Vote Result:
[X] Ask about other kinds of dungeons. (Tie broken by Yays and
@ShadowPixelle)
"Right…" You say, and lean back in your chair to watch Eyari contemplatively. "So you gave up."
Eyari bristles, "I didn't give up! I just… stopped trying. At this point, I don't
want to go home. I've been gone long enough that the people I hung out with are probably all dead, me da's probably moved on to a new den, and my clutch-sibs have probably all forgotten about me
anyway."
You blink placidly.
"But you still called it home."
She tenses, then lowers her head to glare at you eye to eye.
"Shut up." She instructs you, and, when you don't reply, she pulls back, satisfied. "Anyway, there's no getting back, so it's pointless to worry about it."
No way they've
told you about, you think, but keep your mouth shut. No point in getting eaten at this early juncture.
"Fine then. You said the Reyliar dungeon is called a Seed Dungeon? Are there other kinds of dungeons?"
"Yeah, a few." She nods, and settles back on her pile, getting comfortable. "Lemme see… There's seed, material, enhancement, martial, academic, and wild…"
Eyari trails off, looking uncertain. "Supposedly, there's one more, but… I'm not sure if it's actually a type of dungeon, or just a really consistent wild dungeon."
"Really?" That sounds interesting. "What is it?"
"The Afterlife Dungeon." She says quietly. "They say it has over a hundred floors, and the dead wander all of them. They say that there's all kinds of riches- anything that you might find offered to the dead, or buried with them. They
say," her voice drops even further, and you find yourself leaning closer almost despite yourself. "They say that on the bottom floor, there's a garden made of precious metals and gems, and if you make it to the center of that garden without taking any of the riches from the rest of the dungeon, there's a tree that bears golden pomegranates with ruby seeds. They say, if you take a pomegranate, and fight your way all the way back up and out of the dungeon, one of the seeds will turn into a diamond that will bring someone back from the dead."
"What happens if you take something else from the dungeon?" You ask, fascinated, and Eyari shrugs.
"I don't know for sure. Some people say that the pomegranates wither and die, and the ruby seeds turn to dust. Other people say that the tree grows too tall for anyone to reach the fruits, lifting them just out of reach no matter how you try to get at them. I've heard a whole bunch of stories, but I've never gone to look for it."
"Wow…"
An entire dungeon dedicated to the dead. Granted, you still aren't quite sure of the scale of the thing, so a hundred floors might not actually be that big, but… riches, huh?
"That one is probably the most famous dungeon in the world." Eyari admits, "even if some people don't believe it exists."
"Why wouldn't they think it exists?" You ask, one ear twitching slightly, and Eyari shrugs again.
"Well, the damn thing moves. That's why I think it's a hyper-specialized wild-type dungeon. Only wilds move around."
"Wait, they can
move!?" Your voice goes embarrassingly high, and Eyari laughs.
"Yeah. Only wild-types, like I said, but yeah."
"Okay, so what's a wild type? Aside from a feature of the landscape that apparently
moves around."
She laughs again, and shifts one wing, visibly relaxing a little more.
"Wild type dungeons don't follow the normal rules. Their floors can be completely different from one to the next, they don't usually have themes, and they move. The only rules they
do follow are the Challenge Rule and Dungeon's Justice."
You pause for a beat, waiting for her to elaborate, then realize from the amused glint in her eyes that she's going to make you ask.
Rolling your eyes, you sigh, and oblige. "What's the challenge rule and dungeon's justice?"
"They're the rules that govern who lives and who dies in dungeons." She says simply. "Basically, the Challenge Rule is that anyone who goes in to challenge the dungeon, either to get to a particular floor to harvest resources or just because they're bored, they're safe. The dungeon's monsters will fight you, and they'll kill you if you aren't careful, but when you die, you'll wake up back at the entrance to the dungeon, just inside. Most of your gear'll be gone, and probably most if not all of anything you'd managed to harvest, but you'll be alive, and if you feel like it you can try to head back down to retrieve your stuff."
"That's why you said about dying four times in a month." You murmur, your eyes wide with shock. "I thought you just meant that resurrection magic was cheaper or easier here…"
"Nope." Eyari shakes her head. "It's harder, actually. Aside from the Afterlife Dungeon, I haven't heard of
any other resurrection magic here."
"Wow…"
"Nuts, isn't it?" She grins at you, and you nod, still a little shell-shocked. "Anyway, that's the Challenge Rule. Dungeon's Justice is basically the opposite, kinda. Basically, if you go into a dungeon with the intent of harming the dungeon- messing with the core or whatever, the Challenge Rule turns off for you. If you die, you're dead, and
everything will be gunning for you."
"So… no hurting the dungeon. Got it." You murmur, "Ah, what counts as hurting a dungeon?"
"Pretty much anything to do with its Core. You do
not fuck with the dungeon cores.
Period. You can look at it, if you get close enough, but don't touch it. Don't use magic on it, don't attack it.
Leave it alone."
"Right." You blink, "Dungeon cores are absolutely hands off. Got it."
"Anyway," Eyari says, "that's wild-types. Enhancement dungeons do pretty much exactly what the name implies. They make things better. There's not usually much in the way of resources to harvest from them, but if you go in and fight for a while, your gear and tools and such will start getting enhancements. It's neat. There's one on the other side of the valley and north a ways."
"Martial dungeons are similar," She continues, obviously enjoying your speechlessness. "But they enhance
you, and they help you learn new skills. Techniques, moves, schools, whatever. They're there to hone your body, just like the Academic dungeons are there to hone your mind. Those'll teach you new skills, too, but they focus on general knowledge, magic, or in some cases psionics."
She makes a face. "Honestly, psions are
weird. I'm kinda glad there's so few psion focused academic dungeons."
Huh… interesting…
"What about the last one? There was one more, right?"
Eyari blinks, then cocks her head, ticking off dungeon types on her claws as she counts.
"Seed, enhancement, martial, academic, wild, the afterlife… Oh right! Material dungeons! Almost forgot, sorry. Those are… resource based dungeons. Some might be massive mines for gathering metals or gems, or quarries for different kinds of stone, others might be forests for lumber or deserts for sand. Those ones are all pretty varied too, but they're consistent in their themes. They're neat, but not super useful unless you're actually trained in how to harvest those resources. Still, towns and cities near those kinds of dungeons usually end up pretty well off."
"Huh…"
She's right, it's neat, but not particularly useful for you at the moment.
No, you're more interested in...
[] The Afterlife Dungeon- It might be a liminal space, if the dead are wandering around the whole thing. A thin spot between worlds.
[] Martial Dungeons- You don't know much more than basic self defense at the moment, so going somewhere that might teach you more could be good for making it through other dungeons.
[] Academic Dungeons- If they're focused on knowledge, then maybe one has the information you need on how to go home.
[] Enhancement Dungeons- While not super useful at the moment, since you have no weapons, you do have the Adventure Wear. Seeing how that was enhanced by a dungeon might be interesting.
[] Seed Dungeons- This one is probably your best bet, at least at first. There's one nearby and everything, so you could go a few times, just to get used to the idea.
[] Wild Dungeons- If they move, then the likelihood of finding one nearby is low, but it couldn't hurt to ask… Just to take a look at something that doesn't follow the 'rules' of the world.