than you have in years. Oh you're angry. No doubt about that. But it's the calm kind of anger. The kind where you can think of nothing, but how to most efficiently destroy the bitch standing in front of you and her pet monster. (Belief Power: Tranquil Fury)
 
[X] The world slows to crawl in a terrible moment of Clarity. You are going to End them. Every neuron in your brain is firing at breakneck pace, making plans and contingencies to make this Fact a Reality. You can Feel the electricity travel down your nervous system to put plans into motion. It almost feels like it is crackling across skin. No matter. They. Die. Now. (Belief Power: Fury Of The Storm)
 
Since it is thirty minutes to two, I might as well do a vote count now.

Edit: Tranquil Fury seems to be winning. I'll give it till about 2:30 or so before finalizing.

Edit Number 2: Looks like Tranquil Fury wins!
Adhoc vote count started by LinkOnScepter on Apr 5, 2017 at 2:38 PM, finished with 507 posts and 22 votes.

  • [x] Ice cold, calm rage. You're not sure why, but you feel calmer than you have in years. Oh you're angry. No doubt about that. But it's the calm kind of anger. The kind where you can think of nothing, but how to most efficiently destroy the bitch standing in front of you and her pet monster. (Belief Power: Tranquil Fury)
    [X] An absolute certainty that this Monster has to die. It is a warm but oozing pulse from the base of your skull, your anger addictively writhing just out of reach. You are not just going to kill it. No, you are going to rend its body into pieces and then destroy its immortal soul. If it tries to run, It will never be able to escape your Wrath. It will rue the day it was born because once you start, mercy will no longer be an option. (Belief Power: Apocalyptic Fury)
    [X] The world slows to crawl in a terrible moment of Clarity. You are going to End them. Every neuron in your brain is firing at breakneck pace, making plans and contingencies to make this Fact a Reality. You can Feel the electricity travel down your nervous system to put plans into motion. It almost feels like it is crackling across skin. No matter. They. Die. Now. (Belief Power: Fury Of The Storm)
    [X] Red hot, burning rage. An inferno that will burn away any and all who dare to hurt your daughter. Right now, that's the bitch who dared to strike your beautiful Ana. (Belief Power: Raging Inferno)
 
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Passive-agressive behaviour evolved to Tranquil Fury!

Hopefully you do something different from the overdone "lines of death".
 
I mean the "Death Eyes" thing from Nasuverse, being able to see the conceptual "thread" of living things (or unliving), allowing the user to shatter its existence and kill something with death. The usual downsides include headaches, cutting one's life expectancy, eventual inability to "switch off" said powers and increasingly annoying angst. :V
 
I mean the "Death Eyes" thing from Nasuverse, being able to see the conceptual "thread" of living things (or unliving), allowing the user to shatter its existence and kill something with death. The usual downsides include headaches, cutting one's life expectancy, eventual inability to "switch off" said powers and increasingly annoying angst. :V

Oh no, that's way too crazy. It's more like spotting that one crack in the road that will be a great way to trip someone up and catch them off balance.
 
@LinkOnScepter, what was the point of marking a "???" for the Dullahan's restraint roll when you were just going to explain it in the author's note below? I get that visible rolls can spoil a scene and so it's good to disguise some important plot elements behind a few question marks or "[REDACTED]," but whether the bitch was thinking clearly or not doesn't seem like much of a spoiler to me, and the fact that you explained it anyway in the same update just seems plain redundant.
 
@LinkOnScepter, what was the point of marking a "???" for the Dullahan's restraint roll when you were just going to explain it in the author's note below? I get that visible rolls can spoil a scene and so it's good to disguise some important plot elements behind a few question marks or "[REDACTED]," but whether the bitch was thinking clearly or not doesn't seem like much of a spoiler to me, and the fact that you explained it anyway in the same update just seems plain redundant.

The "???" was for the name of the Woman and the Dullahan. When I roll, I put the names of the characters in the roll to indicate who it is for. Since Howard does not know the name of the Dullahan or the Woman, I put the "???" instead.
 
Write-in:
[X] Plan I'm An Asshole And I Know It, But I'm Still A Better Person Than You!
[X] Oh my god, are you serious? How can a reasonable person be such a monster at the same time! And by the way, that wasn't an insult to your heritage, so don't get on your high horse. How would you like it if I barged into your house and tried to kidnap your daughter in the middle of the day?! And you have the gall to try and ask me to give her to you! Go fuck yourself!
[X] And after being victorious: "I'm still kind of flabbergasted at the fact that you thought actually asking me for her would work. I mean, really? How stupid are you? Some high and mighty Mythic you are!" *laughs in their face*

Basically, this setup would work as a Tank/Support build. Using taunts, "The Reason You Suck" Speeches, or just plain humiliation, to wear down an enemy psychologically. The speech above is the best I could come up with, but Howard would, as the fight goes on, chew out his opponents to throw them off, or use their own anger against them, drawing them towards him and allowing Anastasia or other allies to take advantage of that. This would come with a possible social penalty or a hundred if we accidentally piss off the wrong person though.
 
Write-in:
[X] Plan I'm An Asshole And I Know It, But I'm Still A Better Person Than You!
[X] Oh my god, are you serious? How can a reasonable person be such a monster at the same time! And by the way, that wasn't an insult to your heritage, so don't get on your high horse. How would you like it if I barged into your house and tried to kidnap your daughter in the middle of the day?! And you have the gall to try and ask me to give her to you! Go fuck yourself!
[X] And after being victorious: "I'm still kind of flabbergasted at the fact that you thought actually asking me for her would work. I mean, really? How stupid are you? Some high and mighty Mythic you are!" *laughs in their face*

Basically, this setup would work as a Tank/Support build. Using taunts, "The Reason You Suck" Speeches, or just plain humiliation, to wear down an enemy psychologically. The speech above is the best I could come up with, but Howard would, as the fight goes on, chew out his opponents to throw them off, or use their own anger against them, drawing them towards him and allowing Anastasia or other allies to take advantage of that. This would come with a possible social penalty or a hundred if we accidentally piss off the wrong person though.
Hmm, let's make his Tranquil Fury state super sarcastic and annoying. Add in the super planning from your Fury state and you've got a way to turn your enemies into idiots.
 
it was just an idea of what he would act like. Not really something that effects his powers.
 
Day 17 Part 3/Day 18
[X] Ice cold, calm rage. You're not sure why, but you feel calmer than you have in years. Oh you're angry. No doubt about that. But it's the calm kind of anger. The kind where you can think of nothing, but how to most efficiently destroy the bitch standing in front of you and her pet monster. (Belief Power: Tranquil Fury)

Hmm, you seem to have underestimated that Dullahan. You had thought that it's heavy armor meant it was slow, so it wouldn't be able to track your movements. Your original plan had been to get past it, take out the one it made the Pact with, and then get out. In your current form fighting them when they had a Pact and were in the same vicinity is not very smart.

Yet, here you, Anastasia Craft are, dangling from the hand of a Felknight. At first, you hadn't thought it that bad. Sure it was gripping your wrist rather tightly, and it's armored fingers were starting to chafe, but it wasn't that horrible. And, despite all of your attempts at escaping, it was quite clear you would need to work to get out of this. All of that however, was a minor annoyance at best.

And then the human female slapped you.

It didn't humble you if that was her intention.

Far from it.

It just made you...miffed.

Very miffed.

In fact, as of right now, transforming and letting about 75% of the neighborhood population die from insanity doesn't seem like that bad of thing right now. Right now, you just want to make her hurt.

You turn your head back towards her, narrowing your eyes and smiling to put her off her game. Your right cheek stings, but it's slowly dulling thanks to the annoyance slowly building up in your system. She's still got her eyes narrowed in fiery anger. Good. Then what you're about to do will be all the sweeter.

"You, my dear, have—"

"Excuse me, what do you think you're doing?"

You drop both your focus guided lividness in favour of wide eyed surprise. That sound like...but it couldn't of been. It had the undertone of your father's voice, but none of the warmth. Even when he's around people he can't stand, you've noticed the compassionate way he speaks to everyone he meets.

This voice...there's no compassion.

Just a cold hatred.

The Dullahan and her master have looked over to where your father still is, getting their attention away from you.

You wriggle in the Dullahan's still firm grip, moving your head to get a better look at—oh.

Oh my.

Your previously viscous smile returns when you see your father slowly making his way towards the three of you. He's smiling, but it isn't a friendly smile, no.

This is the smile of someone who is done playing around.



It's strange really.

When these two first showed up, you were panicked. Thousands of questions were flying through your head. How did they get here? Did someone send them? How do they know about Anastasia?

When they grabbed your daughter, you felt fear. Your mind shouted out pleas and bargains to get them to not hurt her.

Then, they did hurt her.

When they did that, you felt so mad. In fact, you felt a dozen emotions at once.

Sorrow, fear, uselessness, grief, anger, hate, wrath, fury, rage, rage, rage.

Then, for some reason, you just stopped. Your emotions quieted down. They stopped swirling around and around in your head, attempting to find an outlet for your rage. Now, you just feel serene.

Oh, you're still angry. No doubt about that. But, you don't see the point in raging about it. For in your frenzy, you would be unable to think clearly.

Specifically, to see clearly.

But now you do see.

You see exactly what you need to do to End these two.

On the outside, you're all smiles and politeness. You're hands are behind your back as you walk at a measured pace. Neither of the intruders have answered your previous question. Even though you're pretty sure the Dullahan can't talk, you didn't really expect an answer. It was mostly a distraction to get them to freeze for a few seconds so you could get close enough.

It worked.

"I'll ask again," you say as you close the distance. You're close enough that you can smell what you can only guess is the perfume the bitch brought with her before they came here. It smells of lilac and blueberries. Not a good combination.

The woman sneers at you, "I don't see why—"

Now.

At first, the armor on the Dullahan daunted you. You didn't think you had anything that would let you break through it. This close, you can see you don't have to break through. The arm that's holding Ana up in the air is too stretched out. That leaves a tiny opening in the armor just large enough for you to push four fingers into.

You're not sure what it is holding the armor up as you don't feel any flesh when you reach inside of the arm. The best way to describe what you feel is "strings of silk", if silk was so thin that you could pierce through it with one finger. Still though, your attack gets the job done, and whatever's holding that armor in place shatters the minute you strike.

With the first part of your plan complete, you move on to the next part. You see the knight start to reach for it's sword, but it moves too slowly. It had to move its head over to its left arm to cradle it so that it could hold Ana in its grasp. Now that grip was slowly weakening as it tried to respond to your first move. Your left foot comes up, taking advantage of the creature's weakened grip to knock the head high into the air. It's eyes are still closed, even as it tumbles towards the ceiling.

Just like you expected, the Dullahan's attention goes towards its currently flying head. It's right leg shifts slightly, but just enough for you to bring your foot down on the kneecap. It bends backwards, armor shrieking in protest. The Felknight starts to fall, so you turn your attention to its master.

Ah, she's trying to cast a spell or something. The movement of her lips gave that away. However, it's obvious that what you've done has unnerved her. Good, this means she's off balanced and unfocused. Which means….

The spell comes out, trailing a scent of decomposition and fertilizer as a purple energy ball streaks towards you. Just when it looks like it will hit your chest, you sidestep the attack. It hurtles past and hits the Dullahan straight in the chest. You weren't sure if this part of your plan would work, particularly because it was magic that came from the Dullahan. Thankfully, the attack hits the Dullahan squarely and forces it back with enough force to knock it into its own head. Both body and head fall to the ground in a heap.

The woman is shocked for about three seconds and that's all the time you need. You step into her guard, shattering a force field of some kind she put up around herself. It tingles as you burst through it, confident that nothing can or will stop you. She tries to bring her hand around to your face, purple energy crackling across the palm. You lift up your left arm and force it back. Your right hits her in the trachea with a swift palm strike.

Her pupils contract and expand, hands moving up to her neck with her air supply now temporarily cut off. A two swift strikes, one to the back of the neck and the other to the center of her chest, and she's out like a light. You let her body fall unceremoniously to the floor, while you hold out your right arm.

Your daughter falls across it a few seconds later, none the worse for wear. You bring her up to your chest in a hug, planning to never let her go again. You start to inspect her cheek where she'd been hit while saying, "Are you alright, sweetie? Should I get some ice? What about your wrist?" The place where the woman slapped Ana is red, but not bleeding. It should heal up in a few minutes.

You breath a sigh of relief and start checking over her wrist, when she grabs you by your cheek. She turns you to look at her, starry blue eyes serious, "I'm fine, father. It takes a lot more than that to cause me any real pain."

[Trust: 10]

Her mouth curls into a smile, and she pecks you on the forehead, "Thank you for worrying though."

You smile and just stand there with your daughter in your arms. Silently, you wish that you could just stay like this forever. You and your daughter embraced in perfect happiness.

In a perfect world, maybe.

But, as a moan from the unconscious person at your feet tells you, this is not a perfect world.

Your face becomes serious, but you smile at Anastasia as you lower her to the ground, "Give me a second, darling. Daddy needs to express some rage."

She nods, "I understand. I shall be standing nearby waiting for your next move." She confidently walks back into the kitchen, and seats herself with a clear view of the doorway.

You inwardly frown. You were kind of hoping that she didn't have to see what you're about to do. But then again, she isn't exactly a normal child. And you wouldn't want it any other way.

You look down upon the woman at your feet, keeping the Dullahan in your peripheral vision. Now, what to do with these two?

You could let them go. A quick check out one window shows that the cultist and news van have long gone. Whether the Dullahan did that, or they just up and left, you aren't sure. Still, it doesn't look like they would have too much trouble getting away.

Alternatively, you could kill them. You look down at the woman and really study her this time. She looks normal, peaceful even when she's sleeping. Hard to believe that she's the one that broke into your house and hurt your daughter. You could end her life here and justify it as self-defence. Still though, she is a human being. Can you really bring yourself to do that?

[]Let them off with a warning. You'll let them both go, but you'll make sure they understand to never ever come here again. (Decrease Notoriety)

[]Tell them to send a message. It's clear that the both of them are "in" with the supernatural community (if there is one), and that someone sent them here for Ana. Why else would they just attack your house in the middle of a rainstorm with no explanation? Sending them with a message could get whoever sent them off your back.
-[] If chosen, what is the message? (Possibly decrease Alarm and Notoriety depending on what is said)

[]Kill them both. You can't risk them coming back. You need to end them now. (No Change)




Deed done, you walk over to the kitchen and sit with your daughter. You breath out a sigh of relief. You feel tired for whatever reason.

Anastasia is staring you, mouth in a tight line. Worried, you ask her if something's wrong.

She waves her hand dismissively, "No. I'm just waiting for you to fall unconscious so I can give you medical attention. It should be happening...right...about..now."

Your raise an eyebrow when she gets to the last word. What does she me—ooooohhhhh god your head hurts! You grab your head with one hand and start to sway in your seat. You feel your eyes losing focus. You fall to the floor, room spinning in front of your eyes.

Ana rushes over and lifts your head up. You're eyes feel heavy. You think you're gonna go to sleep.

Yeah, sleep sounds good right about now.

The last thing you remember is Anastasia picking you up and moving you over to the couch.

She's such a sweet girl.

(Belief Power Gained: Tranquil Fury: Colder than a walking fridge. Cold as a gun. (When activated gain a +20 to Combat rolls! Chance to negate Magic!) You are Slightly Injured! No current Effect.))



The Rain has Stopped.

Days until Ana Matures: 3 Months

Your Actions: 2

[] Physical: You're gonna need to learn how to defend not just yourself, but your little girl now.

  • [] Focus on Offense (Work towards Perk for Offensive Combat)
  • [] Focus on Defense (Work towards Perk for Defensive Combat)

[] Mental: The Mind is a terrible thing to waste. And you are not gonna waste yours.

  • [] Focus on Mental Power (Work towards Perk for Mental Offenses)
  • [] Focus on Mental Fortitude (Work towards Perk for Mental Defenses)


[] Perception: You missed enough paper airplanes coming towards your head to know that you need to better your vision.

  • [] Focus on perceiving Objects (Work towards Perk for seeing things before they hit you)
  • [] Focus on perceiving People (Work towards Perk for spotting others before they see you)

[] Work on lesson plan: Always helps to be prepared for anything (+10 bonus to next Job roll)

[] Ask for a day off: Hey, your only human. You can only go on for so many days at a time. (+1 to Action for one day, but may worsen rep with boss)

[] Look for a new job: Maybe you should try to find one that pays a bit more (Possible new job opportunities)

[] Do some side work: More cash is always a good thing. (Add +2 to Money immediately)

[] Read the Journal: You really don't want to do this, but how else are you supposed to prepare? (Learn more about Anastasia and the Supernatural)

[] Visit the Harrowmonts: Time to talk to some wolves. (Learn more about Chester and his home life)

[] Have Hannah meet you after school: You've got a couple of questions for her. (???)

[] Dispelling Serious Rumors!: It's all a misunderstanding, really! (Decrease Alarm; Remove The News! Perk)

[] Investigate your School: Seriously, the fuck! (Possibly learn why there is an Eldritch Monster underneath your school and how to stop it 10% Done)

[] Try to make some friends: Let's face it; you need friends. Let's see if you can makes some. (Possibly unlock friendships to be cultivated)

[] Call Rivauld: Ok..you can do this. (Improve Ms. R SL)

[] Go shopping: You've got some cash. Wouldn't hurt to spend a little bit of it. (Spend Money to purchase items or food) (Low Food!)

[] Spend time with Anastasia: You are her father after all. (Raise Trust/Satiety with child)

[] Take Anastasia out somewhere: You can't keep her cooped up in the house forever. (Raise Trust/Satiety with Child even more. May cost Money depending on where you go)
-[] The Park (No Cost)
-[] The Mall (1-2 Money)
-[] A Gym (1 Money)
-[] Write in...(Be reasonable)

[] Go looking for trouble: This is probably a horrible idea. But...you just gotta know. (Try to find evidence of the Supernatural. Could lead to a battle.)

[] Ask Anastasia about Magic: Just because you can't use it, doesn't mean you can't learn about it. (Learn more about Magic. Possibly Unlock Magic Perks that will remain unusable until a Pact is made.)

[] As Anastasia about Belief: What could possibly go wrong? (???)

Anastasia's Actions: 1
[] Practice her powers: Ya lose it if you don't use it. (Anastasia practices getting a better handle on her powers and learning to what extent she can use them.)

[] Read a book: The best way to gain knowledge on just about anything. (Anastasia will look through your collection of books and read one on her own. May result in new Perk.)

[] Sense Eldritch: They are not getting into our house again. (Anastasia will use her Eldritch Powers to try to sense who or what is currently watching you. May lead to discovery of other Supernatural beings.)

[] Watch TV?: Who knows? She may actually learns something from it. (???)

[] Call Chester over for a playdate: He's her first friend, it would be a shame to keep them apart. (???)

Anastasia
Level 2
Parent: Howard Craft
Monster Type: Eldritch Abomination

Stats: Alarm 4, Notoriety 5, Trust 10, Satiety 8

Items:
Basket Crib
Young Child's Plain Clothes

Days Until she Mature's Again: ???

Friends:

Chester Harrowmont: 5/10 SL


THING THAT SHOULD NOT BE: A baby eldritch horror that could grow up to be one of the deadliest things in all of existence isn't exactly something you can keep hidden from the supernatural crowd. As it grows into its powers, Child Notoriety will become easier to raise.

Human Form (Child): Need to look the part if you want to play the part. You have a humanoid form that allows you to blend in. No penalties to interactions with mortals, but a -15 to all rolls to use your powers. You now have a five year old form. +5 to interactions with other children.

Eldritch Form: Tentacles are optional. You have an eldritch form that lets you unleash your true power. +20 to rolls to use your powers, but any mortals you come in contact with immediately go insane unless they have sufficient willpower.

Aura of Horror: It's not my fault I literally smell like the end of the world! -15 to all rolls to remain hidden from supernatural entities.

Supernatural Senses: I see you! +15 to all rolls to sense supernatural entities.

Prodigy(Reading): Your eye's just fly across the page! Once you hit toddler age, +15 to all rolls to maintain information from reading.

Potential Unlocked: Now is the time to train! (As long as you are in Child state, gain a +15 to gaining a new Perk or Power)

Human's Will to Live(Beginner): A race so stubborn that they won't even die when killed! (+5 to Rolls when fighting a losing battle)

Put your trust in me: I have your back. (+5 to persuading others)

The News!: Fucking Vampires is what they are! (-10 to actions that could raise Alarm (going to the Park, a class roll, shopping, etc.) for Two Days!)

Physical Augmentation: Get Fit! (When activated, add +15 to Physical Combat)

Telekinesis/Telepathy: I can read your mind, and throw you around like a ragdoll! (When activated +15 to all Mental and Physical Combat)

Rituals: I hereby summon thee....whatever your name is. (Can perform rituals to someone Eldritch creatures)

Biological Augmentation: My body is a weapon! (When activated, +30 to Physical Combat)

Howard Craft
Level 1
Child: Anastasia the Eldritch Abomination
Job: Middle School Teacher
Health: Slightly Injured

Stats: Money 2, Sanity 10, Notoriety 4, Actions 2

Weekly Income: +2 to Money

Current Food: 0/4 (Low!)

Items:
The Journal
Starship Troopers
Warhammer 40k
Star Wars
Horror Books
Red Cloth (From Shadow Creature)
Amulet

Known Adults/Supernaturals:
Ms. Harrowmont: 310

Mr. Harrowmont: 3/10

Acquaintances(That you can actually stand):

Olly Rivauld: 3/10

Tranquil Fury: Colder than a walking fridge. Cold as a gun. (When activated gain a +20 to Combat rolls! Chance to negate Magic!)


Those who can't, teach better: You're not the best, but you are still a teacher. And you'll be dammed if anyone questions it. +15 to rolls when teaching your child and classroom

Middle School Drama: You've been around enough 13-16 year olds to know what they worry about at that age. +15 bonus to rolls when child hits puberty
Authoritative: Sometimes, tough love is the best love. +10 to rolls when laying down the law

Those fucking brats!: Why do they keep putting a tack on my seat? -10 to rolls to keep Sanity when doing job.

Low Risk Job: If a roll would increase Notoriety with a fail, add +10 to roll

Strong Willed: Either your willpower is harder to break than titanium, or you were insane to begin with to even THINK about raising a THING THAT SHOULD NOT BE as your child. No longer lose Sanity from Supernatural sources.

Knowledge of the Supernatural (Beginner): Turns out, there's an entire world that you are completely unaware of right under your nose! Heh, heh….uuuggghhh. +5 to Supernatural Investigations.

A Bond between Father and Daughter: Everything is better now! (Trust is Maxed Out! +15 to actions to Increase Trust and 1 Reroll for failed actions to increase Trust!)

Orator (Novice): You've got that commanding voice! (+10 to rolls to Inspire or Persuade others)

DODGE!: Best way to not get hit? Not get hit! (+10 to Defensive Combat Rolls)

Your enemies are some kind of strange Shadow Creatures. Apparently they live in..well shadows and are currently watching your every move. You've encountered one of them twice. Once when it appeared on the roof of your car. Then again when you accidentally left Anastasia at home alone.

You have discovered that whatever the Shadow Creatures are, they can bleed. They can be killed.

You have discovered that Magic exist.

You have discovered something called Belief.

There's an Eldritch Monster underneath your school. It is currently asleep Indefinitely, unless someone else tries to wake it up.



Edit: I feel I need to make the Spare/Kill choice a bit clearer.

For the most part all it will really do is determine how Howard deals with situations like these. Like how his Belief Power choice will have some effect on his personality, this will too.

Mostly, it will determine what choice he normally goes for first:

Letting enemies go with no consequences.

Letting people go, but making sure they don't get off scott free.

Or just going for the quick and easy solution.
 
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[X] Physical: You're gonna need to learn how to defend not just yourself, but your little girl now.
-[X] Focus on Offense (Work towards Perk for Offensive Combat)
[X] Go shopping: You've got some cash. Wouldn't hurt to spend a little bit of it. (Spend Money to purchase items or food) (Low Food!)

Not sure what to do with the first one.
 

[x]Tell them to send a message. It's clear that the both of them are "in" with the supernatural community (if there is one), and that someone sent them here for Ana. Why else would they just attack your house in the middle of a rainstorm with no explanation? Sending them with a message could get whoever sent them off your back.
-[x] This is a safe zone for families and normal people, your petty squabbles and prejudices have no place here. Never come back if you want to keep your lives.
 
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Chills indeed. lesse voting...

[X]Let them off with a warning. You'll let them both go, but you'll make sure they understand to never ever come here again. (Decrease Notoriety)

-[X] Call in to work and get a mental health day, spend the day with Anastasia. Maybe she'd like to see a museum? It's probably best to ask her if there's anywhere in the city she'd like to go, just you and her. Also, got to remember that cult. Avoiding them will be tricky but doable.

[X] Go shopping: You've got some cash. Wouldn't hurt to spend a little bit of it. (Spend Money to purchase items or food) (Low Food!)

[X] Physical: You're gonna need to learn how to defend not just yourself, but your little girl now.

-[X] Focus on Offense (Work towards Perk for Offensive Combat)

[X] Practice her powers: Ya lose it if you don't use it. (Anastasia practices getting a better handle on her powers and learning to what extent she can use them.)

Should we ask for a day off? we were just kind of assaulted in our home.
 
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[X]Tell them to send a message.
-[X] Mafia Style
I don't know what you were planning to do. Nor do I care, but try this again and well.... *quickly grabs hold of the woman's right hand with a "Smile"* I *breaks thumb* will *breaks index finger* rip *breaks middle finger* you *breaks ring finger* apart *breaks pinky finger*. *leans down and looks into her eyes smile gone* understood?


[X] Go shopping: You've got some cash. Wouldn't hurt to spend a little bit of it. (Spend Money to purchase items or food) (Low Food!)

[X] Focus on Offense (Work towards Perk for Offensive Combat)

[X] Practice her powers: Ya lose it if you don't use it. (Anastasia practices getting a better handle on her powers and learning to what extent she can use them.)
 
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(Possibly decrease Alarm and Notoriety depending on what is said)

-[X] Mafia Style
I don't know what you were planning to do. Nor do I care, but try this again and well.... *quickly grabs hold of the woman's right hand with a "Smile"* I *breaks thumb* will *breaks index finger* rip *breaks middle finger* you *breaks ring finger* apart *breaks pinky finger*. *leans down and looks into her eyes smile gone* understood?

I'm not sure that would decrease alarm or notoriety ...
 
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