- Location
- Colorado

CONCLAVE:
1492
The year is 1492, and with the death of Pope Innocent VIII, the call of sede vacante rings out in Rome. 8 years after it last assembled, the College of Cardinals has been summoned to Rome yet again to select the next Holy Father. Yet, this is a selection unlike any other, as Spain and France clash in the newly-built Sistine Chapel over control of the Holy See. The Roman barons and princes, proud of their heritage and station, seek to gain influence and power above all else; while the city states of Milan, Florence, and others position themselves in the fight between Charles VII of France and Ferdinand of Spain. The sin of simony haunts this sacred conclave, with corruption and talk of reformation lurking in the shadows of the Vatican.
Players will take the role of Cardinals in this pivotal moment in the history of the Church, and will be forced to make, and break, alliances, blackmail allies, and bribe their way to the throne of Saint Peter. But do they? Some seek reform, others seek power. Through negotiation, faith, and most importantly, Machivellian cunning, this conclave shall shape the future of the Church.
As the doors of the Sistine Chapel shut on this Conclave for the first time in Church history, the cry of extra omnes rings out in the Vatican, and all outside influence ceases. As Botticelli's frescoes stare down on the College of Cardinals, the words of Matthew 16 ring through the halls of the the Sancta Capella,
"And I tell you that you are Peter, and on this rock I will build my Church, and the gates of Hell shall not prevail against it. I will give you the keys of the kingdom of heaven."
MECHANICS
In Conclave: 1492, players will play as Cardinals from major families and factions within the church. Players will command resources, gold, favors, assets, and secrets, to steer the election of 1492 in their preferred direction. Here is the first part of the application players will make for this game.
When drafting your Cardinal, you will make a public application, and a private aspect of your application. Here is what a full character sheet will look like, and we will go through both parts in this OP.
SAMPLE CHARACTER SHEET (Rodrigo Borgia)
Public Info:
Cardinal Rodrigo Borgia
Faction and House: Spanish / House Borgia
Visible Trait: Charming & Rich
Voting Power: 1
Private Info:
Trait: Simoniac (gets 2 extra gold per round)
Resources: 10 Gold, 2 Blackmail materials
Secret Objective: Be elected Pope or ensure Ascanio Sforza is made Vice-Chancellor
Here is the public application, to start with. This is what all players must submit.
Public Application:
Cardinal [Insert Name Here]
This is pretty self-explanatory, here is your Cardinal's name. Be sure to link your name to a house.
Faction/House (if applicable):Selecting one faction from the list below, and your character's house, be it Borgia or Sforza.
Visible Trait: Choose ONESelect one trait from the list below.
Voting Power: 1 All Cardinals will start with a base voting power of 1, which will change over the course of the game.
Biography:Include a biography of your Cardinal, except if you are going historical, feel free to link a wikipedia article or biography you found online.
FACTIONS (each player has one)
Note on historical characters: Only Rordrigo Borgia, Giuliano della Rovere, Ascanio Sforza, and Francesco Pioccolini, and Raffaele Riario have to have players to start the game. I am willing to give players leeway in creating their own Cardinals when there are sufficient gaps in the historical record.
Factions will be the rough groups of alignment in the game that define your character's ideology. However, factions in this conclave are fluid, with Cardinals being prone to bribes and blackmail to form majorities. Each faction will have a set amount of players, and I will ask players to clearly indicate which faction they belong to in their applications. New factions can arise throughout the game, these are only meant to start as guidelines and a starting point for players to feud from.
Spanish Faction (7 Players)
Leader: Cardinal Rodrigo Borja
Members: Spanish cardinals, Cardinal Sforza and other bribed Italian Cardinals
Goals: Bribery, ambition, and aggression characterize the Spanish faction. They seek to secure the Bishopric of Rome for Rodrigo Borja, all while advancing the wishes of the Crown of Spain. They often clash with the French and Italian Cardinals of the Curia.
French Faction (6 Players)
Leader: Cardinal Giuliano della Rovere
Members: French-aligned Italian Cardinals, Savoyard Cardinals, some non-aligned reformist Cardinals
Goals: The French Faction seeks to either elect Cardinal della Rovere or another aligned Cardinal to the Papacy, undermining Spanish influence and securing the Holy See for Charles VIII. The French are known for their skills in diplomacy, seeking to build a broad anti-Spanish front in the Conclave.
Milanese and Orsini Faction (4 Players)
Leader: Cardinal Rodrigo Borja
Members: Spanish cardinals, Cardinal Sforza and other bribed Italian Cardinals
Goals: Bribery, ambition, and aggression characterize the Spanish faction. They seek to secure the Bishopric of Rome for Rodrigo Borja, all while advancing the wishes of the Crown of Spain. They often clash with the French and Italian Cardinals of the Curia.
French Faction (6 Players)
Leader: Cardinal Giuliano della Rovere
Members: French-aligned Italian Cardinals, Savoyard Cardinals, some non-aligned reformist Cardinals
Goals: The French Faction seeks to either elect Cardinal della Rovere or another aligned Cardinal to the Papacy, undermining Spanish influence and securing the Holy See for Charles VIII. The French are known for their skills in diplomacy, seeking to build a broad anti-Spanish front in the Conclave.
Milanese and Orsini Faction (4 Players)
Leader: Cardinal Ascanio Sforza
Members: Milanese Cardinals, Orsini family-aligned Cardinals in Rome, Roman merchants
Goals: The Milanese and Orsini faction, both representing the Duchy of Milan and the Roman Orsini family, seek to strengthen the influence of Milanese Cardinals in the Curia. In foreign policy, the Holy See's neutrality, or better yet, Milanese alignment remains the goal of Ascanio Sforza. Cardinal Sforza begins the Conclave on friendly terms with Cardinal Borgia.
Members: Milanese Cardinals, Orsini family-aligned Cardinals in Rome, Roman merchants
Goals: The Milanese and Orsini faction, both representing the Duchy of Milan and the Roman Orsini family, seek to strengthen the influence of Milanese Cardinals in the Curia. In foreign policy, the Holy See's neutrality, or better yet, Milanese alignment remains the goal of Ascanio Sforza. Cardinal Sforza begins the Conclave on friendly terms with Cardinal Borgia.
Roman Noble Families (6 Players)
Leader: Cardinal Giovanni Colonna/Cardinal Giovanni Battista Orsini
Members: Members of the various families of Rome.
Goals: The minor families can largely be split into the Colonna or the Orsini subfactions, with the Colonnas seeking to counter the more prominent Orsini faction, which has aligned with Milan and paradoxically is also on good terms with della Rovere. However, there remains a great deal of variance among the minor families, and their allegiance can change with the wind.
Members: Members of the various families of Rome.
Goals: The minor families can largely be split into the Colonna or the Orsini subfactions, with the Colonnas seeking to counter the more prominent Orsini faction, which has aligned with Milan and paradoxically is also on good terms with della Rovere. However, there remains a great deal of variance among the minor families, and their allegiance can change with the wind.
Reformist Faction (4 Players)
Leader: Cardinal Francesco Piccolomini
Members: Neutral Cardinals seeking reform in the Holy See
Goals: Elect an anti-simony and anti-corruption Pope to fight against the reformation, while charting a neutral course in foreign policy between France and Spain to focus on this reform. Attack the power of noble families, and restore the Church.
Members: Neutral Cardinals seeking reform in the Holy See
Goals: Elect an anti-simony and anti-corruption Pope to fight against the reformation, while charting a neutral course in foreign policy between France and Spain to focus on this reform. Attack the power of noble families, and restore the Church.
Cardinals have traits, which will impact resources (seen below), but can also harm Cardinals as they jostle for power and influence in the Conclave. Each player has one visible trait, which all players will know about, and one hidden trait, which only the GM and the Cardinal is aware of, to simulate the duplicity of Papal Conclaves and Cardinals. The traits listed are not exhaustive, I welcome unique traits that players come up with, and I am happy to work with folks to develop these.
Traits (Non-exhaustive)
Master of Lies: Once per game, change your private vote after seeing others
Charming and Rich: You are charismatic and wealthy, giving you deep pockets at the beginning of the Conclave.
Zealous: Must never vote for a Cardinal known for corruption.
Simoniac: Gets one extra gold each round.
Ambitious Nephew: Can attempt to become Pope or get a family member into power.
Blackmailer: Starts with one blackmail token
Wolf in Sheep's Clothing: You appear loyal to any single player of your choice; if that player is within one vote of victory, you can secretly switch your vote without penalty.
Cold-Hearted Pragmatist: You ignore one scandal or blackmail attempt against you per game.
Gilded Patron: At the start of each round, gain 2 gold coins instead of 1 as your wealthy patron family funds you lavishly.
Networker: Once per game, you may rearrange two other players' secret objectives (swap them), sowing chaos in loyalties.
Backstabber: If you betray an explicit deal (break a promise revealed in public), gain 3 blackmail tokens.
Shrewd Tax Master: Each time you collect gold, you gain +1 extra gold (you skim discreetly from Church revenues).
Then, once accepted, players will send me a private DM listing their secret info, which will be privy to only the player and the GM via SV DM. They will select a secret objective from either the list below, or they will contact me via discord DM to figure out a personalized secret objective.
Polyglot: May read one intercepted faction message per round.
Ascetic: Immune to bribery attempts and material temptations.
Canonist: May challenge one voting procedure per game to void a ballot.
Charismatic Preacher: Gains an extra vote every third round due to popular acclaim.
Archivist: Once per game, may ask for secret voting history of one cardinal.
Devout Pilgrim: Immune to slander and reputation-based attacks.
Scholar of Prophecy: Once per game, predict a winner. If correct, gain their endorsement automatically.
Trusted Confessor: May learn one secret trait of a player during conclave.
Charming and Rich: You are charismatic and wealthy, giving you deep pockets at the beginning of the Conclave.
Zealous: Must never vote for a Cardinal known for corruption.
Simoniac: Gets one extra gold each round.
Ambitious Nephew: Can attempt to become Pope or get a family member into power.
Blackmailer: Starts with one blackmail token
Wolf in Sheep's Clothing: You appear loyal to any single player of your choice; if that player is within one vote of victory, you can secretly switch your vote without penalty.
Cold-Hearted Pragmatist: You ignore one scandal or blackmail attempt against you per game.
Gilded Patron: At the start of each round, gain 2 gold coins instead of 1 as your wealthy patron family funds you lavishly.
Networker: Once per game, you may rearrange two other players' secret objectives (swap them), sowing chaos in loyalties.
Backstabber: If you betray an explicit deal (break a promise revealed in public), gain 3 blackmail tokens.
Shrewd Tax Master: Each time you collect gold, you gain +1 extra gold (you skim discreetly from Church revenues).
Then, once accepted, players will send me a private DM listing their secret info, which will be privy to only the player and the GM via SV DM. They will select a secret objective from either the list below, or they will contact me via discord DM to figure out a personalized secret objective.
Polyglot: May read one intercepted faction message per round.
Ascetic: Immune to bribery attempts and material temptations.
Canonist: May challenge one voting procedure per game to void a ballot.
Charismatic Preacher: Gains an extra vote every third round due to popular acclaim.
Archivist: Once per game, may ask for secret voting history of one cardinal.
Devout Pilgrim: Immune to slander and reputation-based attacks.
Scholar of Prophecy: Once per game, predict a winner. If correct, gain their endorsement automatically.
Trusted Confessor: May learn one secret trait of a player during conclave.
Once players are accepted, I will ask them to send me their private info, which will be the secret subplots and traits that propel your Cardinal, for better or worse. Players will select one trait from the above list, and one objective from the below list. Then, they will PM me their choices, and once I accept that, they will officially be welcomed into the College of Cardinals.
Private Info:
Secret Trait: Choose ONE from the above list, or create one. Must be a sketchy one.
Secret Objective: [Determined by player, subject to change based on GM interpretation of secret objective.]
SECRET OBJECTIVES (each player gets one)
Standard Objectives
Be Elected Pope.
Ensure Cardinal X is Elected (could be for your patron or ally).
Prevent Cardinal Y from Winning (vengeance, rivalry).
Control the Curia: Get appointed to at least 2 major positions (e.g. Vice-Chancellor, Treasurer).
Ensure the election of an elderly pope: The elected pope must be over 65 years old.
Prevent any cardinal with military background from being elected: No cardinal with a military trait may become pope.
Difficult Objectives
Expose the Corruption of the Conclave: Leak scandals and prevent any candidate from winning in 3 rounds.
Advance Your Family: Become Pope or get a papal appointment for your nephew/child.
French Agent: Ensure a pro-French cardinal wins (or the anti-Spanish candidate loses).
Spiritual Reformer: Expose 2 simoniacs and push a reformer to the papacy.
Secret Pagan: Sabotage the election and escape the conclave without being exposed (one player max).
Accumulate three or more curial offices by the end of the conclave: You must hold at least three distinct Curial titles.
Cause a minimum of two conclave rounds to end in stalemate: Ensure at least two voting rounds result in no candidate reaching the required majority.
Secure the papal endorsement for a foreign power: The elected pope must openly declare favor for either France or Spain during their first address.
Resource Types
Gold
Used to bribe, (generated by player traits, background, and Curia position)
Secrets/Blackmail TokensUsed to force Cardinal behavior or discredit rivals. When a player tries to blackmail another player, there is always a risk of it backfiring, or just failing outright. The chance can be slim, or major, depending on traits and the character's tactics.
AssetsControl over a city or army.
Once we have our Cardinals, of which there were 27 in 1492 (only 23 attended the Conclave historically, but I am adding the extra four for player room and for fun. Sue me), players will begin the rounds of voting and negotiation that are typical of Papal conclaves. At the beginning of the conclave, players will be PM'd their character sheet, including their resources, which will be regularly updated throughout the duration of the game.
The game proceeds in Voting Rounds, each followed by Negotiation:
Public Vote: Everyone publicly declares their vote (and can lie or bluff).
Private Vote: Players PM/DM the GM their real vote over Sufficient Velocity.
In negotiation rounds, players can:
- Trade votes
- Promise (or lie about) favors
- Accuse others of simony or heresy (publicly or secretly)
- Leak secrets
- Forge alliances (or break them)
Majority Wins: A player becomes pope if they get over 2/3rds of total votes.
OR
No Majority: A new round begins. Bribes, threats, and deals continue.
Following Fumata Nera (no majority), players will enter into a round of negotiations, before another round of voting begins. Repeat ad infinitum until we can say habemus papam.
Following Fumata Bianca (majority), the new Pope will privately message me his new name, and will appoint Cardinals to the Curia. Once that is complete, the game will end with the new Pope leading a homily in the Sistine Chapel and a final update to the game, detailing the duration of the new Pope's term.
IC-ONLY CHARACTERS OUTSIDE THE CONCLAVE
I want to give some players the ability to play outside of the conclave, if only to make high-quality (or not) IC posts that will add to the story of the Conclave, which it is above all. Please fill out the below application if you wish to play as a non-Cardinal character.
Name: Include any relevant titles or aliases.
Age: Plausible for the character's background and role.
Origin: City, region, or kingdom of origin (e.g., Venice, Castile, Corsica, the Papal States).
Social Standing: Peasant, noble, mercenary, merchant, monastic, etc.
Role within or near the Conclave: E.g., cook, valet to a cardinal, Swiss Guard, Roman noble observer, scribe, errant friar, papal physician, or secret courier.
Public Manner: What others see or assume: loyal, invisible, officious, charming, slow-witted, etc.
Connections to Named Cardinals (if any): Describe known service, kinship, loyalty, or vendetta toward any cardinal.
Role Intentions: Briefly describe how you want this character to function: disruptor, confessor, informant, comic relief, conscience, etc.
GAME RULES
Follow SV rules. Don't use the setting as an excuse to be offensive.
Be excellent to each other.
Don't be ahistorical.
DISCORD
GSRPG Server - #holy-see
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