[x] The exodus of ashen rust
As much as I want the vote I picked to win, that is actually not the case:[X] The Exodus of ashen rust
This is much interesting as we will be in the start where we don't even have a planet to rule over, the knights and hearts without gains options seem to indicate we rule over a planet. The exodus one will force us to struggle with what happened and to explore the stars to find a new home, and we don't even know where the current location of the expedition is currently at. I am going to join in as I'm interested in this quest.
unless I've come to the wrong conclusion, this option has us start in a world we've just found. One of the differences between our start and the other 2 is that we're recent arrivals and have just begun to colonise the planet whereas the other 2 are pre-established.[X] The exodus of ashen rust
Characteristics: Greatest starting leaders, Legacy of the Federation, Refugees
The Cybernetic Revolt shall forever be known as the final nail in the coffin of the Age of Technology, but what most will forget what many will never think looking at ruins and husks of the past: Cybernetic Revolt failed, by the might of the human spirit, by the strongest of the oaths, by the sacrifices of quadrillions, by the heist most bold humanity won against the corrupted rage of its creations. Hundreds of thousands of worlds, tens of thousands of stars, and one ringworld were destroyed for a victory that no one counted as a victory.
Your people were there when Overmind was shattered; you led those who could not fight out of the encirclement and into the star across the turbulent warp. Your fleet ran as fast as it could as far as the warp drives could carry them with knowledge people would kill for. Until you found your new home, an empty world to make a new home.