[Interest Check] A Titanium Cage: Superheroics In An Age Of Change.

If you're still taking players, I'm very down for this. Thinking of doing some kind of supernatural martial artist- one who breaks by tradition by being *entirely* happy to juice up on drugs, cybernetic implants, and more, to achieve his own vision of martial mastery.
 
Tentatively thinking of creating a Speedster, but one that has to transfer/steal speed and momentum from other objects in order to speed up.
 
What do I do if my idea fits multiple origins? I have an idea for a hero who was Transformed into something Unearthly, either through an alien serum from a crashed spaceship or inheriting the power of a dying god.
 
What do I do if my idea fits multiple origins? I have an idea for a hero who was Transformed into something Unearthly, either through an alien serum from a crashed spaceship or inheriting the power of a dying god.

We are using the pointbuy system as seen in Origins, so lowercase-o origins don't really matter!

Do you happen to have a character sheet, or a format we can use to make our characters?

I'm going to provide both the official character sheet (In PMs) and a google-docs variant (Since the official character sheet doesn't have space for knacks or much backstory.)
 
Ok, as I understand it, if I want a reliable teleporter with a portal extra that can use those portals defensively- I would go

Teleport- 7. Extra Portals
Reflection 10

For a total of 24 points.

Giving me 21 points left for attributes. I think? Does that all add up correctly, or have I missed a rule somewhere?
 
Ok, as I understand it, if I want a reliable teleporter with a portal extra that can use those portals defensively- I would go

Teleport- 7. Extra Portals
Reflection 10

For a total of 24 points.

Giving me 21 points left for attributes. I think? Does that all add up correctly, or have I missed a rule somewhere?
You can have specialties for non-power based skills. You can also use limits to discount Extra abilities.

Edit: Also, as written, because your teleport has no Standard/Passenger Extra, you will be the only one able to use the portals. Is that intentional?
 
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Duplication 2
  • Range: Personal
  • Duration: Instant
  • Test: N/A
  • Extras:
    • Duplication no longer requires 1 page of Preparation, and can instead be instantly activated.
    • 2 Duplicates can be created at once.
  • Limits:
    • Duplicates must constantly be maintained through Concentration. Otherwise, they shall disappear.
    • Duplicates can only be created if there are a appropriate number of reflections within line of sight.
Teleportation 2
  • Range: Extended (Across the Street)
  • Duration: Instant
  • Test: N/A
  • Extras:
    • Ignore Coordination Test upon use for Self and Duplicates.
    • Upon activation of Teleportation by the Self or Duplicates, the Self or Duplicates can also use Teleportation in tandem with them.
  • Limits:
    • Teleportation must involve switching places with either a Duplicate or a object thrown by Self or her Duplicates
    • Teleportation requires line of sight with the target
Fast Attack 10
  • Range: Personal
  • Duration: Instant
  • Test: N/A
  • Extras: N/A
  • Limits: N/A
Total Cost: 14 Points

Just checking with the GM if I got this right. This build is basically all about stacking Combined Effort (Duplication and Fast Attack), with survivability and mobility mainly being due to teleportation. The powerset is very much focused on ganging up on single targets with 3 people at once, all capable of performing 2 level 10 attacks (Assuming I have Prowess 10).

If I understood it right, that's 6 attacks on the same target, 5 of which will be used for Combined Effort. With Combined Effort, I need 4 of those attacks to pass their checks in order to get a +3 to the actual attack being made?

Alternatively, with Fast Attack, one Duplicate can make 10 level 1 Fast Attacks instead of 1 level 10 Fast Attack?
 
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You can have specialties for non-power based skills. You can also use limits to discount Extra abilities.

Edit: Also, as written, because your teleport has no Standard/Passenger Extra, you will be the only one able to use the portals. Is that intentional?
The portal extra says "you open up a rip in space, allowing other people to step through" so I think that is covered? I could be wrong, but I do intend to bring other people through the portals.
 
The portal extra says "you open up a rip in space, allowing other people to step through" so I think that is covered? I could be wrong, but I do intend to bring other people through the portals.
No, when other powers like Spatial Control bring up teleportation, it specifically suggests using both Passenger and Portal extras to represent teleportation via manipulating space. So they definitely do different things.

I guess you could interpret it as Portal being limited to a single person passing through a portal at a time, and passengers allowing multiple people to pass through in a single page, as opposed to having to transport people one by one?

Yeah, I think that makes sense to me.

  • Duplicates can only be created if there are a appropriate number of reflections within line of sight.
Personally, I think this is fine mechanically, but I just don't see why she wouldn't carry around a bunch of mirrors, unless the reflection have to be of a certain size or something.

Alternatively, with Fast Attack, one Duplicate can make 10 level 1 Fast Attacks instead of 1 level 10 Fast Attack?
I believe this is possible, yes.

Also @Arkalest, is there an IC power level we should be aiming for with our powers/abilities? Since we are a new team of superheroes, after all. I know benchmarks are thing, but the book also suggests that the GM can tweak what they represent to whatever they feel is appropriate.
 
Personally, I think this is fine mechanically, but I just don't see why she wouldn't carry around a bunch of mirrors, unless the reflection have to be of a certain size or something.
The idea is that she's carrying a bunch of knives and using her reflection in each of them to make duplicates of herself. Creating a duplicate erases the reflection, so she can't use the same surface more than once.

It serves as the limit to how many times she can recreate her duplicates, and considering part of her survival strategy is switching places with a knife to avoid an attack, she's going to eventually run out.

Now that I've written it out however, it makes more sense if the requirement involves a full body reflection instead of what she could get from the knife she's holding. That makes it impractical to use in a fight however, so I'll probably replace this limit with something else.

EDIT: Question, but can we discount a Level 3 Power to only cost 1 point by giving it 2 limtis? Or does that only work for discounting Extras?
 
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Now that I've written it out however, it makes more sense if the requirement involves a full body reflection instead of what she could get from the knife she's holding. That makes it much harder to use however, so I'll probably replace this limit with something else.
That's fair. Also-

  • Upon activation of Teleportation by the Self or Duplicates, the Self or Duplicates can also use Teleportation in tandem with them.

As far as I can tell, this doesn't really do anything mechanically? Unless I'm misinterpreting what it is supposed to do. Don't Duplicates get their own sets of actions?
 
As far as I can tell, this doesn't really do anything mechanically? Unless I'm misinterpreting what it is supposed to do. Don't Duplicates get their own sets of actions?
Duplicates have their own set of actions, yeah, but this is basically giving them a free movement action every time someone else switch-teleports with a knife or another duplicate.

If they've scattered a bunch of thrown objects around before this, it's incredible for rapid repositioning.

Interpreted literally, this probably leads to a infinite chain of teleport switching so I'll reword it so that the Duplicates teleporting in response to another Duplicate teleporting doesn't allow the first Duplicate to teleport again. :confused:
 
EDIT: Question, but can we discount a Level 3 Power to only cost 1 point by giving it 2 limtis? Or does that only work for discounting Extras?
No, but you can add +2 to a Power's Level by giving it a Limit. So technically, you could make a Level 1 Power and then give it a limit to increase it to Level 3, which is cheaper anyway.
 
No, when other powers like Spatial Control bring up teleportation, it specifically suggests using both Passenger and Portal extras to represent teleportation via manipulating space. So they definitely do different things.

I guess you could interpret it as Portal being limited to a single person passing through a portal at a time, and passengers allowing multiple people to pass through in a single page, as opposed to having to transport people one by one?

Yeah, I think that makes sense to me.
Would it be better to have a 2 or 4 point power, and have a bunch of extras, like reliable, rangeless, portal and passenger?
 
Would it be better to have a 2 or 4 point power, and have a bunch of extras, like reliable, rangeless, portal and passenger?
I think that depends on what typically want your character to be able to do. Like, if you want to have Level 4 Teleportation, but you add reliable and rangeless on top of that (+8 CP), then you're just spending more CP needlessly, it would have been cheaper to just get level 7 Teleportation.

Edit: You could try to cheese the system I suppose by getting a very cheap power level and then stacking a bunch of Extras. But then that will still mean that your actual skill checks/Stunts involving said Skill will still be awful.

So there's pros and cons between having more extras and having higher Power Levels.
 
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Been brainstorming how to make my character work as a build, and one thing I'm not quite sure I've understood right is Extra powers. I can see three possible ways in which they work, at the moment:
  • You only spend build points on buying the original power's rank (seems too broken to be likely, but I can't rule it out).
  • You spend build points on buying each rank for both the main power and each Extra, and each Extra has to match the original's power in rank.
  • You spend built points on buying each rank for both the main power and each Extra, and Extras can have any rank up to the original power's rank.
  • You spend built points on buying each rank for both the main power and each Extra, and Extras can any rank whatsoever.
I'd guess at number 3 being the correct reading, but I'm not certain. Can anybody clarify?
 
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Are we using the 'adding a secondary power of the same type to an existing power only costs 1 CP' optional rule?
 
Question about Danger Sense, hut it says if it's lower than the attribute used to dodge, it will instead give a +1 to the dodge attempt. Does that +1 increase with power level? Like Coordination 6 with Danger Sense 5 is 6 + 5 instead of a 6 + 1?
 
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Name: Cerberus
Gender: Female
Age: 19 y/o
Appearance:
Origin: Transformed
Determination: 2
Stamina: 14/14
Attributes:
  • Prowess: 1
  • Coordination: 10
  • Strength: 6
  • Intellect: 2
  • Awareness: 6
  • Willpower: 8
Powers:
Danger Sense 1
Cerberus has a "sixth sense" for danger. This power can be used for reactions to defend against attacks or other dangers, or for Awareness Tests to notice said dangers. If Danger Sense has a lower level than the associated attribute, this provides a +1 Bonus to tests using said attributes instead.
  • Range: Personal
  • Duration: Permanent
  • Test: N/A
  • Extras: N/A
  • Limits: Danger Sense cannot be used to perform Stunts. This prevents Danger Sense from counting against Cerberus' Determination Points.
Super-Senses 2
Cerberus is capable of seeing in infra-red, allowing her to see even in complete darkness and potentially detect invisible creatures with a heat signature. Additionally, her vision is sharper than most, providing her with a +1 Bonus to Awareness Tests using her eyes.
  • Range: Personal (Infra-Red Vision)
  • Duration: Permanent
  • Test: N/A
  • Extras: N/A
  • Limits: Super Senses cannot be used to perform Stunts. This prevents Super-Senses from counting against Cerberus' Determination Points.
Duplication 2
Cerberus can create 2 duplicates of herself who possess all the same abilities as her, with the only difference being that they do not have the Duplication power nor can they use Determination even if Cerberus can share hers with them. Duplicates will disappear if they or Cerberus are rendered dead or unconscious, or if Cerberus is unable to maintain concentration during combat. This fact is a point of contention between Cerberus and Duplicates who have their own ego instead of being obedient automatons, and these Deviants will often prioritize their own goals for the sake of experiencing as much of life as they can before they disappear.

It is unknown what happens to a Duplicate or Deviant that exists for prolonged periods of time, and Cerberus is unwilling to find out even if she has some idea of what might happen.
  • Range: Personal
  • Duration: Concentration
  • Test: N/A
  • Extras:
    • Duplication can now be used instantaneously instead of requiring 1 page of preparation.
    • 2 Duplicates can be created at once.
  • Limits:
    • Duplicates must constantly be maintained through Concentration. Otherwise, they shall disappear.
    • Duplicates are normally emotionless automatons and fully obedient to Cerberus, but sometimes a Duplicate will possess a unique personality with its own will. These Deviants will refuse to sacrifice themselves and will need to be cajoled or catered into cooperation.
    • Duplication cannot be used to perform Stunts. This prevents Duplication from counting against Cerberus' Determination Points.
Life Support 3
Cerberus is capable of funtioning 24/7 for the sake of workplace productivity. Her body does not require food, water, or sleep, and she is immune to disease. Essentially, Cerberus is the perfect content machine, capable of churning out content for her fans and profits for her agency without rest or reprieve.
  • Range: Personal (Eating, Sleeping, Disease)
  • Duration: Permanent
  • Test: N/A
  • Extras: N/A
  • Flaws:
    • Life Support cannot be used to perform Stunts. This prevents Life Support from Counting against Cerberus' Determination Points.
    • Life Support removes the need to eat or drink, but Cerberus will still feel hunger and thirst if she skips meals regularly. This raises Life Support from Life Support 1 to Life Support 3.
Teleportation 3
Cerberus and her Duplicates can switch places with one another at the blink of an eye, but this fearsome ability has strict requirements in order to be successful. Not only does Cerberus need direct line of sight with her target, said targets must also be a object or creature with roughly equal or lesser mass than Cerberus, and she must have touched them if they aren't a Duplicate or Cerberus herself. Not only that, but this only extends as far as a city block, and anyone who isn't Cerberus or her Duplicates must pass a test after teleporting or they will be stunned until the next panel. Cerberus likes to utilize her knives and those of her Duplicates as conduits for her Teleportation, ensuring the camera always captures her good side when she's out fighting crime.
  • Range: Extended (City Block)
  • Duration: Instant
  • Test: Teleportation 2, preceded by Coordination if Unwilling
  • Extras: Cerberus and her Duplicates ignore the Teleportation test.
  • Limits:
    • Teleportation cannot be used to perform Stunts. This prevents Teleportation from counting against Cerberus' Determination Points.
    • Teleportation requires Cerberus or her Duplicates to switch with each other, or a object or creature they had touched which must also be of roughly equal or lesser mass than Cerberus.
    • Teleportation requires line of sight with the target. This raises Teleportation from Teleportation 1 to Teleportation 3.
Super-Speed 10
Cerberus treats a race with the best helicopters on the market like her morning walks. It doesn't take much effort to keep up, and if she feels like challenging herself, she might even decide to do it while running up walls or across a body of water. During times of desperation, she can even push herself at the cost of her own health to go as fast as a passenger jet or even go near light-speed, risking the deactivation of this power at worst or degrading it at best. Where other speedsters might be able to disassemble a gun in the blink of a eye or finish a dense textbook in seconds, Cerberus is only able to show the same ability when it comes to beating someone senseless, dividing her Fast Attack level into additional attack tests that when used on the same target, is treated as a Combined Effort. Seeing as Cerberus is a performer rather than a fighter, she's incapable of using this with any amount of nuance, instead always preferring to go with her maximum effort for 1 more attack instead of dividing it into multiple more attacks.
  • Range: Personal (Max Sustained: Fast Helicopter; Max Burst: Near Light-Speed)
  • Duration: Continous
  • Test: N/A
  • Extras:
    • Surface Speed
    • Fast Attack 10
      • Range: Personal
      • Duration: Instant
      • Test: N/A
  • Limits:
    • Super-Speed can cannot be used for tasks involving manual dexterity or speed reading. This raises Super-Speed from Super-Speed 2 to Super-Speed 4.
    • Super-Speed 6 and above can only be used in brief bursts and cannot be sustained. This raises Super-Speed from Super-Speed 4 to Super-Speed 6.
    • Super-Speed 6 and above consumes 2 points of Stamina per additional level every time it's used. This raises Super-Speed from Super-Speed 6 to Super-Speed 8.
    • Super-Speed 6 and above causes Burnout, requiring a roll of 1d6 after use. A roll of 1 or 2 disables Super-Speed for the rest of the chapter. This raises Super-Speed from Super-Speed 8 to Super-Speed 10.
    • Super-Speed cannot be used to perform Stunts. This prevents Super-Speed from counting against Cerberus' Determination Points.
    • Super-Speed 6 and above Degrades Cerberus' Sustained Speed and Burst Speed by 1 when used, and can only recover between chapters. This prevents Surface Speed from counting against Cerberus' Determination Points.
    • Fast Attack can only be used in its full effect. This prevents Fast Attack from counting against Cerberus' Determination Points.
Specialties:
  • Performance (Acting) Master: What Anita lacked in natural talent, she made up for in pigheaded stubborness. She honed her craft for years in pursuit of her dreams, and though she only had one face, Cerberus is capable of flawlessly adopting multiple different personas, a fact that let Anita sell the illussion that her Duplicates were real people while they were on camera. Be it a electrifying melee on the big screen or a exhange of words to tug at the heartstrings, Cerberus could do it all. This provides a +3 to all Performance (Acting) Tests.
Knacks:
  • Fight Choreography: Attacks made in melee are treated as Performance (Acting) Tests using Coordination instead of Prowess.
  • Last Minute Flourish: Defensive reactions are treated as Performance (Acting) Tests using Coordination.
  • One Woman Show: Performance Tests done alongside Duplicates recieve a +2 Bonus.
Backstory: Starlight Productions was a subsidiary of Syncretic Solutions, a talent agency that sought to raise the next generation of caped celebrities. Theirs was a business model centered around convincing young and impressionable graduates fresh out of senior high school into signing their life away for a shot at fame, their original names and faces discarded as their corporate given identities were streamed for the world to see.

Anita Farley was one of the many people who naively signed that dotted line to subject herself to genetic modification. She had long dreamt of becoming an actress, but she lacked the natural talent, the resources, and the connections to step foot into the world of celebrities without assistance. Fearing the prospect of being forced into a college degree she had no interest in and frustrated at her continued failures during auditions, the girl was convinced that this was her last and only shot at stardom.

After all, she had one advantage most of her peers in the agency didn't have. Many of them were naively heroic, high on the possibilities their newfound powers afforded them as the main characters of their own story. Their sincerity was endearing to the audience, but in the world of caped entertainment, such ne'er-do-wells were a dime-a-dozen and had trouble selling themselves as unique and worth sticking around for when more polished products had long established themselves in the market.

Though she was largely self-taught, years of honing her craft lent Anita a sense for how to play to the whims and expectations of her audience, and when to break it for maximum effect, a strategy made much easier by the fact that she could set-up character dynamics between herself and her duplicates to create plays and stories for her fans to follow. Where her peers' clashing egos struggled to make space for each other, she had the advantage of having fully obedient "sisters" who followed the script set for them to a tee.

The cape Cerberus was a rising internet celebrity in the scant few months of her budding career, known for her flashy fighting style when dealing with crime on stream, and for her sometimes endearing, sometimes funny, and at times even dramatic scripted content. However, much like most internet fads, it would eventually come to an end.

For Cerberus, the world came crashing down when Anita died on stream. They were used to dealing with regular robberies and the occasional street-level supervillain or monster, and while they had successfully apprehended Baron Eckhart's goons despite a few close shaves involving otherworldly monsters, the banter between Anita and one of her duplicates grew much more venomous than what was on the agreed script. Confused and frightened, Anita tried to dismiss the Deviant back into nothing but her attempts to make it disappear failed, and in response, Anita found herself under attack by someone wearing her face.

Cerberus watched, camera frozen in her hand as she saw Anita and the Deviant tear into each other, the view count rising by the second. Perhaps she should have said something to stop the two, or perhaps she should have closed the stream entirely, but the view count just kept rising and rising and rising and RISING-

The two eventually ceased. Was Anita the one on the ground with a knife through her heart, or was she the one who bled out from numerous cuts soon after? Even Cerberus couldn't tell anymore. What she did know however, was that neither she nor the bodies were disappearing like they should when duplicates died or when Anita herself was knocked unconscious.

The implications of what that meant sent Cerberus into a panic and the camera dropped from her hands, her screams the last thing heard in the stream before it was shut down by content moderation.

Officially, Cerberus was placed on a "mandatory vacation" by Starlight Productions, management apologizing profusely on her behalf for violating the website's content guidelines. In truth, the indefinite vacation was their way of getting rid of the liability and throwing this incident under the rug. Without the constant churn of content Cerberus used to provide, she fell out of the news and the algorithm, eventually relegated to nothing but an internet horror story shared around forums and messaging apps, another tragic example of how dangerous and lacking in quality control SynTech's products could be.

Cerberus would resign from the company during the day of her career's anniversary when it became clear management wanted her to leave of her own volition instead of having to take the flak for firing her. Still, it wasn't like she could just leave. Cerberus was an investment that had yet to pay off, and since she was the one breaking the terms of her contract with the company, Cerberus would have to buy the brand from Starlight Productions and seeing as she didn't have the lump sum to do so on account of not earning any money during her "mandatory vacation", she would simply have to find other means to do so.

Starlight Production was, of course, far from cruel! As a show of generosity and acknowledgement of their brief history together, Cerberus was allowed to leave on the condition that they would receive a cut to any and all future earnings until her debt to them was cleared.

Seeing no alternative, Cerberus accepted and left the company with a mountain of debt to her name. Initially, she wondered if she should just return to Anita's parents, but would they even recognize her, changed as she was? Could she confidently say they were her parents when she had seen the real Anita die in front of her eyes? The mere idea of it made Cerberus' stomach churn in discomfort, and so she sought employment in the only organization in town that would take her in.

The Freedom League had seen better days, but they were as desperate as she was, and that suit Cerberus just fine.

Qualities:
  • Celebrity Attack Dog
  • There Can Only Be One

Cost: 45 Points
  • Attributes: 33 Points
  • Powers: 9 Points
  • Specialties: 3 Points
 
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Looks great! The only thing I might point out is that from a mechanical point of view, I don't think having both Super Speed and Leaping really does anything for the character, since they both seem to be accomplishing the same thing (moving quickly from one point to another). Like, with Wallcrawling, I don't think there are many situations where you would need to use Leaping over Super Speed. I think either keeping the Wallcrawling + Superspeed Combo or just pumping them all into Leap would be more efficient. (Wallcrawling 1 + Super Speed 5 vs Leaping 6)

Also @Arkalest, would you rule that Wallcrawling stacks with Super Speed? Or would it have it's own separate movement speed/distance dependant on it's power level separate from Super Speed? I checked the book and it doesn't really say one way or another.

Edit: Also, thanks to this setting, I remembered to rewatch Tiger and Bunny! XD.
 
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Also @Arkalest, is there an IC power level we should be aiming for with our powers/abilities? Since we are a new team of superheroes, after all. I know benchmarks are thing, but the book also suggests that the GM can tweak what they represent to whatever they feel is appropriate.

ICly...Not really, I'd say you are free to see where the power creation system takes you.

Looks great! The only thing I might point out is that from a mechanical point of view, I don't think having both Super Speed and Leaping really does anything for the character, since they both seem to be accomplishing the same thing (moving quickly from one point to another). Like, with Wallcrawling, I don't think there are many situations where you would need to use Leaping over Super Speed. I think either keeping the Wallcrawling + Superspeed Combo or just pumping them all into Leap would be more efficient. (Wallcrawling 1 + Super Speed 5 vs Leaping 6)

Also @Arkalest, would you rule that Wallcrawling stacks with Super Speed? Or would it have it's own separate movement speed/distance dependant on it's power level separate from Super Speed? I checked the book and it doesn't really say one way or another.

Edit: Also, thanks to this setting, I remembered to rewatch Tiger and Bunny! XD.

I'd say there'd be some differences in situational uses but at the same time I don't think I'm going to sweat said differences much. So yeah feel free to go all in on either.

WRT Wallcrawling, I'd say it stacks.

Are we using the 'adding a secondary power of the same type to an existing power only costs 1 CP' optional rule?

Nope.

If you're still taking players, I'm very down for this. Thinking of doing some kind of supernatural martial artist- one who breaks by tradition by being *entirely* happy to juice up on drugs, cybernetic implants, and more, to achieve his own vision of martial mastery.

INJECT SIX BILLION DEMONS*.

*The Vatican does not condone using demons as fixer-uppers. It doesn't condone injecting angels either.

I'm thinking about making some kind of android/gynoid that were intended to be mass manufactured heroes, but for one reason or another the product line failed or my character was defective somehow, and the Freedom League scooped them up El Cheapo and or had to take custody of the sudden influx of discarded killer robots out of safety/pity.

Not sure about the powers yet

The Freedom League does have a tendency to sort of hover up all sorts of misfits and potentially discarded superweapon projects.


I have an idea for a character: someone who originally had the ability to control, shape, etc, their own shadow and darkness as a weapon, but then their body was killed while they were using their power and their mind somehow survived and merged with their power- essentially turning them into a living, writhing mass of shadow. Think Shadow-mode Alucard from Hellsing, minus the eating people.

Interestingly enough, one of the NPCs for the NPC team is Nushad, a shadow person who is capable of playing around with shadows. The Freedom League found her in a sealed djinn-jar in one of the tower's artifact rooms, and she's basically been acting as tower security ever since. So you wouldn't be alone, if you go through with this character concept.
 
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