Imperial Japan (World War 1) vs Septim Empire (Skyrim)

The more I think about the situation, the more I think that there would be no war or even, as FaeGlade described, a forced vasselization. Japan needs to replace lost imports, the Mede Empire needs to learn about the newcomers. Trade meets both sides needs well enough to start with, and that leads to what I think is the most realistic path barring a 'compelled' conflict. As the Empire learns more about Japan and its capabilities, they realize that the Japanese might be able to help them rebuild to or surpass the heights of the Septim Empire and start trying to ingratiate themselves with Japan. This, in turn, is used by Japan to secure itself against local problems, integrate magic into their own plans and society, and start picking away at Tamriel for their own ends. And if the Mede government catches on to the fact that their position is being coopted... Well, Japan wasn't above false-flag attacks to justify actions, and I very much doubt mages could detect picric acid or TNT without having to first develop spells for the task...
 
Anyhow, let's develop a theory of how this all could go down. It is a theory of Japanese Victory, I am curious whether there can be a Theory of Mede Victory.

First Contact Phase
Right after our ISOT event, both sides need to notice it happened and get in touch with each other. We can expect the noticing to happen within a few days at most on both sides, since presumably there exists regular contact.
The main obstacle we care about is establishing diplomatic contact, and getting intel on each other. This might take a few months - long enough for linguistically gifted people to learn each other's language to at least learn it to B1 proficiency, ideally B2. Magic might speed this up, but at this point contact would be neutral-wary at worst, so it'd benefit both sides.
We can allow both sides to learn about their general military capabilities and systems of government here, though I would add caveats to that. The Japanese are more likely to treat their military capabilities as secret, while the Mede are more likely to treat theirs as a deterrent, due to their cultural attitudes. The Japanese are also better equipped to understand the system of government the Mede have (they are familiar with it from history), while the Mede have no frame of reference for the Japanese system of government and are likely to misunderstand it (especially when told through initially rough translations).
We can throw in some TES Adventurers travelling Japan here, learning specific information for later purposes if you really want to.
The information we care about the most for stage 2 is whether the Japanese learn where the Imperial City is, which should be trivial - it isn't secret information, it's on all maps, it's necessary just for sending ambassadors.

Gunboat Diplomacy
At this point the Japanese are likely clamouring for a replacement of the resources they lost access to from their territories and the world market, Cyrodiil is their only way of doing so. They also know they have utterly overwhelming military might that they can bring to bear. Culturally, this suggests doing the very thing that was done to them not that long prior:
they'll send gunboats up the Mede River, straight to the Imperial City, and compel the Mede Empire to surrender by force.

Now this post by @Night explores that quite nicely already. Personally, I'd say just from Oblivion screenshots the Mede looks to have enough drought to accompany Kongo, though at the end of the day it doesn't matter, it'll fit some big, armored boat with guns, the exact size doesn't matter since it'll be unprecedent to the Mede Empire at any rate.

Here, the Japanese deliver an ultimatum to the Mede Empire: become a subject Empire, or the Emperor will be destroyed.
The firepower of the battleships can be handily demonstrated by just blowing up some random stuff in the landscape, or perhaps more aggressively by sinking some TES ships anchored nearby.

Our scenario now splits into three roads:
  • the Mede Emperor accepts. He gets to stay on the throne, but from here on out he is a puppet, with the Japanese having the run of his Empire to develop and exploit resources. For the purpose of this VS, they have won, and are unlikely to face significant resistance. They can integrate magical resources into their own military and society, and are likely to prioritize doing so. This is a realistic possibility since not doing so would be clearly suicide for the Mede Emperor (any fleet of Japanese Battleships could level the Imperial City).
  • the Mede Emperor refuses. His palace gets shelled immediately, and this is followed by a ground assault of IJN ground troops. Most likely, he and all his heirs die, and the throne stands empty for the taking. The Japanese do so, and co-opt the existing administrative apparatus of the Mede Empire. If the Emperor or any heirs manage to flee somehow, they lack legitimacy due to their clear military loss and the Japanese trivially beating any Legion they manage to muster, and they can still co-opt the Mede Empire. To TES minds, this is just a coup of an Empire that does not have a long history of legitimacy, and it is unlikely to face major resistance by the populace. Notably, the Japanese have no reason to resort to major atrocities that'd spur such on.
  • the Mede Emperor refuses and escapes and the Japanese are unabel to co-opt the Mede Empires administrative apparatus. We'd need a reason why that is, but let's assume it for the sake of argument here. In this case, the administrative apparatus that holds the Mede Empire together collapses, and the Japanese can still go where they will to exploit resources. For the purpose of this VS, they have defeated the Mede Empire - we are now dealing with the long-term troubles they may face, but they have won the VS as stated.
For the last however many pages, we've essentially been debating the third bullet point.
Guerillia Resistance by Individual Mages? only relevant if the Mede Empire is already fallen and Japan has won the VS.
Disease? only relevant if the Mede Empire is already fallen and Japan has won the VS. (and is for some reason unable to compell the aid of the apparently-common magical healers by force, even if we take the disease burden for granted).
Intervention by Third Polities? only relevant if the Mede Empire is already fallen and Japan has won the VS, and those third polities would hardly be interested in re-instating the Mede Empire even if they beat Japan.
And so on.

As of right now I see nothing that
  • allows the Mede Empire to resist the above Gunboat Strategy
  • allows the Mede Empire to pre-empt the above Gunboat Strategy (with a first strike that takes Japan out of the game)
Oblivion makes it pretty clear that an Emperor, when threatened in his own palace, can not just teleport to a third location to safety, so teleportation is out.
No magic that TES can bring to bear has the range to contest a Battleship, or even machine guns. You can have 100 flying Mages with mind control spells, they'll just get shot out of the sky. You can have those same Mages teleport onto the battleship, they'll get shot by armed sailors sooner or later. (Also no you can't actually have either because that's not a thing in the Mede Empire).
And obviously Disease won't matter at this point, and nor will Third Polities.
I suppose literal divine intervention might work, but at that point you're literally doing a Deus Ex Machina.

So, people arguing in favor of TES - what do you propose here?
Anything unrealistic or unlikely about this? How can the Mede Empire resist here? Got something to add?



Edit: what I'd actually be curious about is a firm size estimate for the Niben. The upper ends I could find are utterly ludicrous (basically putting it at an inland sea that you could never, ever build a bridge across), the reasonable size estimates still put it at a major river like the Amazon, Yangtze, or Nile.
And all three of the latter are deep enough to accompany Kongo and her three sister ships (all of which were completed at this time), which can lob sixteen 670 kilogram high explosive shells per minute at a range of 35 kilometers, in addition to a substantial secondary battery, and come with anti-air guns even as-built (firing 6 kg HE airburst shells which are gonna rip any infantry- or small-boat based approach to pieces).
If there's substantial evidence that the Niben is clearly to small for that, it'd be interesting to see, I can't find any (other than possibly taking the sizes in Oblivion literally, but in that case the Imperial City is also tiny etc.)

I'm going to ignore for a moment that the scenario you posit with regards to initial first contact and exchange of information seems to automatically assume that the Empire will be idiots while Japan won't.

Ok, the Kongo sails up the river to do some gunboat diplomacy. The emperor learns of this a bit before the vessel actually nears, because it's huge and no shit, the imperial sentries anywhere along the River will see the giant warship and send warning. The Emperor shits bricks because what looks suspiciously like some sort of giant dwemer vessel is sailing toward his capital.

He gathers together his most elite forces, his mages, calls up whatever powerful adventurers and mercenaries happen to be in the city at the time. He dusts off his most impressive enchanted equipment. Then the vessel arrives, demands he swear fealty to some upstart empire from across the sea, and to show they mean business, lobs explosive shells into the city. The emperor, not being an idiot, sends them a message that he will swear fealty, to stall for time, and possibly invites part of the Japanese officer cadre there to hammer out a deal. Internally the Emperor is alternating between fuming and cursing and rubbing his hands together while eyeing the Kongo with a sly look on his face.

That night, the best forces the imperial city has available launch a surprise boarding operation under cover of darkness. water-breathing argonians exit the water and begin climbing the hull. Short ranged teleportation takes mages onto the deck, who proceed to turn invisible or summon atronachs. Pockets of Japanese soldiers find themselves unable to fire upon the boarders thanks to illusion magic. Spellblades dash around the deck, their skin hardened to steel with alteration or potions, darting into melee where their speed, armor, and training can be used to full effect and the advantages of Japanese gunfire are negated. Members of the blades with full enchanted gear and potions galore. As these forces clear the deck and the gun batteries, other boarding teams clamber aboard, fighting moves into the cramped confines bellow deck. The Japanese forces fight fiercely, but without their usual range advantage and facing foes with magic and enchanted equipment, they die all the same.

The Kongo is now in the hand's of the empire, and the emperor immediately sets his best people to work on both figuring out how it works, with mages using illusion magic to force captured Japanese soldiers to explain how the guns are fired and the ship is piloted. If there are any engineers or people with technical expertise among those captured, then that process speeds up further, and the empire starts the process of creating its own bolt action rifles and big naval guns.

At this point, the Emperor, realizing that Japan has more boats were this came from, has two options. The first, is he basically tries diplomacy again, this time from a less disadvantaged position. This probably won't work, because he just stole the Kongo, but if it does (or a deal is somehow worked out in which the Emperor returns the Kongo to Japan in exchange for something), a peace treaty is signed, in which the emperor basically tells Japan "hey, I can give you partially discounted prices on the raw material my empire produces which you happen to need, you can go do colonialism to some other polity, and my empire can trade you health potions, enchanted gear, etc."

The second option is war breaking out, this time with the Empire much more aware of Japan's capabilities, and beginning the process of developing countermeasures and figuring out how to make their own guns. They may not have mass production, so they can't make guns for their entire legions, but ordinary legionaries armed with bolt-action rifles with bayonets are actually worth something in a more conventional battle against the Japanese, so every bit helps. The Kongo itself is left at anchor by the imperial city, ready to bring its guns to bear on any Japanese ships sailing up river.

Meanwhile, the emperor starts proactively sending reconnaissance into Japan, Taiwan, and Korea. Given that for the initial scenario you suggested, there must have already been attempts at learning the other's language, and the Empire will likely have at least a few captured Japanese soldiers from the Kongo, these scouts are able to gather information and, if they are very lucky, observe the fact that Korea and Taiwan are not in fact particularly happy about their current situation under the Japanese, and themselves are culturally distinct from their Japanese rulers. If they learn of this, Empire spy's attempt to reach out to resistance groups in Taiwan and Korea to gauge the situation further, and lay the groundwork for potential cooperation with or otherwise aiding these resistance groups.

Even as this is happening, Japan's economic position is precarious, and famine is potentially imminent. Epidemics of native diseases begin to break out in Japan, and cause large amounts of death. Saboteurs are poised to cause yet more damage. Sure, we'll even say they can't just kill the imperial family and all the top military officials, but they can set fires in mostly-wooden cities, map out the Japanese coast and its defenses, cause havoc in factories or sabotage the products of said factory, and sabotage communications infrastructure or rail lines.

The Empire still cannot win outright through warfare within the time frame specified by this scenario, I think. They probably couldn't win outright through conventional warfare even if they had another decade or two. But they can ensure the Japanese don't win outright either. Japan may make gains later on, even large ones, because they have a lot of soldiers with machine guns and artillery, but without the element of surprise their OCP nature gave them, and with the empire wise to their capabilities and developing methods of countering them and possibly using some of these new capabilities themselves, they won't necessarily be able take out the empire entirely. The empire is now on war footing, dusting off any weird McGuffins they might have had laying around that could help them, recruiting more mages, probably bringing in the mages guild to help, and using the threat of Japanese invasion to secure alliances with smaller neighbors like the city-states and kingdoms in Hammerfell.

And then there are the other big variables. If Arteum and the Psijic stronghold was outside of reality when Japan replaced Summerset, there is a good chance a bunch of very confused, very worried Psijic mages will freak out because their homeland is gone, and start trying to figure out how to reverse this overlay. If they do figure this out, oops, scenario over. If they can't, and see Japan as the ones to blame (or see Japan as an extraplanar threat that needs to be dealt, especially in conjunction with the fact that the Crystalline Tower will have just vanished, then it's not crazy to think that some of them might show up at the imperial city to offer their aid against Japan. And whatever people want to claim about the capabilities of the average mage in TES, the Psijic are not anywhere close to average.

They are known for wielding magic on a massive scale (including large-scale weather manipulation and mass scale long range telepathy, and various forms of remote viewing, scrying, clairvoyance, divination/future sight, and astral projection, moving their island around like it's a boat, making it vanish from Nirn, Time Magic, Mind Magic, Tonal Architecture, Transportation Magic (i.e. portals), and more. They are noted to use AOE time stop effects to halt enemies in their tracks, or just straight up throw around insta-kill effects. Most of the stuff people in this thread complained that mages couldn't do, these guys can. And unlike the Empire, you can't really claim these guys would have lost the knowledge of the magic they had in the second era, because not only do they have members who are themselves millenia old, they also are one of the greatest repositories of knowledge in Nirn, and have been since their inception. They are an old organization, one of the oldest in Tamriel. They were already an established order in 1E 20. There is no solid reason to believe their magic knowledge has diminished.

Even if they don't support the war against Japan, one
of the Psijic's favored roles is as diplomats, negotiators, and keepers/enforcers of peace. They may very well just decide that the current situation won't lead anywhere good, and force both sides to make peace and stop fighting (which they can probably do). Which again, basically ends the scenario because now neither side can really win.

As I have said before, the other variable is the Sload and Sea Sload. The Sea Sload are more or less beyond japan's reach, being that they live at the bottom of the ocean, have lots of mind magic, necromancy, shadow magic, alchemy, giant sea monsters, and various artificial slave races which worship them as gods, such as the Yaghra. They are extremely reclusive, and their underwater kingdom of Ul'vor Kus is close to Summerset. While their society is not really unified for them to engage in total war, at least a few cabals and covens of them will likely see the replacement of Summerset by Japan as an opportunity to do some coastal raiding.

The Sload of the Coral Kingdom of Thras, I have already discussed, but suffice to say, if they do decide to get involved, this involvement will almost certainly involve engineered magical plagues, maybe attacking undefended Japanese villages on the coastline for slaves and corpses. They could do some nasty damage to even a Japanese naval vessel if they put their minds to it, but frankly, direct conflict with someone who can fight back is not exactly their go-to strategy, they are cautious by nature, and they have little reason to engage the Japanese navy unless forced to, when they can just use their plagues to weaken the enemy to the point that they can't really fight back. For them, their ideal scenario is one in which both the Empire and Japan weaken each other fighting for a long while, enough that the Empire is left unable to oppose the Sload, and Japan, Taiwan, and Korea are all ripe for the taking, with entire cities of corpses and civilians to enslave or reanimate and take back to Thras. In this scenario, neither Japan or the Empire really win, and everyone but the Sload lose.
 
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The Sload and Psijic Order aren't getting involved, quit bringing them up. The Sload are on a completely different continent and haven't gotten involved in Tamriel affairs in centuries, if not millennia. Furthermore their society practices extreme caution and slow methodical decision making over quick, snap second decisions. Their word for adventurer translates to "fool who rushes to their death." There is nothing about this scenario that would make them rush to get involved. If anything they'd stay as far away from this as possible.

As for the Psijics they won't care beyond checking to make sure Japan isn't some daedric invasion, and once they confirm reality isn't being invaded go back to what they're doing. And that's assuming they don't just disappear when the Summerset Isles does because that's where the majority of its members are located.

It's also still presumptuous to assume Japan will be ravaged by local diseases. This is 1920s Japan. They know what germs are and have access to then modern medicine and sanitation. They lived through the Spanish Flu just a few year prior. They have institutional knowledge and experience dealing with contagious diseases. This is an asinine argument. No, diseases will not instantly spread to Japan and hamper its ability to function.

Hell, even if diseases do pop up and become a problem, what's stopping religious orders from offering aid to people? The Emperor is going to forbid the Cults from healing the sick and needy cause it's politically inconvenient for him? The Cults offer their services for free or at charge.
 
>the empire will start building naval rifles and bolt action infantry weapons in quantities sufficient to be useful by doing reverse engineering trivially

The empire, I assure you, does not have the regularly available capability to jump weld anything as big as a wall gonne out of bloomery or puddle iron, let alone create built-up medium carbon steel barrels weighing tons, or forge lots of high carbon steel barrels for rifles.

It certainly doesn't have the chemistry for reliable smokeless powder production at scale either.

If you think they can immediately and will in a meaningful timeframe, you don't know how any of the above processes work, and you're imagining things.
 
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>the empire will start building naval rifles and bolt action infantry weapons in quantities sufficient to be useful by doing reverse engineering trivially

The empire, I assure you, does not have the regularly available capability to jump weld anything as big as a wall gonne out of bloomery or puddle iron, let alone create built-up medium carbon steel barrels weighing tons, or forge lots of high carbon steel barrels for rifles.

It certainly doesn't have the chemistry for reliable smokeless powder production at scale either.

If you think they can immediately and will in a meaningful timeframe, you don't know how any of the above processes work, and you're imagining things.
Nah, clearly a game protagonist will spawn in and for the first time in Bethesda game history immediately and exclusively prioritize the Main Quest of 'defend the Empire against Japan,' despite no such individual having appeared for the analogous war between the Empire and the Dominion, and immediately use exploits to max out their "Uplift Fic" and "Willfully Misinterpret Lore" Skills and Perks so as to unlock Empire-wide access to technology, magic, alliances, and tactics that are superior to the Japanese ones in that they are not required to make sense.

To actually be serious about this, there seem to be a lot of people assuming that the Empire will either be saved by factions who clearly didn't intervene when the Aldmeri Dominion was invading them, or use abilities they clearly didn't have access to during said invasion.
If the Sloads were in position to take advantage of a war between the Mede Empire and a superior or peer power, they would have done so during the one pre-Skyrim.
If the Psijics cared enough to prevent the Empire from being invaded and either conquered or forced to surrender on the enemy's terms, they would have done so during the one pre-Skyrim.
If magic as powerful as you claim and as widespread as you claim was available to the Empire or factions friendly to them, it would have been used in the war pre-Skyrim.
 
The Sload and Psijic Order aren't getting involved, quit bringing them up. The Sload are on a completely different continent and haven't gotten involved in Tamriel affairs in centuries, if not millennia. Furthermore their society practices extreme caution and slow methodical decision making over quick, snap second decisions. Their word for adventurer translates to "fool who rushes to their death." There is nothing about this scenario that would make them rush to get involved. If anything they'd stay as far away from this as possible.

As for the Psijics they won't care beyond checking to make sure Japan isn't some daedric invasion, and once they confirm reality isn't being invaded go back to what they're doing. And that's assuming they don't just disappear when the Summerset Isles does because that's where the majority of its members are located.

It's also still presumptuous to assume Japan will be ravaged by local diseases. This is 1920s Japan. They know what germs are and have access to then modern medicine and sanitation. They lived through the Spanish Flu just a few year prior. They have institutional knowledge and experience dealing with contagious diseases. This is an asinine argument. No, diseases will not instantly spread to Japan and hamper its ability to function.

Hell, even if diseases do pop up and become a problem, what's stopping religious orders from offering aid to people? The Emperor is going to forbid the Cults from healing the sick and needy cause it's politically inconvenient for him? The Cults offer their services for free or at charge.

The Coral Kingdom of Thras has intervened on the continent in the past, with the Thrassian Plague, and the use of diseases as a weapon doesn't really require much risk on their part. Yes, they are cautious to a fault. That just means they will spend a year or two planning and looking for an opportune moment before deciding to act, not that they won't act at all.

The Sea Sload are actually close to Summerset, have even less to fear in terms of Japanese retaliation than Thras, and again, while they are cautious, they are also a race of high functioning sociopaths who think everyone who isn't them is inferior, and have warred with Summerset in the past.

The Psijics, as you mentioned, are heavily based in Summerset, although there is a number of reasons to believe their personal stronghold won't get erased because their island spends a significant amount of time vanished from reality into some sort of other dimension that isn't oblivion. So what you are essentially saying is that they will have lost loved ones, fellow members, and outposts with the vanishing of Summerset, replaced by strange Men who don't have magic and have ambitions of conquest (which they will know because they have mass telepathic mind reading). They have acted as advisors to the Empire in the past, they will have a vested interest in undoing whatever process caused Summerset to vanish. Even if the entire order doesn't show up, it's not that crazy to think they might send a handful of mages.

As for your claim about disease, first, while it's not necessarily a major difference, this scenario, per the original post, involves Japan circa 1914. Secondly, the fact that knowledge of germ theory was unable to prevent the Spanish Flu in our timeline, to the point the disease killed more people than WWI, indicates that even non-magical diseases pose a threat in spite of medical knowledge. Magical diseases are an OCP, and even with medical knowledge, vaccines take time to produce, if they are possible at all. The diseases of TES are all going to be substantially different genetically owing to the fact that they had a different evolutionary history on a different world where magic is a thing and some diseases were straight up the creations of a Daedric prince. Germ theory will allow them know they need to disinfect wounds or sterilize surgical instruments, etc, so when it comes to something like rockjoint similar sort of infections you get from being bitten by a Skeever, that would be useful.

The empire, I assure you, does not have the regularly available capability to jump weld anything as big as a wall gonne out of bloomery or puddle iron, let alone create built-up medium carbon steel barrels weighing tons.

You realize the Empire has cannons, right. Cannons on their naval vessels, at that, which means these are fairly advanced cannons, not medieval style big, heavy, metal tubes. Because historically cannons only became feasible as naval weapons well after they became widely used in land warfare in sieges. I'm not sure why the in-universe cannons don't show up on land, although the out of universe explanation is probably: "Bethesda thought cannons on ships were cool, but wanted to keep land warfare less advanced for some reason"

In any case, given that they already have black powder, sophisticated metalworking, magic, and in the scenario I posited, captured Japanese guns to study, and possibly captured soldiers and engineers, I don't think it's unreasonable to assume that if the Empire put the resources of the state behind such a project, they couldn't figure it out within a relatively short timeframe. They may not be able to mass produce them enough to arm whole legions with them, but they could still probably produce enough to have some of their marksmen make use of them. To say nothing of the guns and ammo they can loot from the Japanese. Naval guns might take longer, but the major obstacle there is material, not technological. And if needs be they can just make the barrels out of something significantly tougher like orichalchum or dwarven steel. Expensive, yes, but not beyond the reach of a major polity. And that only has to last until they figure out the right type of steel to use.
 
You realize the Empire has cannons, right. Cannons on their naval vessels, at that, which means these are fairly advanced cannons, not medieval style big, heavy, metal tubes. Because historically cannons only became feasible as naval weapons well after they became widely used in land warfare in sieges. I'm not sure why the in-universe cannons don't show up on land, although the out of universe explanation is probably: "Bethesda thought cannons on ships were cool, but wanted to keep land warfare less advanced for some reason"

In any case, given that they already have black powder, sophisticated metalworking, magic, and in the scenario I posited, captured Japanese guns to study, and possibly captured soldiers and engineers, I don't think it's unreasonable to assume that if the Empire put the resources of the state behind such a project, they couldn't figure it out within a relatively short timeframe. They may not be able to mass produce them enough to arm whole legions with them, but they could still probably produce enough to have some of their marksmen make use of them. To say nothing of the guns and ammo they can loot from the Japanese. Naval guns might take longer, but the major obstacle there is material, not technological. And if needs be they can just make the barrels out of something significantly tougher like orichalchum or dwarven steel. Expensive, yes, but not beyond the reach of a major polity. And that only has to last until they figure out the right type of steel to use.
It's completely unreasonable. You're proposing the Empire somehow skip through centuries of advancement in metallurgy, chemistry, and precision machining for… reasons.

Those early cannons are made by being forged in a single piece and then the barrel drilled out. It's a simple but crude method of manufacture. In contrast, this is now a modern (as of 1914) naval rifle is built:

Built-up Construction - Guns that are manufactured from multiple hoops (tubes) which are joined together with locking rings and overlapping sections to make longer and/or thicker sections. This was the most common process for manufacturing almost all guns until the 1920s when monobloc techniques were introduced for guns smaller than about 6 inches (15.2 cm).
Wire-wound Construction - A method of strengthening built-up gun barrels by using long lengths of wire wrapped around an inner tube. This method of construction was used extensively by the British roughly between 1880 and 1925. Few nations other than Japan adopted this technique as it greatly complicated the manufacturing process. The wire was about 0.1 inches (2.5 mm) thick and had a rectangular cross-section or was sometimes ribbon-shaped. The wire was quite strong with tensile strengths of up to 200,000 psi (14,000 kg/cm2​) and very long lengths of wire were used. For example, the British 15-in/42 Mark I used about 170 miles (274 km) of wire on top of the "A" tube. A "B" tube was then shrunk on overtop the wire-wound section.

Mind you, fitting would be done by thermal contraction - heat the metal to expand it, and then let it cool so that it shrinks and locks together.

Not only is this wildly more complicated a manufacturing process, not only does this require multiple advances in metallurgy for the wires alone, but if the Empire gets their hands on a gun they're going to be scratching their heads wondering how the hell it was built, since it's completely different from now they most likely make cannon.

Smokeless powder is an entirely different kettle of fish which requires industrial production of sulfuric acid and nitric acid, at minimum.

And then, and then, we get to producing small arms at all, given the precision requirements make handgun harder to make than contemporary cannon.

Could the Empire figure out some sort of decent musket? Probably. But anything more advanced is beyond them and as the many colonial wars show, that doesn't exactly move the needle against modern artillery and rifles.
 
So first, the assumption that the Emperor will learn of the coming of Kongo and her fleet in time to gather a large force as described:
Kongo has a top speed of 50 km/h. Now obviously she won't sail that on a river, so we'll assume she'll just use her long-range cruising speed of 26 km/h.
The Mede Empire, meanwhile, relies on horse-carried messages. We know this because it is how we see messages being carried - including to important people - in Oblivion and Skyrim, so don't try to go "ah, clearly they'll use magic for it instead".
A relay rider, regularly changing horses, can ride about 120 kilometers in a day.
At 26 km/h, sailing just during daylight hours, and assuming about 15 hours of daylight, the Imperial Japanese Navy will traverse 390 kilometers in a day.
The Imperial Japanese Navy will out-pace the news of it's arrival by about a factor of three.

That night, the best forces the imperial city has available launch a surprise boarding operation under cover of darkness. water-breathing argonians exit the water and begin climbing the hull. Short ranged teleportation takes mages onto the deck, who proceed to turn invisible or summon atronachs. Pockets of Japanese soldiers find themselves unable to fire upon the boarders thanks to illusion magic. Spellblades dash around the deck, their skin hardened to steel with alteration or potions, darting into melee where their speed, armor, and training can be used to full effect and the advantages of Japanese gunfire are negated. Members of the blades with full enchanted gear and potions galore. As these forces clear the deck and the gun batteries, other boarding teams clamber aboard, fighting moves into the cramped confines bellow deck. The Japanese forces fight fiercely, but without their usual range advantage and facing foes with magic and enchanted equipment, they die all the same.
So, a bunch of points here:
  • first of all, Kongo has to be nowhere near the capital. Her guns have a maximum firing range of 35 kilometers. We can assume she'll be much closer to her target, but she'll still be at least several kilometers away.
  • how, exactly, are your Argonians climbing the steel hull of Kongo? It's not designed to be climbed, and it's pretty high above the waterline.
  • you are once again assuming teleportation magic which we never see in Oblivion or Skyrim. It is clearly rare.
  • Invisiblity wears off as soon as you cast any spell, and re-casting it takes time and precious Magicka
  • we have no indication that Atronarchs can not be beaten by rifles
  • the Blades do not, in fact, have fully enchanted gear. In fact, the Blades are a scattered order by this time. But even when they weren't, they had pretty standard gear - steel level, at best.
  • we have no reason to assume that Protection Spells will make you immune to rifles either, since it clearly doesn't make you immune to swords either
  • Kongo carries a complement of 1200 sailors
  • we can assume that a larger contingent of troops was sent alongside, to occupy the Imperial City
  • your assault consists of however many Mages can teleport (few, if any) and whatever Argonians you can find
  • the latter have to swim through open waters, and then climb aboard the ship (if they can manage it at all), which will be noticed
  • since obviously there will be guards at night, duh
  • if the Mede Emperor does this, the Japanese Troops who're holding him hostage will be told via Radio, and he'll be killed right away
  • also how exactly is he planning this operation while he is held captive and under Japanese watch and guard?
  • also the notion that they'll just figure out how to sail Kongo if they capture it is utterly laughable.
  • also Kongo is unlikely to be sent alone, there'd be a number of escort ships, so now you don't just have to do this plan once, but multiple times

In short, while that may be attempted as a Hail Mary plan, I do not actually see it working reliably.
The time frame is too short - the Mede Emperor would have to assemble this elite strike force within hours of being given the ultimatum (because the IJN fleet outraces the news of it's coming), he can't fake-surrender without being put under guard (duh, you don't leave your puppet-king unattended), and even if he manages it's in no way a guaranteed success because a small number of mages and/or argonians would have to overcome a large number of sailors which can take them out of the fight with one rifle shot.

The rest of this isn't even worth addressing. The Mede Empire has no way of manufacturing rifles. You are once again assuming a disastrous, one-sided disease burden not just without evidence, but against existing evidence. You are involving unrelated third parties for no reason.
 
The second option is war breaking out, this time with the Empire much more aware of Japan's capabilities, and beginning the process of developing countermeasures and figuring out how to make their own guns. They may not have mass production, so they can't make guns for their entire legions, but ordinary legionaries armed with bolt-action rifles with bayonets are actually worth something in a more conventional battle against the Japanese, so every bit helps. The Kongo itself is left at anchor by the imperial city, ready to bring its guns to bear on any Japanese ships sailing up river.
I mean not really no. Even assuming they can reverse engineer and build a working design in days and be creating usable models equal to those used by the Japanese by weeks end (already pretty implausible) a handful of guns in the hands of a handful of soldiers means jack shit in the context of industrial warfare.

But let's say they've somehow magicked the requisite factories for mass production, the logistics train for shipping the raw materials in and the finished product out, the supply train to insure those guns and a steady supply of ammo gets to the men in the field and trained those men in proper usage and their commanders in how best to deploy them all in that short span of time.

Congratulations, that's one small part of the logistical support network of an industrial nation at war.

In any case, given that they already have black powder, sophisticated metalworking, magic, and in the scenario I posited, captured Japanese guns to study, and possibly captured soldiers and engineers, I don't think it's unreasonable to assume that if the Empire put the resources of the state behind such a project, they couldn't figure it out within a relatively short timeframe. They may not be able to mass produce them enough to arm whole legions with them, but they could still probably produce enough to have some of their marksmen make use of them. To say nothing of the guns and ammo they can loot from the Japanese. Naval guns might take longer, but the major obstacle there is material, not technological. And if needs be they can just make the barrels out of something significantly tougher like orichalchum or dwarven steel. Expensive, yes, but not beyond the reach of a major polity. And that only has to last until they figure out the right type of steel to use.
What's a short time frame in your view? And what kind of numbers are you thinking?

Because the handful of guns you can scrounge or steal from your invaders is something that might help outfit a cell of freedom fighters. But if you're relying on that to make up the difference on an industrial age battlefield I think you need to get a better sense of scale.
 
The Coral Kingdom of Thras has intervened on the continent in the past, with the Thrassian Plague, and the use of diseases as a weapon doesn't really require much risk on their part. Yes, they are cautious to a fault. That just means they will spend a year or two planning and looking for an opportune moment before deciding to act, not that they won't act at all.

The Sea Sload are actually close to Summerset, have even less to fear in terms of Japanese retaliation than Thras, and again, while they are cautious, they are also a race of high functioning sociopaths who think everyone who isn't them is inferior, and have warred with Summerset in the past.

Okay, so this is silly. This is beyond silly to bring them up. You keep saying it happened in the past. Do you actually how long ago that was? I do because I did the math and actually checked my sources.

The Thrassian Plague happened over 2,300 years ago in setting! It happened in the 1st Era! The Sload homeland fucking sunk when Tamriel retaliated against them and formed the All Flags Navy! In that period of two thousands years they haven't set foot on Tamriel since, outside of the rare sitting of individuals. It is utterly asinine to keep bringing them up like they're a relevant military threat when they aren't! They haven't even been spotted in Tamriel once during the 4th Era!

They are as relevant here as bringing up Ancient Egyptian chariot drivers as a military threat to the Ottoman Empire during WW1. In that time period of 2,300 years there has not been any other bioweapon attack by the sloads against Tamriel. You bringing them up is utterly pointless. It's cherry picking random lore with no concern as to when or where it took place and gesticulating towards it claiming it will bring the Mede Empire complete victory.
 
Means
I'm going to ignore for a moment that the scenario you posit with regards to initial first contact and exchange of information seems to automatically assume that the Empire will be idiots while Japan won't.

Ok, the Kongo sails up the river to do some gunboat diplomacy.

Meanwhile, the reality of a Japanese "gunboat diplomacy" expedition, not done by idiots as you seem fond of:

There will, in all likelihood, be two waves. The first one will mount out a ground force in several destroyers, probably four to six, of the IJN's second-class destroyers. These are the smaller, budget, sub-1000-ton versions of fleet destroyers, handier in tight quarters, and many of them did duty as river gunboats in China, so they're well-suited to the task. (My guess for the actual class would be the Momis, which are relatively new in 1922 and reasonably numerous.) They will sprint up-river at the maximum safe speed, probably twenty knots or so unless they have to negotiate any tight turns, to deliver the negotiators and "negotiators" consisting of probably about a company of infantry per ship. They will arrive and offload and set up an area of control "to protect their ships" and the the negotiators will seek an urgent audience with the Emperor or whoever is currently in charge of the city. If for some reason the Emperor actually comes out to greet them, he'll be immediately taken hostage because one thing you cannot accuse the IJA and IJN of in the inter-war period is lacking individual initiative even if exercising it immediately starts a war, considering they started about three different wars in this time period because some colonel felt like it.

The second wave will consist of a main force, which since you want it to include Kongou for some ungodly reason despite the fact she's one of the most powerful units in the world in 1922, will do so. Kongou is a capital ship, and she will not stand into danger alone. At the least, four to six more destroyers and a light cruiser will accompany her; these will be newer and larger ships, so we'll say the destroyers are Kamikazes or Minekazes and the cruiser is likely to be one of the brand-new Kumas. As a capital ship she will presumably want to be careful ascending even a rather large river, so we'll say she does so at ten knots. Due to the importance of the mission and the need for trooplift, she will also likely be accompanied by one or two other cruisers, probably the last of Japan's protected or armored cruisers; we'll say Izumo came along for the ride, though really you could justify another Kuma, or one of Japan's later protected cruisers like Tone, or even one of the predreadnoughts. They're big enough.

This does mean that horse-born messangers may actually reach the Imperial City before Kongou but frankly the Japanese will have already been there too.

Kongou arrives. Now things get interesting. She and her attendants are presumably carrying the balance of whatever regiment the advance party came from, and probably another regiment. Three scenarios play out: with four to six Momis cruising Ruare, the Mede Empire has already indicated their willingness to surrender or actually surrendered, so Kongou et. al. land their troops and their rikusentai, their pre-arranged naval landing parties, spreading out and securing the city. "Negotiations" have been prolonged, and a show of force is needed, so the troops and rikusentai are landed (and crucially, landed differently, as destroyers place company-sized blocking detachments on the normal routes out of the city) while Izumo selects a nice stretch of lakefront property and "tests her guns", followed by the same. And finally, the Mede Empire has shown no inclination to surrender, in which destroyers are once again sent to block any bridges and land troops to seize road routes out of the city while Kongou uses her 14" guns to blow a hole in the walls near the city docks (which should not pose her any great challenges given the depictions of the Imperial City) and the advance-landed troops attempt a coup de main to seize the Imperial palace before the Emperor and his critical advisors and family can escape while the ones currently aboard ship land.

Crucially this presents the Mede Empire with numerous targets they have to overcome, most of which are capable of doing significant damage to the city, and of which at least three or four, the cruisers and Kongou, can do catastrophic damage to the city's defenses in a very short space of time. The walls of White-Gold City are not small targets even by the standards of shooting at warships and are quite vulnerable to even 6" and 5.5" armor-piercing rounds and the racking forces they will subject masonry to. It is also likely that while Kongou may choose to anchor in the relatively confined waters, as would Izumo, all the lighter ships are going to keep moving, and even at ten to twelve knots the odds are pretty good they're going to just accidentally outrun any Argonian strike force. Random depth-charge drops once the threat is recognized will cut off any attempt to reinforce an attack on the ships. To actually seize effective control of and stop them being a threat, too, will require getting inside the ship, which is a non-trivial problem when dealing with Izumo and Kongou, as their secondary guns are not on the deck, but in casemates. Similarly, Izumo, ironically, is actually designed to engage in close combat in a possible boarding situation, a reflection of the confused state of naval design prior to Tsushima when she was built and her service in China, and mounts a number of 47mm Hotchkiss gatling guns in her masts, which while hand-cracked and slow, give her an ability to sweep her own decks clear of enemy infantry in a manner that the Imperial troops won't know to alpha strike in the opening salvo and which will be extremely likely to cut any attack on her off at the knees in clouds of shrapnel. Each of the destroyers will have a couple of machine guns for fighting off aircraft in their current configuration, and probably a couple of Lewis guns in the ship's armory along with several dozen each rifles and pistols for their rikusentai, while Kongou and Izumo are able to fully equip at least a company of regular infantry including squad, platoon, and company support weapons out of their armory, and Kuma would fall somewhere between. These will presumably be armed, no less, because it was thought they might be needed.

And at the low end you are looking at 148 sailors per destroyer, of which there are at least eight and maybe twelve (low end 1184 sailors), plus 450 aboard the Kuma (1634 sailors), plus 672 sailors aboard Izumo (2306), plus another 1200-ish at this point in her career aboard Kongou (3500-ish). And you already have around 300-400 hundred IJA infantrymen ashore rampaging through the Imperial City who are likely to be joined by another 800 to 1200 of their buddies in short order and within the day by yet another 400.

Even if, by some massive plot convenience, the Mede Empire manages to sink a couple of the destroyers and disable or capture Izumo or Kongou (both is absurd), the battle is probably already lost, because there are too many IJA troops in the city, and the Emperor probably does not escape, because there are too many IJA troops in the city, and the Imperial City probably burns to the ground, because you've committed all your mages to dealing with the IJN and lost most of them, and none are available to put out the numerous fires started by shells in the bombardment. Any victory achieved is extremely temporary, on the order of minutes, and likely only makes the Japanese angry.

Nor is this sort of operation speculative. It is something that Imperial Japan had planned for for at least a couple decades at this point during various brushfire conflicts in China and has executed at least once, and will go on to execute several times in the future.
 
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I will just reiterate (even though it's in the OP). This is Japan from early WW1. Not interwar Japan. It even says so in the title and URL. You can use 1914-11-08 if you need an exact date (1 day after Tsingtao's surrender). This means Japan is already on a war footing as this force sub begins.

Not that it matters much. A few years won't make a strategic difference when the tech difference is this massive. And the important ships like the Kongo were already commissioned before WW1. An earlier Japan could even help due to less oil-powered ships (although Tamriel has various oils) and lower populations. It could also make a difference in regards to local Japanese politics.
 
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Assuming being from a different universe doesn't leave Japanese people unable to do it*, it's frankly more plausible that the Japanese will figure out how to learn and use magic themselves faster - MUCH faster - then any Tamriel power will be able to put together even the most basic building blocks of industrial warfare.

*And even then, I'm reasonably sure the Japanese would find plenty of takers if they rocked up to any one of the VERY independent mage colleges and start offering out jobs with all the perks of industrial era middle/upper-class living standards.
 
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Even if we assume that some enterprising Median (Medean?) officer manages, by a combination of extreme cunning and even more extreme luck, to board and capture a Japanese warship it wouldn't give them any information more meaningful than "We are sooo fucked"

Say it's a naval officer, for simplicity, and they also bring along a military engineer, an alchemist, a boat builder, and an armorer because our enterprising officer is very smart. Every one of those experts takes a look at the ship and goes "we have no clue how most of this works or how we would even begin to reproduce it and the parts we can work out how to build would be a generational project."

And it's a generational project that their opponent is powerful enough to have a whole bunch of out doing random patrols.

If they are, in fact, smart they can sail it out of whatever harbor they stole it from without breaking anything in the process. If they are smarter still they will leave it where they found it and flee into the hills in the face of the kind of revelation most often found in a Lovecraft book.

There could be a fight if they were matched against a force from around, like, the English Civil War but there are, charitably, 400 years and two whole industrial revolutions between them and this steel monstrosity full of arcane symbols and impossible devices.
 
In 1914, Japan, Taiwan, and Korea had a combined population of around 80–90 million. The Septim Empire, spanning nearly all of Tamriel, likely exceeds 100 million, with a diverse and magically capable populace. While Japan starts with a technological edge, the Empire's larger population, magic, and fantasy creatures like dragons give it a long-term advantage in a protracted conflict.
 
In 1914, Japan, Taiwan, and Korea had a combined population of around 80–90 million. The Septim Empire, spanning nearly all of Tamriel, likely exceeds 100 million, with a diverse and magically capable populace. While Japan starts with a technological edge, the Empire's larger population, magic, and fantasy creatures like dragons give it a long-term advantage in a protracted conflict.
But the population of Japan is vastly more productive per capita.
We see how things are produced in Tamriel, they're clearly using pre-industrial methods, magic doesn't change that. Most importantly, farming is pre-industrial, meaning that most of their population is engaged in farming. There's fewer specialist laborers, and those there are are less productive due to having much less productive production methods. Compare e.g. the output of a mine that can use explosives, to that of a mine that relies on pickaxes, or a factory with machine tools to a blacksmiths forge.

This means that Japan can out-compete Tamriel industrially, and also keep a larger population under arms.


As for "fantasy creatures", those are not on the side of the Empire.
We never see any of them fight alongside the Imperial Legions, nor do they get mentioned doing so in any sources I'm familiar with. Dragons, in particular, do not cooperate with humans at all - that's like the main plot of Skyrim.
 
The rest of this isn't even worth addressing. The Mede Empire has no way of manufacturing rifles. You are once again assuming a disastrous, one-sided disease burden not just without evidence, but against existing evidence. You are involving unrelated third parties for no reason.

Actually why are we assuming that the Empire won't get ravaged by disease? The Knahaten Flu is quite plausibly a natural, non-magical disease and wreaked havoc on Tamriel despite magic, why couldn't smallpox and measles do the same?
 
Actually why are we assuming that the Empire won't get ravaged by disease? The Knahaten Flu is quite plausibly a natural, non-magical disease and wreaked havoc on Tamriel despite magic, why couldn't smallpox and measles do the same?
That was back in the Second Era from 560 to 603, before Tiber Septim founded the Mede Empire in 896, and long before the Oblivion Crisis in 433 of the Third Era. So about seven hundred years ago? Also, the Knahaten Flu is very strongly implied to have been created by the Ayleid to destroy the Kothringi and thus is not natural.


It's debatable who has better disease control, but I'd be inclined to give the edge to the people with magical broad spectrum disease cures. This is also world war 1 Japan, not world war 2 Japan, so they would not have penicillin as an example.
 
That was back in the Second Era from 560 to 603, before Tiber Septim founded the Mede Empire in 896, and long before the Oblivion Crisis in 433 of the Third Era. So about seven hundred years ago? Also, the Knahaten Flu is very strongly implied to have been created by the Ayleid to destroy the Kothringi and thus is not natural.

So it was when the Empire was significantly less dysfunctional, and it still wreaked havoc? Kind of proving my point there - a stronger empire got its ass kicked by a disease which had symptoms and pathologies that scholars believed were plausibly natural. In other words, it implicitly did not have any sort of unnatural resistance to cure disease spells, unnatural virulence, unnaturally long incubation times, or anything else which would make it notably superior to, say, smallpox as a bioweapon.

Moreover, the Khanaten Flu killed infected in a very short period of time and had no carrier species. This actually implies the opposite - Tamriel has absolutely dogshit disease control despite their quote-unquote "broad spectrum disease cures."

Like, this is a dire showing for the ability to respond to plague because a high lethality high morbidity plague which is only transmitted by the infected is babby's first epidemic and a stronger Empire failed that test. The idea that Tamriel has better disease control than WW1 Japan is laughable.
 
So it was when the Empire was significantly less dysfunctional, and it still wreaked havoc? Kind of proving my point there - a stronger empire got its ass kicked by a disease which had symptoms and pathologies that scholars believed were plausibly natural. In other words, it implicitly did not have any sort of unnatural resistance to cure disease spells, unnatural virulence, unnaturally long incubation times, or anything else which would make it notably superior to, say, smallpox as a bioweapon.

Moreover, the Khanaten Flu killed infected in a very short period of time and had no carrier species. This actually implies the opposite - Tamriel has absolutely dogshit disease control despite their quote-unquote "broad spectrum disease cures."

Like, this is a dire showing for the ability to respond to plague because a high lethality high morbidity plague which is only transmitted by the infected is babby's first epidemic and a stronger Empire failed that test. The idea that Tamriel has better disease control than WW1 Japan is laughable.
Oh so they got fucked by what amounted to Ebola. Wow they suck. Now imagine what Imperial Japanese bioweapons will do to them, like when they use the Black Death.
 
Do the Japanese even have those bio weapons yet? I thought the weaponized Black Death was developed during WWII?
Doesn't matter, the main point is to show that TES isn't going to impose a high disease-burden upon Japanese troops.
The main argument for which so far has been fairly convoluted: "well they have magical healing, so the fact that they have their diseases under control must mean they aren't manageable without magical healing". But:
  • they don't actually have their diseases under control. Every time they encounter a new disease, it spreads through the population, and if it has lethality, it becomes a deadly pandemic. If it doesn't, it just becomes a new disease burden. That does not equal "the diseases are under control".
  • people point at "magical diseases" but none of those seem to spread unnaturally fast (at best it's airborne spread), have an unnatural ability to bypass quarantines (since none are never imposed) or bypass species barriers (which wouldn't have to be unnatural, and most diseases just infect humans anyway), or unnatural lethality behaviour (note that "killing really fast" is actually bad for spreading disease). At least none that we are aware of. That leaves unnatural symptoms (which are observed, but mostly don't matter), unnatural ability to bypass the immune system (not evidenced, but we're assuming a novel plague will infect everyone anyhow), unnatural resistance to non-magical healing (not evidenced), and unnatural resistance to magical healing (not relevant to Japan).
  • magical healing might well perform above-par with equivalent-era IRL medicine, but it doesn't prevent deadly pandemics, it doesn't stop new diseases from taking hold in the population, and it doesn't even make sure no one has fucking Leprosy. Frankly, it doesn't seem to allow for a lot of wiggle room for super-powerful, abundant diseases that'll over-burden any invading force. I wouldn't even put the diseases of Tamriel on the same level as Malaria in that regard.
The point about Malaria is actually interesting because that actually did hinder the Colonalization of Afrika a lot.
But Malaria famously has a really high disease burden on the local populations too, it's not something they are immune to and which just affects the invaders.
We could maybe presume such a thing if the local population had a perfect Malaria-equivalent cure - but Magical Healing doesn't cut it, since it doesn't seem to be a perfect cure for, well, anything? Outside of game mechanics, which are in stark contrast to how diseases such as Leprosy are still a thing and should thus be taken very critically.
 
  • magical healing might well perform above-par with equivalent-era IRL medicine, but it doesn't prevent deadly pandemics, it doesn't stop new diseases from taking hold in the population, and it doesn't even make sure no one has fucking Leprosy. Frankly, it doesn't seem to allow for a lot of wiggle room for super-powerful, abundant diseases that'll over-burden any invading force. I wouldn't even put the diseases of Tamriel on the same level as Malaria in that regard.

Also, Japan has a modern educational system and state capacity. They also have more than enough wealth and trade goods to hire scholars. If alchemists can brew cure disease potions, magical healing is something Japan can have access to - and probably in larger amounts than anyone in Tamriel - exceedingly quickly. First mover advantage can diffuse extremely rapidly, and unlike, e.g., modern technology Tamrielic alchemy does not seem to have significant overhead for tools-to-build-tools.

So not only are you talking about a hypothetical hyperplague sent by some randos, you're talking about one that has to be sent immediately.

If we treat something like the Khanaten Flu as "what a bunch of wizards doing biowarfare are going to try to make," the actual result against people with an understanding of quarantine and pandemic control is going to essentially be a wet fart.
 
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Also, Japan has a modern educational system and state capacity. They also have more than enough wealth and trade goods to hire scholars. If alchemists can brew cure disease potions, magical healing is something Japan can have access to - and probably in larger amounts than anyone in Tamriel - exceedingly quickly. First mover advantage can diffuse extremely rapidly, and unlike, e.g., modern technology Tamrielic alchemy does not seem to have significant overhead for tools-to-build-tools.

So not only are you talking about a hypothetical hyperplague sent by some randos, you're talking about one that has to be sent immediately.

If we treat something like the Khanaten Flu as "what a bunch of wizards doing biowarfare are going to try to make," the actual result against people with an understanding of quarantine and pandemic control is going to essentially be a wet fart.
I think an important first order consequence of what you've outlined here is that the wizards also only get one real shot at doing a strategic bio-thaumo weapons release here, because if it happens at all, in a way that produces meaningful casualties, and can subsequently be attributed to an attacker (which it likely will be; the Japanese aren't stupid and have both the resources and the motivation to find out who, how and why) the Japanese will have both cause and reason to immediately punish the perpetrators and the polity that produced them.

Bluntly, because they don't have nukes or plague weapons or a modern PGM based strike reconnaissance complex of their own at this point and can't do anything like an equivalent response attack of any great precision to destroy the attacking mages alone, that means general war is the only reasonable option left with which to respond.

We know how it'll be done. It will be prosecuted by mass infantry deployments and the use of heavy artillery, as tools of reaching a retributive theory of victory that also stops further strategic bio-thaumo attacks for the foreseeable future.

That's a shoot out the Empire will get caught in and lose (because tube beat spear and there aren't enough fireball throwers to shoot back) and the mages will go down along with them. The death toll from war casualties will be both bad in immediate terms, and a serious contending cause for rapidly and severally degrading the Tamrielic civilisational complex in a big way from attendant excess death, for a long time.

Not good. Not good at all.
 
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One of the reasons I proposed the Gunboat Diplomacy scenario is that it really is a low-complexity scenario that produces the most desirable outcome for all sides involved.
Not a good outcome - the most desirable one compared to alternatives.

The Gunboat Diplomacy scenario replaces one Imperial master with another. Notably, without putting the Japanese directly in charge of maintaining order, and thus not giving them much opportunity or cause for brutality.

Are there alternatives that lead to less human misery?
  • If Japan has to fight a long, bloody war, it'll lead to more misery. That should be obvious
  • if TES wins through actually being strong enough to win by force of arms, it'll lead to more misery, unless they somehow are so blatantly strong that the Japanese surrender. Which is a much higher-complexity scenario, and also just replaces one Imperial master with another, just the other way around
  • if TES wins through terrorism or dismantling the Japanese state or secretly having had nukes all along or such, it'll lead to a lot of human misery
  • if TES wins through super-dangerous plagues, it'll lead to a lot of human misery, obviously
I'll re-iterate that "less misery" is not the only outcome I proposed it. Low complexity is also pretty important for it - all those other scenarios require a lot of extrapolating TES capabilities, while ignoring a lot of TES, to come to that conclusion. The Gunboat Diplomacy scenario requires predicting human actions a bit, but only in sensible ways, and just takes TES at face value
 
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