The Enemy Within (WHF Witch Hunter Quest)

I'm still really confused by our Skinwolf's actions here. They're typically driven by a insane hunger since having their fill is the only way to actually bring back their human self, so it shouldn't have the self-restraint to just nibble some blood from the Dwarfs instead of eating them whole. We know some of the workers went completely missing, so it probably did do that to a few Dwarfs, but it shouldn't be smart enough to act like a vampire after a few full course meals.

We do know that Skinwolves can be bound by Wizards however, so that can explain its weird behavior. It feels probable to me that there's a rogue spellcaster involved that we completely missed due to a failed and hidden perception check, but why exactly would they want their pet skinwolf acting like this is beyond me.
 
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[X] Drakefire Pistol
[X] Leave It

I'm changing my vote from selling to leaving. Based on @LucidProp's observations, there's a greater mystery at play that we don't have time to investigate. Hopefully the clues we leave behind will let others solve the mystery.
 
[X] Drakefire Pistol
[X] Leave It

Changing to the pistol, because for all that survivability is amazing, killing things dead before they rip into us has been demonstrated as a winning tactic. And the kind of opponents we don't want to burn alive tend to be the kind of opponents we could try talking to.
 
I'm still really confused by our Skinwolf's actions here. They're typically driven by a insane hunger since having their fill is the only way to actually bring back their human self, so it shouldn't have the self-restraint to just nibble some blood from the Dwarfs instead of eating them whole. We know some of the workers went completely missing, so it probably did do that to a few Dwarfs, but it shouldn't be smart enough to act like a vampire after a few full course meals.

We do know that Skinwolves can be bound by Wizards however, so that can explain its weird behavior. It feels probable to me that there's a rogue spellcaster involved that we completely missed due to a failed and hidden perception check, but why exactly would they want their pet skinwolf acting like this is beyond me.
I'm thinking it was placed here when the original staff was still working at the tower as a security measure and enscorreled to only feed on people instead of devouring them to help keep a lower profile. Presumably over the past few centuries it's fed on travelers who thought that they slept exceptionally poorly one night and then the next, were a dozen miles away. The missing dwarves might have woken up while being fed upon and fought back, letting the magical shackles slip enough to allow the skinwolf to kill instead of just eating.
 
Every time, man.

I have introduced werewolves as a boss monster twice in my current campaign and both times they got headshot and died instantly round one.
On the other hand, this encounter really does sell the power of gunpowder. What would have been a horrible fight turned out to be a trivial matter thanks to a few well placed shots.
 
[X] Plate and Chain
[X] Leave It

1. Markus is both our primary frontliner and main character, keeping him alive is a priority. Also, our ability to extend mercy stands in proportion to our ability to survive a surprise attack if we are wrong.

2. Let someone else see if they can succeed the lore check Markus failed.
 
[X] Plate and Chain
[X] Leave It

Edit:
Markus and co probably have time for a nice pint considering how smoothly this all went.
 
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[X] Plate and Chain
[X] Sell it

Note that this is just the non-suspect items, guys. The compendiums of niche pornography and old anatomical textbooks. We are not risking anything by flogging them for a bonus to our dynamic duo.
 
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