- Location
- New Brunswick, NJ
- Pronouns
- He/Him/His
The update is coming along, but here are the new mechanics which will shortly be added to the Rules Compendium.
Relationship Levels
On the Dramatis Personae listing, each entry has a Relationship Level. This is an integer between -3 and 3, which is a scale of how close Maria Francisca and the other person are, to the best of her ability to assess the relationship. In most cases, this is a single number that reflects both directions; if Maria Francisca's assessment is that she and the other person have significantly different feelings about one another, both numbers will be provided.
A rating of 0 indicates lack of particular sentiment, either due to ignorance, low levels of interaction, or exceedingly neutral interactions.
A rating of magnitude 1 indicates a mild but noticeable sentiment, unlikely to impel action on its own.
A rating of magnitude 2 indicates a significant feeling, capable of prompting action even if other motivations or values are not relevant.
A rating of magnitude 3 indicates a life-defining relationship which regularly motivates actions even against countervailing pressures.
Other characters will also have feelings about one another, and this might cause Maria Francisca's relationships to "cascade" -- if two people feel strongly positively about each other, Maria Francisca having a negative relationship with one will likely also be the case with the other, and if two people feel strongly negatively about each other, building a strong positive relationship with one will cap the maximum level or even have negative effects on the other.
Timeslots
The fundamental "turn structure" of the quest is a fairly simple one: you have a bunch of places you can go and people you can hang out with, and five timeslots in a given day to do things with. The timeslots are as follows: Daybreak, Morning, Noon, Afternoon, and Evening. As a rule of thumb, each timeslot represents about three hours, but don't fixate too much on that number because there is a lot of "invisible" activity that also has to take place between onscreen actions. Some special actions may take multiple timeslots, but in general there is a one-to-one mapping. Some actions will take place automatically, such as Maria Francisca spending her first timeslot on Deepwinter 26 reading the profiles of other heroes.
The standard locations you can go to are the Seafoam Lounge, Hearthfire Grille, Hotel Gardens, Dueling Grounds, Town Square, Amphisbaena Tavern, and Hellgate. Spending a timeslot in a location causes Maria Francisca to engage with any other character or characters who happen to be there at the same time as you, doing the sort of thing one does at that place. Different characters will favor different standard locations. All of these are optional: Maria Francisca will still eat even if you never visit the Grille, she will still be able to shop for necessities if you never visit the Town Square, etc. These activities will simply not have narrative focus if they are taking place in the interstices of other things.
The Dueling Grounds deserve special mention because the chief activity that takes place here is combat practice: going to the Grounds means sparring with other Heroes of Vindar who happen to be there and watching them spar with one another. This is one way to develop your own techniques and to learn the capabilities of your fellows; however, others will be able to observe you and learn your own strengths and weaknesses in turn.
There are also three locations that are always available, which are the places to find certain important non-combatant characters: Xiomara Delfin can be found at the Concierge Desk, Miella Leistes can be found at one of the hotel's terraces overlooking the sea nicknamed the Widow's Walk, and Demetrios Harpakrides can be found in the Forge. Occasionally, other Heroes of Vindar might be encountered in these locations, seeking out these characters for their own reasons.
While the Heroes' Room will be automatically checked at the start of every day and whenever Maria Francisca passes by, so as to see news items and notes from other heroes, you can also vote to spend a timeslot there, reading up on four people you have not yet read up on.
Finally, Maria Francisca can seek out a specific other hero or set of heroes, as a write-in option. This requires a Relationship of +1 with each. Assembling a larger specific group will be more difficult for the same reasons "get exactly these N people together" is harder in real life for larger values of N, and may result in you needing to make do with who you can find, but success is always guaranteed for one-on-one interactions.
In addition to these default options, additional opportunities may arise in response to circumstances.
Relationship Levels haven't yet been added to the Dramatis Personae, but will by the time the update comes out. The locations will have more flavor text description in the actual sandbox votes, but the rules section just needs their names.
Relationship Levels
On the Dramatis Personae listing, each entry has a Relationship Level. This is an integer between -3 and 3, which is a scale of how close Maria Francisca and the other person are, to the best of her ability to assess the relationship. In most cases, this is a single number that reflects both directions; if Maria Francisca's assessment is that she and the other person have significantly different feelings about one another, both numbers will be provided.
A rating of 0 indicates lack of particular sentiment, either due to ignorance, low levels of interaction, or exceedingly neutral interactions.
A rating of magnitude 1 indicates a mild but noticeable sentiment, unlikely to impel action on its own.
A rating of magnitude 2 indicates a significant feeling, capable of prompting action even if other motivations or values are not relevant.
A rating of magnitude 3 indicates a life-defining relationship which regularly motivates actions even against countervailing pressures.
Other characters will also have feelings about one another, and this might cause Maria Francisca's relationships to "cascade" -- if two people feel strongly positively about each other, Maria Francisca having a negative relationship with one will likely also be the case with the other, and if two people feel strongly negatively about each other, building a strong positive relationship with one will cap the maximum level or even have negative effects on the other.
Timeslots
The fundamental "turn structure" of the quest is a fairly simple one: you have a bunch of places you can go and people you can hang out with, and five timeslots in a given day to do things with. The timeslots are as follows: Daybreak, Morning, Noon, Afternoon, and Evening. As a rule of thumb, each timeslot represents about three hours, but don't fixate too much on that number because there is a lot of "invisible" activity that also has to take place between onscreen actions. Some special actions may take multiple timeslots, but in general there is a one-to-one mapping. Some actions will take place automatically, such as Maria Francisca spending her first timeslot on Deepwinter 26 reading the profiles of other heroes.
The standard locations you can go to are the Seafoam Lounge, Hearthfire Grille, Hotel Gardens, Dueling Grounds, Town Square, Amphisbaena Tavern, and Hellgate. Spending a timeslot in a location causes Maria Francisca to engage with any other character or characters who happen to be there at the same time as you, doing the sort of thing one does at that place. Different characters will favor different standard locations. All of these are optional: Maria Francisca will still eat even if you never visit the Grille, she will still be able to shop for necessities if you never visit the Town Square, etc. These activities will simply not have narrative focus if they are taking place in the interstices of other things.
The Dueling Grounds deserve special mention because the chief activity that takes place here is combat practice: going to the Grounds means sparring with other Heroes of Vindar who happen to be there and watching them spar with one another. This is one way to develop your own techniques and to learn the capabilities of your fellows; however, others will be able to observe you and learn your own strengths and weaknesses in turn.
There are also three locations that are always available, which are the places to find certain important non-combatant characters: Xiomara Delfin can be found at the Concierge Desk, Miella Leistes can be found at one of the hotel's terraces overlooking the sea nicknamed the Widow's Walk, and Demetrios Harpakrides can be found in the Forge. Occasionally, other Heroes of Vindar might be encountered in these locations, seeking out these characters for their own reasons.
While the Heroes' Room will be automatically checked at the start of every day and whenever Maria Francisca passes by, so as to see news items and notes from other heroes, you can also vote to spend a timeslot there, reading up on four people you have not yet read up on.
Finally, Maria Francisca can seek out a specific other hero or set of heroes, as a write-in option. This requires a Relationship of +1 with each. Assembling a larger specific group will be more difficult for the same reasons "get exactly these N people together" is harder in real life for larger values of N, and may result in you needing to make do with who you can find, but success is always guaranteed for one-on-one interactions.
In addition to these default options, additional opportunities may arise in response to circumstances.
Relationship Levels haven't yet been added to the Dramatis Personae, but will by the time the update comes out. The locations will have more flavor text description in the actual sandbox votes, but the rules section just needs their names.