Excellent observation. Architect's launcher is a soft-launch system, otherwise she wouldn't be so eager to fire it inside her bedroom. So no, the window will stay intact after the shot, but maybe not after the blast.
[X] Fight. You'll grab your weapon and give a warm welcome to the intruders.
-[X] Prepare an ambush, we have a rocket-launcher; we can turn the doorway into a dead-zone and make a lot of damages.
[X] Fight. You'll grab your weapon and give a warm welcome to the intruders.
[X] Silent alert. No sirens, no beacons.
You see the door starting to open slowly and almost activate a loud alarm, but hold back at the last moment as you remember a certain Ringleader's wisdom.
"Establish yourself as the hunter, lest you become prey."
Right, you're not going to waste the element of surprise by letting the enemy know they've been discovered. You activate a discreet alarm, and your troops respond immediately. They have already dispatched a squad to investigate the sentry gone dark a moment ago, and now everyone is on the move. Your reinforcements will be here in 12 seconds.
Meanwhile you manage to place one hand on the floor and grab your rocket launcher with the other without making a sound. You have been concentrating exclusively on your R&D lately, but make no mistake: you are still a Sangvis Ferri Ringleader, the most advanced combat gynoid chassis in existence. This rocket launcher wasn't at your bedside just for decoration. You aim at the entrance and place your finger on the trigger with a predatory grin on your lips.
11 seconds.
A silhouette is creeping in through the half-open door. Now! You pull the trigger before the enemy fully steps inside. Your weapon barks, hurling a rocket across the room. T-Dolls boast exceptionally fast reaction, but there is no fooling physics when a surprise attack blindsides one at this range. A split-second later your gift impacts the guest center mass and explodes violently, ripping them apart and sending the pieces flying out of the room in a cloud of rags. Aw yeah! Welcome to Architect's workshop, bitch!
10 seconds.
"Aaaargh, fuck!!! Ambush!"
As expected, there is more than one guest at your place tonight. You are pretty sure the one screaming isn't untouched by your opening move either. You've got the initiative, and you're going to capitalize on it. Vaulting over the bed you've been hiding behind, you dash to the entrance. When the blast pierced the darkness for a brief moment, you noticed your target had night vision goggles on. That's why you time switching the alarm lights on the moment you leap past the destroyed door into the hallway.
9 seconds.
Bright red strobes and orange rotating beacons come to life, flooding the hallway, plunged into darkness just a moment earlier, with harsh light. You're out and get a visual on your next opponent as she's lifting her NVG with one hand while holding an armed stun grenade with the other. Still intend to capture you alive, eh? How arrogant.
You didn't waste time reloading because you won't be using rockets at point-blank range. There is an SMG attachment on you launcher specifically for this purpose, and you dump half the mag into the unfortunate invader. She yelps and drops the flashbang, but surprisingly doesn't go down, reaching for her weapon instead.
8 seconds.
But she's wounded and on the back foot, while you have initiative and momentum. You knee digs into her abdomen, sending her into a wall behind with a satisfying crunch. Before she even starts sliding down, the tube of your launcher connects with her temple. She tumbles sideways down the hall, out like a light. You kick the flashbang after her.
7 seconds.
A clang from your room gets your attention. It's another stun grenade thrown from outside into the window broken by the rocket explosion. So they have someone out there to cut off your escape route. Of course they do, it's a standard containment tactics. Had you jumped out, you'd have played right into their hands.
You don't have time to rest on your laurels as you catch a movement from the corner of your eye. Taking advantage of the distraction, another enemy is closing in full speed.
6 seconds.
You launcher is quite massive and unwieldy, so you barely have time to point it in her direction when she enters your guard and slams into you like a meteor. You let your now useless weapon go and attempt to grapple, but instantly regret not having taken a lesson or two in hand to hand combat. The enemy seem to have a perfect counter-move for everything you throw at her, using your resistance to subdue you even faster. This is bad. Before you can formulate a strategy, you're subdued and... handcuffed?
4 seconds.
You're on the floor with your hands behind your back. The victorious T-Doll is now on her feet, reaching out to yank you up. Most likely she intends to throw you out of the window and jump right after. The reinforcements won't make it in time.
"Move, bitch!"
You're screwed. Shit, you're done for. You don't have any means to self-destruct, you didn't take Scarecrow's advise to heart. Now you're going to pay, a wealthy pervert is going to make you his plaything or worse... No, anything but that! Please!
"I'd have someone protect me."
Just kidding.
Your shake your head and offer a fearless smile.
You captor's hand freezes mid-movement as she stares in disbelief at a red energy blade bursting out from her chest.
"You forgot to say please. Bitch."
The blade retracts, only for a streak of red to cross the would-be captor's neck. She slowly falls to the ground, her head separating on impact and rolling to a wall.
"Architect, are you hurt?"— Gager pulls you into a hug. It's not just a hug, as she's checking you for wounds. But it's not just a check-up either. "Ah, the handcuffs..."
You hear gunfire outside, your troops have found the enemy hiding below the bedroom window and are engaging.
"I'm fine, don't worry! I bet the one outside is the last one."
Your reinforcements arrive and flood the hallway. Gager pulls away from the hug and nods.
"I'll be right back."
[] Capture her if you can!
[] Be careful!
How did you like bad-ass Architect? Congrats on getting the best possible vote combo. If you're wondering what activating the alarm in audible mode would have done - the invaders would've performed a dynamic entry with flashbangs, and Architect's shot would've missed. Jumping out of the window would've resulted in capture and a difficult rescue op by Gager.
We need to know who did this and why
Was it P90 that backstabbed/got turned on us ?
Was it unrelated and just G&K finding and trying to neutralize the ''brain'' behind the upgrades ?
We need to know and with all the defense squad arriving, Gager should be ok
the snatch team is, to put it eloquently, totally and utterly fucked. They are in a pocket with a super combatant who would have decent odds of killing them all in a fair fight, before taking into account that our reinforcements are streaming in from every side. This is the kind of situation where we can absloutly afford to go for a capture. We also have a number of ways of subverting or pulling information from a prisoner, and knowing if this was just them trying to stop our RnD or something more sinister would be valuable.
Not to mention knowing how the hell they found us. They did't just know what base we where in, they found our room in particular. They had someone outside the window which suggests they knew where we where in the bulding rather than just searchign till they found us. them working out what base we where in is one thing, but they knew where in that base we would be sleeping.
you know, we might actually wanna sleep in the same room as our bodyguard after this, Either that or under a pile of drones. If they tried once they might try again.