Jonathan Fitzgerald: Paranormal & Private Investigator - Anomalies & Adversities (a quest of playing the monster)

Organization Creation, part 1
Organization Name
Ah! I just realized something. You've met my mom and my past, sweet, ignorant self through this exercise, but haven't met the rest of the agency! ...Did I explain that? Hmm, Can't recall if I did, or if I felt your... presence, whatever you are, at any point in time while I was discussing it. So tell you what, let's go way back for a bit. Start from the top. My parents met back in... what was it... 1986? They went together like peanut butter and jelly, things happened, then before you know it, they're up one child (me), up a pair of golden rings, and... down one frontal lobe. Following all of... that, in 1989, they went into business together, and formed:
[]Fitzgeralds & Co Detective Agency
[]Write-in


Other Organization Members
{Please note that while the following sections feature selection titles labelled 'The Scully' and 'The Mulder', these titles, as partially explained further by 2009 Jonathan's in-character narration, does not mean that a detective selected under either title will have all of the qualities commonly associated with the characters who's names are the titles; that is to say, a detective listed as being 'The Scully' does not necessarily have a disbelief in the paranormal so strong that it can begin to verge on the comical, while one labelled as 'The Mulder' does not necessarily have to always believe every paranormal or supernatural thing they hear about (in fact, if they do, they usually make for a pretty shitty detective, mundane or paranormal).}

My memories of it would probably be foggy at best even if... certaint things... hadn't happened, considering I was... one?... yeah, one year old at the time. It may have started as just my Father and Mother, but over the years, they acquired some help. Given we, myself included, live right above where they all worked, I knew them all pretty well. It certainly helped that even after a decade and change of operation, it was still a small affair; just Mom, Dad, 2 other detectives, and a single secretary. Speaking of which, the first person to meet us when we landed back home was;
Pick one off the following, they'll be added to the agency as a hero unit.

[]'Kyle' Bradley
Actually secretly Brian Bradley, a fact which even back then I knew. Everybody in the agency knew. It was the worst kept secret in the building. But everyone liked to call him Kyle anyway, supposedly out of respect for some events in his past. I didn't know what they were talking about, but had I known, I would have known that if anyone in the agency knew anything about this 'Nile' organization, it would be Bradley. ...For a bunch of reasons, personal and non-personal. But anyway, one thing is for sure; the guy was an NYPD detective back in the 70s, and he's still got it, and a bunch of old (and do I mean old, for the most part) connections in the criminal underworld.
- {Home Property: Hotel Dusk: Room 215}
- Very Good Mundane Detective and NYPD veteran
- Above 'Average' Combatant (Good Marksman)
- Very Poor Paranormal Investigator
- Wanted in the state of New York
- Has a (mostly burnt up) personal vendetta against the Nile criminal syndicate.
- Some dubious connections in the criminal underworld.
- Is the second oldest detective on this list at 55 years old (as of 2001).

[]Mac Malden
Who was/is... how do I put this delicately...? A generally disagreeable, cantankerous old fuck. Yeah, that's about right. Malden has an explosive temper and a mean streak a mile wide... but part of that is just the fact that he's a stubborn old man who should probably retire but never will. For which I sadly must admit to being eternally grateful because as mom once put it; "There's no one you'd rather have by your side at a crime scene or in the midst of shoot-out than the love of your life... at least for me. But Malden? The old fuck comes a close second, and for anyone else, I'd advice getting their head checked if he's not number one."
- {Home Property: Tex Murphy series}
- Excellent Mundane Detective and 30 year SFPD veteran
- Very Good Combatant (Great Marksman)
- Terrible Paranormal Investigator
- Generally obnoxious personality
- Smokes like a chimney
- Unlocks options to recruit ??? later down the line.
- Bonus to recruiting ??? if you also have Vanessa Cronenworth.
- Is the oldest detective on this list at 70 years old (as of 2001)

[]Gerad Lockehart
He was actually an independent P.I. not all that long ago... as in as recent as back in the mid 90's. It's around then that he got hired by Playtime Co. to... well, I didn't actually know at the time, he was tight-lipped about it all. But whatever it was, following whatever happened, he wound up shuttering his independent practice. Then, a little later, he joined the agency. He was at a real low point in his career as both a P.I. and as person when he joined up, and he's been immensely grateful to us all for helping pull him out of it.
- {Home Property: Poppy Playtime}
- Very Good Mundane Detective and former independent P.I.
- 'Average' Combatant
- Passable Paranormal Investigator
- Was, perhaps indirectly, involved in the mysterious events surrounding the main Playtime Co. facility.
- Immediately unlocks the 'Pamphlet on Perfidious and Psychotic Toy Makers Playtime and Waygetter' major case.
- Very loyal, will become Extremely loyal if you manage to {*1} fully solve his associated major case.

[]Nathaniel 'Nancy' Drew
Don't let the boy's name fool you, she's a dead ringer for the iconic character as she originally appeared back in 1930; hence, the nickname. She's a more recent recruit, actually. [Insert Mulder selection here] actually joined us first. Regardless, she comes to us by way of an old friend of mom's sending her our way during a highschool career fair. Though her age might be considered a bit of a concern by some, well... I'm not really in a position to judge, am I? I will say though, she's remarkably capable. In more ways than one... I've seen her lay adults at least twice her size flat on their asses.
- {Home Property: Do I really need to spell it out?}
- Very Good Mundane Detective
- Surprisingly, Above 'Average' Combatant (Very Good Stealth & Unarmed)
- Below 'Average' Paranormal Investigator
- Knows Aikido (●●●○○)
- Bonuses to both investigation and diplomacy in low-stakes cases.
- Is alarmingly young; specifically, 16 years old.
- Only works part-time [has reduced AP] until turn ??? (will be decided by die roll on the first full turn) of 2003
- [For the sake of simplicity] Doesn't require pay until (/unless she stays after) reaching the specified turn of 2003
- Might end up being temporary; if loyalty is too low upon reaching the specified turn of 2003, she will leave (even if she otherwise wouldn't)

[]Catalina Holly
She's a tough one. Catalina's maybe the most all-around competent and capable person at the agency who's last name isn't Fitzgerald. ...She's also got vertical slitted pupils, and has been known to accidentally slip into 'Sokto' form- that's near-human form, or in her case specifically, something strangely close to a 'kemonomimi' from a Japanese anime. Which she blushed in embarrassment at, the first time I ever introduced the concept off it to her. Mom later told me she was afraid Catalina was about to rip my head off; apparently, I had missed the fact that she had flattened her cute little ears down against her head. Apparently, that's a sign of aggression, not just in domestic cats and dogs, but some species of wolves, big cats, and... ah fuck it, you'll learn it later anyway. Werecats.
- {Home Property: OWOD/Original/QM Player Character}
- Very Good Mundane Detective
- Very Good Combatant (Great Stealth & Unarmed) [In Homid (human) form], Very Great Combatant (Excellent Stealth & Unarmed) [In Crinos (human-panther hybrid) form], and Monstrous Combatant (Terrible Stealth & Monstrous Unarmed [in Chatro (primordial war-cat) form]
- 'Average' Paranormal Investigator
- Is a non-human, specifically a Bastet (Werecat) of the Bagheera tribe.
- Suffers from all the normal disadvantages that come with being a Bagheera Bastet.
Anyways, [Insert chosen chosen Scully's name here] usually either worked with mom or with the other detective, in that latter case forming a sort of B-team to Mom and Dad's A-team. ...Oh right, the other detective. That was;
Pick one off the following, they'll be added to the agency as a hero unit.
[]James Esmail
Ah... James! The guy who literally rained on our parade... or party at least. We were celebrating my... fifth? I want to say fifth birthday, when James comes falling, not kidding, literally, falling from the fucking sky! He was lucky he landed directly on the bouncy castle... pretty sure in hindsight I would have seen a red smear otherwise. Ever since then, the guy's had a frankly almost impossible to believe story, he's stuck to it, and he's told it to anyone willing to listen. I didn't even know what A-Sync was, until we met him (and until I was a little older to actually understand his stories, of course).
- {Home Property: Kane Pixel's Backrooms}
- Poor Mundane Detective
- Passable Combatant
- Good Paranormal Investigator
- Immediately unlocks the 'Briefing on A-Sync's Baffling Brainteaser' major case.
- Until you solve his associated major case, suffers from Severe Amaxophobia (fear of Driving), Claustrophobia, and Arachnophobia.
- Incomplete but invaluable knowledge on the 'canon 9' levels of the backrooms (i.e. [Kane Pixel's version of] Level 0 and [Wikidot version of] Levels 1, 2, 3, 4, 5, 6, 7, and 8) as well as on [the Wikidot version of] Levels 9 and 11.

[]Connagher Murdock
What to say about Connagher... He claims to 'see things' and frequently enough goes on these little rants about his supposed 'visions'. Even now, I'm still not sure what to make off it... if it wasn't for, you know, being in this line of work, and how often he is actually right, both about the strangest things and the most normal of things, I'd be tempted to just say it's all a load of junk. But... well... 'Visions' aside, he's a solid enough investigator.
- {Home Property: Original}
- Above 'Average' Mundane Detective
- Above 'Average' Combatant
- Excellent Paranormal Investigator
- Has the perk/trait 'Visions of the Third Eye'
- Low Willpower and Consequently, Very Low Sanity.

[]Rosangela Blackwell
Rosa's... sweet. Real sweet. But ever since she joined us back in '97, I could always tell something... big was bothering her. Also I don't care how much she protests, she set off the damn PK meter any time she got too close to it, she is haunted! ...She's been doing her own thing over in NYC for... about three years now. Claims to be a medium. Don't really know what to think about that...
- {Home Property: Blackwell Series}
- Below 'Average' Mundane Detective
- Terrible Combatant
- Very Good Paranormal Investigator
- Strong Bonuses for investigating and laying to rest ghosts and all related phenomena (except for spirits, geists, and remnant-bound (both 'chaotic' remnant-bound souls, and 'complete' remnant-bound souls).)
- Is a medium (i.e., can see and speak with ghosts (and related undead apparitions) and geists with no issues.)
- Comes as a free 'heroball' unit with the ghost of Joey Mallone.
- Doesn't require pay
- Temporary member; will leave on turn 2 of 2006 and then return, having changed into a new hero unit come turn 3 of 2014 {*2, also, See the events of the games 'The Blackwell Convergence', 'The Blackwell Deception', and 'The Blackwell Epiphany' for spoilers, if you wish.}
While [Insert chosen Scully's name here] usually worked with mom like I said, specifically on mundane cases, [Inserts chosen Mulder's name here] usually worked with dad on the more... paranormal cases. When they weren't doing the whole A-team/B-team thing, anyway. Of course, [Inserts chosen Mulder's name here] was out of the office that day. But once we got there, I saw another familiar face... the agency secretary;
Pick one off the following, they'll be added to the agency's secretary/admin pool. All organizations larger than three characters require at least one named character or unnamed employee in the Secretary/Admin pool per five characters/employees. Named characters with certain traits or with high Admin. skill can support more than five on their own, and may provide other benefits.

[]John Murdock
John's kind of rough around the edges, honestly. But he's a real silent workhorse; he never complains, he takes the work that needs doing, and he does it. Plus, have you seen him with a bow? Scary stuff, especially for a guy who spends all his time sitting behind a desk.
- {Home Property: Original}
- 'Average' Combatant (Excellent Archery)[Secretary/Admin pool characters combat will only come up in the event the Agency is directly attacked, or in the event of infiltration attempts. But without dedicated security, they are the first line of defense against infiltration.]
- Good Admin. skill
- Can manage admin for 6 instead of 5 other characters
- Slightly rough personality [Mitigated if Connagher Murdock is also taken]
- Extremely loyal if Connagher Murdock is also taken

[]Vanessa Cronenworth
Vanessa's nice, and for having to deal with dad's BS, has the patience of a damn saint. ...That's all I can really think to say about her really. Oh, and she really knows her way around a phone book. Yep, that's Vanessa. Kind, patient, hard working, and above all else? Reliable.
- {No relation to Vanessa of FNAF: Security Breach nor FNAF the Movie fame.}
- {Home Property: Tex Murphy series; Mean Streets(1989) specifically}
- Terrible Combatant
- Good Admin. skill
- Unlocks options to recruit ??? later down the line
- Bonus to recruiting ??? if you also have Mac Malden
- Can manage admin for 6 instead of 5 other characters
- {*3}Information Qualified (General & Phone Book)

[]Pam Beesly
We recruited Pam straight out of a dead end secretary job working in an office for... I think it was some Paper Company, if you can believe that? She might still come across as a touch shy sometimes, but believe me, she was too good for that enviornment. With us, she's been an absolute wizard.
- {Home Property: The Office}
- Terrible Combatant
- Excellent Admin. skill
- Can manage admin for 8 instead of 5 other characters


{*1: The word 'fully' here is important, as when dealing with certain major cases, you might be able to 'fully' solve them without 'completely' solving them (thus closing them). In this case, you'd only need to solve the Poppy Playtime (as in, the parts that either take place directly in the factory or directly concern this character) portion of the case, not the other parts.}
{*2: If, of course, we ever even get there. Also, I'm taking some extreme creative liberties with the Blackwell series timeline, so if you're a megafan of Wadjet Eye Games, my apologies, but it had to be done.}
{*3: During 'active' investigations and quests, opens up the option to call back to the office and have Vanessa (and any other Information Qualified Secretary/Admin pool characters) look into something for you. Generally, this ability will vary in usefulness based on the amount of qualified characters and the types of information the characters in the Secretary/Admin pool can access. 'General' information, for instance, pretty much means general knowledge and odd ball trivia, think most things you could find with a Wikipedia search, and is useful if you can make calls but don't have internet access and need to know some specific but not overly obscure trivia, for whatever reason. 'Phone Book' means that if you have a last name and at least a first initial of a first name, then this character can get you contact information, and sometimes even do you one better and actually arrange meetings for you. 'Confidential' is secret business dealings and such. 'Underworld' is information involving the well, criminal underworld and the activities of organized crime, and it is often highly sought after by those who's info is covered by the 'Legal & Enforcement' category. Finally, 'Top Secret' is the sort of information that can really get you in extreme amounts of trouble with political parties and potentially even just governments outright.}
 
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I wanted to suggest a organization name and at some point settled on a fnaf reference.

Considered using Cawthon, Chipper, Desolate Hope, and others.

If desired I could change the name to something else. Alternatively could make an alternate plan going for a different name.


[] Plan Lockehart & Blackwell
-[]Silver Eyes Detective Agency
-[]Gerad Lockehart
-[]Rosangela Blackwell
-[]Vanessa Cronenworth



Was some rather tempting options. The werecat was rather tempting, but my interest in choosing Gerad won out. Plus investigating that area. Really just rather interested in choosing him. While Rosa there is of course leaving, at the same time it seems like they'd be fun to have in the Agency especially considering the PC. Just seems fun plus I'm unsure about the one with very low sanity. As for secretary, do recognize Pam but Vanessa's information qualified is interesting. Plus FNAF has multiple Jeremy's so multiple Vanessa's amuses me. But John is very tempting especially do to archer. Granted from the sounds of it probably want security. But again, Vanessa's Information sounds like it could be useful.

...I'm just randomly thinking of us just having a ghost as security...Or a zombie but that's partly from thinking of Michael Afton.




Actually with the mention of Poppy Playtime, what are your thoughts for the next chapter of Poppy Playtime and the Doctor? Especially with how in the trailers it seems he's possessing the security system/computers or something. Granted might still be a bit before seeing the plot involving that and the chapter coming out...

If anyone's interested here's a earlier name ideal I considered for the organization. Can probably make a guess on the thought for it but wasn't sure it would work.

[] Plan Mangled Poppy
-[]Mangled Poppy Detective Agency
-[]Gerad Lockehart
-[]Rosangela Blackwell
-[]Vanessa Cronenworth



Edit: @Ol' Tin Knight
Just thought about it plus didn't notice the later part when I initialy posted.

For a third Mulder character what about any of these?

Riley Park from Amanda the Adventurer

The unnamed protagonist from Bonnie's Bakery

Mary or her daughter from FNAC (I'd actually be in favor of this, let alone if Mary has Origami Cat hanging around.)

Someone from Duck Season and Boneworks?

John Bishop from CASE: Animatronics? Their also a cop.

Peter Tench or a different human character from Kane Pixel's The Backrooms?


...I could probably add more but this might be enough. Mostly from those under consideration but considering the Poppy Playtime option...


As I said I'd likely favor Mary or her daughter from FNAC. Followup would be Riley Park. Any of these work?



edit 2: Seeing how the vote's not open and more might change or be added, I decided to move those two plans into spoilers.
 
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Hey what about 123 slaughter me street and have we already said welcome home.
Apologies, I've been unexpectedly busy today. But
.1 Thank you for your suggestion. I'll look into it in more detail later. My initial gut reaction was a very strong 'NO', but that doesn't really mean much.
.2 Already under consideration.

I wanted to suggest a organization name and at some point settled on a fnaf reference.

Considered using Cawthon, Chipper, Desolate Hope, and others.

If desired I could change the name to something else. Alternatively could make an alternate plan going for a different name.


[] Plan Lockehart & Blackwell
-[]Silver Eyes Detective Agency
-[]Gerad Lockehart
-[]Rosangela Blackwell
-[]Vanessa Cronenworth



Was some rather tempting options. The werecat was rather tempting, but my interest in choosing Gerad won out. Plus investigating that area. Really just rather interested in choosing him. While Rosa there is of course leaving, at the same time it seems like they'd be fun to have in the Agency especially considering the PC. Just seems fun plus I'm unsure about the one with very low sanity. As for secretary, do recognize Pam but Vanessa's information qualified is interesting. Plus FNAF has multiple Jeremy's so multiple Vanessa's amuses me. But John is very tempting especially do to archer. Granted from the sounds of it probably want security. But again, Vanessa's Information sounds like it could be useful.

...I'm just randomly thinking of us just having a ghost as security...Or a zombie but that's partly from thinking of Michael Afton.




Actually with the mention of Poppy Playtime, what are your thoughts for the next chapter of Poppy Playtime and the Doctor? Especially with how in the trailers it seems he's possessing the security system/computers or something. Granted might still be a bit before seeing the plot involving that and the chapter coming out...

If anyone's interested here's a earlier name ideal I considered for the organization. Can probably make a guess on the thought for it but wasn't sure it would work.

[] Plan Mangled Poppy
-[]Mangled Poppy Detective Agency
-[]Gerad Lockehart
-[]Rosangela Blackwell
-[]Vanessa Cronenworth



Edit: @Ol' Tin Knight
Just thought about it plus didn't notice the later part when I initialy posted.

For a third Mulder character what about any of these?

Riley Park from Amanda the Adventurer

The unnamed protagonist from Bonnie's Bakery

Mary or her daughter from FNAC (I'd actually be in favor of this, let alone if Mary has Origami Cat hanging around.)

Someone from Duck Season and Boneworks?

John Bishop from CASE: Animatronics? Their also a cop.

Peter Tench or a different human character from Kane Pixel's The Backrooms?


...I could probably add more but this might be enough. Mostly from those under consideration but considering the Poppy Playtime option...


As I said I'd likely favor Mary or her daughter from FNAC. Followup would be Riley Park. Any of these work?



edit 2: Seeing how the vote's not open and more might change or be added, I decided to move those two plans into spoilers.
...Ooh boy. Thank you very much! But, lot to unpack and address here.

.1 Both plans are/will be perfectly valid.
.2 I did watch the trailer and I've seen multiple YouTube channels point this exact thing out. Me? Well, quality wise it looks promising enough, but it's really hard to get anything meaningful on that front from trailers nowadays. Story/lore wise? I mean, I have my own little pet theory, but I'm not particularly attached to it, probably because my investment in Poppy Playtime overall is low.
.3 Riley, by my reckoning, is way too young at this point, unless I blatantly ignore the established timeline. She also wouldn't actually have been exposed to a bunch of supernatural mumbo-jumbo by this point, either.
.4 Any character who, at present, can only be officially called 'Unnamed Protagonist' is not a valid character for this (if they were, I wouldn't have had any issues filling the list, trust me)
.5 FNAC is still under consideration. Technically, so is Poppy Playtime, but at this point, I'm comfortable enough with presenting an option that would (incidentally) canonize it. Or to put it another way; I haven't considered how FNAC will interface with what I've already written/got planned well enough yet to even offer the option of (quest) canonizing it. I will say however, that if FNAC is made (quest) canon in future, Mary will almost certainly be a recruitment option down the road.
.6 'Someone' is a little too general.
.7 Similar story to 5.
.8 That's... not a terrible idea. And actually, that fits nicely into my intended retooling of that segment of the available options. It took me a little doing, but I found a suitable character and I've edited them in.
 
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Right, I think starting out I'll post a few plans and see which ones other people might prefer. Both the original two and new ones taking the new idividual. Of course are ones I favor more but see what is prefered.



[] Plan Lockehart & Blackwell
-[]Silver Eyes Detective Agency
-[]Gerad Lockehart
-[]Rosangela Blackwell
-[]Vanessa Cronenworth


[] Plan Mangled Poppy
-[]Mangled Poppy Detective Agency
-[]Gerad Lockehart
-[]Rosangela Blackwell
-[]Vanessa Cronenworth


[X] Plan Noclip Impact
-[X]Mangled Poppy Detective Agency
-[X]Gerad Lockehart
-[X]James Esmail
-[X]Vanessa Cronenworth


[X] Plan Silver Eyes noClipping
-[X]Silver Eyes Detective Agency
-[X]Gerad Lockehart
-[X]James Esmail
-[X]Vanessa Cronenworth


[] Plan Bradley & Esmail
-[]Silver Eyes Detective Agency
-[]'Kyle' Bradley
-[]James Esmail
-[]John Murdock

FNAF 2 Mangle was among my favorites and think they'd leave an impression. Even if personaly I favor the theory of it being Bonnie who did the act even if Mangle would make sense.

Also yeah, at the moment I'm now favoring taking both Gerad and James. Partly as doesn't have the temporary part. Also seeing as I'm posting multiple plans decided to post one more that varies more even if not as into it.


.2 I did watch the trailer and I've seen multiple YouTube channels point this exact thing out. Me? Well, quality wise it looks promising enough, but it's really hard to get anything meaningful on that front from trailers nowadays. Story/lore wise? I mean, I have my own little pet theory, but I'm not particularly attached to it, probably because my investment in Poppy Playtime overall is low.
.3 Riley, by my reckoning, is way too young at this point, unless I blatantly ignore the established timeline. She also wouldn't actually have been exposed to a bunch of supernatural mumbo-jumbo by this point, either.
.4 Any character who, at present, can only be officially called 'Unnamed Protagonist' is not a valid character for this (if they were, I wouldn't have had any issues filling the list, trust me)
.5 FNAC is still under consideration. Technically, so is Poppy Playtime, but at this point, I'm comfortable enough with presenting an option that would (incidentally) canonize it. Or to put it another way; I haven't considered how FNAC will interface with what I've already written/got planned well enough yet to even offer the option of (quest) canonizing it. I will say however, that if FNAC is made (quest) canon in future, Mary will almost certainly be a recruitment option down the road.
.6 'Someone' is a little too general.
.7 Similar story to 5.
.8 That's... not a terrible idea. And actually, that fits nicely into my intended retooling of that segment of the available options. It took me a little doing, but I found a suitable character and I've edited them in.
2. I quite like Poppy Playtime. Certainly recall that one message to the PC from a radio that was playing in reverse only for people to play what it actually says. Once came across someone theorising that the survivors from Project Playtime might not be entirly human anymore. I think they were thinking of the Doctor doing a project related to the bigger bodies with the justification that they were already using employees for experiments. So their thought was the Survivors being those following his orders and stuff. Could probably elaborate more.

Are plenty of different theories for different series I've come across and found interesting. Such as having Henry Stein from BATIM being Henry Emily's grandfather.

3. Ah alright then.
4. I suppose that's fair. TvTropes list them as The Hostage, though Bonnie is the main one I can really remember a name in that game.
5. The main thing with FNAC is CTC Entertainment who are the ones behind the Candy's brand are often utalized to give a rival to Fazbear Entertainment. Also their problems certainly differ from FazBear's due to it being The RAT instead of someone who was still alive and causing the issues until being springlocked. Plus I belive I did see something involving Mary's story basicly being complete.

But really the main thing would be giving FazBear's a rival and potentially investigating them let alone Mary interacting with the protagonist considering what he is. Option also exists to just having them operating in areas FazEnt hasn't reached. FNAC is probably something else I could go more into but would be the factor of whatever your plans are. But could be interesting having to deal with a case involving them before diving into one involving FazEnt. Could fully make their issue more limited compared to FazEnt or even them just being on a decline.

Could be interesting if CTC Entertainment themselves hired the agency for a case. Such as them being on a decline and deciding to do something different from FazEnt's solutions. Plus I recall an impression of the animatronics more getting possessed at the factory and that place's eventual fate. But again, could possibly go more into this but this is probably enough.

6. Well with Duck Season the kid's name is David. Would be the factor of their age and events of the games. Am thinking about the company Gammon. I belive the PC in Boneworks is a mole working for them or at least used a USB from them to infect the system. Granted at the same time both involved virtual reality. Though if you want the bare basic the first VR headset existed in 1968 though that was primitive. Was a company working on early VR headsets in the 1980s...

Actually considering the timeline suppose the VR aspect isn't that big of a problem and could be a case of both relevent companies advancing the tech faster bit like FazEnt and some of their stuff.

7. I'm mostly thinking of the first game for CASE rather then the second. At least being more reasonable compared to everything the seond game invovles like someone trying to sell animatronics for anti-bullying or something. In the first it was someone attackign the officer who they percived as also being at fault with animatronics. Considering some of the stuff in FNAF seems possible especailly if you make changes such as them utalizing disposed of animatronics or something.

eh, again another thing could probably discuss more at a later date. Bit tired at this exact moment to discuss more right this moment.

8. Neat, a character from the Backrooms. Plus one who noclipped out and survived. Already have my interest. Let alone how time is in the Backrooms as demonstrated by Peter and another character who encounters a infected person only to then talk to the one who'd become that before they entered the Backrooms.

I like the Backrooms. Level run for your life is certainly iconic let alone how there's a abandoned/ruin version in existence as well. Also recall another level but can't remember it's number that involves a snor covered forest with bunker doors leading into long halls and intermitedly a air raid siren sounds with bombers showing up and bombing the place.




Oh yeah, just remembered this game called the Classrooms. It's a bit similar to the Backrooms. At the moment details are slipping my mind but could probably find a video going over it's plotline/story.
 
[X] Plan Silver Eyes noClipping
-[X]Silver Eyes Detective Agency
-[X]Gerad Lockehart
-[X]James Esmail
-[X]Vanessa Cronenworth


[X] Plan Bradley & Esmail
-[]Silver Eyes Detective Agency
-[X]'Kyle' Bradley
-[X]James Esmail
-[X]John Murdock
 
Hey I don't know if I had said this before but want is the limit to how powerful you can get because I want to fight a antediluvian.
That... is incredibly unlikely. As in, even encountering one off them is. Beating one? At what I currently imagine to be the absolute upper limit of power for Jonathan... it'd still be borderline impossible, one of those 'hell no' type of fights. But not entirely impossible.
 
Vote Closed New
And that, as they say, is all she wrote. Work begins on the next part immediately.
Scheduled vote count started by Ol' Tin Knight on Jan 24, 2025 at 8:13 PM, finished with 6 posts and 3 votes.

  • [X] Plan Silver Eyes noClipping
    -[X]Silver Eyes Detective Agency
    -[X]Gerad Lockehart
    -[X]James Esmail
    -[X]Vanessa Cronenworth
    [X] Plan Noclip Impact
    -[X]Mangled Poppy Detective Agency
    -[X]Gerad Lockehart
    -[X]James Esmail
    -[X]Vanessa Cronenworth
    [X] Plan Bradley & Esmail
    -[X]'Kyle' Bradley
    -[X]James Esmail
    -[X]John Murdock
 
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I have to admit that this fic is interesting, I mean I don't remember reading a similar one, it's something original

although hey in the way you choose skills or points it seems like a video game to improve the character

Also, the case that was chosen was interesting, where woah, how would it have been if were a human being, someone like Jonathan, who is a robot inside a possessed body, eh,
 
Organization Creation, part 2 New
A woman with curly blonde hair and wearing a red blazer sat behind a curved desk as Jonathan, his mom, and P.I. Gerad Lockehart walked through the doors of the main office of Silver Eyes Detective Agency (or SEDA, as was also written on their old business cards). A small but genuine grin spreads across her face as she spots them. "Hi Gerad, Jonathan!", she declares with a peppy energy, "And, hello, Boss. How can I help you three today?" Jamie quickly nods as best she can, given the small pile of suitcases she's buried under. "Could you help us with our bags?" Vanessa's smile dips an almost imperceptibly small amount. "Sure thing, boss. Just please don't start acting like I'm your own personal valet, like your husband used too." "Ok, first off-" Vanessa took a travel case that had been precariously balanced on top of the pile in Jamie's arms. "Uggh, thank you. Where was I... oh, right. First off, you're still on about that? Don't answer that. Second, that reminds me. Has there been...?" "Fraid not." "Hmm. Damn it. Well, how has the office been while we where gone?"


Organization Location & Facilities
Speaking of the office... well, a detective agency wouldn't be much of an agency without an office, now would it? Ours was a three-story building with a basement, and had been built up over the years to house multiple features that were meant aid the agency's work.
Where exactly is the office? Must be within the 'Lower 48' US States, west of the Mississippi river (unless it's in Wisconsin) and cannot be in California, Utah, or Las Vegas.
[]Write-in

The office has a certain number of 'slots' per floor to install rooms and amenities. It is now time for you to pick and choose... what all exactly did they include over the years?
You have 5 slots, of which 4 are already used up by mandatory rooms/facilities [those already marked with an X in the brackets by them], leaving one(1) free slot to spend.

[X]'Master' Bedroom
My [Jonathan's] parent's room. Before dad vanished but after... something? [After Jonathan's death and their actual house burning down] Hmm. I can't.... remember. Strange. Well, for long as I can remember then, they've both occupied that room as their own. The few times I've been in there, I've gotten the impression that it was... a little cramped, but very nice.
Extremely well furnished if somewhat cramped bedroom featuring two pushed together Queen-sized beds, a desk fully stocked with writing materials, two bedside tables with lamps, a small walk-in closet, and additional amenities.

[X]Jonathan's Bedroom
My [Jonathan's] room. This has been the place I've slept for as I can remember. [After Jonathan's death and their actual house burning down] It's a very nice room, a little small, but very nice. Though, to be honest, I repeatedly found myself questioning the purpose of the dubious big metal tube in the back right hand corner, and why the bed seemed to have been built with an elephant in mind. Turned out, those were almost the right questions to be asking, but not quite.
Extremely well furnished if somewhat cramped bedroom featuring a very heavily reinforced twin XL bed, a desk fully stocked with writing materials, a bedside table with a lamp, a medium-ish sliding door closet, a large piece of dubious machinery [An early predecessor of the Recharge Stations from FNAF: Security Breach], and additional amenities.

[X]Bathroom
It is as they say; everyone poops. ...In hindsight, the fact that all three of us [prior to Jeremy's disappearance] shared one bathroom, even if I, for what is hopefully obvious reasons, didn't actually use it much was... maybe less than ideal? It lead to some chaotic mornings.
Standard, if well-appointed shared private bathroom. One toilet, one shower-tub, one sink, one medicine cabinet, and all of the other expected essentials.

[X]Central Stairwell
The main core of the building; the spine, one could say.
What it says on the tin; the central stairs linking all floors. Critical Infrastructure.

[]Attic
They wound up going with a slanted roof, and converted the space in between the top of the third floor and the bottom of the roof into an attic space for storage. Mostly family stuff that didn't belong downstairs on the second or first floors.
A small attic, useful primarily for small-scale storage. +Small storage.

[]Roof Access
They wound up going with a flat roof. Dad mounted a telescope up there, and the view at sunrise is... sublime.
Access pathway up to the roof. Also, comes with an accessible (read: flat and sturdy) roof. Roof also comes with 1 telescope, one folding table, three lawn chairs, and a chess set.

You have 10 slots, of which 7 are already used up by mandatory rooms/facilities [those already marked with an X in the brackets by them], leaving three(3) free slots to spend.

[X]Central Stairwell
The main core of the building; the spine, one could say.
What it says on the tin; the central stairs linking all floors. Critical Infrastructure.

[X]Detectives' Offices (#) [At least 4 required]
Every detective in the agency has their own little office space on the second floor. Starting from the day after that, I worked out of my Dad's office.
Small offices, complete with practical desks. Each office takes up one slot but supports one hero unit. Hero units without offices suffer penalties to their performance.

[X]Employee Bathrooms [Takes 2 slots]
I rarely use the restroom period (mainly just to wash my hands), so I definitely don't use the one's down on the second floor. Therefore, can't really say how they are, other than that we've never gotten any complaints about them.
Three fairly standard bathrooms (Male, Female, and Non-Binary/Gender-Neutral) with toilet stalls, sinks, and the sort of showers one might expect at a gym. {*1}QoL (Quality of Life) addition.

[]Well-Furnished Breakroom
Truly, a perfect clash between what's new and what's old. And the very model of employee comfort. We spared no expense.
Incredibly, well... well-furnished breakroom with a deluxe coffee maker, fine ceramic tea set, a 50' (50 inch) widescreen hyper-consumerist abomination of a TV set with full cable package, a pool table, a plush-cushioned couch with fine down feather pillows, an old hand-sewn family rug, and a well-kept fireplace. QoL addition

[]File (Archives) Room
Neat rows of shining cabinets containing extensive, perhaps even copious, notes and documentation on all of our agency's past and ongoing investigations, large or small, neatly categorized then alphabetized. This one was dad's idea, though mom agreed it was a good idea.
Numerous Filing Cabinets, designated for the storage of files and general documents related to the Agency's business operations as well as past and ongoing cases. QoL addition for Secretary/Admin pool members, +5 bonus to Admin. category actions, +? situational bonuses based on past cases.

[]Therapy Room
I never liked the paintings they had hung up on the walls down there. But I did like the idea of the room. It's a shame we didn't really have anyone qualified to operate it at the time...
Very small, tiny almost, room with a couch, a chair, a floor lamp, and some weird abstract art on the walls. Unlocks actions to handle therapy and mental health counseling 'in house'. Can be much more effective than normal therapy; can also be significantly worse. Is generally better if you have a hero with actual psychiatric qualification.

[]Medical Office
Stale air and equally stale white tile floor... a real contrast to the carpet in most of the other rooms. But I suppose it makes sense.
Small but decently well equipped room that somewhat resembles a school nurse's office. Unlocks actions to treat injuries 'in house'. More effective with an actual medical expert. Lacks the tools to treat anything more severe than moderate wounds/minor injuries.

[]Armory
Racks, reloading benches, and the smell of grease and gunpowder... the room's contents are awesome, but dangerous. And I'm not fond of the room itself, contents aside.
Several gunracks, several cabinets for ammunition storage, and 2 reloading benches for recycling/hand-loading ammo. Serves as a Supply Hub for common weapons, armor, and ammunition. +Small Storage. Unlocks actions to substantially upgrade your security's armament (once you have security).

You have 10 slots, of which 5 are already used up by mandatory rooms/facilities [those already marked with an X in the brackets by them], leaving five(5) free slots to spend.

[X]Central Stairwell
The main core of the building; the spine, one could say.
What it says on the tin; the central stairs linking all floors. Critical Infrastructure.

[X]Lobby Desk [Can be upgraded/expanded; in it's present form, can support up to two characters in the Secretary/Admin. pool]
Vanessa's personal domain... for now, at least. Also, the first thing anyone sees when they walk in the building.
Semi-spacious, carpeted lobby with two couches for waiting clients or others who have business with the agency, as well as a large mahogany desk with a vintage typewriter and a black desk chair, several filing cabinets, and a horribly abused, beat-up old fax machine behind it (the desk).

[X]General Storage [Takes up three slots]
Boxes, boxes, a couple boxes, a few crates, the odd glass tube, and oh wait, more boxes. There's a lot of stuff in there... honestly, I'm not entirely sure anyone actually knows what all is crammed in there.
Row upon row of reinforced metal storage shelves and a few metal lockers. General Goods, Investigation Supplies, and Medical Supplies (Rubber Gloves only) Supply Hub, +Large Storage, Critical Infrastructure.

[]Gun Range [Requires an armory on the second floor]
Dad tried to take me in there a few times, but mom always 'interdicted' him. Let's just say I had never actually been in there and I didn't know anything about how to handle a gun, and leave it at that.
Several target aisles for 'in-house' indoor shooting. QoL addition for certain characters. Unlocks options to train Marksmanship, as well as Revolver/Pistol, Shotgun, Rifle, and Archery skills.

[]Security Office [Comes with {*2}'Basic Security Cameras' for free; illegal if you choose any location in the state of Wisconsin]
A stuffy little room just slightly larger than a broom closet. It also doesn't get any A/C in there, and some of the screens and such run pretty damn hot. It's no wonder they always kept a fan on the desk.
A small desk, with a fan, and a tiny TV screen hooked up to a VTR (Video Tape Recorder), which is itself hooked up to a small network of primitive, grainy, fixed-position security cameras. Applies a penalty to all hostile attempts to infiltrate the facility containing this room. More effective with a dedicated security guard on staff.

[]Garage (#) [Can store a total {*3}vehicle size amount up to the number of slots spent.]
I... hmm. Forget when and why exactly mom and dad had that built. I mean, it's not like we owned a vehicle at the time. But it hindsight, I suppose it's a good thing they did.
Small/Medium/Large garage with appropriate tools.

[]Analog Room [Illegal if you choose any location in the state of Wisconsin]
This one was dad's idea. Mom thinks he was just using it as an excuse to write off his rare, vintage A/V and video game collections as a business expense on their taxes.
Special electronic countermeasure and paranormal ward protected room containing a big ol' wood-paneled CRT TV, several VHS players, a DVD player, a grammaphone, a Casette player, a Laserdisc player, several vintage videogame consoles, and even a Betamax player. Unlocks a wide variety of options and evidence that would otherwise not be available.

[]Laboratory
Nothing special really. Marginally better equipped than a highschool or your average community college's science lab, but not well enough to do much in the way of 'real' science.
Basic lab space with workbenches, bunsen burners, microscopes, and all other expected equipment, with some additional kit, mostly for detailed forensics analysis. Unlocks various Research topics. +1 Research Point per turn. More effective with a researcher on staff. Even more effective for specific topics of research with a specialist on staff. Additionally, unlocks the ability to handle certaint evidence 'in-house' that would otherwise require outside assistance.

You have 3 slots, of which all 3 are already used up by mandatory rooms/facilities [those already marked with an X in the brackets by them]. This is just for your information

[X]Central Stairwell
The main core of the building; the spine, one could say.
What it says on the tin; the central stairs linking all floors. Critical Infrastructure.

[X]Utility Room
The utility room. Most buildings have one off these. I had to go down there and throw the breaker one night after a really rough thunderstorm, since mom wasn't home at the time and everyone else at the agency was off duty.
What it says on the tin; the main control location for the building's A/C (Air-Conditioning), heating, general electrical/power, and water/plumbing systems. Critical Infrastructure.

[X]Ritual Area
It's frickin' spooky and weird down there, like something out of a glitchy old video game. That's all I'm- well that was all I was going to say, but I just remembered... James actually spent quite a alot of time down there, on my mother's request. Something about "testing the borders of reality?" I didn't understand it. Still don't really get it, if you know what I mean?
Small, cleared area in the greater basement where the walls are oddly... grainy, like on security camera footage but in 'reality'. Useful for a variety of purposes

{*1}Employee loyalty will be penalized if working somewhere without adequate QoL features; a larger number of QoL features will reward a small loyalty bonus.
{*2}Think something similar to FNAF 1's/FNAF the movie's cameras.
{*3}A typical car would be size 1, an 18-wheeler would be size 2.5 (without trailer), and a bike would vary anywhere from size 0.1-0.5.
 
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Where exactly is the office? Must be within the 'Lower 48' US States, west of the Mississippi river, and cannot be in California, Utah, or Las Vegas.
[]Write-in
Shame, the states I was initially thinking of were east of the Mississippi. Like Wisconsin....But then again I think Wisconsin is where Mandela Cataloge takes place and Michigan the Walten Files. Wisconsin according to a map is east of the river.

Right, I think I'll make a list and see what other people think of them. But otherwise I think will keep location seperate from the full plan.

Locations I'm thinking of:
- Nevada
-- Reno
-New Mexico
-- Albuquerque
-- Las Cruces
-- Farmington
-- Roswell
(Albuquerque would be the largest city. Meanwhile Roswell...not sure what the quest version of it would be like. Also while not part of the setting Black Mesa from Half Life is in the state. But again that's not as relevent. Is also in general the tech industy.)
Colorado
- Boulder
Oregon
(Gravity Falls, Coraline, and Life is Strange.)
Washington
(plenty of options.)
Wyoming
Nebraska

....Was looking at locations. A lot of stuff occurs East of the Mississippi. Not sure of all possible stuff and beyond looking some on tvtropes can't really bother looking. Also a chance of not really being relevent at all. Also doesn't help that at this moment don't really feel all that well so eh.

Honestly I might go with a location in New Mexico, Washington or Nebraska so for now will just vote for those states.


[X] Nebraska



I'll probably leave out the already chosen options, mostly for plan size reasons and to see what's being picked.

[X] Plan Attic & Breakroom
-[X] Third Floor
--[X]Attic
-[X] Second Floor
--[X]File (Archives) Room
--[X]Armory
--[X]Well-Furnished Breakroom
-[X] First Floor
--[X]Security Office [Comes with {*2}'Basic Security Cameras' for free; illegal if you choose any location in the state of Wisconsin]
--[X]Analog Room [Illegal if you choose any location in the state of Wisconsin]
--[X]Laboratory
--[X]Gun Range [Requires an armory on the second floor]
--[X]Garage (#) [Can store a total {*3}vehicle size amount up to the number of slots spent.]


Both Attic and Roof access are rather tempting options, but I think I'll go with Attic. Partly for the storage and partly for the thematics. As for the second floor, the archives and armory were a shoe-in for me. But then was conflicted over the breakroom, therapy, or medical office. Then with the first floor the main decision for me was between either a Gun Range or a medium garage. The others I figured were rather fitting to take.


Options I'm willing to switch out to something else, probably with an argument for why:
-Attic
-Breakroom


...On further thought, I think I'll make an alternate plan as well.


[X] Plan Roof Acess & Medical
-[X] Third Floor
--[X]Roof Access
-[X] Second Floor
--[X]File (Archives) Room
--[X]Armory
--[X]Medical Office
-[X] First Floor
--[X]Security Office [Comes with {*2}'Basic Security Cameras' for free; illegal if you choose any location in the state of Wisconsin]
--[X]Analog Room [Illegal if you choose any location in the state of Wisconsin]
--[X]Laboratory
--[X]Gun Range [Requires an armory on the second floor]
--[X]Garage (#) [Can store a total {*3}vehicle size amount up to the number of slots spent.]


Named them after the main difference between each plan.


edit: Really hopping someone has a better ideal for location. Also if there might be a misunderstanding somewhere considering the mention of Wisconsin.
 
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Yeah... I messed up. I forgot to mention that the state of Wisconsin gets a special exemption, due in part to how crippling trying to operate there is, and how interesting working under those constraints could be.
Ah, that makes sense. Though probably don't want to go there...Mostly cause both of my plans would have illegal stuff then. Though hidden rooms could be fun.

...Would Fazbear Entertainment have their movie location around or would that be a eventually thing? Considering the company and what's going on with the state really wonder how'd that would go. Just really curious how a with all the factors how a location might look? ...Then again would probably involve inspiration from those that don't involve a security office, so guards having to just look out and such with no cameras.



Also was looking at tvtropes and noted how Harbinge Technologies from Gemini Home Entertainment has the Big Good trope listed for it. Randomly wanted to mention it.
 
[x] [X] Plan Roof Acess & Medical
- [x] Third Floor
-- [x] Roof Access
- [x] Second Floor
-- [x] File (Archives) Room
-- [x] Armory
-- [x] Medical Office
- [x] First Floor
-- [x] Security Office [Comes with {*2}'Basic Security Cameras' for free; illegal if you choose any location in the state of Wisconsin]
-- [x] Analog Room [Illegal if you choose any location in the state of Wisconsin]
-- [x] Laboratory
-- [x] Gun Range [Requires an armory on the second floor]
-- [x] Garage (#) [Can store a total {*3}vehicle size amount up to the number of slots spent.]
 
So, in the interest of discussion and the fact I'm not quite sure for a exact location the office is located at and so keeping it separate from the office plan.

Thoughts about location?

My current top 3 are New Mexico, Nebraska, and Washington. I'm wondering what others thoughts about possible locations/cities to establish the office in those or if they have any ideals for any other state that fits the criteria?
 
Is Nebraska cold because that's the reason I want to go there and also it's one of those states that's never picked for quest I think.
 
Is Nebraska cold because that's the reason I want to go there and also it's one of those states that's never picked for quest I think.
Well one of my reasons for wanting Nebraska is partly due to the movie. Mainly it's where Covered Pines Campgrounds is located at which is relevent in that timeline.

Omaha is the most populated city and Lincoln is the capital. The states legislature is unicameral and members are elected with no official reference to political affiliation. So their nonpartisan and any member of any affiliation can hold the speaker position or a chair, they also call themselves Senators. It is also one of two states who handles electoral college votes by district rather then winner takes all, Maine being the other state that does this. It has two major land regions with one involving the Great Plains. The Eastern part tends to a humid continental climate while the western is semi-arid. It has a wide variation in temperatures as well as violent thunderstorms and tornadoes.

Are some rivers going through the state. Are a few national parks and forests. But the average lowest point is 30 °F or −1.1 °C in the northeast. Population center is in Shelby. Stuff like religion, economy, demographics, etc are probably irrelevant let alone changes that exist just due to in-universe. Though agricultural is a major industry and is has a low unemployment rate. Also Kool-Aid is the state's official soft drink and is the state where it was created in the first place. It also has the world's largest train yard and second largest state producing ethanol biofules. Also the only state where all electrical utilities are publicly owned. Though wind-energy has been growing.

Though most people tend to associate Nebraska with corn. But anyways that's probably enough.

Oh yeah, Nebraska is also one of the states involved in the Silicon Prairie. There's three different versions but this is the largest comprising mainly of Missouri, Indiana, Iowa, Kansas, South Dakota, and Nebraska. North Texas and Illinois are classified separately but for simplicity could probably fold those two in the larger one as well. So that's something rather notable the state is involved in.


...Certainly a state that has some interesting facts to it. Kinda convinced myself.

edit: forgot that Wisconsin is also part of the Silicon Prairie, but considering the in-quest version of the state their probably not in this setting.

edit 2: It is possible for the state to receive snow just to be clear about that.
 
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Don't know if this will change any minds, but just for your information, if a state wins without further specifying a city/town/whathaveyou, I'll put together a list of 'notable' (what counts as notable can vary widely and change a little on a state-by-state basis *.) cities, towns, etc., and then roll, weighting in favor of 'interesting' (read:related to a horror property I currently have plans for) and/or more populated locations.

* This isn't an example from a valid state, but as an example none the less, Jackson, Vicksburg, Pascagoula, and Biloxi would all be notable for Mississippi, but literally none of them (except maybe Vicksburg, and that's a maybe, and Jackson if it was still the capital somehow) would be at all notable for Pennsylvania.

A more relevant example might be that for Nebraska, it's a pretty short list; Omaha (most populous), Lincoln (2nd​ most populous, Capital (the capital city is always notable), home to University of Nebraska-Lincoln), and Kearney (5th​ most populous, central location, just a few miles away from the (supposedly) extremely haunted Fort Kearney along the historical Oregon trial.). All three also score points for being less than 200 miles (less than a hundred for Omaha and Lincoln) from Offutt AFB, and therefore from USSTRATCOM.
 
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