[X] His name is sadly an appropriate one, and thus Sucker For A Dirty Face, a tiny Barnacle deity, was never able to really connect with others without making things weird. Over the centuries, he has attached himself to the hull of the Rags of Finn, an enormous ship which doubled as a small mobile town. Unfortunately, the knowledge and supplies necessary to repair such a vessel have dwindled, and despite his reputation Sucker's still willing to risk his life in order to create a Chosen that could fix this situation. (CURRENTLY Southwest, Minor)(Travels between the Southwest to the Northwest, one region per turn)
I am concerned the Alteration will fail with a Moderate deity. Also, I find his concept appealing.
[X] Somewhere, in the ocean(s), there is a floatilla. Constructed from broken ship parts, it is home to those sailors that have ended up shipwrecked at sea under strange circumstances. It's "captain", Veering Waves, God of Lost Sailors, is sadly cursed to transport whatever vessel he commands to random waters across Creation thanks to certain... comments he made about Mercury. While the ship gains supplies by obtaining whatever goods that are lost at sea, it's overall worthless if they can never reach port. Veering Waves now regrets his words, and hopes that his Chosen will be able to convey his apologies to Mercury and end the curse. (CURRENTLY Southwest, Moderate)(RANDOMLY Travels to the oceanic Directions every turn, ignoring regions in-between.)
Parlements of Tools : Made by Autochthon before the overthrow of the Primordials, the Tools-Gods made a great collective of minor gods, each overseeing the specific form of one tool, coordinated in a Parlement. So exist the Parlement of Chisels, the Parlement of Screwdrivers...
Through the years since the departure of their maker, the Parlements of Tools have slowly lost influence, their individual weakness and different nature turning them into easy prey for the politics of the Gods, especially those desiring new portfolios for themselves or to elevate their God-blooded descendants.
Now, the Tools-Gods seek to create an Exigent, to be their champion and ensure the continued integrity of the Great Maker's designs.
The Dragon Kings' God of Self-Sacrifice : Once, before the Primordial War, the Dragon Kings were many, and through their self-sacrifice, they honored their main god, Ignis Divine.
But now, the Dragon Kings are a dying race, reduced to a few savage, uneducated youths in the wilds of Creation, and their obsidian dagger god of self-sacrifice languish among the followers of Ignis Divine. Their existence has run its course, and it is time to perform a final self-sacrifice, to bring a new hope upon Creation.
Parlements of Tools : Made by Autochthon before the overthrow of the Primordials, the Tools-Gods made a great collective of minor gods, each overseeing the specific form of one tool, coordinated in a Parlement. So exist the Parlement of Chisels, the Parlement of Screwdrivers...
Through the years since the departure of their maker, the Parlements of Tools have slowly lost influence, their individual weakness and different nature turning them into easy prey for the politics of the Gods, especially those desiring new portfolios for themselves or to elevate their God-blooded descendants.
Now, the Tools-Gods seek to create an Exigent, to be their champion and ensure the continued integrity of the Great Maker's designs.
The Dragon Kings' God of Self-Sacrifice : Once, before the Primordial War, the Dragon Kings were many, and through their self-sacrifice, they honored their main god, Ignis Divine.
But now, the Dragon Kings are a dying race, reduced to a few savage, uneducated youths in the wilds of Creation, and their obsidian dagger god of self-sacrifice languish among the followers of Ignis Divine. Their existence has run its course, and it is time to perform a final self-sacrifice, to bring a new hope upon Creation.
Well, you've been around for this quest for quite a while, and some people don't want to create plans and instead just vote on what plans get created, so... It's kind of inevitable?
[X] His name is sadly an appropriate one, and thus Sucker For A Dirty Face, a tiny Barnacle deity, was never able to really connect with others without making things weird. Over the centuries, he has attached himself to the hull of the Rags of Finn, an enormous ship which doubled as a small mobile town. Unfortunately, the knowledge and supplies necessary to repair such a vessel have dwindled, and despite his reputation Sucker's still willing to risk his life in order to create a Chosen that could fix this situation. (CURRENTLY Southwest, Minor)(Travels between the Southwest to the Northwest, one region per turn)
I'm definitely not against the very lost god winning, tho.
Alright, closing the vote here. I know it's a bit early compared to my usual time, but I don't have work today and I've got something going this afternoon. So, for now, our winner is Veering Waves. I'll do the rolls in the post below.
Scheduled vote count started by Critian Caceorte on Mar 21, 2025 at 7:08 PM, finished with 16 posts and 9 votes.
[X] Somewhere, in the ocean(s), there is a floatilla. Constructed from broken ship parts, it is home to those sailors that have ended up shipwrecked at sea under strange circumstances. It's "captain", Veering Waves, God of Lost Sailors, is sadly cursed to transport whatever vessel he commands to random waters across Creation thanks to certain... comments he made about Mercury. While the ship gains supplies by obtaining whatever goods that are lost at sea, it's overall worthless if they can never reach port. Veering Waves now regrets his words, and hopes that his Chosen will be able to convey his apologies to Mercury and end the curse. (CURRENTLY Southwest, Moderate)(RANDOMLY Travels to the oceanic Directions every turn, ignoring regions in-between.)
[X] His name is sadly an appropriate one, and thus Sucker For A Dirty Face, a tiny Barnacle deity, was never able to really connect with others without making things weird. Over the centuries, he has attached himself to the hull of the Rags of Finn, an enormous ship which doubled as a small mobile town. Unfortunately, the knowledge and supplies necessary to repair such a vessel have dwindled, and despite his reputation Sucker's still willing to risk his life in order to create a Chosen that could fix this situation. (CURRENTLY Southwest, Minor)(Travels between the Southwest to the Northwest, one region per turn)
[X] Wei-Ho, Goddess of Rusted Anchors, makes her residence in Creation on a small populated island. The crone goddess does her best to protect the island from roving bands of pirates, but a recent encounter has left her wounded and exhausted, with still more pirates heading in force to that location. She seeks to spite these bandits by making a Chosen that could protect the island in her stead. (Southwest, Minor)
So, since we have both an Alteration and a Moderate God in play, the usual DC 20 for the alteration working have been increased to DC 40 instead. So, factoring in the possibility of an Omake, that means you'll need at least a 30 for this alteration to work and to avoid going back to the drawing board with another god. But a failure at least means that Veering Waves will have much better odds of living and might pop up again later as an option.
Power Level Roll, DC 40/80
Roll Result: 70, never mind it's a success. Terrestrial Exalt here. AND, if someone were to do an Omake, that would boost him up to Celestial Exalt Treshold, so if someone wants to get on that, feel free.
Next up is God Survival. As a Moderate God, Veering Waves gets a +30 to this roll, meaning that he only needs a 50 or higher to survive.
DC 80
Roll Modifiers: -0 (Terrestrial), +30 (Moderate)
Roll Result: 17 + 30 = 47, Veering Waves passes away
After that is Lifespan, no modifiers at present right now, though with that Age-Staving Cordial you have in storage that could change.
DC 40/100
Roll Modifiers: +0 (Terrestrial)
Roll Result: 95... Huh. If you were to use the Age-Staving Cordial, that would boost it past 100 to the Millennia category, cool!
Finally, there is Legacy.
DC 80/95
Roll Result: 38, Dies with User
So, altogether, we have a Terrestrial Exalt (which could change with an Omake) with no divine mentor BUT one who can potentially live for Millennia with just one gift. Not too bad, all things considered. I'll hold off on doing the next update for a bit in case someone wants to try their hand at making an Omake.
Next up is God Survival. As a Moderate God, Veering Waves gets a +30 to this roll, meaning that he only needs a 50 or higher to survive.
DC 80
Roll Modifiers: -0 (Terrestrial), +30 (Moderate)
Roll Result: 17 + 30 = 47, Veering Waves passes
I think you're adding the +30 twice here. Either it's 17 + 30 = 47 vs. DC 80, or it's 17 vs. DC (80 - 30). Edit: And if the omake goes through, isn't that an additional -20 penalty?
Edit 2: I misread "Veering Wave passes" as passing the check, not passing away. Oops.
I think you're adding the +30 twice here. Either it's 17 + 30 = 47 vs. DC 80, or it's 17 vs. DC (80 - 30). Edit: And if the omake goes through, isn't that an additional -20 penalty?
They say sailors are a superstitious lot, they say it with scorn on the shore of the Blessed Isle, they say it with confusion on the gem-studded shores of the south and to the North where the ice and snow touches the sea and if you were to ask them why, a sailing man or woman being, they'd say eye 'how odd and uncountable their ways' to fear the shadow of an albatross or count the yowls of striped cats at noontime. What they meant Gemlyn knew was 'those customs aren't from here'. She smiled into her mug of rice-wine, one hand reaching to scratch at her left ear or what was left of it, never quite healed right. But sailing folk from Wavecrest to the Skullstone and beyond knew the sea was it's own kingdom and belonged to no one people. Only fools and demon's get claimed otherwise, the memory like black wings against the light of day pouring though the scavenged glass of the— ha — Watering Hole. By scuttlebutt it used to have another name, a fanciful one from out east, but now they just called it by the name it had earned from all the fancy Chiaroscuro carpets that gathered along every wall, supposedly that's what the desert folk called a place that had fresh water among the dunes where fire reigned and, supposedly again, the reason why so many of them congregated here was that a sorcerer had laid a curse upon the owner to go blind if he did not 'surround himself with such beauty'.
Now far be it from be to smell a half-rotted perch on a poker but that all sounded like bullshit to draw in the poets, the gullible and drunkards, if there was even a difference between getting drunk on words or wine, but one thing was for sure Gemlyn knew if you were aiming to find a crew willing to go out 'venturing far from shore or sense this was one of the better places to do it, for both the company and the way the artfully placed partitions would muffle the sounds of errant conversation and not just from the ear.
***
"A treasure map?" The northerner asked, his face pale as snow, his shoulders broad as an ox-dragon and she was glad for the distrust that she was in those eyes, the first one today to doubt her, though not from fear alone.
"Nay," the sailor shot back, what good's a map for finding that which from all maps is lost. "I said I had a way to the Lost Fleet, that I've been there and plan to go back with bold crew and empty holds."
"Oh Aye, you're some kind of witch then?" The short, almost squat westerner across from her asked flicking a ember of his smoke-stick at her. Gemlyn hadn't asked him about his vices nor he about hers.
"Nay, just lucky." From inside her left sleeve, Da's conjuring still had it uses even if she wasn't skilled enough to use it like he had to part fools from their coin, Gemlyn flipped a piece of what seemed at first to be silver, but the light of the lantern overhead played on it like moonlight on wave-foam and on the jagged edge it burned like fire. "One of two, like to like calls..."
"And the other half?" the pale northerner asked, though if wasn't so dim as to miss the obvious answer, just wanted it from her own lips.
"Lodged in the Fleet's own timbers," she confirmed.
"Mighty precious for so small a thing," the bog man mused and if she were two decades younger or with twenty fewer souls sent down the Lethe to her name Gemlyn might have grown weary at the double meaning.
She snorted. "Mayhap you could take it and if you've Merury's own luck even come out of it with all your limbs and both eyes in the bargain, but they'll kill you when you get there with blood tinged moonsilver. I left it with a friend and there ain't luck enough under heaven to talk or kill your way around them, not there."
"You've friends among the damned and the forsaken?" the westerner said, putting out the the spark of fire, though the sweet smelling fire endured.
"Oh, you're pardon holiness, didn't know we had a monk with us," the woman scoffed. "There's no touch of dead-thing to it, no wraith, nor corpse nor hand of bone as saying goes, just honest sailors same as us." So not so honest as all that, the words unspoken were heard just the same. "And all the goods and treasures of a dozen fleets, not a drink to parch their throats nor any company nor distraction they can't carve out for themselves." She leaned across the table. "I'm not proposing a heist nor yet a fight. There's trade to be had with those who can never find a port, but have all the same desires as any other man or woman born of flesh and blood."
"And you need us because...."
Here came the hard part then. "I need you lot because there is a curse, though not what fools believe, once you set foot on its decks you can only leave once so you lot can come with me and deliver barrels and boxes, come back rich in jade, but if any of the folks who came with me go back... well they aren't leaving."
"Doesn't that mean you can't either?" the larger man asked.
"I do not miss it, I was born on a ship, caul on my head and on a ship I'll die," Gemlyn shrugged and was grattifed to see two pairs of eyes so different from each other widen in surprise and yes respect. "I'm out here to help my mates and you... why you'll be rich as kings. What reason have you to spit at the chance?"
"Aye then," said one and then the other: "Lets talk price."
OOC: @Critian Caceorte up to you to decide if Gemlyn was lying here, it could be this is a trick to get more sailors doomed to a life of eternal wandering, could be she was telling the truth.
Sorry for the delay, with that Omake we've gotten upgraded to the Celestial Level, and from there, the Millennia long lifespan. I'll get started on writing up the next update, but I do have something I have to go do in a few hours, so if it's not out by then just assume that I will get it out tonight or tomorrow morning.
[X] Somewhere, in the ocean(s), there is a floatilla. Constructed from broken ship parts, it is home to those sailors that have ended up shipwrecked at sea under strange circumstances. It's "captain", Veering Waves, God of Lost Sailors, is sadly cursed to transport whatever vessel he commands to random waters across Creation thanks to certain... comments he made about Mercury. While the ship gains supplies by obtaining whatever goods that are lost at sea, it's overall worthless if they can never reach port. Veering Waves now regrets his words, and hopes that his Chosen will be able to convey his apologies to Mercury and end the curse. (CURRENTLY Southwest, Moderate)(RANDOMLY Travels to the oceanic Directions every turn, ignoring regions in-between.)
Roll Results:
Power Level: 70 + 10 (Omake) = 80, Celestial Exalt
God Survival: 17 + 30 (Moderate) - 20 (Celestial) = 27, Veering Waves Dies
Lifespan: 95 + 20 (Celestial) = 115, Millennia Long
Exaltation Survival: 38 + 10 = 48, Dies With User
You knew of Veering Waves, it was difficult not to know, thanks to a... event which happened during one Calibration, centuries past. While the Incarnae as a whole had grown a bit of a thick skin for comments when people thought they weren't looking (which was essentially always, the seven of you heard a LOT more than you let on), there were always those times where nonetheless a certain comment or another went over the line, and divine retribution often followed. You yourself were proud to be on the lower end of "Issuing punishments due to relayed comments" (A competition which always had Jupiter reigning at the bottom, and Venus often near the top), but even You would have done something had You heard someone talking in that manner about yourself.
It was only the fact that Mercury could take care of herself, thank you very much, that stayed her sisters from doing something. Mercury was easily the most casual of the Incarna (when Luna wasn't in such a mood, of course) and was a Goddess of among many other things sailors. Thus, She was particularly well-inured to the usual comments about her appearance or manners (or lack thereof). That was all fine and dandy. What wasn't fine was when someone not only delved into those sorts of topics, but wrapped it all up in the truly stupid bow of "I bet half of the Gods here could sail from the Southwest to the North better than her."
Mercury's pride was never in her appearance, but in herskills. And Veering Waves, who spoke those words out loud, had no idea that She was right behind him when he made his fatal error. Publicly, the Maiden of Journeys made an open challenge to all there that anyone who wanted to also participate in her race against Veering Waves were free to do so. She would show them why SHE was the Master of All Things Travel. And, in the end, it wasn't even a contest. Mercury did not use any of her teleportation tricks, nor did She use a grand galleon or First Age ship. Instead, She relied on a canoe to get Her from the Southwest to the Northern seas. With no sails or tricks, and only her own strength to push Her there, Mercury was declared the winner far ahead of anyone else.
As punishment for daring to make such comments about Her and then not even backing it up with skill, Mercury punished Veering Waves with a potent curse: So long as he lived, he would wander aimlessly across Creation, starting in one patch of sea and ending up in another. He would never reach any port, instead only subsisting on what lost goods he could acquire from scavenging. So thorough was her punishment that She asked You for a favor: To use your horn to summon the Jotun, the Avatar-Body of Cecelyne the Endless Desert in order to ensure that Veering Waves would never end up in Malfeas by mistake. Strangely, the sandstorm-avatar had no problem with going along with this request, even if She was forced to agree anyways.
So it was that everyplace was denied to Veering Waves, who could only roam around on collected driftwood for a ship. Or, rather, a series of rafts, all tied together with rope in a mocking imitation of a flotilla, a squadron of ships. All those centuries spent roaming aimlessly with no hopes of ever seeing port again obviously had their effect on the God of Lost Sailors. He grew more despondent, and more desperate to ensure that those sailors that washed ashore onto his rafts were taken care of well. As a god, he would forgo any sustenance and gave it solely to his "crew", for he had no chance for companionship otherwise.
Evidently, all of that time wore on him enough that he wished to create someone that could atone for his punishment and either free him from this curse... or at least spare him another second of this drudgery. Judging by how ill he looked once he absorbed the divine spark into himself, it seemed like the second option was the more likely one. You just hoped that Veering Wave's reputation would be prepared posthumously.
The young woman that Veering Waves chose to be his champion, a girl who had disguised herself as a boy in order to avoid the common superstitions of women bringing bad luck onto ships, now awaited the spark that would grant her her powers. But what form would those powers take?
Current Traits:
Power Level: Celestial (+30 to Main Focus, +10 to all others)
Lifespan: Millennia Long (Minimum 8 Events)
Exaltation: Dies With User
Exalt Type: Ability-Based
Charm Themes:
Lost Adversaries: The Exalt can force their foes to wander off in confusion (Gained from God)(Stealth)
Sailor Affinity: The Exalt interacts well with sailors and understands them. (Gained from God)(Socialize)
Diverging Waves: The Exalt can redirect ships into unsafe terrain, deflecting pursuers (Gained from God)(Sail)
Scavenged Ships: The Exalt can build ships out of the most ruined parts. (Gained from Situation)(Craft)
Another Locale: The Exalt can intentionally "get lost" in order to clear intervening space to a destination… somewhat close by. (Gained from Situation)(Stealth)
Atoner: The Exalt does well when trying to make up for theirs or another's mistakes. (Gained From Situation)(Integrity)
Material Affinity: Black Jade (Resonant), All Other Materials (Neutral)
Martial Arts: Neutral With All Styles
Sorcery: Terrestrial Circle Sorcery, Shadow Circle Necromancy
Added Traits: Free Weapon (+10 Fight), Improved Legacy Chance (+10 Legacy), Free Boat (???)
This poor girl would need as much help as she could get, especially if she was to take on... one of those Infernals on her own. But what help were You willing to give?
Due to the nature of the request, the following Gift has been locked in:
[X][Gift] Kaun's inventions, the Sea Whispers, could be easily reversed engineered and turned to more common use elsewhere. (+10 to Lead and Sneak Events in Western Locations, or the Southeast.)
Choose which of the following you would also like to give this Exigent. Please write your votes in the form of a plan.
[][Gift] After observing many cases of how superhuman strength could help an Exigent out, you decided to grant the subject an amulet which emulated the least of these effects. (+10 Bonus to Fight)
-[] How many? (Max 3)
[][Gift] While you could not assign a Celestial Lion to assist this Exigent, you do know of a minor god who can serve as an assistant. (+10 Bonus to Lead)
-[] How many? (Max 3)
[][Gift] It should be fairly simple to commission an Essence Shield Projector to protect this Exigent. (+10 to Fight/Lead events against enemies with ranged attacks.)
[][Gift] Though a Peach of Immortality was out of the question, you could certainly afford to give someone a regular supply of Age-Staving Cordial, lengthening their short lifespans. (Grants +10 retroactively to a character's Lifespan roll)
-[] How many? (Max 2)
[][Gift] You could always ask a favor from Mars, Maiden of Battles, to bless this Exigent in their fights. (One Reroll the first time that a Fight event would require Recovery, taking the higher result. ALSO guarantees that the SECOND event will be a Fight event.)
[][Gift] In this dire situation, perhaps more direct action could be taken. You shall allow this Exigent a singular use of your most divine panoply, to help them get on their feet. (Instead provides a +50 bonus to the FIRST event roll, bonus counts as part of natural die roll, will reduce the Enthusiasm gain for this Exigent.)
And in addition, You could always make another go at a vision...
-[][Vision] Send the Exigent a Vision (10 Effort)
--[] Write-in what you want the POINT of the vision to be. It must be a single sentence in length. This will serve as the Vision's important line, NOT the entirety of the Vision itself. It can be used to convey an objective for the future, impart information that Sol would know about a situation, establish a facet of the Exigent's personality, or simply provide reassurance to them.
-[][Vision] No, You will spare the effort for now (No Vision)
Finally, who was this young girl?
[] Exigent's Name
[] Exigent's Appearance
[] Exigent's Anima Banner (Should have dizzying / confusing quality to it)
Author's Note: So, normally I would not offer a suggestion as to what Gifts you should take, because that would interfere with voter choice. In this case, however, I would recommend taking one of the amulets of strength. Even if you already have the Fight gift covered with the free artifact weapon, it may prove necessary in the future...
[X] Plan Generous Donations
-[X][Gift] It should be fairly simple to commission an Essence Shield Projector to protect this Exigent. (+10 to Fight/Lead events against enemies with ranged attacks.)
-[X][Gift] After observing many cases of how superhuman strength could help an Exigent out, you decided to grant the subject an amulet which emulated the least of these effects. (+10 Bonus to Fight)
--[X] 2
[X][Gift] While you could not assign a Celestial Lion to assist this Exigent, you do know of a minor god who can serve as an assistant. (+10 Bonus to Lead)
--[X] 2
-[X][Gift] You could always ask a favor from Mars, Maiden of Battles, to bless this Exigent in their fights. (One Reroll the first time that a Fight event would require Recovery, taking the higher result. ALSO guarantees that the SECOND event will be a Fight event.)
-[X][Vision] Send the Exigent a Vision (10 Effort)
--[X] Defend these waters and those who ply them against the enemies of Creation
-[X] Exigent Name Layda the Longsighted
-[X] Exigent Appearance Lithe and long of limb as is common to Westerners with vivid blue-green eyes that even before her exaltation seemed to change to reflect the mood of the sea, the very distant mark of some other power in these ever-changing seas. More often than not though those eyes were narrowed in concentration with the 'long-sight' which gave her her name. A useful thing for a lookout atop the crow's nest to have, but bothersome at other times
-[X] Exigent Anima Banner: The anima begins as a warping of the light around the exigent making things close by seem far or those far off seem close, though as it flares the effect seems to 'uncoil' as a great sea serpent that moves through the air with a sound like the roaring of waves
Reasoning
It's a pretty good multi-purpose Gift which they are very likely to use, after all being on the water makes ranged combat all the more likely, most things can't fly and boarding is tricky
As the GM suggested she could use the strength
Even more lead bonuses so she can lead a proper fleet
We cannot hold more than one of these at once so it makes sense to spend them
This is a thing that happened historically so why not add it here
An invisible flying serpent seems neat and all the light warping should be confusing enough
Once upon a time, in the lands of the Northeast, there was a hill of sterile earth, on the hills a lodge of bones, and in the lodge a Hunter.
Each day, at dawn, the Hunter, vested in fineries of skin and teeth, left his lodge, and, upon a steed of shadows, wandered his grounds. With a bow of ivory and arrows of terrors, he hunted upon the flock, leaving them frozen on the ground, crying and ready to be taken by his two-legged hounds.
Each day, when twilight came, the Hunter returned to his lodge, and here the two-legged hounds slaughtered the preys of the days, takings their thoughts to make roasts and their feelings to make wine, until their bones would join the lodge, their skins the Hunter's wardrobe and their eyes his trophies.
Each night, the Hunter feasted upon a table of chained, living woods, throwing scraps to his hounds, watched by a thousand pairs of nailed eyes, still alive but forever unfellings.
So was the tale of the Hunter for many years, his lodge growing larger and the flocks of his grounds thinner, their lairs of wood and stone as empty as their graves, for in the Northeast, there are now guard dogs for the flocks.
But one day, another Hunter came to the Graveless Grounds. One whose hunger could not be satisfied by roasts and wine.
A golden form reduces walls of bone to dust.
A golden skin resisted the bites of hounds without a scratch.
Golden claws cut the hounds apparts, parting their unending hordes without pause.
A golden mind, knowing as much pity and fear as cold metal, ignored the desperate arrows of the Hunter.
And golden teeths ruptured the Hunter's form, supping on his unformed essence like it was the finest of wind.
Now, on a hill of sterile earth, there is but bone dust, and in the grounds around it, a hunterless flock that shall grow fat again, their graves filled with the remnants of slaughtered minds.
Each day and each night, the Aureate Wolf hunts and feast, for so is his tale, engraved upon his bones of gold by his maker, and through it, the flocks of Mortals shall grow, and the flocks of hunters shall thin.
[][Gift] In this dire situation, perhaps more direct action could be taken. You shall allow this Exigent a singular use of your most divine panoply, to help them get on their feet. (Instead provides a +50 bonus to the FIRST event roll, bonus counts as part of natural die roll, will (BARELY) reduce the Enthusiasm gain for this Exigent.)
Well, we seem to be unanimous in regards to what the vote should be. Again, I'm closing things here because I have stuff to do during the afternoon which is my usual closing time, so apologies to those who were not able to vote like usual. This will likely not be a habit I keep doing, since my 1 PM end time aligns with my lunch breaks at work which makes it easier to close votes and do rolls.
I will be doing the Event rolls in the post below, so we will see how Layda does in her role.
Scheduled vote count started by Critian Caceorte on Mar 22, 2025 at 4:44 PM, finished with 9 posts and 5 votes.
[X] Plan Generous Donations
-[X][Gift] It should be fairly simple to commission an Essence Shield Projector to protect this Exigent. (+10 to Fight/Lead events against enemies with ranged attacks.)
[X][Gift] After observing many cases of how superhuman strength could help an Exigent out, you decided to grant the subject an amulet which emulated the least of these effects. (+10 Bonus to Fight)
--[X] 2
[X][Gift] While you could not assign a Celestial Lion to assist this Exigent, you do know of a minor god who can serve as an assistant. (+10 Bonus to Lead)
--[X] 2
-[X][Gift] You could always ask a favor from Mars, Maiden of Battles, to bless this Exigent in their fights. (One Reroll the first time that a Fight event would require Recovery, taking the higher result. ALSO guarantees that the SECOND event will be a Fight event.)
-[X][Vision] Send the Exigent a Vision (10 Effort)
--[X] Defend these waters and those who ply them against the enemies of Creation
-[X] Exigent Name Layda the Longsighted
-[X] Exigent Appearance Lithe and long of limb as is common to Westerners with vivid blue-green eyes that even before her exaltation seemed to change to reflect the mood of the sea, the very distant mark of some other power in these ever-changing seas. More often than not though those eyes were narrowed in concentration with the 'long-sight' which gave her her name. A useful thing for a lookout atop the crow's nest to have, but bothersome at other times
-[X] Exigent Anima Banner: The anima begins as a warping of the light around the exigent making things close by seem far or those far off seem close, though as it flares the effect seems to 'uncoil' as a great sea serpent that moves through the air with a sound like the roaring of waves