Tinker Quest (Current Character: Ajax Washington)

Voting is open
Every good story has a mad scientist

Being able to do everything is the best

We're going to be the only good biotinker or not

Being able to super-manage technology is better than not

You're going to improve the world by fair means or foul. You're tired of waiting for it to fix itself

If they don't want to improve with your help, the world is going to meet someone who will help them even if I have to kick them in the balls
 
[X] Plan: Community Dreams
-[X] How does your tinkering work?
--[X] Hyperspecialist: You have your field of expertise, and you're very good at it. You're the best in your field, and you can do just about anything with it, but you just don't get other fields.
--[x] Architect: You have a plan, and it's a big plan. In fact, it's so big, you could probably take over a city with it! You're on the fast track to building a megaproject.
-[X] What does your tinkering do?
--[x] Data: Knowledge is power, and you've got both. Computers, tactical communications, surveillance, artificial intelligence... whatever it is, they're probably putting you on mission ops.
--[x] Artifice: You work with the technology of technology, whether it's yours or somebody else's. Nanobot swarms, modular engineering, incubation vats... your tech's the meta-tech.
-[X] What do you value most?
--[x] Community: You know the value of a little generosity, a little happiness, and a little hope. What we give to each other lets us all rise higher, and you've got a lot to give.
--[x] Harmony: You value a world where everyone can live together and enjoy their lives to the fullest. A little bit of moderation, a little bit of balance, and a little bit of trust.
-[X] And... where are you, exactly?
--[x] Brockton Bay: One might suspect this city was made to tell the stories of heroes and villains. And, well, they're probably right.
-[X] What's your backstory?
--[X] Someone born in 1955, worked on Community Memory. Remembers a time of optimism, a time of hope and a dream of connecting people together.
 
[X] Plan: Architect of oneself
-[X] How does your tinkering work?
--[X] Architect
--[X] Magi
-[X] What does your tinkering do?
--[X] Life
--[X] Ego
-[X] What do you value most?
--[X] Aspiration
--[X] Introspection
-[X] And... where are you, exactly?

--[X] The Suburbs

-[X] What's your backstory?
--[X]
A failed, disabled doctor who wants to change the world despite his own flaws
 
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I had a funny idea for a tinker so here you go
**A Commander Is You**
[] How does your tinkering work?
-[X] Chaos
-[X] Controller
[] What does your tinkering do?
-[X] War:
-[X] Control
[] What do you value most?
-[X] Companionship:
-[X] Community:
[] What's your backstory?
-[X] Former military officer turned used car salesman
[] And... where are you, exactly?
-[X] Brockton Bay:
 
[x] -[X] How does your tinkering work?
--[X] Architect
--[X] Magi
-[X] What does your tinkering do?
--[X] Life
--[X] Ego
-[X] What do you value most?
--[X] Aspiration
--[X] Introspection
-[X] And... where are you, exactly?
--[X] The Suburbs
-[X] What's your backstory?
--[X] A failed, disabled doctor who wants to change the world despite his own flaws
 
[x] -[X] How does your tinkering work?
--[X] Architect
--[X] Magi
-[X] What does your tinkering do?
--[X] Life
--[X] Ego
-[X] What do you value most?
--[X] Aspiration
--[X] Introspection
-[X] And... where are you, exactly?

--[X] The Suburbs

-[X] What's your backstory?
--[X]
A failed, disabled doctor who wants to change the world despite his own flaws

You forgot the plan name.
 
[X] Plan: Architect of Dreams
-[X] How does your tinkering work?
--[X] Hyperspecialist: You have your field of expertise, and you're very good at it. You're the best in your field, and you can do just about anything with it, but you just don't get other fields.
--[X] Chaos: Ask a tinker how their tech works, and they can talk for hours. But not you. You aren't even sure how you built this darn thing, but when it works it works.
-[X] What does your tinkering do?
--[X] Psyche: Your tech's about getting into people's heads. Whether it's hypnosis, dream manipulation, mind control rays, or the classic brain-in-a-jar, you're great at making new friends.
--[X] Safety: The word's out to get you, but that's okay. You're ready for them. Underground bases, life-support systems, power armor... whatever it is, you're a tough nut to crack.
-[X] What do you value most?
--[X] Introspection: You know the value of turning your mind's eye inward, understanding your own motivations, and coming to terms with your flaws.
--[X] Clarity: You know what matters most. When all is cast to ruin, when all is left to dust, when the star of hope has fallen, your tower still stands among the ashes.
-[X] And... where are you, exactly?
--[X] The Suburbs
-[X] What's your backstory?
--[X] An architect with revolutionary ideas in a creative crisis.


Chaos. Reigns.
 
[X] Plan IT'S ALIVE!!!
-[X] How does your tinkering work? (pick any two; result combines the two, you can pick the same option twice.)
--[X] Controller: You know those tinkers who make robots, and not much else? That's you. You're the robot tinker. Good news is, you're really good at making robots.
--[X] Focal: You have a favorite kind of tool or weapon, and you make them very good. You're really only good at that one toy, but good gravy are you good at it.
-[X] What does your tinkering do? (pick any two; result combines the two, you can pick the same option twice)
--[X] Life: You know those stories about bio-tinkers? You're a biotinker. You work with living systems, whether it's the leafy greens, chimeric abominations, or the science of life itself.
--[X] Impulse: You make tech to do stuff for you. Robotics, automated security systems, monster hatcheries, tech-gardens... whatever it is, it'll do its own thing while you do your thing.
-[X] What do you value most? (pick any two; result combines the two, you can pick the same option twice)
--[X] Aspiration: You aspire to greatness and personal success, and you measure your worth by your accomplishments. Yours is a road paved with milestones.
--[X] Foundation: You know a good life is built on a good foundation, and every wonder needs a rock-solid one. Build stable now, and you can build taller later.
-[X] What's your backstory? (write-in vote; no trigger events!)
--[X] Grew up in a military family, tried to join the army but was rejected due underlying congenital health problems - something recessive, no one could've predicted it until he got checked. Ended up a serial part-time worker at any place that would hire.
-[X] And... where are you, exactly?
--[X] Brockton Bay:
One might suspect this city was made to tell the stories of heroes and villains. And, well, they're probably right.

The idea with this, at first, was a Biotinker with a focus on sort of Frankensteins Monster type Minions, hoping what I've designed results in us making a small handful of largely autonomous Super Creatures which we can modify and improve on as we grow, like starting with a big Brute Minion and later adding improvements like better natural armour, short-range flame breath, stuff like that.
 
[X] Plan: Architect of oneself

[X] Plan: Community Dreams

[X] Plan: Young Fanon Armsmaster (but less of an asshole)
 
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[X] Plan: War Good
-[X] How does your tinkering work? (pick any two; result combines the two, you can pick the same option twice.)
--[X] Liberty: You don't quite play by all the same rules other tinkers do. No special benefits to what you build, but one of the usual 'being a tinker' problems isn't your problem.
--[X] Multithreaded: Most tinkers have a field of expertise, but you get two. Maybe even three. Each one's pretty okay on its own, but when you put them together, all kinds of fun can happen.
-[X] What does your tinkering do? (pick any two; result combines the two, you can pick the same option twice)
--[X] War: You're all about that military tech. Maybe you're guns, radar, artillery, tanks, flamethrowers, chemical weapons... whatever it is, you've got the art of war down to a science.
--[X] Control: Your tech's all about being in charge. Fortifications, battlefield suppression, administration, strategy, absolute domination of free will... whatever it is, you're the boss of it.
-[X] What do you value most? (pick any two; result combines the two, you can pick the same option twice)
--[X] Totality: You know the world is made up of all its parts. Not just the ones you like, and not always the ones you want. But that diversity is what makes us who we are.
--[X] Acceptance: You know the only end worth having is the one you can reach. When the journey's over, when the story's told... you can live with what you've done.
-[X] What's your backstory? (write-in vote; no trigger events!)
--[X] Rex Williams, you used to be a soldier. Ke word used to be, that you didn't get discharged for dishonorable conduct, no an injury took you out of the fight. You keep in touch with your old squad when you can but its getting hard in the bay, work getting harder to get, the gangs growing worse.
-[X] And... where are you, exactly?
--[X] Brockton Bay:
One might suspect this city was made to tell the stories of heroes and villains. And, well, they're probably right.

I hope this works as a plan Witherbrine26? Mainly the backstory
 
[X] Plan: Arbiter of E.G.O
-[X] How does your tinkering work? (pick any two; result combines the two, you can pick the same option twice.)
—[X] Hyperspecialist: You have your field of expertise, and you're very good at it. You're the best in your field, and you can do just about anything with it, but you just don't getother fields
—[X] Magi: You're a master of self-modification, and you're the centerpiece of everything you build. Cybernetics, grafts, frames... everything you do makes you better
-[X] What does your tinkering do? (pick any two; result combines the two, you can pick the same option twice)
—[X] Ego: Your tech's all about you. Clones, mutation, blood, medicine, implanted technology, remote operation systems... whatever it is, it's hard to tell where you end and your tech begins
—[X] Element: There's a whole world of power out there, and it's yours for the taking. Tectonics, hydraulics, cryogenics, atomic power... whatever it is, you're about tapping into that natural force.
-[X]What do you value most? (pick any two; result combines the two, you can pick the same option twice)
—[X] Authority: You know a person is shaped by the world around them, so you shape the world in turn. Maybe not everyone will appreciate it, but not everyone has to
—[X] Commitment: There's something you value, and it's worth more to you than anything in the world. Whether it's family, career, or mission, it's your strength and weakness both
-[X] What's your backstory? (write-in vote; no trigger events!)
—[X] World is slowly falling apart due to people's natures. It needs some at the top to control them, some Head to control the body and its Wings
-[X] And... where are you, exactly?
—[X]New York City:
Somewhere in the general vicinity of greatness, that's for sure. Better bring your A-game to this one, pally.

(If you know the franchise then you are awesome)
 
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Ok, let me try it a bit...
[X]Plan: Option of options.
-[X] How does your tinkering work?
--[X] Liberty:
You don't quite play by all the same rules other tinkers do. No special benefits to what you build, but one of the usual 'being a tinker' problems isn't your problem.
--[X] Multithreaded: Most tinkers have a field of expertise, but you get two. Maybe even three. Each one's pretty okay on its own, but when you put them together, all kinds of fun can happen.
-[X] What does your tinkering do?
--[X] Artifice: You work with the technology of technology, whether it's yours or somebody else's. Nanobot swarms, modular engineering, incubation vats... your tech's the meta-tech.
--[X] Alter: You're not about a specific focus, you're about the flexibility. All-terrain accessories, adaptive evolution, alternate settings... whatever it is, your tech never does just one thing.
-[X] What do you value most? (pick any two; result combines the two, you can pick the same option twice)
--[X] Flexibility: You like to keep your options open, even if it means you never really get anything done. But when your time comes, you'll be ready for it... you hope.
--[X] Harmony: You value a world where everyone can live together and enjoy their lives to the fullest. A little bit of moderation, a little bit of balance, and a little bit of trust.
-[X] And... where are you, exactly?
--[X] Brockton Bay:
One might suspect this city was made to tell the stories of heroes and villains. And, well, they're probably right.
[X]Plan: Even more options.
-[X] How does your tinkering work?
--[X] Liberty: You don't quite play by all the same rules other tinkers do. No special benefits to what you build, but one of the usual 'being a tinker' problems isn't your problem.
--[X] Liberty: You don't quite play by all the same rules other tinkers do. No special benefits to what you build, but one of the usual 'being a tinker' problems isn't your problem.
-[X] What does your tinkering do?
--[X] Alter: You're not about a specific focus, you're about the flexibility. All-terrain accessories, adaptive evolution, alternate settings... whatever it is, your tech never does just one thing.
--[X] Alter: You're not about a specific focus, you're about the flexibility. All-terrain accessories, adaptive evolution, alternate settings... whatever it is, your tech never does just one thing.
-[X] What do you value most? (pick any two; result combines the two, you can pick the same option twice)
--[X] Flexibility: You like to keep your options open, even if it means you never really get anything done. But when your time comes, you'll be ready for it... you hope.
--[X] Flexibility: You like to keep your options open, even if it means you never really get anything done. But when your time comes, you'll be ready for it... you hope.
-[X] And... where are you, exactly?
--[X] Brockton Bay: One might suspect this city was made to tell the stories of heroes and villains. And, well, they're probably right.
I'm not good in writing backstories though. If somebody would make a v2 plan with a backstory I would 100% vote for it.

[X] Plan: Master of the Tower
 
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Given I saw a few comments on how combos work. Anything on the choices I made? I think all my choices work well together.
Liberty x Multithreaded is a very interesting choice, especially when combined with War and Control.

You'll be the absolute master of battlefield control, setting down turrets, defending an area etc. This will also allow you to branch out a bit more, maybe brainwash people into soliders or get proper tinkertech guns. The liberty part comes in where you won't really have to worry about one or the other, why not build a combtion of everything and to hell if it doesn't fit together all that well you'll just make it work!

The downside is that your tinkertech will be more pricey/time consuming to maintain than pretty much every other type of tinker. You should except to be spending some time/money after each fight, gig and so on maintaing your gear and some of it might be junk after a single fight anyway.
 
[X] Plan Can't Go Wrong with a Tardis and a Sonic Screwdriver
-[X] How does your tinkering work?
--[X] Focal
--[X] Multithreaded
-[X] What does your tinkering do?
--[X] Travel
--[X] Alter
-[X] What do you value most?
--[X] Introspection
--[X] Opportunity
-[X] What's your backstory?
--[X] Your a simple young man whose always been fascinated by doctor who, so you set out to try and build the ultimate tools for experiencing life to the fullest. A time machine, and an Omni tool for tackling all situations.
-[X] And... where are you, exactly?
--[X] London

Focal & Multithreaded : Focal gives us one special toy we make better than anything, but when you add Multithreaded to it, that doesn't entirely make sense based on your other choices, so it should be possible to have two focal this way. Two bits of tech that are our bread and butter.

Travel and Alter : which brings us to these two. Used with these two, I could easily see us having a time travel machine and a single multi purpose Omni tool device.

Introspection and Opportunity : these are a bit strange, but understanding yourself combined with a willingness to take risks and try new, crazy solutions, seems like a good avenue for change and overcoming our faults.

@Witherbrine26 actually what kind of things will an alter specialty all by itself let me do? An Omni tool seems obvious, but what else might be on the table with a full specialty in just that?
 
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Liberty x Multithreaded is a very interesting choice, especially when combined with War and Control.

You'll be the absolute master of battlefield control, setting down turrets, defending an area etc. This will also allow you to branch out a bit more, maybe brainwash people into soliders or get proper tinkertech guns. The liberty part comes in where you won't really have to worry about one or the other, why not build a combtion of everything and to hell if it doesn't fit together all that well you'll just make it work!

The downside is that your tinkertech will be more pricey/time consuming to maintain than pretty much every other type of tinker. You should except to be spending some time/money after each fight, gig and so on maintaing your gear and some of it might be junk after a single fight anyway.
If you're doing reviews of the combos, would you mind telling us what we could get out of the combo I picked?
 
If you're doing reviews of the combos, would you mind telling us what we could get out of the combo I picked?
Sure!

Controller x Focal means you'll be building a single powerful creation, the easiest example is one you've given, Frankensteins Monster. You'll be able to improve this creation of course but you'll always be focused around building a single minion of yours that you pour all your effort into.

Life x Impulse covers cloning and gives you a handful of little drones you'll be able to make. It synergizes amazingly will with your Controller x Focus deal because it'll let you set up your main creation to be autonomous and even allow you to splice it with better bits.

@Witherbrine26 actually what kind of things will an alter specialty all by itself let me do? An Omni tool seems obvious, but what else might be on the table with a full specialty in just that?
An Alter x Alter specialty will be a wildcard, you'll be constrained by your methodology but just barely. You can excepting everything you build to have multiple settings, things you can swap between that are very different than the the prior setting. The downside of course is that with so much freedom you can't build simple things, you'll find yourself tacking on half a dozen extra parts to what should be a simple pistol.

Also if you plan on shooting for Time Travel you'll want to go Control x Travel, that's what time tinkering falls under. Although don't except that to be easy at all.
 
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An Alter x Alter specialty will be a wildcard, you'll be constrained by your methodology but just barely. You can excepting everything you build to have multiple settings, things you can swap between that are very different than the the prior setting. The downside of course is that with so much freedom you can't build simple things, you'll find yourself tacking on half a dozen extra parts to what should be a simple pistol.
You got me thinking and I added another plan, with double liberty on top of double alter in hopes to counteract at least some of the downsides.
 
An Alter x Alter specialty will be a wildcard, you'll be constrained by your methodology but just barely. You can excepting everything you build to have multiple settings, things you can swap between that are very different than the the prior setting. The downside of course is that with so much freedom you can't build simple things, you'll find yourself tacking on half a dozen extra parts to what should be a simple pistol.

Also if you plan on shooting for Time Travel you'll want to go Control x Travel, that's what time tinkering falls under. Although don't except that to be easy at all.
Hmm. Back towards the drawing board then. What if I combine Hyperspecialist, Focal, and Alter + Alter?
 
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