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While I agree we should torch the camp since we'll be over there anyways getting more samples, I don't think it's that big of an issue since it time for greenskins to grow.
Well i don't want to deal with another enemy as we fight the beastmen.
Yep keeping it around for life force is an option but you might end up with more than you can handle if they keep growing
Plus don't greenskins grow after every fight even in defeat?
 
So why is no one interested in this, since this is the last chance to do it.
Well, my reason is the problem with path of destruction, is we can be more clinical about it,, then we can make it a standard procedure. in the meantime, we can use this as learning opportunity.
Plus they keep beastman occupied.

As for undead? Nagash is not that early of a riser, he still need some time to make it to Borderlands, much less Drakwald.
 
Well, my reason is the problem with path of destruction, is we can be more clinical about it,, then we can make it a standard procedure. in the meantime, we can use this as learning opportunity.
Plus they keep beastman occupied.

As for undead? Nagash is not that early of a riser, he still need some time to make it to Borderlands, much less Drakwald.
We could become the first necromancer of the setting though
 
[X] Plan: Chaos and Orcs V2
-[X] Study the blade
-[X] Ruthless (Greenskins)
-[X] Curious
-[X] Culture Crosser (1)
-[X] Ruthless (Beastmen)
-[X] Teleportation Chamber
After looking over the replies, I decided to make an altered version of the original plan with the Overlording action being replaced with destroying the orc camp.
I still left the original plan up for those who prefer it, but I unchecked the boxes because I like this one more.
 
[X] Plan: Chaos and Orcs V2
-[X] Study the blade
-[X] Ruthless (Greenskins)
-[X] Curious
-[X] Culture Crosser (1)
-[X] Ruthless (Beastmen)
-[X] Teleportation Chamber
 
Ok, just wanted some clarification: At the moment we can only repair/upgrade existing rooms rather than being able to construct new rooms(which I would imagine either require more gold or different resources with a side of appropriate equipment). Is that correct?
 
Ok, just wanted some clarification: At the moment we can only repair/upgrade existing rooms rather than being able to construct new rooms(which I would imagine either require more gold or different resources with a side of appropriate equipment). Is that correct?
You'd have to repair the planning room/Archives first yes. Then it would cost gold and potentially other resources to build a new room
 
Here's what I think should happen.

[X] Drain the blade: Rather not risk Chaos. It's likely we can resist the effects but better safe than sorry

[X] Greenhouse: Should provide some much needed variety to our diet and we don't have to hunt for food

[X] Plan Ruthless Curiosity
-[X] Ruthless:⏳ Hunt down the fleeing beastmen before they can rally somewhere and cause you trouble later. (life force, treasure, evil energy)
-[X] Culture Crosser (1): Ask Malaksson about the green skinned beings they may have more useful information on them and their society. (information on greenskins)
-[X] Curious: Return to the greenskins camp and search for more fungal samples to study. (further information on greenskins)
-[X] Get Overlording: ♾️ Set out with what minions you have and start exploring the area, murder any creature who gets in your way or just looks at you funny and try to find your missing minions or other resources. (equipment, life force, treasure, evil energy, ???)
 
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Alright gonna end the voting here but stay tuned for something to vote on before the next part now that you guys have gotten to add a new room to the tower
Scheduled vote count started by Orkyius on May 1, 2025 at 8:57 AM, finished with 47 posts and 15 votes.

  • [X]Plan: Punch the old baddies:
    -[X] Study the blade
    -[X] Get Overlording
    -[X] Curious
    -[X] Culture Crosser (1)
    -[X] Ruthless (Beastmen)
    -[X] Craft Workshop
    [X] Plan: Green Thumb
    -[X] Drain The Blade
    -[X] Gather Resources
    -[X] Curious: Fungus samples
    -[X] Cultural Crosser(1): ask about greenskins and their biology
    -[X] Greenhouse: growing fungus(waaah we grow some boy!)
    [X] Plan: Chaos and Orcs V2
    -[X] Study the blade
    -[X] Ruthless (Greenskins)
    -[X] Curious
    -[X] Culture Crosser (1)
    -[X] Ruthless (Beastmen)
    -[X] Teleportation Chamber
    [X] Drain the blade: Rather not risk Chaos. It's likely we can resist the effects but better safe than sorry
    [X] Greenhouse: Should provide some much needed variety to our diet and we don't have to hunt for food
    [X] Plan Ruthless Curiosity
    -[X] Ruthless:⏳ Hunt down the fleeing beastmen before they can rally somewhere and cause you trouble later. (life force, treasure, evil energy)
    -[X] Culture Crosser (1): Ask Malaksson about the green skinned beings they may have more useful information on them and their society. (information on greenskins)
    -[X] Curious: Return to the greenskins camp and search for more fungal samples to study. (further information on greenskins)
    -[X] Get Overlording: ♾️ Set out with what minions you have and start exploring the area, murder any creature who gets in your way or just looks at you funny and try to find your missing minions or other resources. (equipment, life force, treasure, evil energy, ???)
 
Make a minion
Time to design a minion
Now that we've got a new room time to decide on a minion to be in charge of it so the Overdoctor doesn't need to manage it themselves.

Minion Name:
Gender:
Type of minion:

[]Brown
[]Red
[]Green
[]Blue

[]Appearance: Includes what they're wearing and what they've stolen

[]Backstory: The minion's history with the Overlord be it from before coming to the old world or being born there
 
[X] Grixie
-[X] Gender: Female
-[X] Type: Green
-[X] Appearance: Wears a simple cowl, and wear an assortment of rings on her hands, in her ears, and along her tail.
-[X] History: Brought into the Overdocter's service months before the botched ritual, Grixie had shown a high aptitude for precision and accuracy, proving to be a competent assassin. She has an obsession of adorning herself in the rings of whoever she killed if they had any. When the workshop is restored, the assassin got volunteered for her attention for detail than any prior experience

Haven't seen any minion proposals yet so I offered this. Liking the quest so far, can't wait for baddies to get punched
 
[X] Brux
-[X] Gender: Male
-[X] Type: Brown
-[X] Appearance: Bandanas wrapped around his body and old worn brass knuckles. Brawny for a Minion.
-[X] History: A Minion with a tendency to wander and pick fights. Someone how has managed to die despite picking fights like a Fighter. He had wandered back to the tower, just in time for this world hopping escapade.
 
I want to say I will consider any submitted minions as canon even if they don't end up in charge of the workshop so they'll still be used as characters to aid the Overlord and might get a chance to operate a different room or other important role in the future
 
[X] Brux
-[X] Gender: Male
-[X] Type: Brown
-[X] Appearance: Bandanas wrapped around his body and old worn brass knuckles. Brawny for a Minion.
-[X] History: A Minion with a tendency to wander and pick fights. Someone how has managed to die despite picking fights like a Fighter. He had wandered back to the tower, just in time for this world hopping escapade.
 
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