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Arrival- 1.3 New
My apologies for the short update. I intend for them to get longer as time goes on and your character develops more.

Vote results:
Town: Port City Midnes
Profession: Pre-Guard Training
Family Size: Large



Your name is Vaxus Prasad, the seventh son of Priya and Mohit Prasad. You have ten siblings and a horde of cousins that you stumble over trying to describe.

(And, distantly, part of you is wondering if this is a good idea. You don't recognize these people. You don't recognize the building style of the room you're in. You have no idea where you are, and you can't even remember what you were doing before you'd woken up here. Even now, your thoughts are slow and sluggish in a way that screams of being drugged.)

But the more you talk the easier your thoughts flow, so you tell them about Midnes- the ships, and merchants. The caravans that come and go with constant regularity. The head sized shellfish at the markets, and the way some of the roofs in the poorer areas of the city are tiled with those same shells.

Talking about the city leads to talking about the guard, and pride swells in your chest as you tell them about your mother, the Captain's Second, and your plans to follow in her footsteps. The way you're going to surprise her on your birthing day by showing off the junior guardsmen's uniform you were going to get by signing up for training the day before.

The elven woman and the dark person listen with rapt attention, asking questions here and there for clarification, but otherwise they let you talk.
Slowly, your words grow smoother, and you grow more animated, gesturing a bit as you speak, until the dark person holds up a hand for a pause.

"You keep saying that word, 'gift', and I don't think it means the same thing for us that it means for you. What do you mean?"

You blink. A Gift is… well, it's a Gift. "It's… the magic you're born with? The magic gifted to you by the gods, and bound to your very soul? Everyone has one…?"

The elven woman winces and glares over at her companion, who winces as well.
"Ah." They say awkwardly, and one hand goes up to rub at the back of their neck. "About that… we don't have those here."

You frown. "What are you talking about? Everyone has a Gift, even if they call it something different. It's part of the way the world works."

They grimace again, looking even more pained. "Yeah… there's no easy way to say this, but… well. I'm afraid you aren't in your old world anymore. Welcome to Nekket."

The elven woman groans and buries her face in her hands.




Your reaction (wording will be altered, only the general feel of the response will be kept):
[] Ha ha, very funny, which one of my siblings put you up to this? Was it Adit? I'll bet it was Adit, trying to get me back for the pie thing.

[] What.

[] Yeah, so, you're full of shit. Why would you even try to tell such an easily disproved lie?

[] What? What do you mean a different world? Did I get caught up in some apprentice wizard's sending spell and end up in a different plane? I'd heard that happens sometimes…



Dice rolls have determined that you do not know what your own Gift is yet. At appropriate points through the story dice will be rolled to determine if you discover your Gift. These points are not necessarily during combat or high stress situations. The magic of Gifts is that they could be anything, so any possible situation could trigger the discovery.
Gifts do not indicate a talent with spellcasting, and indeed many people with powerful Gifts are otherwise content to leave the spellcasting to others.

Because your Gift is considered a gift from the gods and not something that can be influenced by situation, magic, training, or luck, there will be no vote on your Gift. Bonuses to discovery rolls, however, can be gained through omake, art, or well reasoned posts in the thread about votes.
 
[X] What? What do you mean a different world? Did I get caught up in some apprentice wizard's sending spell and end up in a different plane? I'd heard that happens sometimes…
 
[X] What? What do you mean a different world? Did I get caught up in some apprentice wizard's sending spell and end up in a different plane? I'd heard that happens sometimes…
 
[X] What? What do you mean a different world? Did I get caught up in some apprentice wizard's sending spell and end up in a different plane? I'd heard that happens sometimes…
 
[X] What? What do you mean a different world? Did I get caught up in some apprentice wizard's sending spell and end up in a different plane? I'd heard that happens sometimes…
 
Vote closed New
Scheduled vote count started by Patches'n'Cream on Feb 14, 2025 at 7:47 PM, finished with 5 posts and 5 votes.

  • [X] What? What do you mean a different world? Did I get caught up in some apprentice wizard's sending spell and end up in a different plane? I'd heard that happens sometimes…
    [X] Yeah, so, you're full of shit. Why would you even try to tell such an easily disproved lie?
 
Arrival- 1.4 (Checkpoint 1) New
Vote Result:
Reaction: What do you mean a different world?



You blink.
Blink again

"I'm sorry?" You must've misheard. There are no other worlds. Unless… "Do you mean a different plane? Is this one of the fae realms?! Did I—"

"Kid," the dark person (and really, you need to get their name, this is getting ridiculous) says, looking pained. "I'm not… crap, I'm sorry. I shouldn't have said anything. Grandmother Eyari was supposed to come explain everything, but of course she can't be assed to move her scaly hide out of her den because 'it's raining,' and 'it's cold' and 'Muali, why don't you just bring them here and save my old bones a walk?' Bah." They grumble. "As if she doesn't know that waking up in a dragon's den is a surefire way to give anyone a heart attack."

You blink, then seize on the most normal part of what you'd just heard. "Your name is Muali?"

"Huh? Oh, yeah did I not…?" They grimace again. "Double crap. I'm sorry again, that's so rude of me… Yeah. I'm Muali, this is Carline. She's our village healer, I'm…"
Muali pauses, looking uncertain. "Carline? What am I?"

"A pain in my rear." Carline says promptly, her face still buried in her hands.

"Hey!"

Carline sighs, and lifts her face, looking rueful. "Muali is… essentially our village jack-of-all-trades. If you need something done, they can do it. They might not be the best at it, but anything they do will usually hold until a proper professional can get to it."

Muali beams at her, pleased as punch, before turning back to you.
"But… yeah. Sorry, kid, but you're kinda stuck here."

"Until my mom or dad can find whichever idiot apprentice was mucking about and mis-cast something too near to the residential area of the city, and get their master to plane-shift me home." You say confidently, and you don't miss it when Muali and Carline share a resigned look.

"We really should have waited for Grandmother Eyari…" Carline sighs under her breath, and one of your ears twitches. "She'd be able to explain so much better."

"Well we didn't." Muali says practically, "and it's her fault for not being here in the first place, so I refuse to get in trouble for mangling the explanation."

"To be fair, I have literally never heard of a dungeon born waking up within the first twenty-four hours of their arrival." Carline counters, "she probably thought she had more time."

"Well she didn't." Muali says, "which means it's up to us."

Carline sighs. "Jasper is going to be so upset with us…"

"He's not here either." Muali points out, and Carline shoots them a glare.

"I am aware!"

"Um." You interject, interrupting before the two can bicker any more. "Excuse me?"

"Yes?" Carline asks, turning to you with a promptness that bespeaks relief.

"So… What plane are we on, if it's not one of the fae realms?"

Carline winces, and looks very much like she regrets having turned to answer you so quickly.

"We're not on a plane in your home world, kid." Muali says gently, "this is a different world. A different planet, with different rules."
You scowl. "I'm not a kid! I'm twenty-one!"

"And I'm three hundred and four!" Muali says cheerfully, and Carline sighs, and reaches over to shove them.

"Ignore them." She directs you. "Their species ages very oddly. They're basically the equivalent of a human thirty-four year old, if you know what a human is."

"If I— Of course I know what a human is!" You say indignantly. "They're one of the species native to the base plane! Why wouldn't I know what a human is?"

"You'd be surprised." Muali says darkly.

"Some dungeon born have never seen another sentient species outside of their own, before." Carline explains carefully. "It's better not to assume, usually."

You frown again, "You keep calling me that. Dungeon born. What do you mean? What's a dungeon born?"

"Someone who was summoned from their home world, by Nekket, to Nekket, to live out the rest of their life." Muali answers easily. "They always come out of dungeons, they're always stark naked, and they're always…"

"Not there, mentally." Carline says delicately. "For some reason, the summoning process scrambles the mind a bit. The dungeon born lose about ten minutes of memory from directly before the summoning, and they stay in a dazed, suggestible state for some time after leaving the dungeon. When I was training, I think they said the average was about two days?"

You blink, then open up the quilt and look down at yourself.

Sure enough. Nothing but fur.

"Right…" You cough awkwardly, and close the quilt again as Carline's cheeks redden.

Hare and rabbitfolk might not have nudity taboos where you're from, but live long enough in a society that demands clothing as part of respectability, and some things stick, okay?

"Anyway!" Muali chirps, "That's what a dungeon born is."

"Huh…" You say, then shrug. "So how do I get this 'Nekket' to send me home?"

Muali and Carline wince.


In the end, it turns out that as far as either of them know, there is no way to get Nekket to send you home. Neither of them have ever heard of a dungeon born ever leaving, either, which means you're likely stuck here until, like you said before, your parents figure out what happened and track down someone to summon you home.





On hearing what Muali and Carline have to say, you decide:

[] You're going to be a guard. You'd be a pretty shit guard if all you did when you were in trouble was sit around and wait for rescue. Just because Muali and Carline haven't heard of someone leaving Nekket doesn't mean it's never happened, after all, and if you've inherited anything from your mother, it's sheer, bloody-minded, determination. (You will go meet with Grandmother Eyari to learn what she knows about being dungeon born, and then do what you can to go explore the dungeon you came out of. If you came out of it, then it makes sense that the way home is in the same place.)

[] To stay put. That's the first rule of being lost. If you don't know where you are, and you're safe, stay put. (You will attempt to settle into life in this village, learning what you can to ensure you aren't a burden, but otherwise doing little to integrate.)

[] They said that dungeon born are summoned to live out the rest of their lives on Nekket. That… honestly doesn't sound too bad. Granted, you'd need to look around a bit and see what life here is actually like, but… a life without the pressure of all your siblings constantly being better than you at everything? Well… it's tempting. (You will attempt to settle into life in this village, doing what you can to integrate and not be a burden.)

[] Other (Write in) [Planvote format welcome]






Congratulations! You have reached the first checkpoint!
A checkpoint is a place in the story that you can return to by spending a certain amount of points. The further away from the checkpoint you wish to return to, the more points it will cost to return to. The more often you use the checkpoint feature, the more expensive it will get.

Points are earned in the same manner that bonuses to Gift discovery rolls are- that is, omake, art, or well-reasoned vote arguments. Additionally, you earn one point for each checkpoint you reach.

Points are collective. This means that, as of this moment, the entire thread has one point. Points may only be spent if the majority of the tallied votes vote for a rollback. Ties will default to no rollback. This means that if two out of three people vote for a rollback and sufficient points are present, then the rollback will occur. If only two out of four vote for a rollback, however, no rollback will occur.

Rollbacks may be done to any previous checkpoint, and the votes, again, must have a majority consensus as to which checkpoint will be rolled back to. As well, there must be sufficient points collected to return to the specified checkpoint. Failure to have enough points will result in the rollback failing and nothing happening.

Once you have rolled back to a checkpoint, you lose access to any subsequent checkpoints. Ie, if you have four checkpoints, and choose to roll back to checkpoint two, you would lose access to checkpoints three and four, but could still return to checkpoint one.

Point totals may be checked by writing in '[X] Check Points' in any vote post. As of the time of this posting, returning to Checkpoint 1 costs 5 points.
 
[X] You're going to be a guard. You'd be a pretty shit guard if all you did when you were in trouble was sit around and wait for rescue. Just because Muali and Carline haven't heard of someone leaving Nekket doesn't mean it's never happened, after all, and if you've inherited anything from your mother, it's sheer, bloody-minded, determination. (You will go meet with Grandmother Eyari to learn what she knows about being dungeon born, and then do what you can to go explore the dungeon you came out of. If you came out of it, then it makes sense that the way home is in the same place.)
 
[X] You're going to be a guard. You'd be a pretty shit guard if all you did when you were in trouble was sit around and wait for rescue. Just because Muali and Carline haven't heard of someone leaving Nekket doesn't mean it's never happened, after all, and if you've inherited anything from your mother, it's sheer, bloody-minded, determination. (You will go meet with Grandmother Eyari to learn what she knows about being dungeon born, and then do what you can to go explore the dungeon you came out of. If you came out of it, then it makes sense that the way home is in the same place.)
 
[X] You're going to be a guard. You'd be a pretty shit guard if all you did when you were in trouble was sit around and wait for rescue. Just because Muali and Carline haven't heard of someone leaving Nekket doesn't mean it's never happened, after all, and if you've inherited anything from your mother, it's sheer, bloody-minded, determination. (You will go meet with Grandmother Eyari to learn what she knows about being dungeon born, and then do what you can to go explore the dungeon you came out of. If you came out of it, then it makes sense that the way home is in the same place.)
 
Vote closed New
Scheduled vote count started by Patches'n'Cream on Feb 15, 2025 at 3:48 PM, finished with 3 posts and 3 votes.

  • [X] You're going to be a guard. You'd be a pretty shit guard if all you did when you were in trouble was sit around and wait for rescue. Just because Muali and Carline haven't heard of someone leaving Nekket doesn't mean it's never happened, after all, and if you've inherited anything from your mother, it's sheer, bloody-minded, determination. (You will go meet with Grandmother Eyari to learn what she knows about being dungeon born, and then do what you can to go explore the dungeon you came out of. If you came out of it, then it makes sense that the way home is in the same place.)
 
Arrival- 1.5 New
Vote Result:
[X] You're going to be a guard. (Go meet with Grandmother Eyari to learn what she knows about being dungeon born, and then do what you can to go explore the dungeon you came out of. If you came out of it, then it makes sense that the way home is in the same place.)



Muali and Carline don't seem to have much to say after their explanation, and as much as they seem uncomfortable in the silence, you have too many thoughts whirling around in your head to worry about them right now.

The dungeon, whatever that is.

The way they use the word has definitely given you the impression that 'dungeon' for you and 'dungeon' for them were two vastly different things.
For you, a dungeon was a place where one was kept while imprisoned by nobles.

For them… It seemed to be a place that… produced people? But only rarely. But they had guards at the entrance, so the dungeon must produce more than just people.
Unless they were lying.
They could always be lying, and taking them at face value could be dangerous.

You sigh, and your ears twitch in the silence.
"The rain's stopped."

"Has it?" Muali perks up, and hurries to the window to look outside. "It has!" They cheer, and turn back to Carline.
"Can I—"

"Go get Grandmother Eyari?" Carline interrupts them smoothly, "Yes. Yes you can."

Muali droops. "But Carliiiiine!"

"No!" Carline snaps, finally losing whatever patience she'd manage to hold on to. "Don't you but me! Eyari! Now!"

"I could go with them," you offer. "If they don't want to try to convince her to leave her den, then I don't mind going."

"You don't even have clothes!" Carline says, exasperated. "Not to mention boots, and it's early spring, and we're in the foothills of the Wayren Mountains! If half that rainfall isn't already iced over, I'll call myself a bilefrog!"

"You can come," Muali contradicts her, and Carline whirls on them, her mouth already open to object, only to be cut off when Muali holds up a neatly folded bundle of clothes.

Carline's mouth snaps shut.

"Boots?" She asks instead, a moment later, and Muali points over to the door where a pair of boots stood, tops folded down neatly.

"Will those even fit me?" You ask, stretching out one digitigrade leg and glancing between it and the boots, which look like they're made for the human leg configuration.

"They're Adventure Wear." Muali assures you. "They'll fit, or the people who make them will design something that will for free."

You blink. "That's generous."

"Eh," Muali shrugs, and comes over, tossing the clothes in your lap when they get close. "Sort of yes, but mostly no. Their reputation is really important to them, and it's built on the fact that once you buy Adventure Wear gear, you only ever need to buy one of any given thing.
"It's magic, so it's supposed to adjust itself to fit you, no matter your body arrangement. It'll clean itself, though it might take a little longer if you go rolling around in the mud, it'll try to keep you at a reasonable temperature, and if it can't it'll keep you at least five degrees cooler or warmer than the area around you, and it repairs itself, within reason. You can't just cut off a sleeve and have it 'repair' that sleeve into a new adventure wear shirt, or anything, but rips and tears will fix up in a couple hours or so."

You stare.

"That… that's insane."

Muali grins, pleased. "Not really. That's not even getting into the armored gear. Some of that stuff is absolutely insane. We're talking about plate armor that eats other metal to repair itself level bonkers."

Your eyes widen even further, and you're distantly aware that you probably look at least a little ridiculous, but what Muali had just said…

Having armor like that could change everything! If you could get a set and take it home…
You shake your head, shaking the thought away. You weren't going to stay long enough to get your hands on something like that, which was probably ridiculously expensive.

"Right." You say instead, dropping the quilt and standing so you can dress. "Thank you."

"No worries, no problem." Muali waves you off, glancing out the window. "Jasper keeps a spare set on hand in case of dungeon born."

Huh.
That itself is telling, but telling what, you can't quite be sure.

Carline waits until you're dressed before sighing loudly and coming over, another steaming mug in her hands.
"If you're going to go, I want you to drink another one of these before you do. It's cold, and I don't want you getting sick, alright?"

"What is it?" You ask, taking the mug. Your nose twitches at the bitter scent, and you can't help making a little bit of a face.

"Herbs that are good for warding off colds and pneumonia." Carline informs you. "Drink it. A little bitter now is better than what I'll have to feed you if you fall ill."

You grimace, but lift the mug and drink the brew down in a series of hasty gulps, gasping for air when you pull away.

Muali snorts at the look on your face, and Carline rolls her eyes.
"It's not that bad! Storms, the drama…"

"Here." Muali tosses you the boots, and, after a moment's wrestling, you pull them on.

For a moment, nothing happens, and your ears start to flatten in embarrassment at falling for such an obvious lie when the leather squirms around your feet, writhing and twisting and shifting until, not even ten seconds later, the boots fit.
Your heel is comfortable. Your paw is protected. The leather doesn't bunch when you cautiously flex and bend your legs, and, when you take a couple of testing steps, they're comfortable.

"This is amazing…" You breathe, your ears lifting, and it is. The last time you'd had to get boots, it'd take four fittings to get right, and even then they weren't the most comfortable things.
You'd think with how many people with this kind of legs there were, they'd have figured out how to make boots that fit, but apparently not.

"Ready, then?" Muali asks from over next to the door, and you startle, then nod.

"Yeah! Let's go!"







Grandmother Eyari's den was at the edge of town; a cave that'd been cut neatly into the side of the mountain, with a stone door that hung on large metal hinges.

Muali didn't even bother trying to knock. Instead, they marched up, reached into the bush that was taller than they were at the side of the door, and gave something a yank.
Distantly, you hear a bell ring.

"Grandmother Eyari!" Muali shouts. "You've got a guest!"


Nothing happens, and Muali scowls.

"Grandmother Ey-ar-i!" They shout again, and the door swings open to reveal a dragon, scales perfect and gleaming a dull, polished bronze, horns long and sharp, eyes bright and irritated.

"I heard you the first time, brat!" the voice that rumbles out of the dragon's mouth is strong and deep, but obviously female, and Muali scowls harder.

"Then you should've answered the door faster!"

"These old bones will move exactly as fast as they'll move!" The dragon snaps, and Muali rolls their eyes.

"Anyway, I've brought you a guest. Grandmother Eyari, this is Vaxus, the new dungeon born. Vaxus, this is Grandmother Eyari."

"Well met." You offer Eyari a short bow, and she sniffs lightly, then snorts in surprise.

"Well met yourself." She grumbles, and her eyes slide over to look at Muali. "Alright, piss off. You've done your job, and I'm not going to eat the child, so go away."

Muali snorts, but turns to go. "Whatever. Vaxus, if you need anything, I'm in the purple house, okay? And that house that you woke up in? With the yellow door? You can stay there for the night once you're done here. I'll swing by in the morning with something for you to eat, and we'll see about getting started getting you settled."

"Right." You say, with no intention whatsoever in 'settling.'

Eyari must be able to sense that, because she snorts again, and turns, and walks back into the cave.

"Come on, and shut the door behind you."

You nod, and stepping into the den, swing the door shut behind yourself.




The thing about dragons is that, for all they live a long time, it's spread out. They aren't children for a few years, teenagers for a few years, and then adults for the majority of their lives. That's not how dragon aging works.

At least… That's not how it worked with any dragon you'd ever met before.

And as you follow Grandmother Eyari out of the dimly lit entryway and into a comfortably appointed larger cavern, you start to suspect that it might work that way with this one, too.

The room she guides you to is set up with chairs and couches, and a large pile of furs and cushions for her, just across from a large fireplace. There's crystals that glow with inner light scattered around the room, mostly growing out of the walls and ceiling, and for all that it looks comfortable, there's none of the general hoarding tendencies that older dragons tend to exhibit in evidence.

That, coupled with the healthy, unmarred sheen of her scales, the strength of her voice, and the lack of any sort of mane…


If Eyari is much older than you are, comparatively, you might just eat your fancy new boots.



"So." She says, flopping into the cushions and furs. "How is Chaelu doing these days."


That's one theory confirmed.


"Not sure about the world as a whole," you admit, "but Midnes is doing alright, I think. Oh, but Tremaine and Yaelin had a war a few years ago."

"Midnes? Tremaine?" She asks, "I don't know those places. I'm from Marmere, on Malfeir."

"Oh," You nod. "Yeah, Midnes is in Trealve, on Fernil. Tremaine and Yaelin are countries north of us. We get ships in from Marmere, sometimes. You're the place that grows chocolate, right?"

She lights up. "Yes! Gods I miss chocolate. And vanilla. And coffee."

You blink, dismayed. "They don't have coffee here?!"

That's it, this is the third circle of hell.

"Nope." Eyari says, stretching out to lounge a little more, her golden eyes on you. "Sucks."

"Yeah…" You say, then, "Good thing I'm not staying."

Eyari snorts. "Good luck with that. There's no getting home. Not that I've found, and I've been here a hundred and fifty-three years."



[] "Is that why everyone thinks you're a venerable grandmother?"
[] "That's a long time."
[] "What've you tried?"
[] Other (Write In)
 
Last edited:
Vote closed New
Arrival- 1.6 New
Vote Result:
[X] "Is that why everyone thinks you're a venerable grandmother?"



"A hundred and fifty-three years…" you hum thoughtfully. "Is that why everyone thinks you're some kind of old lady? Because you've been here so long?"

"I am an old lady!" Eyari snaps, her head coming up indignantly, and you arch one eyebrow at her.

"Pull the other one, it's got bells. I'm from Chaelu, remember? And I was about to go into guard training. Part of that was going to be making sure I could recognize age markers in any species I might run into. That includes dragons."

"'About to' doesn't mean you were a guard." Eyari mutters sulkily, and you roll your eyes.

"And? I wanted to impress people, so I started studying the book-work early. You don't have a mane, there's no evidence of hoarding, your claws and scales are immaculate, and…"

You glance around, taking in the carefully arranged furniture, everything neat and orderly as if just waiting for guests. "And you're lonely. Dragons only tend to be properly social through middle adulthood. The older they get, the more isolationist they get. Why is that, actually?" You ask, distracted. "I couldn't find any source on why, but everyone I could find agreed that it was a real phenomenon."

Eyari stares at you for a long, long moment. Then her head comes down and she huffs a sigh at you that ruffles your clothes, just slightly too warm for comfort.

You don't twitch. Dragons might be proud, but every dragon you'd interviewed before had appreciated blunt honesty more than they'd disliked incidental rudeness.

"I don't know." She grumbles eventually, pulling back to rest her head back on her pile of soft things. "I never asked, before, and it's not like there's a surplus of Chaelu dragons around out here."

"Sucks." You say sympathetically, and head over to take a seat. "So Muali said that you were supposed to fill me in on what being a dungeon born is all about?"

Eyari blinks, looking surprised that you're willing to let the matter of her age drop so easily.
"That's it?" She asks, and you shrug.

"You've probably got your own reasons for lying, and it's not like it's my business if it's not hurting anyone, so… yeah. That's it."

"Oh." She blinks, considering that, then apparently decides to take it at face value. "Okay, so what do you want to know?"

You shrug again. "I don't know what I don't know, honestly. I'm not even sure where to start on questions."

"Well the obvious place is the dungeons." Eyari says, shifting to get a little more comfortable,

"Dungeons? There's more than one?"

"Oh yeah. There's loads. Too many to count, really, though some scholars have probably tried."

"Alright… So… Dungeons, then. What are they?"

Eyari's muzzle wrinkled. "Start with the hard questions, why don't you… Right. Easy explanation, and this is how I understand it, okay? Someone else might give you a different explanation, so don't take my word as the be all, end all.
"A dungeon is a self-contained miniature plane that has multiple levels, each usually different from one another, but all conforming to one theme. Each floor summons creatures, some of which are hostile, some of which aren't, and each floor has something called a Floor Boss. To reach the next floor, you must defeat the Floor Boss.
"Every floor of a dungeon, aside from having creatures on it, also has harvestable resources. Those resources vary from dungeon to dungeon and floor to floor, but all are typically in line with the floor and dungeon's theme. The Reyliar dungeon, for example, is something they call a Seed Dungeon. Its theme is agriculture, and so it will spawn edible fruits and vegetables, as well as domestic animals. Except the second floor," she added, frowning slightly. "The second floor is just a forest, and you can go hunting in it, so long as you're careful to avoid the wolf-riders. Nobody's really sure what's up with the second floor."

"Muali mentioned guards at the entrance to the dungeon," you say, leaning forward a little. "Is that why? The creatures?"

"Mmhm. Sometimes creatures wander out on their own, sometimes the dungeons send creatures out. Either way, it's good to have people on guard to either kill whatever comes out, or help, if they end up being dungeon born."

"Huh…" You murmur, thinking hard. "If dangerous creatures come out of dungeons, why not just block off the entrance?"

Eyari's head comes up, alarmed, "Don't suggest that. Not to anyone from here, at least. That's… to them it's blasphemy at best, and actively dangerous at worst."

You blink rapidly. "Blasphemy!?"

"Okay, look." She sighs, and reaches up with one paw to rub at her forehead. "Here, people think that Nekket is alive. As in, Nekket, the planet. They think that all life started in the dungeons, because Nekket was lonely, and it spread from the dungeons across the world. They think their purpose in life is to live and exist as companions to Nekket. To block off a dungeon is to block Nekket's access to that portion of the world. It's saying that you don't need Nekket's assistance. And that's just on a religious level. On a practical level, you can't block the path between the outside world and the dungeon core, or really bad things happen. Like explosions."

"What's a dungeon core?"

"I don't know." Eyari says simply. "Everyone says it's the heart of the dungeon; the thing Nekket uses to enforce its will within the dungeons, but I've never seen one."

"You've never- but the dungeon is right there!" You exclaim, "didn't you ever try to go home?"

"Yes," She says testily, "I did. And after the fourth time in a month that I died going through floor fucking seven, the villagers stopped me. They said it was bad for a woman my age to keep exerting myself so much, and begged me to keep it to one attempt a month."

Eyari shifts uncomfortably. "I didn't… they looked so upset… So I agreed. And eventually, I just… stopped. It's nice here, anyway, and I can help keep the monsters out of the Tamed area around the village, and I didn't have all that much going for me back on Chaelu anyway, so…"



[] Pry more about the age thing
[] Ask about Eyari's life on Chaelu
[] Ask about the Reyliar dungeon
[] Ask about other kinds of dungeons.
[] Leave (politely)
[] Leave (rudely)
[] Other (Write in)
 
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