Renegade Crowns: A Warhammer Fantasy GSRP

Opening stats New

DanBaque

Let's Have Fun
Location
Occupied Catalonian Countries
Pronouns
He/Him

THE PRINCES OF THE BORDERLANDS

A WARHAMMER FANTASY GAME


Opening statistics:

A reminder that the primary cause and effect of stats is to make things clearer for me, the GM, and allow me to remember characteristics and decisions on your states.

Legend:

Tiny/Paltry/Small/Moderate/Adequate/Large/Vast/Huge

Terrible/Awful/Weak/Moderate/Adequate/Good/High/Excellent

Principality (S/K/N/T)
Treasury: Reserves/Income
Notes:
Stability: Elite/Masses
Notes:
Army: Size/Quality
Notes:
Navy: Size/Quality
Notes:
Airforce: Size/Quality
Notes:
Specialties:
Player(s):

Cuthrow Resplendent- @Aodyssey
Principality
Treasury: Small/Small
Notes: Accumulated inheritance
Stability: Weak/Moderate
Notes:
Army: Small/Weak
Notes: Guards
Specialties: Initial loyalty
Player(s):

Vali Kordal- @God and the Snake
Principality
Treasury: Tiny/Small
Notes:
Stability: Awful/Weak
Notes:
Army: Paltry/Awful
Notes: Freed slaves
Specialties: Azrildar, ancient runesword (sharp plus unbreakable to allies five metres away)
Player(s):

Guinard Whistler- @natruska
Principality
Treasury: Small/Tiny
Notes:
Stability: Terrible/Weak
Notes: Hopeful peasantry
Army: Paltry/Weak
Notes:
Specialties: Two-hundred and fifty veteran skirmishers
Player(s):

Ivahrr- @Scrivener
Principality
Treasury: Paltry/Terrible
Notes:
Stability: Terrible/Terrible
Notes:
Army: Tiny/Awful
Notes:
Specialties: Skinchanger necromancer
Player(s):

Prince Webber von Carstein- @averagename
Principality
Treasury: Small/Small
Notes: Bloodsucking taxmen
Stability: Terrible/Awful
Notes:
Army: Paltry/Weak
Notes:
Specialties: Thinblood Vampire Lord (Von Carstein), Necromancer Acolytes
Player(s):

Prince Sergios Hearthpocket- @Synergy
Principality
Treasury: Tiny/Paltry
Notes:
Stability: Weak/Weak
Notes: Relatively durable
Army: Paltry/Weak
Notes: Relatively old
Specialties: One treeman, thirty dryads permanent defense
Player(s):

Alv'alav'v'nala Cynthial- @Novasong
Principality
Treasury: Small/Small
Notes: Brought along
Stability: Weak/Weak
Notes:
Army: Paltry/Moderate
Notes: Armed slaves
Specialties: One smashed, immobile Black Arc
Player(s):

The Honorable Litigant Borno Denning- @Another Amoeba
Principality
Treasury: Small/Small
Notes: In the green
Stability: Weak/Weak
Notes: Uncertain succession
Army: Small/Weak
Notes: Organised militias
Specialties: Wizard Lord (Heavens)
Player(s):

Viscount Emeric de Monbray- @Ceslas
Principality
Treasury: Small/Paltry
Notes: Accumulated wealth
Stability: Awful/Awful
Notes:
Army: Tiny/Moderate
Notes:
Specialties: Favour of the Lady (despite it all)
Player(s):

Magister Heidi von Altdorf- @Theaxofwar
Principality
Treasury: Small/Small
Notes: Mercenary money
Stability: Terrible/Terrible
Notes:
Army: Paltry/Awful
Notes: Mercenaries
Specialties: Wizard Lady (Fire)
Player(s):

Duchess Alice Suffren- @Moulin630
Principality
Treasury: Paltry/Small
Notes:
Stability: Adequate/Moderate
Notes: Dynasty-oriented
Army: Small/Weak
Notes: Guards
Specialties: Starting loyalty
Player(s):

Herald Abenmesh- @ORE
Principality
Treasury: Paltry/Paltry
Notes:
Stability: Weak/Weak
Notes: Worried peoples
Army: Paltry/Awful
Notes:
Specialties: Two-hundred and fifty skeleton warriors (khopesh), fifty skeleton archers
Player(s):

Ranger Orwain Gavánn- @Netos
Principality
Treasury: Tiny/Paltry
Notes:
Stability: Weak/Awful
Notes:
Army: Paltry/Awful
Notes: Militias
Specialties: Excellent Shadow Warrior
Player(s):

Exarch Tian Rem- @Bylba
Principality
Treasury: Tiny/Paltry
Notes:
Stability: Weak/Terrible
Notes: Suborned nobility, mage-hating peasants
Army: Tiny/Weak
Notes:
Specialties: Wizard (Shadows), Daemon pact?
Player(s):

Commodore Khaz Modan- @hydra1234
Principality
Treasury: Small/Terrible
Notes:
Stability: Weak/Awful
Notes: Nobles like dwarfs
Army: Paltry/Weak
Notes:
Specialties: Battery of dawi cannon
Player(s):

Alyssara- @Taricus
Principality
Treasury: Tiny/Paltry
Notes:
Stability: Awful/Terrible
Notes:
Army: Tiny/Terrible
Notes:
Specialties: Champion of Slaanesh
Player(s):

Knackkoac the Pustual- @Dadarian
Principality
Treasury: Small/Small
Notes: Barter system
Stability: Terrible/Terrible
Notes:
Army: Tiny/Weak
Notes:
Specialties: High Pestigor
Player(s):

Countess Isabella d'Arpini- @Fancy Face
Principality
Treasury: Paltry/Paltry
Notes: Nonexistent court spending
Stability: Awful/Moderate
Notes:
Army: Small/Weak
Notes: Deficit-causing
Specialties: Regional temple of Shallya
Player(s):

Crimson Prince Cecilio de Valor y Destreza- @Mino
Principality
Treasury: Paltry/Paltry
Notes:
Stability: Weak/Awful
Notes:
Army: Paltry/Weak
Notes: Beginning of drill
Specialties: One-hundred and seventy attaches (Order of the Eagle)
Player(s):

High Queen Nolisenne the Wise- @CobaltCloyster
Principality
Treasury: Small/Paltry
Notes: In the green
Stability: Weak/Awful
Notes:
Army: Tiny/Weak
Notes:
Specialties: Wizard Lady (Fire)
Player(s):

Viceroy Saaliha al-Shafi- @Carol
Principality
Treasury: Tiny/Tiny
Notes: Notable deficit
Stability: Weak/Weak
Notes:
Army: Small/Weak
Notes:
Specialties: One hundred Arabyan infantry, fifty Arabyan jezzails
Player(s):

Burggraf Roderick Alptraum-Kaltenbrunner- @Namaroff
Principality
Treasury: Small/Paltry
Notes: Inherited wealth
Stability: Weak/Awful
Notes:
Army: Small/Terrible
Notes: Corrupt garrisons
Specialties: One-hundred and fifty greatswords
Player(s):

Lady Dorothea Sommer of Sommerburg, Mistress of the Hunt- @Rincewind
Principality
Treasury: Paltry/Small
Notes: Good agricultural income
Stability: Moderate/Weak
Notes:
Army: Paltry/Terrible
Notes:
Specialties: Devoted Cult of Ahalt
Player(s):

Tzarevna Anastasia Kalashinivik- @veteranMortal
Principality
Treasury: Paltry/Awful
Notes: Stash of Kislevite jewels
Stability: Awful/Terrible
Notes:
Army: Tiny/Weak
Notes: Town watches
Specialties: Mature Vampire Lady (Lahmian)
Player(s):

Black Duke Morgan d'Vierzon- @Rat King
Principality
Treasury: Paltry/Paltry
Notes:
Stability: Awful/Awful
Notes:
Army: Tiny/Weak
Notes: Beginning of a drill
Specialties: Mature Vampire Lord (Blood Dragonish)
Player(s):

Eternal Conductor Serafina Antonacci- @Simpli
Principality
Treasury: Paltry/Small
Notes: Functioning taxation & courts system
Stability: Weak/Weak
Notes: Population considering
Army: Tiny/Awful
Notes:
Specialties: One-hundred and seventy attaches, Order of the Righteous Spear
Player(s):

Lady Laurelorn Gilthoniel of Tol Gilthir, the Darkstar- @Fingon888
Principality
Treasury: Tiny/Paltry
Notes:
Stability: Awful/Awful
Notes:
Army: Paltry/Awful
Notes:
Specialties: Wizard Lady (Heavens)
Player(s):

Mormando the Manmasher- @Noco
Principality
Treasury: Paltry/Small
Notes: Tribute system
Stability: Awful/Weak
Notes:
Army: Tiny/Weak
Notes: Pit fighter squads
Specialties: Khornish mutant freak
Player(s):

Baron Julién d'Reinhart, the Young Griffin- @Red Robyn
Principality
Treasury: Tiny/Tiny
Notes:
Stability: Awful/Awful
Notes: Unstable realm
Army: Tiny/Terrible
Notes: Unlevied
Specialties: Finest duelist and combatant in the Border Princes
Player(s):

Prince Sigismund Johan Ruprecht Adler- @Weygand
Principality
Treasury: Tiny/Paltry
Notes:
Stability: Weak/Weak
Notes: Population considering
Army: Paltry/Awful
Notes:
Specialties: One hundred Knights of the Blazing Sun
Player(s):

Witch-General Sarythe Daggerheart- @Terran Imperium
Principality
Treasury: Paltry/Paltry
Notes:
Stability: Awful/Awful
Notes:
Army: Paltry/Weak
Notes:
Specialties: Squad of witch-elves
Player(s):

Throngrink Norgrim Norglimling- @DeMarcheese
Principality
Treasury: Small/Tiny
Notes:
Stability: Weak/Awful
Notes:
Army: Tiny/Weak
Notes:
Specialties: Three-hundred common Dawi
Player(s):
 
The provisional turn 1 deadline is the end of Saturday the 26, April.

You may post.
 

It began with blood. It always does.

The rites of arrival were simple: a village garrotted by nightfall, its remnants strung from rafters and trees like grisly ornaments. The Slaughter Host had come. At their head walked Sarythe, the Crimson Matron, her pale skin daubed in sacred gore and her eyes shining with the fevered ecstasy known only to those who have offered hearts to Khaela Mensha Khaine. She did not speak to the humans who survived the first cull. She did not need to. The shrieks from the crimson altars whispered the law more clearly than any edict.

The Slaughter Host now rule a wedge of the Border Princes in the same way the butcher rules his block, it was with finality and the slick gleam of a fresh blade. Their court was one of cruelty and discipline, where every whispered rumor may end in sacrifice and every ritual dance ends in death. Graceful and cold, the Druchii walk the streets like ghosts of an ancient nightmare. They were terrifying in their poise to the locals. Untouchable in their wrath. To displease one is to bleed. To resist is to die.

The humans have learned their place quickly.

Blood sports were the order of each dusk. Arena pits boiled with forced combat, heretics and dissenters pitted against each other or hunted by Sarythe's priestesses wielding twin blades and wicked glee. Some mortals cheered. Most cowered. All obeyed. The Druchii's dominion was carved into flesh and fear.

Yet this is only the beginning.

Sarythe does not build temples to wait in them. Khaine's will is not stillness, but slaughter. Already the rites of preparation begin. Rituals of sharpening, of blade, of body, of soul. Shades scout beyond their borders, tongues of shadow sent to taste the winds of war. The Host drills endlessly, perfecting their sacred dance of death beneath bloodied moons. Sacrifices are doubled. Screams echo nightly. The gods are pleased.

Soon, the bloodletting shall spill over borders.

Soon, the Brides of Khaine shall march.

The Border Princes have known tyrants, bandits, and butchers.

They have not yet known the devotion of the Druchii.
 
The place where Morgan finds his new seat of power - such as it is - is a castle with crumbling walls, perched wretchedly on a high hill next to one of the wandering, dusty roads of the Border Princes. A village scratches out a meager existence in the shadows of its walls. The inhabitants, at least, had not fled from his coming or that of his more unorthodox servants. In fact, most of the small province - after a demonstration - seemed willing to knuckle under to his rule. And now his army - such as it was - controlled this place. The fact that mixed among his more human soldiers were members of the restless dead was a mere detail. Truly.

His by right of conquest, of course. His by right of noble birth, of noble blood. He would forge himself a new kingdom here - of that he was sure. One where he could rule and become something more. More than anything he felt that these people - now that they had offered bread and salt (and a little blood, it was true) - were under his enlightened guidance. As long as they gave him their loyalty and their taxes, he would offer his sword.

That was the point of being a knight, was it not?

Heavy curtains and shutters bar the windows of his study, blocking out the piercing light of the sun. Lamps light the room, even in the height of the morning, and his pen scratches as he bends over the parchment, a thin smile on his lips, his pale hand moving with easy grace. His train of thought was interrupted by the knock on heavy wooden door and he glanced up, his dark hair falling over his face for just a moment until he brushes it away.

"You may enter," he speaks, accent marking him as every bit the Bretonnian aristocrat. A moment of hesitation it seemed and the door creaked open, a thin, long sort of man entered. Artur Bellin. A reliable sort. A man he had named as his personal secretary and cheerfully promised great rewards for his loyalty. So far, at least, he had stayed with him - although in truth whether it was out of fear, the desire for coin, or genuine loyalty was rather up in the air.

"My lord," Artur says cautiously, "You wished to speak to me?"

"Yes," Morgan responds with a distracted nod, "We do have... our servants out and handling what can be handled in this place, do we not? We have the start of something here. A proper province. But there must be more. There must be... order."

He had a plan. A great, all encompassing vision. It would take time, but he had time. All the time in the world.

"Let us begin. Let us make this into a model of proper rule..."

He was a knight of Bretonnia. Even now. Surely they would see that. Surely they would understand...
 
"By the Grace of the Lady, you are Viscount of Charleroi!"

Simple words, and ones heard far too often in the Viscounty. And yet, everytime they were said, the old priestess recalled, they still cheered. At this brief moment there was hope. The Viscounty had a new ruler. One who could lead the army, motivate the peasants into proper levies to supplement the knights, dispense justice, reward the virtuous, punish the guilty. Could was always the word. The more optimistic preferred world, as though there was no chance he would do anything else. But she knew the family. She knew the mother, wise with hard-won wisdom, the sister, impatient-to-grow up and to be married to someone, anyone, and she definitely knew the Viscount. He was like all the rest, young, headstrong, convinced of his own righteousness, the strength of his sword-arm, and that of his army, barely a hundred horse with only himself having the true power a knight of Bretonnia should.

And the times were such that the usual display of knightly valor and vainglory would be riskier than most. The great errantry states of the past were gone. Those that could be called civilized were Imperial or Tilean offshoots. The only truly worthy cavalry were their own. And now, the most likely foe was not some intruder from afar but on the doorstep of the realm. One of the cast-offs of Von Carstein had marched down from the mountains. The dead had reached the borders of Charleroi. Word had already been sent to the neighboring states, one of the last acts of the Lady-Dowager before the coronation, for aid, as such could be found. If the last knights of the Borderlands fell, the civilized principalities to the east would be next.

The people in the chapel had to at least some inkling of everythign she knew but they cheered long and lustily all the same. The disaster was coming but it was not here now and it might yet not coming. Perhaps the Viscount would gain wisdom, perhaps from a bride, perhaps from his family, and maybe he could rule instead of riding to his doom.

For now, there was hope. An illusion but it was better than nothing. Illusion was part of life. Death had none, something she would reflect upon as she prepared yet another Viiscount for burial.
 


TO ALL LOYAL VASSALS OF THE EMPIRE
A COMMUNIQUE FROM YOUR EMPEROR SIGISMUND V
@Rincewind

To the RESPECTABLE Lady Dora Summer

Honoured lady,

I commend your leal service to the Empire and my own county in your policing of the farthest boundaries. Though I am lawful Emperor, I write you as Count of Lichtenberg to say that for too long have citizens of the Empire been harassed and harangued by the many barbarities and evils which lie in wait for pure and innocent souls.

For your service on the boundaries I waive your taxation until coming year, that you might reinvest the surplus in strengthening your already considerable domain. Look carefully to our north, for I hear dark omens of a swelling host of the Undead which pose a great threat to the stability of the County. As my Warden of the Borders I charge you with excising this menace and securing the river bank for all time.

Attend me in Lichtenberg should you wish to avail yourself of the intricacies of court. Until then, I pray this letter has found you in good health, and that your Emperor's warm wishes are made clear to you forthwith.

Yours sincerely,

SIGISMUND V
EMPEROR & COUNT OF LICHTENBERG

@Namaroff

Honoured Burggraaf,

The security of the Pass is of foremost concern to the security of the Empire. Know that whilst no further monies or reinforcement are presently within my ability to grant, it is your stoic Averlanders and to nobody else that I entrust the grim duty of Warden of the Pass.

As a sign of my commitment as your liege and Count of Lichtenberg, I hereby waive your taxes in the coming year - I believe it unbecoming to impose levies upon such a vital garrison, and pray that you disburse these monies to the improvement of your holdings as well as the purses of your faithful men.

Stay true to your oath as the leal man of the Empire I know you to be, and we shall surely prevail against all the horrors that await us on either side of the Pass.

Yours sincerely,

SIGISMUND V
EMPEROR & COUNT OF LICHTENBERG

@Aodyssey

Young Burggraaf,

I greet news of the succession in your city with a saddened heart, for your predecessor was surely an inspired ruler possessed of great wisdom and foresight. As her next-of-kin, I charge your designated Regent with the judicious administration of your current holdings and affirm my confidence in your succession as per all the laws of the Empire.

Your expected levies and duties will be warmly anticipated in Lichtenberg forthwith, for there are many pressing threats on the County's borders which I, as your Emperor and liege lord, intend to address. These contributions will be put to use ensuring you savour much of your youth in the undisturbed safety of your walls.

I await your assent happily,

SIGISMUND V
EMPEROR & COUNT OF LICHTENBERG

@Moulin630

Dear lady,

I trust that all is restful at sea and your port continues to prosper. As your Emperor and protector in these uncertain times, I fear that I must invoke my authority to levy monies and men from your city to ensure the defence of the County. Presently a host of undead masses to the north, and I fear that without proper and swift action they will surely only grow as a threat.

The defence of the County is paramount in all of our concerns, and this grave threat shall soon be vanquished for the restoration of law and rightful rule in the borderlands.

I await your assent happily,

SIGISMUND V
EMPEROR & COUNT OF LICHTENBERG
 
Cuthrow quailed and sweated as he stared into the face of Death. Death wore a black robe, carried a warscythe, and looked like a square-cut block of granite shaped into a man—broad and stocky as the young prince's much-too-large throne. His unsmiling face was lit by the sacred brazier and the flickering glow of dozens of red tallow candles. Above them, the crescent Mannslieb glared down on the procession, the tip as sharp as the blade that pierced his mother's chest.

"Doom."
The word rang in his ears.

The boy clutched the head of Steerope—his mother's beloved war-mare—and a cup of goat's milk tightly to his chest. With a wordless cry of loss—more loss, always more loss, another piece of his mother he couldn't keep—he hurled the offerings into the flames, where they burned hot and stung his eyes.

Outside, celebration. The period of mourning had ended for them. They laughed and caroused, every one of them—even the meanest beggar— given a length of sausage and a bowl of ale in exchange for a promise of continued loyalty to Cuthrow Resplendent, rightful Prince of the City of Gorizia. The "Dwarf-educated" ale merchant made a killing that night.

Tonight: hot sweat from the flames, and cold sweat from the Dooming. Tonight: tears drying on his pillow. Tomorrow: ink on letters read and written, and the sinews of state. A week from now? Blood and bone dust.
 
=} The Spears of Myrmidia {=

"A spear is many things! It can be used as a weapon yes, but there's use for it for hunting as well. Two spears can be used to create a stretcher with a coat. With a large scarf you may turn it into a pack and even on its own it serves adequately as walking stick. In combat too it can be used to stab, to swipe, to extend ones reach or to push the enemy away. The spear is the oldest weapon of civilization, favoured by the Goddess of Strategy and imbued with her will when her miracles manifest on the battlefield."

Serafina Antonacci could see that the Templar was loosing her audience, after all a spear was nothing new or alien to any of the gathered farmers and fishers, their livelihood and the safety of their families relied on it after all. Still, their call for help had been answered – far greater than they might have expected or even hoped for, so they paid attention to the Templars tasked with training them in the ways of warfare. Of course the Templar also knew when minds were drifting and with a prayer on her lips she invoked a minor miracle, the goddess golden strands extending towards the speer held aloft by her follower with a small burst of light: nothing but a cantrip in comparison to a true 'Spear of Myrmidia', but the awed whispers of the audience showed that it had worked.

The Templar had gotten their attention and was now beginning to split them into groups, handing out blunt wooden poles and simple shields, round flimsy little things that were known to them and which would serve them as well as they could. They might know their way with a spear, but they clearly hadn't seen a shield wall in action yet and the crooked line the Templar formed them into buckled and strained under the wandering feet of its parts and the wagging tongue that could be heard from behind it. Leaning onto the fresh balustrade, smelling the natural resin, she watched the militia floundering…admirably.

As two men on the left side got the shafts of their spears all tangled up, she couldn't help but wince in sympathy as the Templar burst forward with trained speed and her own pole raised high – a quick smash, the unbalance of a shield thrown backwards and before they could gain their bearing once more their feet stumbled over the wooden shaft and fell – and as they tried to get their bearing they dragged their neighbours weight them, creating a wide and heavy hole in their buckling shield wall… this was the moment they would be dead.

The Templar didn't waste time, she jumped into the breach, the tangle of spears from the left and right getting into each other's way as she tapped the next two militia men, before puling back and ending the exercise with a small clap of her hands. Serafina didn't need to watch further to know what was coming now: lessons in cooperation, lessons in coordination and all of this under the caveat that none of them were professional soldiers – merely farmers with spears.

Still, taking the new stairs downwards to the other side of the courtyard, she watched the small smithy they had brought with them hard at work, melting what nails and remnants the locals could offer with the bits of iron and steel they had brought with them. Not much, not too hardy, but under the expert blows of a hammer the metal was shaped into wicked triangular heads. Would it be enough to stop an Ork? Most likely not, but where there was one bolt, more would follow and strong defence deters many raiders.

Leaving the clang of the hammers behind, she approached the edge of the hill she had claimed for her people, taking off her hat as she brushed her hands over the simple wooden columns. Stepping over the heavy doorstep into the half-shaded interior of the shrine, she sunk to her knees before the small basic of raw stones, the mortar glistening with countless ceramic shards worked into it. Leaning forward she cupped some of the water and brought it her lips, the natural position meaning that she was looking up to the small plinth at the back of the room…and the marble idol she had carried across the sea herself.

Touching its cloak with her fingertips, the feeling of marble and colour, she whispered her prayers once more, wishing for the success of this venture, the safety of those that had followed her – and for a good nights sleep as she sought her penance. And thus she remained, the cool shade and soft bubbling of the spring making her relax even as the youthful Goddess watched over her in nothing but cloak and spear.

=}+{=
 
Alice woke up, disoriented as she remembered falling asleep in her fath… in her office and she seems to be in her chamber, she must have been moved here by her personal maid and one of the guards. After shaking off the last vestige of sleep, grief returns.

"It has only been two months…" whispered Alice

Two months since her father was killed, two months since her last parent died, two months since she has become Duchess, a duty that she isn't ready for but she must fulfill even as she only wish that her father was still alive, that she have more time to get ready for her duty and have more time to grieve her father but she can't, it would be a betrayal of the trust her father had in her, a betrayal to her ancestors and a betrayal to herself. So she calls her personal maid Elise to prepare herself for the day and shortly after she calls, she enters the room.

"Duchess, are you ready to start your day ?" Ask Elise

"Yes, help me get ready for today, can you remind me what I have to do today ?" Responded Alice

"Yes milady, today after having your breakfast, you have …" As Elise helped her duchess and repeated the schedule of the day, Alice mentally prepared herself for her duties hoping that as time passed it would become more easy.
 
Blood Suckers

The town of Durbornji had stood in the border lands for the last two centuries. a poor impoverished collection of huts guarded by a thin palisade. A town which survived, like many others in the border princes, by bending the knee to which ever petty tyrant ruled the local land. That lord had now changed. The town had heard the crash of arms and fires that lit up Castle Natchhof over the past week. Now the new rulers arrived.

The town milita and hetmen stood at the open gates in a disorderly parade. battered helmates and dented brestplates seen over mail and gambesons. They were not a great army but if needed they would defend agaisnt all comers.

The clip of horses came from the darkness and figures emerged. Atop a black stallion sat a hooded rider and behind him knights in crimson red sat.

The hetmen watched, waiting to see what type of petty warlord the new rulers would seem to be.

The voice of the black rider was the voice the grave

"Bow before your masters"

The hetmen didn't. Strength would be needed to survive even if they would have to bend the knee eventually

"Who are you, Lord Dimitri is the ruler of these lands"

The voice of grave spoke again

"I am the hearld of Baron Webber, Lord of these lands. The so called Lord Dimitri ... is no longer with us."

The rider threw a sack towards the Hetmen, a quick check was all that was needed to confirm that Dimitri was gone. Though no one would shed a tear for the old tyrant.

"What do you want?"

The simple question, tinged with fear, was the next logical question. The rider was passed a scroll by one of the knights . It was with a shock that the hetmen noticed there was no flesh on the arm of the knight, meerly bleached bone under the armor.

"Every month you will provide the Baron twelve gold talons per head in the village, sixteen head of cattle, fifteen score bushels of grain, ten buttloads of pigsblood, three of human and a dozen pints of virgin blood. Furthermore your militia is now marches under the Barons banner. You will lastly give me access to your graveyards and all future dead in this town. I expect you to sign this document and send detailed inventories of your stocks & population each new moon."


With that he and his skeleton knights trotted past the guard into the town.

Great, thought the Hetmen. Vampire beuracrats, atleast the taxes were half that of Dimitri ... they'd just need to get the cooper to make more barrels.
 
The great hall, such as it was, had been thoroughly cleaned and prepared for an audience. It helped that some of the servants were tireless and did not need to sleep, to eat, or to otherwise rest. The living servants had, of course, done what they could as well. The stone walls had been replastered here and there and banners bearing the dark crimson and black of his heraldry adorned the walls, along with lamps and torches. A fire burned in the great hearth. Atop the dias at the end of the room, Morgan waited. Artur stood alongside him. Guards - living and dead - stood against the walls.

The living were a mix of Bretonnians, Tileans, Imperials and others - sellswords or adventurers who took his coin without worrying about who he was. The dead, of course, did not care. Although some of the living men and women who filtered into the hall now gave them nervous glances. They were a mixed lot. Village headsmen and petty rulers of crumbling forts. The local rulers who he had supplanted when he set himself up in the castle and who had decided that trying to fight the so-called Black Duke was not a winning proposition. Some of them were people who he had found along his journey and who had thrown in with him - placed in their new positions by his hand. But all of them were now his. And that was what mattered.

Morgan stood and the low mutters of conversation died away as he stepped to the edge of the raised platform, his youthful, pale features lit by the fire and lamplight.

"You have been called here to pay homage; this land, this province, has fallen under the hand of my house. There may have been... rumors regarding myself and lineage and what might be expected," He began, a smile on his lips, revealing just a flash of very white teeth, "To all of you, I say that you need not fear - this is meant to mark our mutual relationship. One bound in oaths and blood. I intend to rule this place as any proper lord might. I will see to your protection. Your people will not be troubled by bandits or orcs or other... unpleasant outsiders. This I will swear on my honor. However..."

His head tilted, his sharp gaze sweeping over the room, "This is a reciprocal one. I do not plan on meddling too deeply into the affairs of every village or minor outpost. You know your lands better than I and my concerns must lie with the greater good. I will affirm your rulership and your rights. I will support them, against rebels or outsiders, and I will provide succor at need - but in return you will provide me your loyalty in war and peace. You will provide a tithe and a tax - of coin, labor, goods and troops. Nothing onerous. Nothing that will leave you starving. But this is to be our relationship. I will be your liege - and you will be my tenants-in-chief. You will fight -or send men or bodies or both-"

There was a bit of a shiver at that, but there it was.

"-and pay our taxes and tribute and you will otherwise be allowed to live in peace under the banner of my house. If you do not find this acceptable... we will need to have a deeper conversation. And now - you will swear your oath to me and I to you."

The power of Morgan's gaze burned. He extended a hand. The men and women shifted a little. And then the first, a grim-looking man in battered mail, stepped forward. The silence deepened - and he knelt before him and lifted his hands to swear the oath.

Small beginnings.
 

The wind that brought cool air from the river was just right on this hot day. All the individuals participating in the meeting were happy with their Master's spontaneous idea to take the conference table out of the catacombs and hold this meeting in the fresh air.

While their Master was immersed in drafting documents, leisurely conversations about everything and nothing flowed around.

"I heard that your grandson recently mastered his first spell... Grain prices have risen again... Adagio has changed his girlfriend again... Last time you were messing around in the ritual room for so long that the blood had time to dry completely, the servants barely washed it off, all the deadlines were missed..."

Knock... The pen hit the table with an uncharacteristic sonorous sound. A simple illusion traditionally intended to attract attention. All those present turned their gaze to the previously busy young man. Delicate facial features, paleness bordering on something unhealthy, eyes so brown, like failures in the darkest gorges of the mountains. Shadowborn is not just a pretentious title, no, this is their work, the work of the cult to create mages inclined to a certain wind. Of course, it was not they who took part in the "creation" of this frightening young man, but those mages of the Old Cult, about whom they are now bashfully silent. Tian Rem, their leader managed to develop the potential invested in him, not every "gifted" is given this, his father could not.

- "Honorables. Let's get down to today's agenda. Head of the Eyes, you have the floor." - a quiet, rustling voice with an elusive creak of door hinges, could frighten the weak-willed, but for those gathered it was a good sign. This means Rem is relaxed, doesn't see the need to control himself, trusts them.

- "Thank you, sir." - the man responsible for monitoring the neighboring lands stood up. - "Far to the west, a Black Ark was spotted heading in our direction. Beyond the river, the human lords began to actively correspond, we were unable to intercept a single messenger, I regret it. In the foothills, the undead are raising their heads; they even talk about Nehekars who have wandered far from their usual possessions. Some long-eared ones have settled to the north of us." - There was a pause so that everyone present could think about what was said.

- "So the rumors about the influx of foreigners in the last year were true. They say that among them there are many talented military leaders and especially interesting wizards. Do you know anything about them?" - The Exarch asked the question without much interest, very formally. Of course they didn't know, there were few resources under the Eyes' command.

- "Downstream, somewhere by the sea, there is a powerful Pyromancer, he is the only one who has come into our field of vision." - the speaker made an apologetic bow, as if accepting his limitations.

Tian Rem nodded, calling the Head of the Eyes to sit down, and he himself stood up and walked around the table clockwise.

- "You have all heard the words of our brother, the world is accelerating, dangers are piling up like debts from usurers. In this regard, I want to tell you one thing... I AM FURIOUS!" - an unexpected exclamation lashed out sharper than a whip, causing everyone present to lose their composure. - "Your languid inaction borders on incompetence! Peasants obey only by force, beggars and vagabonds disfigure the reputation of our settlements, reagents are wasted without measure on rituals that work every other time! Arts are taught without due zeal, and our army is smaller than the beard of a dwarven baby! This is no good. Did you hear me?"

Although many disagreed with such harsh, offensive words, no one dared to raise their eyes from the tabletop. Having frankly not the greatest abilities in Wind Management, they still felt the flow of energies. Right now, their Patron was on the border of the material world, embodied, or just preparing to be embodied, with him, unlike the demons of the Four, it was impossible to say for sure whether he was already here or not. His power pierced the necks with weightless needles, promising to close on them in case of disobedience to the Exarch.

- "So that I have your plans to fix this mess until the end of the week. Free." - the threat subsided, the beast retreated and without looking into the eyes, the advisers began to disperse. What happened was not something outrageous, they were not boys playing magicians, the power of the Young Master is what will lead them to power, that is why he was chosen. - "And I will ask you, Head of the Eyes, to stay, it will be necessary to deliver one letter to the North."

@Netos
Wisest!

May the Black Sky be with you, may the wrath of the Gods not scorch your face!

The Exarch of a modest church located downstream from the places that you have declared as your Home is writing to you. Know that being close to you instills sincere optimism in my soul, because the Elves are famous for their education, intelligence, and understanding of the nature of our world.

I am sure that we are capable of living in harmony with each other, because our goals are probably similar - "Prosperity for the peoples of this tormented land." Before we fully begin our good-neighborly relations, I propose to determine which lands will experience the happiness of your patronage, and which will pass under the hand of our Exarchate.

I have taken the liberty of defining our areas of interest as follows:


I think that for now, until the situation in the North and beyond the restless river in the West is clarified, it is unnecessary to plan anything more between us. Do you agree to my friendship, do you take my interests into account?
 
Last edited:
T1 Report: Lamb's Morsels New

Lamb's Morsels

The offer of trade with the Barony of Reinhart took Karaz-a-Karak aback. To be precise, it took the rangers' outpost miles before the gates of the dwarfish capital aback, those gates being certain to be closed to a petty borderlord. Baron Julien had little to offer, in truth, though he seemed not to know it. He entreatied almost as an equal at first, before clarifying to those dwarfs and their crossbows in youthful panic.

Dwarfs were not greatly given to enjoying youthful impetuousness, as men might be, so Julien stumbled in his arrogance. He tried to be humble, but humble as to men. Luckily, he had brought ale. This ale he and his few retainers freely admitted to be of bad quality, but that was what they had. So the rangers agreed on a small feast, and were delighted and amazed as the young Julien matched them into the night. Naturally, he fell earlier than them all, but he still withstood longer than his companions, and much past the average of a manling.

The hangover the next morning was colossal. Julien d'Reinhart could barely move until well into the afternoon, and the dwarfs took much pleasure in shouting in his ears at odd intervals. When he had recovered, they told him gruffly but kindly to return to his lands. They promised to speak to their families and guilds as regards to the trade he had attempted, and one of them pledged to escort the Baron's party back home.

When he had returned, he found his lands in much upheaval due to the commands he had given before riding north. The women of quality he had appointed to administer in his absence had already started feuding for power, while the levies he had hoped to obtain seemed to be a fifth of the figures his court had been bandying about. If he wished to ride south, furthermore, he had little time to solve any of this. Instead he moved as quickly as he could, creating more posts and granting them to village leaders who impressed him. This, as had the last, fell into the same trap. With loyalty broadly lacking and noble blood paltry, Baron Julien had chosen to promote by merit as he saw it.

Merit came hand in hand with ambition. The people who took offices in the Barony, while they might run their new businesses sharply, ran them at each other. It was no surprise this, for for all he was, Julien d'Reinhart was still fifteen. He was bereft of allies, and martially inclined in a way that made most expect his death soon, so the notables new and old argued between each other in preparation for his soon death. While it had not turned to violence yet, and likely would not while he lived, there was still a chance. The most worrying part of this was if it might affect the hoped-for trading delegation from the mountain holds, and imperil the safe conduct and passage the Baron had sworn to them.

As he and his few hundreds marched south, out of his lands, these thoughts were not prominent in Julien's mind. He had done all he could to consolidate his rule and steady his ship, and now he was off to war. Of his companions the one he could most trust was the singular dawi ranger, who had chosen to continue on with him for now: he, at least, would never consider betrayal.

Four hundred soldiers swelled to six as the Baron marched through his lands. But these six were still what they were: militia that had rallied to the cause of plunder and goblin-baiting. Rare was the man who owned even leather to cover themselves, or the woman with two pairs of shoes. Their weapons were mainly knives and slings, though they were all taught to make sharp wooden spears as they moved. Not even a tenth of these were cavalry, and these mostly reavers rather than anything given to experience.

It was nonetheless, by the standards of the Border Princes, an impressive army, and one that required the entirety of the Baron's bare treasury to sustain. The four month- one season- campaign that he intended it to be would be a tremendous strain if plunder did not serve enough. At first at least it started well, with three villages accepting his protection and handing over small quantities of gold and food with no more need of threats than the simple implication of an unruly army.

Oulonge, the fourth village, was abandoned before his army. The local population had mostly fled, and had taken the news of an ambitious prince with them. In the meantime, the army had taken heavy losses due to desertion, as plunder and fighting were both minimal and the drill Julien attempted to impose proved onerous. So the Baron commanded they stay at Oulonge and gorge themselves on it. The offer of a roof over their heads and taking whatever they found proved delightful to the tired army, so they rested for a week while the reavers scouted elsewhere.

They found that the news had caused action. Reinhart being a large princedom by local standards, the news of its expansion worried many, enough that a series of princes had agreed to ally against him to the east. These included some past mercenaries, which could be a terrible risk to his fledgling army. The Baron, naturally, chose to march out immediately. His past route had been directly southwest from his hands, taking the territories closest to the forests where goblins dwelled, but now he moved east.

These five hundred remaining of his found a small army of similar size to their own encamped on a hill some distance from a ruined keep locally known as the Chateau de Moursuil. Skirmishing proved ineffective on both sides for two days, as Julien realised his army was unwilling to give battle offensively. He chose to gamble. The enemy had acted similarly to him, and was further composed of rulers who distrusted each other. This should mean that their army would be equally unwilling to fight, and moreover likely divided.

He took the seventy-eight men he trusted most, mounted them with him, and charged up the hill. The rest of the army he had told to wait for his command, to be a white banner unfurled, to attack. As it was, they were not needed. The simple sight and fear of a company a sixth their size ahorse attacking uphill broke half the defenders, and the other half broke at contact. Pursuit, however, proved impossible past a few minutes, as the army rapidly became so disorganised Julien feared its disintegration. Instead he ordered they march on the camps, seizing important wealth that sustained his promises to his levies. The total casualties were but thirty lost, a third of that being their opponents.

After this no true battle emerged, merely a small number of skirmishes as most of the princes fled their lands to luckier realms. Thanks to that battle, and to the continuation of the campaign, Baron Julien d'Reinhart was able to seize the territories of seven princedoms. Nonetheless the campaign was forced to end earlier than expected, as the levies grew tired of marching and drilling. This became more than a simple pause as, in response to his unification, spider goblins increased their raiding along the borders. Julien was forced to stop marching south in order to see to the safety of his newly conquered lands. These lands, while he had acted similarly as to his 'core' when he could as regards administration, were in little sense cohesive. There was no true administration nor rulership, though they did recognise him as master and send small tributes his way. What he welded them into, if anything, would be decisive in the fate of the lands just west Mad Dog Pass.




Julien (aged 15) loses 1 Slaanesh due to undue consumption of alcohol affecting his development.

Julien gains 1 Slaanesh due to a successful diplomatic coup.

Julien army stats increase to Paltry/Awful.

Julien economy stats increase to Tiny/Paltry.

Julien conquers three provinces on the map.




This part of the update has been able to be written early due to @Red Robyn sending orders early, but I chose to do so for two reasons. Firstly, I wanted to make clear that this is the kind of enmisty you are most likely to see in the "barren" parts of the map: it being populated by small Border Princes unwilling to give up their lands and willing to fight, and walled villages of various sorts. The threat of beasts and greenskins is more of a parallel raiders, not so much dominant on the map outside their specific marked regions (the forests for Spider Goblins and Beastmen, high up on mountains for Manticores, and so on). The second reason is that it was, as you can see, primarily PvE, so I felt there was no risk of another player acting against them in this first turn. Please note that, as recompense due to this meaning he will have to wait longer until the next turn's for himself, it has been notably quite longer than most will be able to expect unless I somehow find a magic keyboard. As usual, I encourage you all to apply as report writers as well, and remind you the deadline is in two days: the END of Saturday the 26th.
 


Orwain Gavánn contemplated the landscape below the ridge.
The village by the river was sitting peacefully. He recently liberated it from roving bandits, that had set themselves up as petty tyrants. And what a night had that been, two and a half moons ago; across road and hill and treeland, those who fancied themselves the hunters had switfly become the hunted; in the end they tried to flee in the dark, pleading for a mercy that would not come.
Now it was a sunny early afternon, and the light shimmered over the river that snaked Northwards across the land.

Then he turned to speak. "I am glad to meet you today. There are new tidings from nearby lands."
"What are the news, Protector?" asked Celio, the village chief.
"You may have heard the rumours. I traveled to the edge of the neighbours' lands to verify some of them myself. To our South, a quaint cult of godlessness has sprouted. They wish to remove the land from the gaze of all the Gods: human and elven, good and indifferent and bad."
"Are they hostile? Should we prepare our arms?" said Suzanne, the wife of the village chief. She was a surprisingly good archer, for a human, and effectively had the command of the small archer force that was part of the militia.
"No" answered Orwain. "They actually seem interested in diplomatic contacts, which is very good".
The two villagers breathed a small sigh of relief, while Gotthard the Averlander was still waiting for the other shoe to drop, as humans say. He was of the few local acquaintances in search of occupation that decided to accompany Orwain to the Border Princes. They had no particular skills, but it was good to have some friendly faces.

"However, the diplomatic situation is complex, and evolving rapidly. To our North, the Principality of Anhalt has expanded. I expect they will wish to impose their domain and cult over the land, and won't see kindly to independent peoples, or godless ones. So will the Bretonnian knight to our North-East. Further south, I barely avoided being sniffed out by a well-equipped Skin-wolf of the Norscans, squatting in the ruins in the shadow of Barak Varr."
Orwain paused, so Gotthard interjected with his usual loquaciousness "Goodness me. Martin won't take that well, given how he went away from Nordland to avoid their Northern neighbours".
"Imagine how I took the news of my old enemies setting up an outpost on the other side of the Border Princes" the ranger answered without missing a beat. It was a deadpan tone, but anger was buried beneath.
"Wait, you mean-"
"The Druchii, yes. If they get a foothold, they will exterminate whoever resists and enslave all the rest. But they are very far away. There are other concerns closer by".
This time, all the three listened. The only noise was the periodic thud of arrows on the targets, from the weekly archery competition in the grounds below.
"Across the river, the fortress-city of Gorizia is a powerful defensive position. A knight believing to be the Emperor will surely try to conquer it, and exercise his power across this land. Further south, there is a pyromancer of uncertain allegiance and more dubious sanity. Further north, a cult of Nehekharans wants to resurrect their dead monarch, and a powerful force of skeletons. I expect they will be swarmed by everyone else before they can succeed, but I will keep an eye on the developments."

"So... a greater storm than usual all across the Border Princes, I'd take?" Celio commented, grimacing.
"Yes. There are many powers in play, many of them are too far for me to know much about them."
"We believe your vision can help us secure our well-being. We will fight if we must, for it and for ourselves" Suzanne said, the mouth firm in a thin line.
Orwain continued: "As you know, I wish for a land that welcomes all cults that are not of Chaos, and all people that are not Druchii. The usual gods and the godless and the proscribed gods, the ones from Empire and Myrmidia and all. Where a Council of local powers will handle the issues of bread and living, but the military power will not be fragmented among one hundred ambitious petty conquerors, that spend their subject's lives like pawns on a board to augment their personal power. That power will be mine. Until mayhaps one day I will sail to Ulthuan, when I see that the land stands by itself, and is solidly in good hands that will not be slaves to darkness or enemies to the Asur.
... however, there may be many roads to reach that aim, and many agreements will have to be made. I am not interested in absolute power... but I need to understand more of the aims of our neighbours. I will be writing to them, and may ask to meet some of them myself."
"Anyway, since any polity has to exist first and foremost for its people, before anything else I would speak with you. We can discuss as we walk back to the archery competition's grounds".
"Of what?" Celio said.
"Of wood, and bows, but also boats and the river. Of forests, and of Goblins..."
 
Last edited:

Principality of Vallespania​

Prince Cecilio stood atop a wind-worn outcropping overlooking the Pavona Road, the evening sun casting long shadows over the hills east of the Apuccini Mountains. Below, the crimson banner of Vallespania fluttered defiantly, its sigil—a crow rising with talons unsheathed—planted firmly into the soil of the Border Princes. This land was harsh, lawless, and unyielding—but it was his.

Behind him, the veterans of the Order of the Eagle stood in formation, their armor bearing the faint etchings of campaigns long past. Once scorned in the courts of Estalia, now they served as his most trusted officials, generals, and administrators. Cecilio turned to them with measured purpose in his eyes. They were not just soldiers. They were his people.

The Order was a controversial force back in Estalia—seen as Tilean infiltrators by some, and dangerous idealists by others. Their doctrine emphasized clarity in war and justice in rule, values that had long been at odds with the corruption and decadence of the Estalian courts. But to Cecilio, their mistrust was irrelevant. He had known the Order all his life.

His mother, a proud Tilean noblewoman of Pavonan blood, had once been a strategist within their ranks. Her affair with the King of Cantonia had produced him—Cecilio, born out of passion and scandal, raised in the shadows of both courtly disdain and whispered legend. The Order had never turned their back on her, nor on the boy she raised with equal parts warmth and steel.

When Cecilio was legitimized but denied his birthright, he chose exile over stagnation. And when he journeyed for the Borderlands, several captains of the Order—many of them once loyal to his mother—abandoned their positions and followed him. Not for coin, not for conquest, but for belief. Belief that something better could be forged out here—far from the squabbling crowns of Estalia and the prideful oligarchies of Tilea.

Together they had seized this land east of the Apuccini range, a vital corridor that overlooked trade along the Pavona Road. From this position, the Principality of Vallespania was born—not through diplomacy or inheritance, but by sword, discipline, and will.

Cecilio stepped forward, his cloak fluttering in the wind.

"This banner will not fall," he said quietly. "Not while the Order stands, not while we stand. Let the others bicker over thrones and bloodlines. We will build something real."

And behind him, the Order of the Eagle stood taller.


To the Esteemed Vali Khordal, @God and the Snake

I extend to you my greetings from the Principality of Vallespania, and write to you not only as a neighbor, but as one who seeks peace, prosperity, and common purpose in these troubled lands.

Word of your strength and wisdom has long reached my court, and as our domains lie close—divided only by the river and joined by that lone bridge—I believe it is time we move from distant awareness to open accord. Thus, I propose the drafting of a peace and trade agreement between our realms, that the river may no longer be a line of division, but a lifeline of commerce and cooperation.

Beyond prosperity, there is also a matter of security. The whispers from the north grow darker by the day. The Vampires stir again, and their hunger is unceasing. Alone, we may endure for a time—but together, we might stand as a bulwark against their encroachment. Let this accord serve not only as the beginning of shared wealth, but as the seed of mutual defense.

I await your reply with interest and optimism.

By my hand,
Prince Cecilio de Valor y Destreza
Crimson Prince of Vallespania




To the Esteemed Prince Sergio Hearthpocket, @Synergy

Warm greetings from the Principality of Vallespania.

Though I must admit surprise at finding halfling folk in these unforgiving lands, I send this missive not in jest, but with sincere respect and well wishes. Your people's resilience is well known, and I commend your boldness in carving out a realm here in the Border Princes.

Permit me to be forthright. I have recently sent a proposal of peace and trade accord with our Asur neighbor to the east, and in the same spirit, I wish to propose a similar agreement with you. Our lands may be small in size, but by linking them through bonds of trust and mutual interest, we might build something far greater.

Moreover, there is a matter graver still: the threat of the undead. As you may already know, no less than two vampire lords have claimed dominion just north of our borders. Should we remain divided, we risk being overwhelmed by their ambitions. But if we stand united—halfling, elf, and man—we may weather the darkness together.

Let trade and peace be our first step, and perhaps alliance our next.

I await your reply with open arms and an open table.

By my hand,
Prince Cecilio de Valor y Destreza
Crimson Prince of Vallespania
 
Duchess Alice walks in circle in her office, having just received the last "surprise" of the day as she finished the last judgement of the day, a messenger of "Emperor" Sigismund having a message for her and in an act of arrogance and stupidity started reading it outloud to her and her court, if the content of the message was already bad, the failure to remember (or the butchering) of her own name was an insult that was enough to leave herself and her court speechless. After regaining her speech, she immediately adjourned the court and asked the messenger to wait outside as she wrote a response at the height of the honor that the "Emperor" has given to us.

Now she waits for her captain of the guard, military tutor and her military advisor, her Grand-Uncle Charles Suffren, a veteran of many battles and skirmishes and who has served her father and her grandfather before her. Finally he knocked on the door before entering the room.

"Hello niece, this "emperor" got us in a real mess. The courtiers are in an uproar and it will soon be the talk of the town and the duchy. If we do nothing we will seem weak and weak people do not survive long in the Borderlands." Say Charles

"I know… We really didn't need that between my recent ascension as duchess and this we will have to show our might to ensure that none of our neighbors don't have any stupid ideas. but first i will write an … adequate response to the "Emperor". Any ideas ?" answer Alice

"Oh, it's not the ideas I lack, but the way to write them," Charles replies, laughing as he thinks about it.

They finish writing the message for the "Emperor" before handing it to the messenger who will return to his "Emperor" ignoring the numerous orders that will be sent shortly after his departure to the rest of the Duchy.




@Weygand

Dear Count,

I hope that this message finds you in good health. I wanted you to know that I have received your message and was surprised to find that there is already another imperial claiming itself to be the new count of Lichtenberg ! Is it a private joke that you share with the other peoples coming from the Empire to our lands ? In any case I hope that you understand that I refuse to give you any tribute as I have never accepted you as my suzerain or had no knowledge of you before today. Besides, could you remind me of your name ? I really don't wish to confuse you with the previous count of Lichtenberg !

Sincerely Duchess Alice Suffren, Lady of Pearls
 

The Beast Tongue

The Dark Tongue is the language of Chaos and sorcery as spoken and written by its followers and the practitioners of magic. It has undoubtedly earned its colloquial name because it is uttered in shadows by those clad in robes of darkness.

The Dark Tongue is a ritual language and the only manner in which the mysteries of Chaos can truly be expressed. It is the language of daemons and Chaos creatures which have the power of speech. Daemon names and the secret daemonic names of Chaos champions can only be spoken in the Dark Tongue, and the servants of Chaos learn to speak and write it for the conjuration of Chaos entities and to converse with daemons when they are summoned.

The many tribes that live under the shadow of Chaos have their own languages and dialects, just as the nations of the Old World do. Many of these languages incorporate elements of the Dark Tongue, particularly in holy rituals and important ceremonies. When bastardised in this fashion, the Dark Tongue loses much of its potency, but still the little knowledge that these barbaric peoples have is sufficient to make their sacrifices dangerous affairs.

The core of the Dark Tongue is a collection of root words, heavily endowed with meaning. The root word is altered by the addition of prefixes and suffixes to bring out the various potential meanings held within the root. Yet more meanings are yielded by mutation of the root itself.

Although there are relatively few root words compared to other languages, such as Elven, there are innumerable potential root distortions within the Dark Tongue. Few human cultists will ever learn them all, but as a servant's command of the language increases, so too does his command of the forces of Chaos themselves. Included below are the few root words, plus some of the suffixes and prefixes used to shape them into different meanings.



Root Words:

Basic concepts, aspects of chaos, the domains of the chaos gods


ROOT WORDSIMPLIFIED MEANINGADDITIONAL INTERPRETATIONS
KhaosChaos, the Sea of Souls, magic, power.Disorder, unpredictability, arcane energy, manipulation of reality, source of magical energy.
PhaosWill, mind, soul, essence.Intent, consciousness, psychic power, spiritual force, mental strength, force of personality.
DhaosImmaterial, spirit, daemon, entity.Otherworldly entity, manifestation of chaos, spirit of the void, ethereal presence.
TzeenChange — the will to change.Transformation, evolution, adaptation, mutation, flux, instability, catalyst of disruption.
NurghDecay — the will to live, defy decay.Putrefaction, resilience, endurance, defiance of entropy, corruption, decay as a form of rebirth.
SlaaEcstasy — the will to feel & sense.Intensity, euphoria, sensory overload, ecstatic release, heightened emotion, altered states of consciousness.
KharRage — the will to dominate.Fury, wrath, aggression, battle frenzy, uncontrollable anger, fuel for conflict.
MalaAnarchy — the will to destroy and self-destruct.Chaos, rebellion, nihilism, self-annihilation, dismantling of order, liberation through chaos.
Leth, NethLord of, master of, ruler of, source of.Domination, authority, origin, sovereignty, control, command, embodiment of a concept or power.

The Aethyr, the winds of magic, aspects of magic

ROOT WORDSIMPLIFIED MEANINGADDITIONAL INTERPRETATIONS
HyshWhite (or Light) magic.Purity, illumination, banishment, truth, order, clarity, protection, enlightenment.
ChamonYellow (or Gold) magic.Alchemy, transformation, wealth, prosperity, stability, craftsmanship, durability, metal manipulation.
GhyranGreen (or Life) magic.Growth, fertility, healing, nature, water, plants, renewal, nurturing, harmony, vitality.
AzyrBlue (or Celestial) magic.Foresight, storms, the heavens, destiny, astrology, divination, wisdom, inspiration, guidance, cosmic energy.
UlguGrey (or Shadow) magic.Illusion, secrecy, deception, stealth, mist, obscurity, invisibility, ambiguity, trickery.
ShyishPurple (or Death) magic.Endings, the afterlife, necromancy, entropy, spirits, eternity, transition, decay.
AqshyRed (or Fire) magic.Passion, destruction, energy, fury, heat, flames, destruction, combat, power, motivation.
GhurBrown (or Beasts) magic.Savagery, primal strength, animals, the wild, instincts, survival, unity, strength, ferocity.
DharBlack (or Dark) magic.Corruption, malevolence, entropy, chaos, forbidden knowledge, malevolent entities, despair, uncompromising power, necromancy, dark influence, taboo.
QhayshAll colours (or High) magic.Balance, mastery, versatility, unity, supreme control over all magical forces, purity of magic.

Additional Roots based in magic

ROOT WORDSIMPLIFIED MEANINGADDITIONAL INTERPRETATIONS
YshkaIce (or Cyan) magic.Cold, frost, winter, endurance, stoicism, perseverance, resilience, calmness, loneliness
BuhlGut (or Ogre) magic.Consumption, food, insatiability, toughness, vitality, digestion, fortitude, hunger, The Maw
AqshurGreenskin magic.Primal fury, adaptive power, battle frenzy, strength in numbers, rampage, savage kinship

Additional miscellaneous Roots

ROOT WORDSIMPLIFIED MEANING
KsyKey, Solution, Lock/Unlock
FuibTo see, seeing
AmBound, Loyal, Servant, Slave
ShoTo seek, to search, to call

Example of root mutation, fusion and the wide range of possible interpretations:

  • Tzeen'neth | Tzeentch - Lord of Change, Weaver of Fate, Changer of Ways, Lord of Entropy, Great Conspirator, Weaver of Destinies, Architect of Fate, Lord of Change.
  • Nurgh'leth | Nurgle - Lord of Decay, Great Corruptor, Plaguefather, (Grand)Father Nurgle, Lord of Pestilence, God of Rebirth, Master of Certitude, Plague Lord, Lord of Flies.
  • Khar'neth | Khorne - Blood God, Bloodfather, Brass Lord, Lord of Murder, Lord of Skulls, Lord of Rage, Lord of Blood.
  • Slaa'neth | Slaanesh - Lord of Excess, Master of Excess in All Things, Prince(ss) of Chaos, Prince(ss) of Pleasure, God of Obsession, Dark Prince(ss).
  • Mala'leth | Malal - Lord of Vengeance, Hierarch of Anarchy and Terror, The Outcast God, The Lost God, The Renegade God

Pronouns and Affixes:

Pronouns:

  • Makh: Universal inward pronoun (I, we, us)
  • Trakh: Universal outward pronoun (you, you, they)

Possessive Suffix:

  • 'ak: Indicates possession
    • Example: Makh'ak = I own/have something

Plural Suffix:

  • 'ar: Indicates plural
    • Example: Makh'ar = We/us

Tense Suffixes:

  • 'azh: Past tense
    • Example: Makh'ar'azh = We were something
  • 'resh: Future tense
    • Example: Trakh'ak'resh = You (singular) will own something

Additional affixes and modificators:

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Remove last letter:Simple-colourEg. Aqsh = red, Ulg = grey, Qhays = rainbow
-ash:Suffix for liquidExample: Aqsh'ash = Blood/wine, Ghyra'ash = Healing water
'ae:Suffix for neutral personificationExample: Ghur'ae = Monster/Beast, Phaos'ae = Daemon, I'Aqshy'ae = Fire Elemental, Khar'ae = Warrior
-Phak:Suffix for event or actionExample: Aqsh'ash'phak = Bleeding/Bloodshed, Khar'phak = Frenzied Battle
'y:Suffix turning a concept into a materialExample: Aqshy'y = Brass/Copper/Ruby, Ghyran'y = Wood/Emerald, Hysh'y = Ithilmar/Mithril/diamond
'ek:Suffix indicating a place or objectExample: Aqshy'ek = battlefield/volcano, Qhaysh'ek = Everywhere/The entire world, Shyish'ek = Graveyard
Lak'Prefix indicating a state of somethingExample: Lak'ash = fluid/liquid/movable, Lak'I'aqshy = flamable/burning, Laknurgh = Stagnant/Sick/Putrid, Lak'Sho = In search/Searching/Seaking/Calling
I':Suffix indicating an elementExample: I'Aqshy = Fire, I'Azyr = Air
Kha':Prefix indicating a time or momentExample: Kha'Shyish = Moment of death, Kha'Dhar = Night
Dha':Heavenly BodyExample: Dha'aqshy = Comet, Dha'chamon = the sun
Eth':Prefix indicating greatness, expansion, or heighteningExample: Eth'Azyr'ash Azyr'phag = Heavy rainstorm, Eth'Khar'ae = Great/Powerful Warrior
Nyr':Prefix indicating weakness or inferiorityExample: Nyr'Khar'ae = Weak Warrior, Nyr'Gyra'ash = Weak/Inferior healing Potion
Vrash':Prefix indicating negation or oppositionExample: Vrash'am'Neth = Not bound/loyal to a Lord
'thyr':Affix indicating/reinforcing magical inclinationExample: Aqshy'thyr = Fire/Red Magic, Shyish'tyhr = Death/Purple Magic
'och':Affix indicating/reinforcing mundane/interpretive inclinationExample: Ghur'och = Savage(ery)/Ferocious(ness), Hysh'och = Purity/illumination/banishment
'ush':Affix transforming a Root into a descriptor / reinforcing something as descriptiveExample: Tzeen'ush = Changing, Nyr'ush Khar'Am'ae'ak Yshka'och'ush'azh = The the weak loyal Warriors where freezing

These are just a few of the hundreds of possible prefixes and suffixes. More complex concepts, descriptions and names can also be created in combinations of root words and multiple mutation words. For example, Kha'dhar'phak can mean nightfall, Neth Kha'dhar'phak then means Lord of Nightfall, which might be translated as Nightbringer.

Additional Notes and Guidelines:
  • Affixes can be used as Pre- or suffixes, depending on context and phoenetic viability
    • Eg. "Phak'Aqsh'ash" and "Aqsh'ash'phak" are both viable
  • In its proper, written form, the Dark Tongue seperates all elements of a compound with " ' ". This ensures less confusion and misinterpretation. Eg. "Khar'neth" instead of "Kharneth"
  • Most affixes can be used as standalone words if they can not be assigned to one single word or compound within a sentence.
  • Compounds in sentences may be split to represent individual words and avoid becoming unpronouncable. Eg. Makh'ak Phaos'ae'ar (I own Daemons), Makh'ar'azh'ak Lak'Sho Am'Phaos'ae (We where searching (attempting) to bind a Daemon
  • Basic Syntax: The structure should remain fluid and flexible, depending on context, but mainly remain S-V-O to avoid confusion.
  • When word compounds contain multiple affixes, the sequence of affixes can be flexible, depending on contextual hierarchy and phoenetic usability
  • Vrash can be used before the verb to indicate negation:
    • Eg. "Makh Vrash'ak Eth'Phaos'ae" = I do not possess a strong will / My soul is weak
  • When constructing words or sentences in the Dark Tongue, it is often paramount to use the names of the winds of magic in multiple context with a broad spectrum of possible meanings. Therefore it is important to reinforce magical or interpretive meaning based on the desired outcome.
    • Example:
      • "Makh'azh'ak Eth'Dhar'ush, Ksy Am'phag Dhaos'ae" Could be interpreted as "I possessed the forbidden knowledge (interpretive meaning of Dhar), the key to bind a Daemon."
      • "Makh'azh'ak Eth'Aqshy'thy'phak, Ksy Ush'Hysh'phak Dhaos'ae" Could be interpreted as "I used ('phak) mighy fire magic (eth'Aqshy'tyr), the key to banish (interpretive meaning of Hysh) the Daemon."
- - - - -

Seeker, Humble Lore. "R/WARHAMMERFANTASYRPG on Reddit: My Attempt for a Translation Manual: English to Dark Tongue." My Attempt for a Translation Manual: English to Dark Tongue Homebrew, www.reddit.com/r/warhammerfantasyrpg/comments/1ddaxu3/my_attempt_for_a_translation_manual_english_to/. Accessed 24 Apr. 2025.
 


The sky tasted of rust and dust, a fated mix. It was hard to see, as fleas often jumped into Knackkoac's eyes, but they were blessings. Every irritation a caress of the Rot Father, every bite followed by a surge of energy. Nurgh'leth was a generous god, and Knackkoac knew that every gift to the Blighted One would see a gift returned.

"Eth'Makh'Am'ak Nurgh'leth."

Others of his tribe turned. The pestigor's swollen tongue brought the attention always. They revolved around him as he revolved around Nurgh'leth. All owed their pitiful existence to him, and through him to the Giver of Eternal Life.

"Trakh'ar Makh'Am'ak, Ghur'ae'resh Khar'Phak'resh. Lak'Kha'Nurgh'leth. Dha'Kha'Nurgh'leth! Vrash'Nyr'Aqshur Nurgh'leth'och."

The cheers were unholy, spreading irregularly through the caravan like a host of flies. The beastmen were on the march.

- - - -

((I am the great servant of Nurgle.))

((You are servants of me, who will be warrior-fighting beasts. This is the moment of Nurgle. The divine time of Nurgle. The weak greenskins will bow before Nurgle!))
 


SAALIHA AL-SHAFI - I

[1/2430, regarding the prospects of the Border Princes]
To the Vizier of Lashiek


Your Excellency, we have been met with divine favor thus far in the Border Princes. The twin lands that now bear our banner are among the most pacific in the northern coast of the Black Gulf. Those philistines that previously despoiled it have been dispatched in decisive fashion. Their 'nobles' were afforded either the lash or the sword. Even the so-called prince is aboard the Sincerity alongside the best of his trinkets to greet His Majesty in servitude.

Despite the promise of their coast, I find the new subjects there a deplorable lot. Every abuse has been inflicted on them by their old masters. Violence has so marked them that they are in a degenerated state of indifference to anything outside of their immediate survival. This has made governing them both easier and harder than expected. In the first instance, they offer little resistance and meekly grovel before our functionaries. But in the second, there is no sense of loyalty to them, and any sign of weakness will be interpreted as a reason to abandon us. There is also a lack of energy in them for our civil purposes.

It is on this matter that I request the court send a second wave of righteous and public-minded subjects from the homeland. Only the absence of such manpower has left us temporarily restricted to the shoreline. The expected extraction of profit under the current timetable will depend on their availability. In the time between our correspondence, I beseech Your Excellency to ignore the cries of the debt mongers. I have every intention to continue the venture as promised. In the material of my companions, I possess a fearsome quality: the intrepid spirit of those that follow the path of their honored ancestors.

I take the necessary precautions diligently and loyally in order to gain the favor of His Majesty.
 
Last edited:
To the Honoured Prince Cecilio de Valor y Destreza, @Mino

I write to you from a place of high esteem. In this land I have met all manner of tyrants; Those that would bind the will of men and put chains around the necks of children. I have seen thieves who call themselves emperors and emperors who are little more then cutthroats. But in your words I see the countenance of an honest man.

A commodity all to rare in this wasteland.

A delegation of my retainers shall attend upon your court within a fortnight of the arrival of this letter. They shall bear my writ and speak with my will. Let us be as be speakers of peace and bringers of order.

By my word and deed,
Prince ali Kordal
Warden of the River Skiros
 

Khaz Modan - I


The explosion echoed across the fishing village, followed by the pitter-patter of debris over the bay and a spectacular string of Khazalid curses as Commodore Khaz Modan's latest attempt at a seagoing steamship failed in dramatic fashion.

The now-destroyed Zhufbar was the Commodore's latest attempt at a seagoing ship, borne out of the majority of the Marauder's painstakingly accumulated war chest and a decent bit of materials taken from the three towns Modan had recently placed under his "protection". Now, all of that investment was vaporized or sinking, dashing Modan's hopes along with it.

The only good news was the rowboat with the 3 dwarfs and five umgi picking up a rather bedraggled dwarf, the crew of the Zhufbar having seemingly detected the explosion ahead of time and saved their own hides.

Nonetheless, Modan didn't have enough resources to build another Zhufbar, and as he turned around, the fascination in the spectating umgi rapidly turned to irritation as they realized all their hard-earned taxes and tithes had been vaporized in the fireworks show. Even the land-bound dwarfs looked uneasy at how much had been lost, and although the Marauders had formed deep bonds of camaraderie over the past decade working together, not all were totally onboard with Modan's ambitions yet.

Modan sighed. He now needed money and more labor for a new ship, as well as figuring out how to finagle another boiler. That meant more attention turned landwards, away from shipbuilding to the painstakingly mundane task of running the small fief the former mercenary had amassed, on top of figuring out what went wrong with this most recent attempt.

A quick meeting with the ruling nobles and the Marauders soon followed, with reassurances that Modan would focus on ruling and recover the lost resources invested into the Zhufbar, and the exhausted dwarf trudged to his quarters to retire. As was the case for the past half-century, Modan would find no respite in his sleep, instead dreaming of a wall of bones amidst a foreign jungle yet again.
 

A DREAD TALE AT THE ROUND GOAT

'Neath the tall oaks of the Kharnos Forest, deep in its shadows, far north of Zvorak and civilization, stood the Round Goat Inn. Once it were a place of rest for weary trackers and farmhands from throughout the area. Once too it sported a fine festival called the Goat Race, and many came to watch the spectacle of proud and ornery goats flitter about the track. Many came to drink and laugh and rest, many had made friends and found lovers and made sweet, sweet memories 'neath the painted visage of that old, fat goat and in the main hall of that bright-blue painted tavern.

But things were different nowadays. The trackers long feared the deep woods, and those that still ranged had taken to banditry to provide for themselves and their families. The farmhands dwindled too, for their farms had burned or been abandoned or been cowed by outlaws so that they were afeared to go out past their fences. Even the old goat course had been taken by weeds and creeping roots, left abandoned and untrod in many years so much so that it had been reclaimed by the woods. The Round Goat now sat, hunched and faded and grey, choked on all sides by the Kharnos oaks.

But it were not wholly abandoned.

While the trackers and farmhands and good souls had left, the outlaws of the woods still needed entertainment. Gangs came and went, some split and formed even within the Round Goat. But the bandit chief of late had been a broad-shouldered, raven-nosed, booming man named Georg - and it was he who was questioning the young boy that were crying and soot-covered in the main hall, surrounded by wide-eyed bandits.

"Out with it, boy! Need we cut the story from your belly?"

Georg shot a sharp glance at his gang of delinquents, for he always expected laughter and praise and now received none. And none he received, for concern and fear bested his men's cruelty that day. He would, Georg thought, remember this betrayal. But first, the boy needed to be resolved. Procuring a small skinning knife, Georg jabbed it menacingly towards the boy, cracking a wicked, near-toothless smile as at last the frightened child stammered his tale.

And this is what the boy said, the whole lot of it:

"W-we was coming from the brook, to look at the fishes. We was coming back and that's when we saw the fire. All the fire and smoke. Papa was scared and ran and made me run with him. And the closer we got to the village, the bigger and badder the fire and smoke looked. It was everything, everything was on fire."

The boy sniffled and shook, but Georg bid him on.

"Bad men was there, at home." Another stifled sniff. "Really bad. They were covered in blood and Papa told me to hide, pushed me into the bush. And the bad men, they...took Papa. And they cut him. They cut him again and again and he was yelling and screaming and praying. And they kept cutting. And Mama came out the house and then they, they...please don't make me see it anymore!"

Rough, rowdy men all, the outlaws couldn't help but allow themselves to soften their hearts at the dread tale. Except for one.

"I've enough of the whelp!" barked Georg. He took a single stride closer to the child.

Before Georg could again bluster or worse, a firm hand grabbed his shoulder. Big Otto glared into Georg's eyes and for a moment each man sized up the other. Georg moved first, flicking his knife. But Big Otto was, after all, a big man. His whole hand snapped over Georg's face, twisted, and didn't let up until the man stopped howling. Limply, Georg floundered to the ground, speaking nor living no longer.

And then Big Otto knelt before the lad and spoke with a gentleness none had ever heard before.

"You're safe enough lad, with us Clubbers. We'll keep you safe from bad men."

But the boy looked at with eyes that had seen worse than mere men, and the boy said as much:

"They were not just men, but monsters too! Monsters! Monsters! Tall as an oak, big as a bear, he had three arms!"

The boy worked himself into hysteria and it spread infectiously to all the men, and they shivered like the boy, feeling the truth of terror in his words.

"Tall as an oak," he repeated. "With three arms! He stomped Papa, he stomped him and broke him and turned him to mash. Mash! He's going to mash us too and he's going to laugh that evil laugh of his, I swear! I swear he's real!"

And then the boy fainted and all the men looked at one another with relief and fear and uncertainty. Some up and decided that moment that they'd turn tail and run, others were too scared to even consider leaving.

That night seemed awfully dark, there at the Round Goat Inn.
 

Anomaly Adrift


Adrift across abyssal arcs, Alv'alav'v'nala alighted atop adamantine aspidochelone, an Arch-Ark adrift, atramentous and appalling. Ambient alarum abated; analeptic aether aglow, albescent alabaster adorning all-around.

Amidst atriums adorned anciently, Alv'alav'v'nala, alabandine-arrayed, abided. Ankle-length amaranthine attire about alabaster ankles; araknean armaments atavistically arrayed around armature. Amber apertures appraising aerial aethers, absently abjuring archaic animosity.

Alerions aloft, airily ascending azure airwaves. Aqualine abysses all-abidingly around, amorphous arcs afloat. Agog aspirants approached; abased acolytes attending.

Alv'alav'v'nala, aloof, articulated astral axioms:
"Anarchic ascendancy arrives anon; annihilation and apotheosis amalgamate accordingly."

Abyssal anthems arose, astringent and alluring. Anxious atraphaxes ambulated, aegis-armed. Alv'alav'v'nala, ascendant architect, abandoned ancillary anxieties, attuned all aetheric altitudes anew.

All about, alabastrine archways arced above, aortal amethysts afloat, articulating alchemical adages. Averted avarice animadverted—Alv'alav'v'nalaalone aggrieved ambition appropriately.

Anhedonic, ardent, adumbral—
Alv'alav'v'nala abides.


In the black depths deep sea, Alv'alav'v'nala came to rest upon the atrophied aspidochelone — the indestructible beast of the void, forged in aeons before memory. Upon its adamantine back rose the Atramentous Ark, a fortress dark as sorrow, brooding as the endless sea. When she set foot on the ashen decks, the pale light of twilight cast itself against the ship.

Alv'alav'v'nala stood then within an ancient atrium, a vast decorated hall, adorned with jewelry of a deep violet. She wore long dark maroon-purple robes, contrasting against her pale-white skintone. She had spider-like weapons on her, arranged in an old style befitting aristocracy. Through amber-eyes she looked out at the sky, carelessly dismissing her old enmities in this new land.

Eagles flew above in the blue sky, as vast endless waters were around her everywhere, as the remnants of her crashed ship were scattered across the riverbed. Eager servants stood by her at attention, waiting for her.

Alv'alav'v'nala spoke distantly, with a cosmic prophecy:
"Revolutionary dominance will come soon, blending together in harmony."

Deep haunting songs rose up after she spoke in a sharp and captivating tongue. Cloaked figures nervously moved forward, carrying shields around their mistress. Alv'alav'v'nala rose as their conductor, shedding all secondary worries as she drifted in the music, focused on only the highest of the planes of existence, far above the material.

White marble-like archways decorated the atrium, embedded with purple gem-stones, scribed with runes and floating in the ancient music hall. All greed was dashed from her person, she stood alone, her malevolent ambition crafted specifically for her own purposes, as is right.

Alv'alav'v'nala stood alone, a state of emotional tension, caught between joy, passion, shadowed by her dark purpose. She alone was perfect for this land, this place she shall rape and conquer.

 
Last edited:
T1 Report: Series One New

Series One

The first dwarfish nobles managed to succeed on most fronts, despite their uncertain relationship with the locals. While their expectations were unduly high towards the local population, these expectations were equalled by their own efforts: them being old copper miners, they were not used so much to luxury as plenty. Though the absolute lack of all things in the border princess shocked them, it did not shock them that much: these were still manlings, humans, etcetera.

So while they themselves started mining and found a very little of much value: iron, tin, copper, nickel and similar metals of general use but not such things as gold, gromril or great delights, they put the peasants to work on the land. The dawi offered a relatively ordered system with more protection than the usual and less interfighting allowed for a measure of stability that meant the average farmer could work at their homes without fearing being driven off. The mining efforts found their major roadblock in the daily drills and forging that the Throngrik put his dwarfs to, ensuring all of them had armor and training enough to provide a warrior elite for that state. The working hours fought each other.

A builder was the Eternal Conductor at the opposite point of the borderlands, which concentrated all its efforts and much coin into the creation of basic infrastructure. These focused first of all on defensiveness, naturally. Most innovative was the setting up of a crossbow workshop, which was only possible thanks to the import of external knowledge and which had problems in managing to create good enough gears. Nonetheless it still happened, and allowed for the first state-owned production of military arms, ones very easy to instruct in.

More traditional for the borderlands was the expansion of the capital keep. Having taken a previously existing Khyprian- or Reman- fort as a beginning, wood and mud walls began to be built over a much broader space, large enough to contain many refugees and storehouses both. The current state of the effort resulted in a single stone tower being erected and wooden walls the height of a tall man, though much and more could still be done.

But the costliest was undoubtedly the attempt at a protected harbor. Rightly considering most existing harbor towns either vulnerable or too far, a new one began construction. The docks themselves were relatively easy to raise, as was the location, choosing one that was best from a military and strategic perspective: shielded and with natural protection from storms. The actual construction of fortifications, watchpoints, and so on proved more difficult and lengthy for Serafina.

The growing city of Longford also tried to fortify itself. Prince Sergios sent forth an investigation on the matter, with a recent advisor suggesting cutting down large amounts of the forest for walls and being politely talked down. The primary defense of the city was their treemen allies, and savaging their own homes would be a tremendous misstep. Deadwood was searched for, of course, and further out certain regions were fit for their own use, but the amount of trees to be felled in order to create 'towering walls of wood' would undoubtedly anger their allies.

Instead, at much higher cost, the existing walls were repaired with stone and mortar, fitting and fortifying as well as possible while existing storehouses were replenished with new orders for weaponry. These weapons saw new use as the militia drilled. The prince had managed to get the town to agree to a new ruling that had them train twice a week instead of once, and incorporated real weapon drills despite the loss involved in fletching arrows: something that local burghers complained about. Here that new adviser proposed the use of flaming arrows, and it was grudgingly agreed to, though the worry of a forest fire remained present.

Up north, Tor Volus' resurgence was not focused on defense. The ex-slaves instead turned themselves to, with their Prince's happy approval, trade and artisanry. They built themselves real houses, not broken shacks, and dug an ordered market town of Ulthuan's maps. By their promising position close to dwarfholds and the river both, they could anticipate growth, and indeed saw one of population as many came to a place where they could expect protections from greenskins.

In most other times, this would have resulted in greedy eyes being cast upon Tor Volus for its incipient wealth by other border princes. These were not those times. The greed that saw armies seek these lands was instead directed at an altogether greater prize: the sword that its lord bore. A Tzarevna of Kislev desired it.

This Vali did not know, and he raised a militia among his subjects and marched to strike at what remnants of orcs might have fled north. There his few hundreds managed to confront and overcome two lesser princes whose armies broke at his magical discipline, and put their villages under his banner. As he marched, however, the news arrived to him that his own lands were to come under attack. Impetuous, he immediately moved south again to strike at this new enemy.

Despite the news that under the enemy's banners marched undead, it was not all as bad as it seemed. The attempt by the Tzarevna to cause rebellion among his subjects had been thoroughly repudiated. She would have to ford a river in order to cross into his first lands, providing good opportunities to strike while vulnerable. Further, one of the key advantages of undead armies, the fear that they caused in all mortal men, was likely to be stemmed if not entirely stopped by the power of Azrildar.

Of course, his lands not being her goal, as soon as she became aware of his small army running south, she herself turned north. Rather than take caution and abandon his new conquests for the more fortified, better supplied, and all around more opportune location of Tor Volus, the Elf Lord chose to accept battle. He would not be so cowardly as to surrender the lives of those who had accepted him as leader.

Nonetheless, he was still able to choose the field of battle. His battalion took up position along the riverbank, their right protected by rushing waters that would take zombies and skeletons as eagerly as they did mortal men. They had swelled to cross barely into a thousand soldiers, armed with whatever they could find and armored with greenskin scraps, if lucky enough for that.

Anastasia, upon finding the force, found it larger than her own, if not by much. She comforted herself with the knowledge that her own army would not break while she "lived", and that the few living in her forces were better trained and armed than her enemies. Out of consideration for the full use of these, she attacked at midday. Her tactics were not particularly innovative: a frontal charge in which she held back.

For half an hour Vali's forces withstood the clash of battle, he himself running from position to position to strengthen the morale of his soldiers. At that crucial point, Anastasia's preparations finished, and she channelled enough winds of magic to cast her piece de resistance: the Purple Sun of Xereus. The vulnerable flank of the mortal army was suddenly beset by a terrible orb that sucked their life out and turned them to crystal. Within moments, dozens died, and those close by immediately broke. Anastasia had chosen her moment well, as Vali was on the other side at that time.

Her army pounced. Those fleeing had their backs stabbed, and the army itself became vulnerable. Fear overtook more, and the army as a whole broke. Not all of it, however. Those close to their elf-lord stayed firm, and of those who fled many fled to his side, where Azrildar gave them unnatural will.

They held shoulder to shoulder along the riverline, forming an unwieldy semicircle of inexperienced peasants who would nonetheless choose to die rather than surrender. This proved a stubborn thorn, as though many fewer they inflicted heavy losses on the undead army. When the Tsarevna attempted to lead a charge against them, Vali nearly slew her before she retreated with beguiling speed. But though willing to fight forever, their bodies still grew tired. Undead did not. The battle continued well into the night, near to dawn, until only two hundred zombies were left assaulting Vali. They ripped him apart and ate his flesh, but left his sword to their master Anastasia.

With the broad mass of his army dead or broken, and his person fallen, that princedom died quickly. The Tzarevna took Tor Volus with little resistance and then busied herself integrating both realms by applying a modest poll tax. As her coffers started to swell, and her territories tripled, she thought she felt something against her in Azrildar…

Her fellow vampire, not that she would see him as much of a fellow, was also working on his lands. Morgan attempted to institute some kind of bastard feudalism, if one less onerous than that of Bretonnia. A month's corvee, a third of the harvest, bridge and mill taxes, and so on and so forth. While a very small land, such that he could essentially administrate it himself, he nonetheless began to put those he felt loyal and capable around him.

They were put through the most strenuous of trainings, drilled night and day together with the small units of soldiers who were willing to serve him and alongside undead. Their training was put to the test when they advanced southeast, ending a small goblin chiefdom and killing a rising mercenary band, doubling the land Morgan held and the population within it.


On the other side of the river, the living were in an uproar. The fiery High Queen from Ulthuan had commanded that her people be searched for all those with magic, including children. Though the borderlands repudiated mutants as much as any other, it was not uncommon to remember myths of elves snatching children from their cradles. So when Nolisenne established her Windseekers and had them search through the villages for magical aptitude they rioted.

These riots were put down swiftly and with merely the need of a single fireball, but it was a bad start. Certainly no magical talent was found in her lands. More successful were High Queen Nolisenne's military endeavours, marching along the river to subjugate the existing border princes. Though some- usually the weakest- accepted, more fought. Those that did so faced off against mercenaries she had hired and who were willing to stand beside magic for money. Few petty bandit armies could take fireballs and flame storms and not immediately break, so that she conquered what she set her sights on.

But at the same time this success- and her demands for surrender to lords who she did not march against- resulted in alliances and armies, so that the lands on her borders began to resemble a small confederation that wished to unseat her.

While one elf acted aggressively, the other seemed to ask for respite. The 'Darkstar' rebuilt an ancient elven tower, much of the work done with her own two hands in the most well-omened manner. The upper chamber itself, being the core of her planned astronomy, was personally dedicated, decorated, and armed. At notable cost compared to locals, but a piddling nothing to Ulthuan, her chambers became the best setting for the Lore of Heavens to be used in the region.

Meanwhile her retainers focused on training a dedicated force of spear and bow, choosing the best and drilling them harshly and dedicatedly. While years from veterancy, six months of hard training still began to produce a very small but dedicated army. Indeed, these militia seemed thus far relatively loyal to their new Princess, having had it beaten into them well.

The mobile arm of any army- the cavalry- would take longer. The Princess' ambitions were to create something similar to Ellyrion, and all local studs and horseflesh were and was taken by them. Accounting to at most some two hundred, their rearing and breeding began to be prepared. Naturally, the latter was a generational effort, but the first would take much less.

Her aside, that region was awash with conquests. The peasants of Bretonnia were marching with their best upon the petty lords that held those territories. The best of those peasants would have been chaff to a true Bretonnian army, at most perhaps considered good skirmishers to soften the foe up.. In the Border Princes, they were a nightmare.

The first mercenary lord was forced to surrender after his formations were broken up by bows. The second bandit lord was peppered by arrows and his army melted away. By and large, these were relatively disciplined men in small numbers who could successfully fight a series of battles monthly- a great achievement for the region. Nonetheless, the attempt at expansion was stymied by the careful pace taken. It was not enough to merely take land and leave governance as it was.

Instead, experienced archers were appointed sheriffs over the taken lands. Though ambitions were higher, for now the purpose of these was governance and order, commanding the local militias on the basis of personal experience. The actual villages and people were left to govern themselves if they accepted a fix rate of taxation and conscription, a traditional and popular system.

These peasant villages butted out against the newly expanded 'Arabyan taifas'. There the landing force had spread rumors among neighboring princes that their opponents were in negotiations with Arabyan forces for an alliance, and swept in with much more disciplined and cohesive armies when they had fallen into battle amongst themselves.

Those who had resisted had been sacked, with half the spoils being sent to the treasury to pay for keeping the armies fed and stocked, while those who had surrendered had been allowed to keep their lands. This patchwork would change quickly, however, as the leader of the expedition accepted that reinforcements would be hard to come by and a conquest would require modification of their rule.

As such, they called for all local lessons to be integrated into the state. They wanted to create a fusion of state culture, one that permitted an Arabyan elite but also kept the indigenous peoples on side. This process only just began, but had very promising responses from the elites.
 
T1 Report: Series Two New

Series Two

Some dwarfs were more willing to integrate and expand. Their small army was put through a quarter of drills that started ambitious but had to be pared down quickly. Rather than the hope of training elaborate maneuvers like schiltrons and block movements, drills had to start with basic weapon training and marching. These two tricks remained the core of every military, and doing them in unison was in fact the essence of formation.

As soon as that quarter was finished, and the army trusted to hear the fire of gunpowder without fleeing, Commodore Khaz Modan led it north. While unwilling to fight a larger realm like his own, he still wanted to expand. Based on this principle, the cannons were wheeled up to various towns and villages, which were extorted in exchange for not being sacked. This happened five easy times, but the sixth resulted in a week's siege as the local prince and his mercenaries refused to surrender their gold.

That town was successfully broken, though the hope of grapeshot making close quarter combat unnecessary proved false. In respite after that battle, Modan sat back to enjoy his new taxes and concentrate on the particular effort of resupply. The cannons, while of great use and utility, required specific war goods for their use that were very rare in the borderlands. As such, a dwarf was put in command of establishing saltpeter and gunpowder production and storing. This took months of work to identify and orchestrate, but by mid-year had been successfully begun.

His new neighbor, Prince Cecilio, had not been idle either. His army, rather than drill, had been putting bandits, greenskins, and beastmen to the sword. The first could still be redeemed, and were always offered redemption in service first, but the rest were simply culled. It was his belief that the Order would turn them into soldiers, and that war would test them.

This war would be carried out on the little princes to his east. With good leadership and a better force than most of them could muster, he started a cautious plan. The same bandits would carry out raids on the outskirts to test his enemy before attacking. This, though it assured his success, doubled the time required to do so. Further, it did not make him to appealing to the locals, though they accepted him as they would any other once his armies had smashed thirteen enemies on the field.

In more peaceful efforts, a merchant troupe sent to Hearthpocket was successful in setting up permanent-looking trade, while the areas of the riverbank he controlled had ramshackle watchtowers placed every two miles, allowing for early warnings more easily.

Perhaps regional opinions were modified by the outpouring of blood in the south. There, the dark elves in their black ark did not seek control but slaves. They raided out and took villages in their entirety back into pens. They did so freely, sacking and taking, offering many up as sacrifices, but forcing more into black-hearted work.

While the slaves suffered, the dark elves feasted. They gloried in the darker arts and pleasures and turned ill luck into opportunity. The "land-breaking" became a heroic act, and scouts set out to seek new beasts to tame. They found luck. Alv'alav'v'nala's band found a feral hydra, which they were able to capture, though not yet tame.

The traditional barrier of Black Fire Pass often not being enough, the new Burggraff put Stronghold Aurochs to fortifying. The corrupt old soldiers and local peasants both were conscripted into setting up a new motte-and-bailey with palisade walls outside the traditional fort. Inside the fort itself, holes for wells and a new storage center were made.

Mostly it was his subordinates that oversaw this, as the man himself marched his Greatswords through the region all the way to the pass, clearing bandits and greenskins out. Several cuts above what the region could produce, and accompanied by small bands of skirmishers, they made a recognisable effort.

Thanks to it, they found an army in the region. The reinvigorated army of 'King Setep' was marching west to control the same trade that the Burggraff sought to protect. Had much of this army not been undead, he might have not even cared. As it was, he thought on the matter carefully, sent a rider south, and ordered his army to move against them.

Herald Abenmesh's tiny territories had been expanded out of commercial necessity, but at the same time there was an ongoing internal campaign. Since all the area had once been part of the realm of King Setep, his soldiers were definitionally ancestors and family to those who lived there. An immense amount of work was put into finding, fabricating, and guessing genealogical trees for the local population. Cranial shapes of the warriors were compared to the living to prove descendance, and a campaign of propaganda and preaching to push the people to think of them as family began. The success of this would be, or not, in the future.

In the meantime nine hundred soldiers, of which a third were undead and twenty mounted, moved west towards the pass. All armies in the way were smashed up until halfway to the point of full control, where their scouts reported an orderly force had taken up position at the next village. A quick diplomatic exchange found the force there to be under the command of Graf Kaltenbrunner and unwilling to move, demanding they end their march there. It also found that force was less than half his own. Herald Abenmesh ordered an attack.

The initial skirmishing proved worrying for the Burggraf, who was assailed not only by locals who could equal his force's quality, but by the accurate arrows of millenia old skeletons. His men's morale was wavering, outside his core of state troopers. The speed of the encounter had made the hope of obtaining reinforcements impossible. He commanded a charge down from the village outskirts. The greatswords came down as a column, intended to smash through the enemy archers and skirmishers, setting the enemy aflight.

Abenmesh cast Usirian's Incantation of Vengeance. Suddenly the charge lost speed, and the men tripped and fought against the bony hands that grasped them from underground. Worse, the light skirmishers renewed their volleys, threatening to disperse the formation and tear the greatswords apart. The Burggraf was forced to order a retreat, which his greatswords did in remarkably orderly fashion. The army left the village without being pursued, as the Herald's armies wheeled north to take every post around the mouth of Black Fire Pass and pushed up to his borders. There Kaltenbrunner stewed in his renewed state of siege, with a large but useless army around him.

Charleroi's feudalism had been bursting at the seams for generations. The deal between the nobility and the peasants had become, half the time, power for prosperity rather than protection for wealth. But it still remained a feudal system, and one where both peasants and elites were watchful at any time for a better chance.

It also remained a system where the personal actions of the Viscount could prove decisive. In this case, he opened the coffers of his father to treble the amount of men-at-arms and bowmen under command. While the town of Charleroi sang with the sound of steel and veterans drilled new recruits, knights rode out to make displays of justice.

These soldiers were empowered to settle disputes and to arrest misdoers, and brought both back to the capital where necessary. There several were executed publicly as a show of force and dedication, while Emeric held court. This broadly boring affair was carried out under the tenets of the Lady as close to as possible, even in bastardised fashion, and continued to show while the system had survived so long: it worked just enough for the people.

Those regented by an Imperial business continued to show care and attention to traditional necessities. The use of their diviner in foreseeing the best pathways was a tremendously useful matter, as Litigant Denning simply used the flush coffers of the dukedom to hire a small army of mercenaries and sent it west.

These experienced dogs of war carried prompt and careful campaigns, never eager to take casualties, that succeeded in breaking down several proud keeps with a bombard and looting half a dozen princes' wealth. They followed the line of the river and sea, establishing control over the coast that the Litigant prized. Surprisingly for the borderlands, despite conquering what would have been vast swathes of land, they stayed loyal. The reason for this was undoubtedly the regular paychecks given them. And what was more, they talked to their friends, spreading a reputation of the dukedom as a place where mercenaries could profit.

Despite these successes, at sea matters proved a little more difficult. While the policy of building state ships and fishing equipment, then leasing these ships for license payments, was good it butted up against their neighbors. Pearlport had also been working to expand their fishing fleet, and a low level of squabbles emerged between the two over fishing rights. These were championed primarily by the same fishermen, who often fought each other at sea; thankfully deaths remained very low.

Not so were the other plans of Duchess Pearlport, who split the army into two and ordered it to march in two directions. While they still outnumbered their enemy, this gave up concentration of force and doomed the 'prongs' of conquest into a skirmish-oriented strategy. They moved slowly, a pace not aided by the plundering of towns and villages. This shocked some, though it ought not: for all else the Duchy remained a border prince. Further, both the Duchess' personal prong and that of her greatuncle were equally successful in expansion.

As the armies returned home with plunder they were greeted with something even greater than simple cheers: footwear. While they marched, the state had been ordered to commission enough cobblers for an army a thousand strong, and had managed to do so. The advantage this would likely prove in long term war and marching was inestimable, and it raised morale as well. The commission of blacksmiths and whittlers to forge enough spears and shields for the entirety of the army including all the militia would, however, take longer.

Their loveliest neighbor, the princess Isabella, was instead taking odd and memorable actions. First came those domestic. Like most border princes, her realm had a mishmash of taxes and fines that funded state offices and state corruption. She proclaimed her intention to reform them towards a fairer and clearer notion, and was promptly assailed. The why and wherefore were easily explained, but the how was more difficult. In the end, she abolished all prior taxes in favour of a poll tax, a salt tax, and a tax on property, the latter being set as the highest. Fines remained broadly as they were, while collection was overhauled by firing all tax farmers and replacing them slowly with trusted figures.

Meanwhile, existing veterans were offered work training village militias. These were to be recruited as local leaders saw best, and were commanded solely to defend their homes. Their arming and armoring was also to be done at local cost, but at least they were provided with official training if they could spare the time. Eagerness varied between place and person, but overall many hundreds took her up on the offer and started to train in the use of weapons and home defense.

Whether they would be actually called up soon became a worry, as the Countess Isabella went to various neighbors and asked to be allowed to spread the word of Shallya and set up small hospitals for the sick. While some such as Charleroi accepted, others proved much more reticent and denied her. Those she still sent priests into, threatening to cause havoc soon.

An imperial magister had arrived little before in the borderlands, and had taken little to set herself up as a ruler. But she was not a particularly reckless or imaginative one, so she kept things simple. Her mercenary band was turned into landowners and administrators by force, trusting in their old loyalties to hold firmer than the locals, and to have them as officers of her rabble. It also meant a certain increase in regular taxes, though not by much.

More notable was the message that she was seeking apprentices. It was spread through regions far further; even Baron Julien heard it and considered it for a moment. Despite the hatred of magic, many came to her to be tested, and all were rejected. It was charlatans and the desperate, and in one case a simpleminded assassin. She had begun to despair herself when a hooded person came into her hall, introduced as simply 'a Friend'.

The Friend displayed magical insight and instincts which though raw were promising. Even a single spell of petty magic, magic flame, was cast. Friendly and eager to learn, Heidi was delighted in the Friend's humility and promised to teach all she knew. Of course, rumors spread and tongues wagged worriedly, but surely there was nothing ill afoot.
 
Back
Top