Turn 2
Turn 2
Year 1 Q2
[Contracts]
You have no contracts and are unable to seek them at this time.

[Actions]
(Having just arrived back and only being the heir you don't have any legal authority but some leeway is given to you.)

Martial: You have trained somewhat in martial skills but it isn't your best trait. You have no one to assist you in these matters yet. (1 Action)

[]Test their Mettle (DC 30/50/70/90) The local men at arms seem competent at both teaching and fighting but you should try your hand at fighting the men there trained to see how good the militia of the town is.

[]Marksmanship: (DC 35) Even with your time training with both your masters you never got a large amount of experience using a pistol, you could grab a matchlock from your stores and practice. (Cost 0) Time: 1 Quarter

[]Dueling Practice: (Dc: 45) You are not an experienced swordsman but not to the standard that is considered good for noble society, you could spend some time training with the guard. (Cost 0) Time: 1 Quarter

Diplomacy: You are a decent enough diplomat from your time in tiles and you are especially good at negotiating with dwarfs. You have no one to assist you in these matters yet. (1 Action)

[]The Castellan (DC 35): The two of you have met and talked somewhat but you should introduce yourself to the bailiff more formally and try to get to know the man watching over the lands you will someday rule.

[]Wandering the Town (DC ???) You should spend some time walking around the town, learning about the place that shares your family's last name.

[] Speaking with the Bailiff: (DC 40) In the town the highest local official is the bailiff, a man charged with keeping the peace, upholding the law, and collecting taxes. You should introduce yourself to him. (Cost 0) Time: 1 Quarter

Stewardship: Your time abroad managing your supplies as well as learning dwarven bookkeeping methods has. You have no one to assist you in these matters yet. (1 Action)


[] Check my Stocks- (Dc: ???) Having only gotten home you realize that there are many small trinkets you've picked up over time without realizing, you should go through your stocks to see what's there. (Cost 0) Time: 1 Quarter

[]Store my Wares (Dc: 40) (0/60) Seeing the issues caused by an unforeseen fortune in terms of harvests you should try to construct some new warehouses to store the grain, and maybe earn some money from renting them out to the locals. (Type: Structural Engineering, Construction)
(New Mechanic: Project progress, how complete a project is, first you must pass the DC then you complete it by utilizing dice. Below the assets at the bottom of the page, you can see available dice, how many are available, and how much they cost. You can assign dice to a project to progress it. Ex.
[]Stweardship
[]Store my wares
[]Personal Skill
[]Local Help
This is how to format the dice allocation in the votes)


Intrigue
: While you did pick up on a few things in Miragliano your time with Master Alaric somewhat made you unlearn things. You have no one to assist you in these matters yet. (1 Action)

[]Investigate the Bailiff- (Dc 40) You should look into Old Heinrich seeing as you've heard so much about him. Try and ask around about him, nothing invasive you just want to know more about him.

[]Nooks and Crannies- (Dc ???) Any keep in the empire has secrets. Hidden passages, false bricks hiding treasures, and unsavory details hidden in the dark recesses. Spend some time looking around and checking to see if there is anything special in your family's keep. (Cost 0) Time: 1 Quarter

[]Study of the Hidden (Dc: ???) You are no fool, you know Nordland is one of the more dangerous provinces in the empire. With beastmen from the forests, greenskins from the mountains, and raiders both Druchii and Norscan ravage the coast. You could look and see if anything is hidden in the dark recesses of your family's lands.

Piety: You have strange feelings for religion, you need to come to terms with it, until then there isn't much you can truly do. You have no one to assist you in these matters yet. (1 Action)

[]Reflect on Faith (DC 10/25/50/75/100)- Spending many years abroad in foreign lands you never interacted much with the empire's pantheon. You grew familiar with many of the classical gods during your time in Tilea, but you should reflect on your beliefs. (Cost 0) Time: 1 Quarter

[]This Little Sanctuary (Dc ??) In the keep, there is a small chapel, one built by your great, great grandfather and renovated by your grandfather. You never went there willingly as a child during your few visits but you should visit it and pray. (Cost 0) Time: 1 Quarter


Learning: This is what you enjoy, and you love to learn, a day without learning is a day wasted. You want to start working on your research again. You now have a lab and that gives you some more freedom to experiment. (2 Actions)

[]Found Ledgers (Dc??) You found a few times when clearing out your would-be lab and maybe you should give them a once over.

[] Buried in books: (DC ??): The family library keeps a small collection of books, mostly gathered before your father's time. Maybe you could look through them and see if you could find anything. (Cost 0) Time: 1 Quarter

[] Brainstorming: (DC ??) A way of thinking of things taught to you by your second master. Sitting down and writing down any random idea, solution, problem, and other things to find inspiration. (Cost 0) Time: 1 Quarter

[] Strange Plants (DC 45) Your father recently sent you a shipment of plants that he bought from

Assets: ???

Gold: 82

Available Dice
  • Personal Skill 1d10 (1) (Free)
  • Local Help 1d20 (1) (Costs 3 Gold)

Plan Examples

[]Plan Name
[]Martial
[]Diplomacy
[]Stewardship
[]Intrigue
[]Piety
[]Learning
 
Draft
[X]Spring Cleaning
-[X]Martial
--[X]Test their Mettle (DC 30/50/70/90) The local men at arms seem competent at both teaching and fighting but you should try your hand at fighting the men there trained to see how good the militia of the town is.
-[X]Diplomacy
--[X] Speaking with the Bailiff: (DC 40) In the town the highest local official is the bailiff, a man charged with keeping the peace, upholding the law, and collecting taxes. You should introduce yourself to him. (Cost 0) Time: 1 Quarter
-[X]Stewardship
--[X] Check my Stocks- (Dc: ???) Having only gotten home you realize that there are many small trinkets you've picked up over time without realizing, you should go through your stocks to see what's there. (Cost 0) Time: 1 Quarter
-[X]Intrigue
--[X]Nooks and Crannies- (Dc ???) Any keep in the empire has secrets. Hidden passages, false bricks hiding treasures, and unsavory details hidden in the dark recesses. Spend some time looking around and checking to see if there is anything special in your family's keep. (Cost 0) Time: 1 Quarter
-[X]Piety
--[X]Reflect on Faith (DC 10/25/50/75/100)- Spending many years abroad in foreign lands you never interacted much with the empire's pantheon. You grew familiar with many of the classical gods during your time in Tilea, but you should reflect on your beliefs. (Cost 0) Time: 1 Quarter
-[X]Learning
--[X]Found Ledgers (Dc??) You found a few times when clearing out your would-be lab and maybe you should give them a once over.
----[X] Strange Plants (DC 45) Your father recently sent you a shipment of plants that he bought from
 
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[X] Plan: get our house in order
-[X] Martial
--[X] Dueling Practice: (Dc: 45) You are not an experienced swordsman but not to the standard that is considered good for noble society, you could spend some time training with the guard. (Cost 0) Time: 1 Quarter
-[X] Diplomacy
--[X] The Castellan (DC 35): The two of you have met and talked somewhat but you should introduce yourself to the bailiff more formally and try to get to know the man watching over the lands you will someday rule.
-[X] Stewardship
--[X] Check my Stocks- (Dc: ???) Having only gotten home you realize that there are many small trinkets you've picked up over time without realizing, you should go through your stocks to see what's there. (Cost 0) Time: 1 Quarter
-[X] Intrigue
--[X] Nooks and Crannies- (Dc ???) Any keep in the empire has secrets. Hidden passages, false bricks hiding treasures, and unsavory details hidden in the dark recesses. Spend some time looking around and checking to see if there is anything special in your family's keep. (Cost 0) Time: 1 Quarter
-[X] Piety
--[X] Reflect on Faith (DC 10/25/50/75/100)- Spending many years abroad in foreign lands you never interacted much with the empire's pantheon. You grew familiar with many of the classical gods during your time in Tilea, but you should reflect on your beliefs. (Cost 0) Time: 1 Quarter
-[X] Learning
--[X] Strange Plants (DC 45) Your father recently sent you a shipment of plants that he bought from
--[X] Found Ledgers (Dc??) You found a few times when clearing out your would-be lab and maybe you should give them a once over.
 
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[]The Castellan (DC 35): The two of you have met and talked somewhat but you should introduce yourself to the bailiff more formally and try to get to know the man watching over the lands you will someday rule.
Is it a typo? Introduce yourself to the "Castellan", surely?

[X]Spring Cleaning
 
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[X] Plan: get our house in order
-[X] Martial
--[X] Dueling Practice: (Dc: 45) You are not an experienced swordsman but not to the standard that is considered good for noble society, you could spend some time training with the guard. (Cost 0) Time: 1 Quarter
-[X] Diplomacy
--[X] The Castellan (DC 35): The two of you have met and talked somewhat but you should introduce yourself to the bailiff more formally and try to get to know the man watching over the lands you will someday rule.
-[X] Stewardship
--[X] Check my Stocks- (Dc: ???) Having only gotten home you realize that there are many small trinkets you've picked up over time without realizing, you should go through your stocks to see what's there. (Cost 0) Time: 1 Quarter
-[X] Intrigue
--[X] Nooks and Crannies- (Dc ???) Any keep in the empire has secrets. Hidden passages, false bricks hiding treasures, and unsavory details hidden in the dark recesses. Spend some time looking around and checking to see if there is anything special in your family's keep. (Cost 0) Time: 1 Quarter
-[X] Piety
--[X] Reflect on Faith (DC 10/25/50/75/100)- Spending many years abroad in foreign lands you never interacted much with the empire's pantheon. You grew familiar with many of the classical gods during your time in Tilea, but you should reflect on your beliefs. (Cost 0) Time: 1 Quarter
-[X] Learning
--[X] Strange Plants (DC 45) Your father recently sent you a shipment of plants that he bought from
--[X] Found Ledgers (Dc??) You found a few times when clearing out your would-be lab and maybe you should give them a once over.
 
Vote closed
Scheduled vote count started by HydroG3 on Jan 27, 2025 at 10:05 AM, finished with 11 posts and 10 votes.

  • [X]Spring Cleaning
    [X] Plan: get our house in order
    -[X]Martial
    --[X] Dueling Practice: (Dc: 45) You are not an experienced swordsman but not to the standard that is considered good for noble society, you could spend some time training with the guard. (Cost 0) Time: 1 Quarter
    -[X]Diplomacy
    --[X] The Castellan (DC 35): The two of you have met and talked somewhat but you should introduce yourself to the bailiff more formally and try to get to know the man watching over the lands you will someday rule.
    -[X]Stewardship
    --[X] Check my Stocks- (Dc: ???) Having only gotten home you realize that there are many small trinkets you've picked up over time without realizing, you should go through your stocks to see what's there. (Cost 0) Time: 1 Quarter
    -[X]Intrigue
    --[X]Nooks and Crannies- (Dc ???) Any keep in the empire has secrets. Hidden passages, false bricks hiding treasures, and unsavory details hidden in the dark recesses. Spend some time looking around and checking to see if there is anything special in your family's keep. (Cost 0) Time: 1 Quarter
    -[X]Piety
    --[X]Reflect on Faith (DC 10/25/50/75/100)- Spending many years abroad in foreign lands you never interacted much with the empire's pantheon. You grew familiar with many of the classical gods during your time in Tilea, but you should reflect on your beliefs. (Cost 0) Time: 1 Quarter
    -[X]Learning
    --[X] Strange Plants (DC 45) Your father recently sent you a shipment of plants that he bought from
    --[X]Found Ledgers (Dc??) You found a few times when clearing out your would-be lab and maybe you should give them a once over.
    [X]Spring Cleaning
    -[X]Martial
    --[X]Test their Mettle (DC 30/50/70/90) The local men at arms seem competent at both teaching and fighting but you should try your hand at fighting the men there trained to see how good the militia of the town is.
    -[X]Diplomacy
    --[X] Speaking with the Bailiff: (DC 40) In the town the highest local official is the bailiff, a man charged with keeping the peace, upholding the law, and collecting taxes. You should introduce yourself to him. (Cost 0) Time: 1 Quarter
    -[X]Stewardship
    --[X] Check my Stocks- (Dc: ???) Having only gotten home you realize that there are many small trinkets you've picked up over time without realizing, you should go through your stocks to see what's there. (Cost 0) Time: 1 Quarter
    -[X]Intrigue
    --[X]Nooks and Crannies- (Dc ???) Any keep in the empire has secrets. Hidden passages, false bricks hiding treasures, and unsavory details hidden in the dark recesses. Spend some time looking around and checking to see if there is anything special in your family's keep. (Cost 0) Time: 1 Quarter
    -[X]Piety
    --[X]Reflect on Faith (DC 10/25/50/75/100)- Spending many years abroad in foreign lands you never interacted much with the empire's pantheon. You grew familiar with many of the classical gods during your time in Tilea, but you should reflect on your beliefs. (Cost 0) Time: 1 Quarter
    -[X]Learning
    --[X]Found Ledgers (Dc??) You found a few times when clearing out your would-be lab and maybe you should give them a once over.
    ----[X] Strange Plants (DC 45) Your father recently sent you a shipment of plants that he bought from
 
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