Botanists of Steel (Fallout New Vegas, AU, Brotherhood of steel, Botany Quest)

[X] Bypass them. They're not an obvious hostile, no cannibalism or people in cages and any approach might spook them. Going round shouldn't add more than an hour to the journey, probably less
 
[X] Bypass them.
This is the opportunity cost of taking Ramos. David would probably know who they are and what they want, James could probably hunt down some food to trade with them, Janet's at least flexible enough to find something to negotiate with them on. We took the big stick, let's continue on and find a situation that requires a big stick.
 
[X] Bypass them. They're not an obvious hostile, no cannibalism or people in cages and any approach might spook them. Going round shouldn't add more than an hour to the journey, probably less

Bypassing is risky if detected, but if we approach there is the definite risk of things going bad and starting a fight that could well attract attention, or deplete resources needed for the Vault dive.

We might need to approach if the Vault entrance is too close to where they are, in which case we should probably approach first.
 
Bypassing is risky if detected, but if we approach there is the definite risk of things going bad and starting a fight that could well attract attention, or deplete resources needed for the Vault dive.

We might need to approach if the Vault entrance is too close to where they are, in which case we should probably approach first.

Here's my question.

What do people want to do if you do get detected or if they are too close to the vault and you can't bypass them.

Alternately. What do you do if they do shoot you?
 
If Mark can make it work on Mars then Veronica can make it work in Vegas

A paladin actually worthy of the title. Rare treat that.

In my experience write in only votes result in one of two things: Someone throwing down their first half-arsed idea and everyone bandwagoning it, or no one voting at all.

Here's my question.

What do people want to do if you do get detected or if they are too close to the vault and you can't bypass them.

Alternately. What do you do if they do shoot you?
If this is how you are approaching things you may want a play-by-post roleplaying game rather than a quest. 99% of readers/voters are not going to put in the time and effort needed for more than the most general or immediate plans.
 
If this is how you are approaching things you may want a play-by-post roleplaying game rather than a quest. 99% of readers/voters are not going to put in the time and effort needed for more than the most general or immediate plans.

This is in many ways intended to allow players to set the tone.

I could provide options and will do so if people ask. But while providing the chance for complete write ins can cause players to bandwagon it can also allow for creativity. And to provide them greater control over what they wish to do.
 
[X] Bypass them. They're not an obvious hostile, no cannibalism or people in cages and any approach might spook them. Going round shouldn't add more than an hour to the journey, probably less
 
Here's my question.

What do people want to do if you do get detected or if they are too close to the vault and you can't bypass them.

Alternately. What do you do if they do shoot you?
If detected, try to negotiate. Likewise for if they cannot be bypassed.
If they shoot, try to evade and escape if we don't think they got a good look at us. Otherwise? Defer to Ramos
 
[X] Bypass them. They're not an obvious hostile, no cannibalism or people in cages and any approach might spook them. Going round shouldn't add more than an hour to the journey, probably less
 
[X] Bypass them. They're not an obvious hostile, no cannibalism or people in cages and any approach might spook them. Going round shouldn't add more than an hour to the journey, probably less
 
👋 i think ima ask for some potential options, if thats okay

Of course. I'll edit this into the bottom of the post. Note that this list is not exhaustive. And unlike the vote to bypass them they're all somewhat predicated upon the idea of going straight through the group to check on the vegetation their bighorners are grazing on first. But bypassing the herders for now and choosing to search elsewhere is a more than valid option. Especially if the local foliage turns out to be nothing special.

Choose one or more options

[ ][Power Armour Training] You can afford to take risks. With your armour it's not impossible for them to hurt you with the simple weapons they have. But it is deeply improbable. With that in mind, one or two panicked bullets or arrows from the herders are little threat and can be written off as nerves or warning shots.
[ ][Speech/Charisma] Call out to the herders, explain that you're friendly before you approach, so there's as few misunderstandings as possible.
[ ][Barter] The herders have food, but few weapons. The brotherhood has weapons but requires food. And even if your plan to grow crops works there's still a demand for protein that these herders could help with. You could sell them weapons and ammo, at better rates than you get from other merchants, better yet, you could offer to sell them conventional firearms, bullets, better knives than those they have. Without needing to sell away the chapters energy weapons.
-[ ][Small Guns] In particular, Veronica's handgun is better than anything any of the herders have. You could offer it them as an upfront payment, and a show of good faith.
[ ][Energy weapons]The opposite of calling out to them or giving a warning. Approach with weapons drawn on them while they're unaware. Faced with overwhelming force against someone who's already pointing guns at them, you'd have considerable leverage to control the conversation.
[ ][Sneak]With the herders not setting a proper watch and amusing themselves with drinking and other distractions you could creep past the small circle of light cast by their flickering campfire to investigate the plantlife and vegetation.
 
[X][Power Armour Training] You can afford to take risks. With your armour it's not impossible for them to hurt you with the simple weapons they have. But it is deeply improbable. With that in mind, one or two panicked bullets or arrows from the herders are little threat and can be written off as nerves or warning shots.
[X][Speech/Charisma] Call out to the herders, explain that you're friendly before you approach, so there's as few misunderstandings as possible.
[X][Barter] The herders have food, but few weapons. The brotherhood has weapons but requires food. And even if your plan to grow crops works there's still a demand for protein that these herders could help with. You could sell them weapons and ammo, at better rates than you get from other merchants, better yet, you could offer to sell them conventional firearms, bullets, better knives than those they have. Without needing to sell away the chapters energy weapons.
-[X][Small Guns] In particular, Veronica's handgun is better than anything any of the herders have. You could offer it them as an upfront payment, and a show of good faith.
 
[x][Speech/Charisma] Call out to the herders, explain that you're friendly before you approach, so there's as few misunderstandings as possible.

this and the [barter] check are my preferred options, i wouldn't mind sneaking around i suppose, i just don't wanna miss out on potential goodies. admittedly, i've never had veronica as a companion (boone my beloved, cass my darling, ede my son), but it doesn't seem too out-of-character for her to want to be friendly? ((pls correct me if i'm wrong tho, mostly going off the few times ive interacted with her in-game and a few lore videos i've consumed over the years))
 
[X][Power Armour Training] You can afford to take risks. With your armour it's not impossible for them to hurt you with the simple weapons they have. But it is deeply improbable. With that in mind, one or two panicked bullets or arrows from the herders are little threat and can be written off as nerves or warning shots.
[X][Speech/Charisma] Call out to the herders, explain that you're friendly before you approach, so there's as few misunderstandings as possible.
 
[X] Power Armour Training] You can afford to take risks. With your armour it's not impossible for them to hurt you with the simple weapons they have. But it is deeply improbable. With that in mind, one or two panicked bullets or arrows from the herders are little threat and can be written off as nerves or warning shots.
[X][Barter] The herders have food, but few weapons. The brotherhood has weapons but requires food. And even if your plan to grow crops works there's still a demand for protein that these herders could help with. You could sell them weapons and ammo, at better rates than you get from other merchants, better yet, you could offer to sell them conventional firearms, bullets, better knives than those they have. Without needing to sell away the chapters energy weapons.
-[X][Small Guns] In particular, Veronica's handgun is better than anything any of the herders have. You could offer it them as an upfront payment, and a show of good faith.

Going in pointing guns is... not ideal, but taking a potshot or two and beginning negotiations as though nothing happened is a wonderful way to start a negotiation.
 
[X][Power Armour Training] You can afford to take risks. With your armour it's not impossible for them to hurt you with the simple weapons they have. But it is deeply improbable. With that in mind, one or two panicked bullets or arrows from the herders are little threat and can be written off as nerves or warning shots.
[X][Speech/Charisma] Call out to the herders, explain that you're friendly before you approach, so there's as few misunderstandings as possible.
[X][Barter] The herders have food, but few weapons. The brotherhood has weapons but requires food. And even if your plan to grow crops works there's still a demand for protein that these herders could help with. You could sell them weapons and ammo, at better rates than you get from other merchants, better yet, you could offer to sell them conventional firearms, bullets, better knives than those they have. Without needing to sell away the chapters energy weapons.
-[X][Small Guns] In particular, Veronica's handgun is better than anything any of the herders have. You could offer it them as an upfront payment, and a show of good faith.

[x][Speech/Charisma] Call out to the herders, explain that you're friendly before you approach, so there's as few misunderstandings as possible.

this and the [barter] check are my preferred options, i wouldn't mind sneaking around i suppose, i just don't wanna miss out on potential goodies. admittedly, i've never had veronica as a companion (boone my beloved, cass my darling, ede my son), but it doesn't seem too out-of-character for her to want to be friendly? ((pls correct me if i'm wrong tho, mostly going off the few times ive interacted with her in-game and a few lore videos i've consumed over the years))
Yeah, you are correct Veronica will like to be friendly.
 
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admittedly, i've never had veronica as a companion (boone my beloved, cass my darling, ede my son), but it doesn't seem too out-of-character for her to want to be friendly? ((pls correct me if i'm wrong tho, mostly going off the few times ive interacted with her in-game and a few lore videos i've consumed over the years))

Yeah, you are correct Veronica will like to be friendly.
All the above said however? Veronica is at her core, a good person. Someone who has been and is inspired by the Followers Mission of Charity and who believes in the Brotherhoods calling to protect people.

Yep. Veronica would like to be friendly.

I'm also going to lock the vote 24 hours from this post.
 
[X] Power Armour Training] You can afford to take risks. With your armour it's not impossible for them to hurt you with the simple weapons they have. But it is deeply improbable. With that in mind, one or two panicked bullets or arrows from the herders are little threat and can be written off as nerves or warning shots.
[X][Barter] The herders have food, but few weapons. The brotherhood has weapons but requires food. And even if your plan to grow crops works there's still a demand for protein that these herders could help with. You could sell them weapons and ammo, at better rates than you get from other merchants, better yet, you could offer to sell them conventional firearms, bullets, better knives than those they have. Without needing to sell away the chapters energy weapons.
-[X][Small Guns] In particular, Veronica's handgun is better than anything any of the herders have. You could offer it them as an upfront payment, and a show of good faith.
 
Adhoc vote count started by BoSPaladin on May 21, 2025 at 7:20 PM, finished with 27 posts and 12 votes.

  • [X] Bypass them. They're not an obvious hostile, no cannibalism or people in cages and any approach might spook them. Going round shouldn't add more than an hour to the journey, probably less
    [X][Speech/Charisma] Call out to the herders, explain that you're friendly before you approach, so there's as few misunderstandings as possible.
    [X][Barter] The herders have food, but few weapons. The brotherhood has weapons but requires food. And even if your plan to grow crops works there's still a demand for protein that these herders could help with. You could sell them weapons and ammo, at better rates than you get from other merchants, better yet, you could offer to sell them conventional firearms, bullets, better knives than those they have. Without needing to sell away the chapters energy weapons.
    -[X][Small Guns] In particular, Veronica's handgun is better than anything any of the herders have. You could offer it them as an upfront payment, and a show of good faith.
    [X][Power Armour Training] You can afford to take risks. With your armour it's not impossible for them to hurt you with the simple weapons they have. But it is deeply improbable. With that in mind, one or two panicked bullets or arrows from the herders are little threat and can be written off as nerves or warning shots.
    [X] Power Armour Training] You can afford to take risks. With your armour it's not impossible for them to hurt you with the simple weapons they have. But it is deeply improbable. With that in mind, one or two panicked bullets or arrows from the herders are little threat and can be written off as nerves or warning shots.


Alright. Trying to bypass wins. If that fails. Then trying to talk your way past them.
BoSPaladin threw 1 100-faced dice. Reason: Bypass Total: 96
96 96
 
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It went so well we become invisible.

The bypass did in fact go pretty well. There's other moving parts. But I think/hope the players will be pretty happy at how things are turning out.

Related. There's a channel on a larger discord server for discussion, brainstorming, planning etc. And where I post drafts/ideas as I work on the updates.

discord.com

Discord - Group Chat That’s All Fun & Games

Discord is great for playing games and chilling with friends, or even building a worldwide community. Customize your own space to talk, play, and hang out.

Link there. And I'm hoping to have the update out within the next couple of days.
 
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