- Location
- Texas

It would seem that these days, crowns are going nine a penny.
-Duncan Targaryen

The year is 258 AC.
Aegon V Targaryen, called by some Aegon the Unlikely, has been king on the Iron Throne for over twenty years. Aegon is a good king, perhaps the best in a lifetime, but his reign has been far from peaceful. Enemies at home and abroad have kept his days from being days of peace, while overmighty vassals and unruly children have spoiled his efforts at reform and stymied his hopes of unifying the realm.
Though among the noblest men to ever sit the Iron Throne of the Conqueror, Aegon Targaryen is and remains the blood of the dragon, as proud and as stubborn as any of his line. Once, House Targaryen kept seven kingdoms in line with more than steel or gold. Those days are long past, but Aegon knows that he has it in him to be the greatest king since the Conciliator, if only...
If only.
Rumors arrive daily from across the Narrow Sea. They speak of a company of outlaws, misfits, sellswords, and pirates, men and women of uncommon ambition and ill repute. They speak of their gathering at the ancient Tree of Crowns in the Disputed Lands of Essos -- a place where oaths are sworn, and not lightly. In the sight of their gods, and of all gods, these misfits have sworn to make each other kings, or to die trying.
They call themselves the Band of Nine.
Among these misfits is Maelys, a giant of hideous size and monstrous strength who professes to be the last and latest of House Blackfyre. The spies and the singers say he bears the sword Blackfyre, namesake of his race, and, what is more, that he has seized command of the Golden Company, the largest and most famed mercenary outfit in Essos. Once again, for the fifth time in a hundred years, an army marches under the sign of the Blackfyre Pretender: the Targaryen sigil reversed, a black dragon on a field of red.
When the news reaches the Red Keep, Aegon's eldest son Duncan is quick with a sharp jape. The whole court laughs, but the king does not. His thoughts are full of steel and smoke, of fire and blood.
More and more, he dreams of dragons.
Welcome to Band of Nine, an ASOIAF GSRPG. We are at the opening of that conflict which Westerosi history will later call the War of the Ninepenny Kings, or the Fifth (and final) Blackfyre Rebellion. Knowledge of the setting is not required, but is appreciated.
This game will center on two groups of nine players -- two bands of nine, if you will. Each of them is unique, and plays differently.

The first group, the Ninepenny Kings, consist of Maelys Blackfyre and his eight brethren-in-arms. This is not the Band of Nine we know. While Maelys is set in stone, and may be applied for like a regular character, the other eight are player originals, created upon application. I will offer a lot of latitude when creating a character -- they can be from anywhere in the wide world of G.R.R.M's A Song of Ice And Fire, but with one caveat: they must fall into one of a set of predetermined Archetypes. Only certain people might find themselves part of the Band of Nine -- 'men and women of uncommon ambition and ill repute'.
Archetypes will largely determine what resources and troops your character starts with, though this may be modified to some extent (not a lot!) by your character biography. I will only accept a maximum of two of every sort of Archetype, and will aim for one. The Ninepenny Kings should be diverse, fascinating, alluring, and outlandish, and I will favor unique and flavorful character concepts over anything else.
These are people who swore a blood oath to take over the world. Make them interesting.
The Archetypes are listed here:
Pirate: A reaver, a raider, a plunderer, a pirate. Your sails are known from Ib to Asshai. Men see them, and they weep.
Exile: You are very far from home. Misfortune, betrayal, or war has driven you from the place you call home.
Sellsword: Some kill for king, or glory. You kill for coin, and are cleaner for it. But even hired killers have dreams.
Warlord: You have ridden over cities and men and lives. You have fought so many battles that you have quite lost count. You will fight nine more, each greater than the last.
Street Rat: You came from nothing. You are nothing. So you fight harder and with more viciousness than those who were born to plenty.
Highborn: You are a cut above the rest. You have had the proper breeding, and training, and instruction. Your blood is rare, and ancient, and noble.
Merchant: Wealth. Lucre. Gold. Dragons. Doubloons. Coins. Money. You have it. You have made it. With it, you will buy everything.
Rebel: You have or had a cause, once. A tyrant to slay, a city to save, a world to win. Sacrifices must be made -- have been made.
Adventurer: The world holds so many mysteries, secrets, stories, treasures. This will be your greatest adventure yet.
Exile: You are very far from home. Misfortune, betrayal, or war has driven you from the place you call home.
Sellsword: Some kill for king, or glory. You kill for coin, and are cleaner for it. But even hired killers have dreams.
Warlord: You have ridden over cities and men and lives. You have fought so many battles that you have quite lost count. You will fight nine more, each greater than the last.
Street Rat: You came from nothing. You are nothing. So you fight harder and with more viciousness than those who were born to plenty.
Highborn: You are a cut above the rest. You have had the proper breeding, and training, and instruction. Your blood is rare, and ancient, and noble.
Merchant: Wealth. Lucre. Gold. Dragons. Doubloons. Coins. Money. You have it. You have made it. With it, you will buy everything.
Rebel: You have or had a cause, once. A tyrant to slay, a city to save, a world to win. Sacrifices must be made -- have been made.
Adventurer: The world holds so many mysteries, secrets, stories, treasures. This will be your greatest adventure yet.
And here is the character sheet:
Character Name:
Archetype:
Biography:
Archetype:
Biography:

The Young Lords
The second group of players in this game are much more 'traditional' GSRPG fare -- somewhat. This is the age of the flower of chivalry, the youth of the movers and shakers of Westeros. Jon Arryn, Steffon Baratheon, Rickard Stark, Brynden Tully, and Aerys Targaryen are all (relatively) young men who have yet to inherit the titles that will later define them. They will win their fortunes -- and their fames -- in the wars to come.
There's a small hitch. The Lords Paramount of Westeros are old men, lost in their tomes and wine-cups. Even the wise king Aegon finds himself distracted with eggs and dreams of fire, and his son Jaehaerys struggles merely to draw breath. Yet it is they who hold the titles and the influence. How is one supposed to rise to fight the greatest threat of their generation, under such conditions?
Through Glory, of course. By making big moves in the effort against the Ninepenny Kings, be they political, military, or otherwise, characters can earn a resource called Glory, which can be spent on all sorts of things, such as calling NPC banners to arms or convincing lords to call their own, pushing the king to action, or making diplomatic and marital alliances. Characters with more Glory have more influence in the game, more renown among the common folk and soldiers, and can even spend points to assume command over armies in the field. Conversely, characters with less Glory will find it difficult to exert their will, find themselves ill-respected and left out of war councils, and, ultimately, on poor footing in the days and years to come.
Any character who is not a ruling lord in 258 AC is eligible -- that includes princes, princesses, heirs, knights, and the Kingsguard. But be forewarned: like the first group, the limit is nine, and I will heavily lean towards characters I think will be interesting or necessary for the game, or who would have interesting relationships with others I pick. Below is a non-exhaustive list of potential picks:
Jon Arryn
Steffon Baratheon
Tywin Lannister
Jason Lannister
Rickard Stark
Aerys Targaryen
Barristan Selmy
Hoster Tully
Brynden Tully
OC siblings and family are accepted, but you should note that they'll have to be very good to edge out a canon character who is similarly well-written. Don't let that discourage you, however -- I'm excited to see what you come up with!
A Young Lord character sheet should include the character's name, house, and a brief bio. Young Lords do not have Archetypes -- or rather, they're all Highborn.
There is a Discord.
Last edited: