Turn Four - The Grand Chaos Offensive
- Pronouns
- He/Him
0675.138 M42
For a full year, chaos had been on the defensive, desperately fighting off attack after attack from imperial and eldari forces. With the war heating up and resources stretched thin, they could no longer afford to do so.
As such, the scheming heads of the chaos hydra came up with a plan. A broad series of daring raids, some aimed at devastating the populace, others at spiting their enemies.
The first raid would be discovered by accident. Amidst the riots and carnage that followed the Mutant Rights vote, with Militia and arbiters clashing with lynch mobs on a daily basis, a strange offer of rapprochement arrived from the imperial government.
The Genetor had pulled strings, leveraged her influence to send the newly arrived Mechanicus investigative team and millions of pounds of food to the mid hive. There was significant debate about whether to allow them in, but ultimately the offer of food and the technicality that Hexos was not in rebellion against the Mechanicus, won the day.
The Mechanicus investigators took the riots and their suppression in stride. Their investigation cited dozens of minor technical infractions, broke open a xenotech smuggling ring, stole several Tau drones and a Necron tomb scarab, and declared that the central lighting system for the entire hive was based on a processor declared tech heresy fifteen hundred years ago, and as such would need to be replaced with an approved model.
It was pure coincidence that, as the Kurultai prepared to vote on military centralization, an investigator opted to stop and search a hooded youth aboard a train with an interesting radiation signature in her backpack.
A radiation signature that turned out to be three, live teleport homers.
Chaos broke out immediately, as genestealers emerged from luggage compartments aboard the train and attacked. The investigators fought free even as the Alicia brigade and the local PDF moved to respond.
But before they could get into position, the teleport beacons activated. Lord Hexaros, two dozen chaos space Marines, each ten thousand years veterans of the long war, and entire companies of traitor guard, appeared suddenly on the train. On a one way trip towards the Kurultai.
The defenders, pre-mobilized in the name of riot control, acted quickly to stop the trains in impromptu raids and armored ambushes. But whenever one train stalled or was destroyed, Lord Hexaros would lead his strike force onto the next train in an attempt to reach the Kurultai before it could be evacuated.
Even with the defense stymied by spontaneous, peaceful protests in favor of peaceful reunification and against Gulian, moderated by swift-acting Tau diplomats, the chaos strike wasn't quite quick enough. By the time they arrived, the only representatives in the building were those who had chosen to stand and fight.
Still, Lord Hexaros had a plan. The chaos strike team punched through the first lines of fortifications, power swords and chain axes ripping through defenders even as their genestealer and traitor allies fell. Twice, bold representatives attempted to duel Hexaros. Twice, they were cut down in the attempt.
Then, finally, the chaos Lord breached the grand chamber of the Kurultai. His goal, a podium emblazoned with a face he had surrendered long ago, faced him. The only thing between him and it, First Comrade Despyre, wielding a lightning claw that dated back to the heresy, and the two dozen members of his bodyguard.
Their battle was brief, but fierce. Half a dozen bodyguards fell fighting Lord Hexaros and his chief sorcerer. The two leaders locked blades once, twice, but man against marine was no contest.
Slowly, surely, Hexaros took the advantage, reminding the First Comrade that his betrayals were why the chaos Lord was here. That Hexaros had taken this world during the heresy, and would do so again. That there was nothing he or his doomed bodyguards could do to stop Chaos.
Then, a lobotomized genestealer slammed into Hexaros' flank. Followed by a dozen more. Hundreds flooded into the building, swarming the chaos space Marines with an irrepressible lust for gene-seed.
Their momentum broken, their message unsent, Lord Hexaros sounded the retreat. The material tore asunder and the chaos strike force returned to their waiting vessel, while the Broodlord gene stealers fled into the murk.
Within hours, the Pinnacle of Spite tore out of the warp. It burned into a bombardment orbit as drop-pods and warp portals rained upon the upper spire. Genestealer broods crawled out of supply shipments and smuggler's dens, scuttling towards the ever-growing form of the eternity gate.
They were met by legions of necron immortals and infuriated local militias. Immortals manned barricades, raining tesla fire upon genestealer swarms. Indiscriminate orbital fire flung into hastily-manned defensive positions and jury-rigged void shields as the militia poured lasfire at the oncoming storm of the 3rd host. The Nine Aeon Salon's treasury was stretched to its limit, desperately getting any shred of military equipment they could grab to the beleaguered militia and pushing reinforcements up-spire as fast as they could go.
The Pinnacle drew deep on its reactor, preparing to intensify the bombardment, flush out the defenders, and turn the Upper Spire into a sacrifice to Khorne.
Then, the Mythwright's holofields dropped and it unleashed a volley of Pulsar Lances into the Pinnacle's flank. Torpedos soared and the Pinnacle swiftly burned into an ascending orbit, trying to fend off the Eldar ambush. At once, the chaos assault stalled, then withdrew. Uncertain what other vessels the Mythwright might bring to bear, and whether they could push home a strike on the gate if the Mythwright began bombardment.
Where circumstance and external meddling had stymied Chaos' previous offensives, they would allow no such surprise in their most important offensive of the year. Near every chaos cult in the system deployed everything they could muster to the Siete Coast. The coast, already pushed to its limits with riot control, had no real chance of stopping what was to come.
They struck through the fisheries. The push to feed the millions of refugees in the Hive, or still making their way there, was a constant stress on the Coast's ability to feed itself. Any source of new, sustainable food was a celebrated thing and the fungal-rations distributed by chaos cults recieved less scrutiny than they perhaps should have. After all, with rioters trying to hunt mutants in the streets or attacking Free Hexos and Levellist party offices, why question charitable patriotism.
There were hints. Warnings and whistleblowers. Outbreaks of disease in the refugee camps. But all were deemed secondary concerns, tragedies to be solved but that couldn't take precedence over the war effort.
Then the first warp-rifts opened in a fishing village, an onslaught of plaguebringers slaughtering half a million people in an hour.
The reaction was immediate, the fleet and PDF mustering to throw everything they could at the nurglite swarm. Then more portals opened, disgorging cultists, the possessed of the Gods-Touched, and Vordrai Twelve-Armed. The titanic bloodthirster wielded titanic weapons in each of its twelve arms, cutting through the first reaction forces and throwing itself into bunker-complex after bunker-complex. Nurglings and possessed champions dove into the sea, cutting their way into hidden redoubts.
Surviving the assault, containing the raid, was all that the defenders could manage. Millions perished, and more didn't follow only because the Profane refused to hold the field. They burned and slaughtered millions, then fled back through the portals from which they struck. The defenders, overwhelmed and stretched across half a continent, now raced to contain hordes of nurglite daemons before they could finish what their masters started.
Their efforts would contain the threat, but fail to expel them from the coast. The Arrogance and Pride of Newtonia would be sunk by the Great Unclean One, though a vicious airstrike campaign paired with offensives from the Pseudocomitatenses would at least contain the nurglite swarms to the beaches around their rifts.
For a full year, chaos had been on the defensive, desperately fighting off attack after attack from imperial and eldari forces. With the war heating up and resources stretched thin, they could no longer afford to do so.
As such, the scheming heads of the chaos hydra came up with a plan. A broad series of daring raids, some aimed at devastating the populace, others at spiting their enemies.
The first raid would be discovered by accident. Amidst the riots and carnage that followed the Mutant Rights vote, with Militia and arbiters clashing with lynch mobs on a daily basis, a strange offer of rapprochement arrived from the imperial government.
The Genetor had pulled strings, leveraged her influence to send the newly arrived Mechanicus investigative team and millions of pounds of food to the mid hive. There was significant debate about whether to allow them in, but ultimately the offer of food and the technicality that Hexos was not in rebellion against the Mechanicus, won the day.
The Mechanicus investigators took the riots and their suppression in stride. Their investigation cited dozens of minor technical infractions, broke open a xenotech smuggling ring, stole several Tau drones and a Necron tomb scarab, and declared that the central lighting system for the entire hive was based on a processor declared tech heresy fifteen hundred years ago, and as such would need to be replaced with an approved model.
It was pure coincidence that, as the Kurultai prepared to vote on military centralization, an investigator opted to stop and search a hooded youth aboard a train with an interesting radiation signature in her backpack.
A radiation signature that turned out to be three, live teleport homers.
Chaos broke out immediately, as genestealers emerged from luggage compartments aboard the train and attacked. The investigators fought free even as the Alicia brigade and the local PDF moved to respond.
But before they could get into position, the teleport beacons activated. Lord Hexaros, two dozen chaos space Marines, each ten thousand years veterans of the long war, and entire companies of traitor guard, appeared suddenly on the train. On a one way trip towards the Kurultai.
The defenders, pre-mobilized in the name of riot control, acted quickly to stop the trains in impromptu raids and armored ambushes. But whenever one train stalled or was destroyed, Lord Hexaros would lead his strike force onto the next train in an attempt to reach the Kurultai before it could be evacuated.
Even with the defense stymied by spontaneous, peaceful protests in favor of peaceful reunification and against Gulian, moderated by swift-acting Tau diplomats, the chaos strike wasn't quite quick enough. By the time they arrived, the only representatives in the building were those who had chosen to stand and fight.
Still, Lord Hexaros had a plan. The chaos strike team punched through the first lines of fortifications, power swords and chain axes ripping through defenders even as their genestealer and traitor allies fell. Twice, bold representatives attempted to duel Hexaros. Twice, they were cut down in the attempt.
Then, finally, the chaos Lord breached the grand chamber of the Kurultai. His goal, a podium emblazoned with a face he had surrendered long ago, faced him. The only thing between him and it, First Comrade Despyre, wielding a lightning claw that dated back to the heresy, and the two dozen members of his bodyguard.
Their battle was brief, but fierce. Half a dozen bodyguards fell fighting Lord Hexaros and his chief sorcerer. The two leaders locked blades once, twice, but man against marine was no contest.
Slowly, surely, Hexaros took the advantage, reminding the First Comrade that his betrayals were why the chaos Lord was here. That Hexaros had taken this world during the heresy, and would do so again. That there was nothing he or his doomed bodyguards could do to stop Chaos.
Then, a lobotomized genestealer slammed into Hexaros' flank. Followed by a dozen more. Hundreds flooded into the building, swarming the chaos space Marines with an irrepressible lust for gene-seed.
Their momentum broken, their message unsent, Lord Hexaros sounded the retreat. The material tore asunder and the chaos strike force returned to their waiting vessel, while the Broodlord gene stealers fled into the murk.
Minor victory for the Rebels.
Mina invokes Do You Know Who I Am to have the Mechanicus Investigators investigate the lower hive
Genestealer Swarm Alpha and Levied Troops take damage. Levied Troops are repaired and exhausted.
PDF 17th Liminatei and Star Children are damaged.
Mina invokes Do You Know Who I Am to have the Mechanicus Investigators investigate the lower hive
Genestealer Swarm Alpha and Levied Troops take damage. Levied Troops are repaired and exhausted.
PDF 17th Liminatei and Star Children are damaged.
Within hours, the Pinnacle of Spite tore out of the warp. It burned into a bombardment orbit as drop-pods and warp portals rained upon the upper spire. Genestealer broods crawled out of supply shipments and smuggler's dens, scuttling towards the ever-growing form of the eternity gate.
They were met by legions of necron immortals and infuriated local militias. Immortals manned barricades, raining tesla fire upon genestealer swarms. Indiscriminate orbital fire flung into hastily-manned defensive positions and jury-rigged void shields as the militia poured lasfire at the oncoming storm of the 3rd host. The Nine Aeon Salon's treasury was stretched to its limit, desperately getting any shred of military equipment they could grab to the beleaguered militia and pushing reinforcements up-spire as fast as they could go.
The Pinnacle drew deep on its reactor, preparing to intensify the bombardment, flush out the defenders, and turn the Upper Spire into a sacrifice to Khorne.
Then, the Mythwright's holofields dropped and it unleashed a volley of Pulsar Lances into the Pinnacle's flank. Torpedos soared and the Pinnacle swiftly burned into an ascending orbit, trying to fend off the Eldar ambush. At once, the chaos assault stalled, then withdrew. Uncertain what other vessels the Mythwright might bring to bear, and whether they could push home a strike on the gate if the Mythwright began bombardment.
Minor victory for Rebel/Necron/Eldar alliance. The raid does not reach the Eternity Gate. Defensive arms eat damage from the Chaos offensive.
Lady Dulcinea loses two effort next turn as a consequence of over-extending her funds to arm the defenders.
Genestealer Swarm Beta and Pinnacle of Spite take damage, Pinnacle of Spite is repaired.
Lady Dulcinea loses two effort next turn as a consequence of over-extending her funds to arm the defenders.
Genestealer Swarm Beta and Pinnacle of Spite take damage, Pinnacle of Spite is repaired.
Where circumstance and external meddling had stymied Chaos' previous offensives, they would allow no such surprise in their most important offensive of the year. Near every chaos cult in the system deployed everything they could muster to the Siete Coast. The coast, already pushed to its limits with riot control, had no real chance of stopping what was to come.
They struck through the fisheries. The push to feed the millions of refugees in the Hive, or still making their way there, was a constant stress on the Coast's ability to feed itself. Any source of new, sustainable food was a celebrated thing and the fungal-rations distributed by chaos cults recieved less scrutiny than they perhaps should have. After all, with rioters trying to hunt mutants in the streets or attacking Free Hexos and Levellist party offices, why question charitable patriotism.
There were hints. Warnings and whistleblowers. Outbreaks of disease in the refugee camps. But all were deemed secondary concerns, tragedies to be solved but that couldn't take precedence over the war effort.
Then the first warp-rifts opened in a fishing village, an onslaught of plaguebringers slaughtering half a million people in an hour.
The reaction was immediate, the fleet and PDF mustering to throw everything they could at the nurglite swarm. Then more portals opened, disgorging cultists, the possessed of the Gods-Touched, and Vordrai Twelve-Armed. The titanic bloodthirster wielded titanic weapons in each of its twelve arms, cutting through the first reaction forces and throwing itself into bunker-complex after bunker-complex. Nurglings and possessed champions dove into the sea, cutting their way into hidden redoubts.
Surviving the assault, containing the raid, was all that the defenders could manage. Millions perished, and more didn't follow only because the Profane refused to hold the field. They burned and slaughtered millions, then fled back through the portals from which they struck. The defenders, overwhelmed and stretched across half a continent, now raced to contain hordes of nurglite daemons before they could finish what their masters started.
Their efforts would contain the threat, but fail to expel them from the coast. The Arrogance and Pride of Newtonia would be sunk by the Great Unclean One, though a vicious airstrike campaign paired with offensives from the Pseudocomitatenses would at least contain the nurglite swarms to the beaches around their rifts.
Significant Chaos Victory.
Siete Coast is damaged and its fortifications destroyed. Daemonic Rifts are established in Siete Coast. Nurglite Rotswarm unleashed within the Siete Coast, damaged, but holds ground.
Army of the Emperor's Will and Gods-Touched are damaged. All three chaos units are repaired. Nurglite Rotswarm is exhausted.
4th Fleet is damaged. All food produced by Siete Coast this turn is destroyed. 41 Million civilian casualties.
Siete Coast is damaged and its fortifications destroyed. Daemonic Rifts are established in Siete Coast. Nurglite Rotswarm unleashed within the Siete Coast, damaged, but holds ground.
Army of the Emperor's Will and Gods-Touched are damaged. All three chaos units are repaired. Nurglite Rotswarm is exhausted.
4th Fleet is damaged. All food produced by Siete Coast this turn is destroyed. 41 Million civilian casualties.
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