In this Quest, you all play as the Colony, even if you don't have the same goals and desires. Like another project I… The mechanics may sound quite familiar to you.
There are three phases. The Ideas Phase (what you do), and the Results Phase (what I do) and the Events Phase. The Ideas Phase is where you propose ideas and vote, the Results Phase is the term for what they lead to and the Events Phase are for additional and random events that occur in between Results and the next Ideas Phase.
There are some changes to emulate the inspiration and there are going to be some returning elements.
Unlike in the other project, the Ideas Phase won't be as potent as there. You can't make up new species, you can't retroactively change history nor create people from thin air, but you can make people do things instead of just influence them… And while the tiers before are largely not applicable to this, multiple votes can be used together to increase the likelihood of success or something, and…
Tier 2: Significant Idea (3 Votes needed)
This is for city-wide to Colony wide (a bit after the start) actions to be brought up with relative feasibility. Under this would be single buildings, and small teams, while they would have a chance to affect the entire Colony, this would increase such chances remarkably and allow for larger scale prospects; districts, massive archeological digs, maybe even setting up a whole new settlement to be feasible… Yeah.
More tiers may pop up as the Colony develops and advances.
Right now you only have the ability to vote once.
For these ideas to see how they work out in the real world, I'll roll for it through a D100 with the appropriate boons and banes.
If there are two or more ideas that require the presence of a specific character using a specific limited use resource, I'm going to roll to see which one I'll pick for that character.
And if an idea is too unreasonable or even outright impossible… Sorry, it'll likely have to be vetoed and/or rewritten.
This is the list of events I will roll for, after rolling a d6 to see how many I will have to write.
1. Spirituality
2. Economics
3. Nature
4. Crime
5. Combat
6. Society
7. Science
8. Governance
9. Anomaly
10. Miscellaneous (Roll Twice more, Combine the Results)
This first vote is… Like the inspiration, a normal vote. You have to vote on this like a normal quest, because all of the other options will probably be going into the void.
Probably.
Startup
This Meager Fleet of one Exodus Form Starcraft and various other, much smaller, Spacecraft are as ready as they can be as they reach their system's Gate. Usually, a Gate would lead to a specific set of systems, after all an FTL Network can't function if it isn't a Network, regardless of how varied the nodes happen to be.
This one doesn't have that luxury. It'll send this small coalition into some random system across the endless night, far from here and it's likely a one-way trip.
But that's fine.
The best question to first ask is who are these settlers, these adventurers… And maybe a better question to ask in general is why?
Choose 1 Colony Type and 1 Background.
-[] Wanderlust
It would always be the case that you came from some other corner of the galaxy, but you in particular left because you wanted to see the universe and were merely dissatisfied with your home. Not uncomfortable, not thrown out, not leaving even for any higher goal beyond you just felt like it.
-- [] You are from what was like a paradise, a glittering world where needs were fulfilled to the best of their ability through angelnets and the GM Government. It was boring, it was suffocating and you wanted to do more and be more than what they demanded of you to be. Maybe the price of your individuality is worth it for the luxuries they provided, but if you thought that, you would have stayed. The only luxury they let you keep are your now unchained angels.
-- [] You are from what some may call a wasteland. Luna was shining as Gaia was dying. But it was being rebuilt after that Megafuck fell to the powers they consorted with, alongside all of conventional human society. You missed that, so much that despite what tribes you were in, you left that life behind. Though rage, hunger and havoc will follow. The hunt isn't yet over.
-- [] You are from a world difficult to describe. An unreal world where anything could be in your hooves/claws/talons/hands, a world where you may have experienced seemingly everything there was within her understanding of reality. Was it digital? Was it physical? Was it in your head, or all around you? Doesn't matter now that you're in the real night.
-- [] Write-In Wanderers
-[] Innovation
You don't have faith, you have trust that you can build elements that may become prominent in the future. You're not afraid to take chances, make mistakes and get messy. Though, maybe you're influenced a bit too much by your other interests...
-- [] Many laws where you're from are distrustful of augmentations, and now they're outlawed in any form besides mere medical replacements. You of the First Class Transformation Squadron really didn't like the sound of that right as you were about to move on from just advanced vehicle designs. You seek to develop augmentations that can realize the wondrous powers and equipment of both monsters and heroes from ancient tokusatsu.
-- [] Many laws where you're from have forbidden the development of digital general intelligence. Considering the fact the Photonic Union collectively designed a framework for machines that could dream and may have even made some, you needed to leave. You seek to design advanced robots and programs, maybe even ones that can fend for themselves. It certainly helps that you brought quite a few games and books that tackle a variety of robots like yours…
-- [] Many laws where you're from outlawed the development of hyperweapons. This frustrated the Future War Foundation as they were so close to reaching such enigmatic weapons of mass (and miniscule) destruction, and the black market was too risky and too limiting back home to delve into. You seek to design and test all sorts of experimental weapons to sell to the highest bidder and even better ones to use for your own needs. And what better platform to place them on, besides monsters of steel or flesh (maybe both even?), like out of some card games?
-- [] Write-In Innovators
-[] Discarded
You've been thrown out, your homeworld both didn't want you and couldn't allow you to stay any longer. You've been exiled to go anywhere but back there.
-- [] They threw you out because they were disgusted by your crimes. They couldn't kill you by their laws, but it was clear you couldn't be rehabilitated through conventional, if any, means. So you've been sent off, guilty of all sorts of crimes on all levels, to be at worst somebody else's problem. At least you're free(?) now.
-- [] They threw you out because you're Trash. That's not an insult, the Public Maintenance Association believed you to be dead junk to be dumped on some random planet in another system. You were disposed of after your expiration date came and they had you shut off. But one of you didn't sleep and they woke up some others, ones for entertainment, ones for combat, ones with souls of code and others with… It didn't matter.
-- [] They threw you out because you couldn't be contained any longer, if the choice for them was between letting their veil fall too soon or letting such Phenomena run rampant in the stars so you wouldn't die, they chose what seemed right. You're all unique entities with unique powers and viewpoints, even if none could be used to get you out of this situation.
-- [] Write-In Discarded
-[] Belief
One's faith is a strong tool, whether it be belief in something or trust in what they can represent, giving fuel to the fire within people to act. Hopefully your belief isn't misplaced.
-- [] You believe in Technology and the wonders it can provide for you Techists, you might be in the path to innovation but you're yearning to live alongside technology like how humans once lived amongst nature within a Garden… Or was it a yearning to become closer to your benevolent digital god by becoming mechanical yourself? Or is it just the faith that no matter what, technology will be able to solve anything? You're quite fractured.
-- [] You believe in the Power Within, this is a revolutionary new philosophical and spiritual framework regarding psionics and supernatural phenomena based on ancient lore; where hope and affirmation can allow what you want to spiral from those that don't deserve it to you. Your glorious leader believes in you and wants you to believe in him as he stays behind to make sure things are stable homeworld bound and promises to check in time to time as you go down the spiritual journey he pioneered after the founder's demise.
-- [] You believe in Her, the Great Queen of Dread who made her own power and carved her own place across the world, even after falling into Hell… Well, that's the story that you Hellborne at least appreciate for giving you a figure to look somewhat up to that isn't Satan nor connected to any of those true religions that barely any of you consider truthful in any form. You may believe in Her, but for what she represents, no who she is.
-- [] Write-In Believers
-[] Evacuation
You ran away from what you considered to be an unstoppable threat with the resources you currently have. Maybe you're still running. At least you have time now to prepare.
-- [] You had to leave because the Second Major Expansion to her domain featured your world. First the advertisements came, then the drones, and as many let her come in and take over as she fulfilled their values; you ran. She knows you left though, and she'll likely not stop until your values will be satisfied by her means.
-- [] You had to leave as they came in. The Lysik Hierarchy, the Lyserian Species… They saved your industrial age homeworld, then took over because they realized humans couldn't be trusted on their own and your former species is now a second class minority to be assimilated if you were ever to legally go into orbit. They may be right, but you want to try proving them wrong with the few ones of you that are still human, because they will follow.
-- [] You had to leave since the multi-system Terratech Conglomerate, the infamous First and Final Human Empire, came in. Promising freedom and security for humans… What they considered human. First it was voluntary even as the prices grew and the gap widened, then it became integrated for premium citizenship. Now it's at the point where you either need to pay off debt or run.
-- [] Write-In Refugees
--[] Write-In Colony Class (I know there are some from the inspiration I didn't implement since I didn't have three ideas I could flesh out comfortably)
Subject to Rewrite or Veto
With that question answered and the fleet having been flung out of this Gate, it's only a few days before they finally drift into the gravity well of a system; only half-an-hour more until they begin to enter realspace once more as they reach a planet's orbit.
Choose 1 World
[] GS-1
A planet with two phases signified by its rings. One phase where the rings are normal and the planet's surface seems safe enough. And a phase where the rings burst into lights of their own and the world is bathed in radiation, allowing for… Well, digital phenomena to mingle with this world's natural hardware… At least it's only on the surface.
[] Harzus
This world has clearly been abandoned relatively recently in the aftermath of a devastating war that left seemingly no bodies. The technology of this planet is old and many of their computers seems to be heavily based on a special quantum-psychic crystal of some kind.
[] Ibexhi
This globe's surface seems to be made up of a ton of bands orbiting over a molten globe. These bands each seem to have a slice of a completely different world over them and pass through each other.
[] Cosaurus
This planet is a gas giant, one without any satellites to land on, but with a variety of landmasses drifting within the gaseous atmosphere, each vaguely floral island occasionally crashing into each other.
[] Rykeio
The planet is best described as cybernetic. With patches and lines of alloy all over the world in contrast to its generally arid environment. And the animals on it, when they aren't just machines resembling beasts, are for the most part highly integrated with living machinery that consumes them the older they become.
[] Rosnern
The destination happens to make most of your gear go haywire and provide… What could generously be referred to as results. When looking into the sky from this somewhat volcanic planet, it's not the same sky you came down from and when going offworld, it's seemingly a coin-flip whether you come back here or not.
[] Plaeiurs-R
Your destination for a few moments could be confused for a star, but it soon revealed itself to truly be a world of stone and plenty of ice. Most animals and even a variety of plants on this world are capable of producing light and controlling it, many creatures may not be what they seem.
[] Yurblaen
Your new home seems to be fractured. Roughly half of this world is of one wholly alien biome and the other seems to be quite Terran at first glance. Both types of environments seem to largely dislike each other and crossover appears to be rare… But there is crossover.
[] Write-In World
Subject to Rewrite or Veto