Swords & Glory: You're a knight, go on quests

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Trigger Warning: Expect the worst just incase
Don your armour and raise your blade, this is the Realm, a place of strange magics, territories ruled by scheming nobles, and otherworldly beasts prowling in the night
Die in obscurity, or earn the right to call yourself a Knight
The Knight New
(Heavily inspired by Mythic Bastionland, look it up, by Chrid Mcdowall, it's not finished but pretty dang neat, Elden Ring, and weird old fairytales)
The chosen child died in their cradle, sickness came in the night, and slowy but with more cruelty then any knife, the chosen one had passed
Barely looking gone, as if they were just sleeping, so quiet, so peaceful

Nevermind the grief aplenty, the one had perished before they could ever pick up a weapon, the dark forces that be, the plans of wicked men, and even more tragedies uncountable arose uncontested by all except eachother
But this madness had went on far too long, the chosen child cannot fufill their role, a great misfortune but life goes on, tired of this some have decided to take on the burden themselves

For their home, loved ones, ideals, gold, or glory, many have prepared themselves with armour, weapons, and tricks aplenty, there is no prophesized hero to go in quests, so these aspiring Knights have decided to fufill the role
They chose themselves
You chose yourself


Who is the latest fool to wander the realm?
(Choose a single Knight, a name, and a single option from both their corresponding aspect tables, plan format)

[] Plan:

- [] The Starlit
Born under a strange constellation, the stars tell you things, one of which being that you should go down this path

-- [] Name:
Eltio, Brasmas, Millin, write-in

Starlit Aspect 1: What stars were you born beneath?
-- [] The Arrow
You're incredibly good with bows and crossbows, aiming is not a problem, you're even better at night
-- [] The Helm
You can maintain and even make high quality armour if given the right stuff to work with, you're even better at night
-- [] The Child
You can seem far more innocent, helpless, or just plain adorable then you should be, you're even better at night

Starlit Aspect 2: What do they tell you?
-- [] Tales of beasts in the dark
You know when a dangerous monster is lurking nearby
-- [] Of empires that used to look up at them
You can get a feel for the history of a ruined site
-- [] The etiquette of the cosmos
You can speak in a very convincing manner to gods and greater spirits

- [] The Lost
You've wandered off the beaten path, a stranger to all, and all are strangers to you

-- [] Name:
Zettsby, Luluci, Margill, write-in

Lost Aspect 1: What was home like?
-- [] Grey shores next to dark seas, simple village life, from the west came marauders, they brought you here in chains
You're great at fishing for saltwater creatures, and talented at escaping captivity
-- [] Forests of cylopean trees, the branches wrapped around eachother as if embracing, you slipped into a river and it took you here
You're skilled at navigating dense wilds, and have great knowledge of plants
-- [] A city of ivory and gold, countless temples on every street corner, a cult for every god, you offended one and they dumped you here
You're experienced in finding things of divine nature, and convincing large groups to follow your beliefs

Lost Aspect 2: How do you handle living in this horrible place?
-- [] Not well
You can chug inhuman amounts of alchohol, or similarly consumable beverages
-- [] Fitting in (Reluctantly)
With the right outfit and without immediate evidence to the contrary, you'd fit in almost anywhere
-- [] Remembering where you came from
You can weave incredibly engaging stories of your homeland that only hearts most cold can resist being moved by

- [] The Foolish
You're a legendary knight already! People laugh with joy at your deeds

-- [] Name:
Hachis, Moert, Oleand, write-in

Foolish Aspect 1: Your "Legendary" armament is?
-- [] The whip of the wise lake sage
You know how to wield a fishing rod like a weapon, and how to fish
-- [] The daggers of the ancient one
You know how to wield sewing needles like a weapon, and how to sew
-- [] The bone flail of the tomb
You know how to wield a skeleton like a weapon, and how to grave rob

Foolish Aspect 2: Your first "Legendary" Deed
-- [] You stopped a foul horde
All ducks and things with a bit of duck in them are terrified of you
-- [] You conquered a challenge from hell
You can consume spicy food, breathe smoke, and drink molten lava with no bad side effects aside from tummy aches
-- [] You were crowned king
OF THE DANCEFLOOR! APPROPRIATE THEME MUSIC PLAYS WHENEVER YOU WISH AND YOU'VE GOT SICK MOVES

- [] The Holy
Hero-Worshippers are all across the Realm, praising the chosen one in their own ways, you are no different

-- [] Name:
Saint Petir, Sworn-Sword Joas, Priest-Knight Feldom, write-in

Holy Aspect 1: How did you first see the light?
-- [] The cult took you in when you needed help most
You're well versed in the art of hospitality and caretaking
-- [] They offered redemption, better opportunities, a better life
You're (regrettably) skilled in banditry and ambush tactics
-- [] The voice of the hero definitely whispers to you in your dreams
You've got worrying levels of devotion, few things can break that

Holy Aspect 2: Which cult are you sworn to?
-- [] Order Of The Blade-Gripped-By-Divinity
Your order wishes to one day recreate the hero's weapon to save the world, you can sense and analyze magical weaponry
-- [] Blessed Cavalry Of The Fallen March
Death was merely a setback for the hero, they'll one day ride from the other side with the fallen just behind on our darkest day, you can summon a spectral steed that never tires and can take you through thin walls
-- [] The Burning Pike Inquisition
The hero's death surely was no mere accident, dark forces were at work! You can smell curses from miles away

- [] The Violent
You've never understood what was so calming about the view of a lake, not until you made it red

-- [] Name:
Perios, Avetrax, Johnith, write-in

Violent Aspect 1: How do you like hurting people?
-- [] Flaying
You've got a great amount of skill with a whip, you can reach the bone in just a couple snaps
-- [] Cutting
You've got a great amount of skill with a sword, most enemies lose a couple limbs against you
-- [] Hitting
You've got a great amount of skill with a mace, you've got enough strength to turn folks into paste with one hit

Violent Aspect 2: The mark of your sin?
-- [] In your eyes
Those that look into your eyes know your entire bloody history whether they want to or not
-- [] On your hands
Blood drips eternally from your hands, those that drink of it enter a violent rage until they next rest
-- [] Under your skin
A tumourous dragon is growing within your body, you can use it's power to breathe fire and fly

- [] The Shiny
Hailing from a family of nobles/parasites, you ride forth in glittering armour to honour your family name

-- [] Name:
Lord Abertrunnagbemelschiem, Lady Casternacklevonhoofshire, Etros (Gender neutral noble term of The Realm) Yoshtokkeropteinfrump, write-in

Shiny Aspect 1: What did you bring from home?
-- [] Some loyal soldiers
You have a decent amount of strategic skill
-- [] Some fine luxuries
You know how to party, like really PARTY, also socializing, but mostly the former
-- [] Some considerable funds
You know how to count and spend gold well

Shiny Aspect 2: What noble bloodline do you hail from?
-- [] House Akterstem Of The Broken Blade
Metal cracks like porcelain in your hands
-- [] House Lotumnir Of The Corvid's Flock
Transform into a swarm of crows and back at will
-- [] House Aythugh Of Candles Unlit
With a simple puff of air you can snuff out most fires

- [] The Masked
Sometimes a thing just fits, a glove, a shoe, a tunic, the mask fits better then your own face

-- [] Name:
Catliss, Jaspir, Willhelk, write-in

Masked Aspect 1: Why do you wear it?
-- [] Not even mother loved you
You're hideous beyond words, great at hiding your appearence even in public
-- [] The face of a kinslayer is rarely welcome
You're a well known kinslayer, great at hurting folks when they're not aware of how much danger they're in
-- [] It's a decent replacement
You don't have a face, still have all the same functions and needs, just no features, you're great at creeping folks out

Masked Aspect 2: What is the mask like?
-- [] Pale like marble, resembling a bearded monarch with a unnerving grin
Statues that are close to your size or smaller will follow simple commands, the mask will return in time if lost or broken
-- [] Red like blood, resembling a snarling beast with a snout and tusks
When angered, nearby wild animals will also become enraged but not at you unless provoked, the mask will return in time if lost or broken
-- [] Blue like sapphire, resembling a goddess in mourning
It can shed tears that cause immense sadness and the return of memories of great sorrow when imbibed, the mask will return in time if lost or broken

- [] The Braced
You are a guardian, standing in the path between your ward and whatever foul thing would bring it harm

-- [] Name:
Gyrtrude, Ginger, Flax, write-in

Braced Aspect 1: What unfazes you the most?
-- [] Flames
Incredibly resistant to heat
-- [] Falling
Downward impacts at high speed barely leave a scratch
-- [] Poison
You can drink a cup of toxins and say "I feel fine"

Braced Aspect 2: What is your ward?
-- [] A translucent egg with pulsating gold light within
Almost all birds treat you and your ward with reverence, as long as it is intact
-- [] A skull covered in dusty grey flesh
Feed it a piece of someone and it will whisper their secrets, as long as it is intact
-- [] A mute child adorned in a white veil
Can (somehow) sing a song of peace and tranquility to calm most souls, as long as they live

- [] The Ambitious
Some are fine with being a mere knight, but you aspire to something greater, you want a throne

-- [] Name:
Grifford, Falconi, Hawkmar, write-in

Ambitious Aspect 1: Why do you want to be royalty?
-- [] Cause of the control
You can manage large groups of people and keep them loyal with ease
-- [] Cause then maybe you'll matter
You can in detail explain the pointlessness of life to people around you in a very convincing and depressing manner
-- [] Cause it'll prove THEM wrong!
You can easily push through most hurdles and hardships as long as you're spiting someone who insulted you personally

Ambitious Aspect 2: What did you sacrifice for this dream?
-- [] Your arm
You have a single arm, any attempts to add another will turn into dust, if someone who is currently allied with you disloyal they will be choked and throttled by unseen hands
-- [] Your mind
You are haunted by whispers that tell you all the worst possibilities they can think of, you can save up awe and admiration, make it so your actions leave little impact, and release some awe to increase the impact of other actions, maybe all at once for great effects
-- [] Your afterlife
You're going to a bad place when you die, no matter what, some daemons want to speed up the process, you have a piece of territory under your control, all your actions within it are boosted, and you generally have a good feel of the place, it'll grow the more prosperous it becomes

- [] The Inhuman
Something otherworldly, something strange, but can still wield a sword all the same

-- [] Name:
Cragglins, Mortiz, Teagor, write-in

Inhuman Aspect 1: How do you fit in?
-- [] Why bother?
You're great at Intimidating people, scaring folks, and finding a dark place to hide
-- [] Like a glove
You're great at making human costumes, and seeming like a approachable fellow
-- [] Being useful
Great at hard labour and tedious physical work, you can easily preach about your hireable traits

Inhuman Aspect 2: What are you?
-- [] A Forestchild
You photosynthesize instead of normal eating or drinking, you can make any part of yourself tree-like at will, and the scent of charcoal absolutely disgusts you
-- [] A Imp
You swear so hard it physically and mentally hurts a bit to hear, you can handle abuse in many forms with great ease, and true faith in non-material desires (Belief in a god, an ideology, true love) burns you like fire
-- [] A Elder-Thing
You are incredibly slippery, large, have multiple tendrils, and are quite strong, you can perceive and subtly influence the dreams of those sleeping nearby, it hurts to perceive you for too long, direct communication is difficult
 
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The Knight New
Sir Gerald The Faith-Bound
- Believes the Chosen One's spirit speaks to him in his dreams, is a delusional zealot
- A member of the Burning Pike Inquisition, taught in their ways, he can smell curses from miles away

Sir Henry
- Is quite dumb
- Can fish quite well, and wield a fishing rod like a weapon with considerable skill
- All ducks, and things with a bit of duck inside them are innately afraid of him

Sir Alexander
- Is incredibly resistant against fall damage
- Wishes to protect the Veil Child as well as he can
Sir Gerald's Inventory
- Burning Pike Inquisition armour, engraved with images of daemons being flayed and burning
- A inquisitor's polearm

Sir Henry's Inventory
- Makeshift armour of varying ill-fitting sizes, functional, but stupid looking and uncomfortable
- The Lake Sage's Whip, a mundane fishing rod

Sir Alexander
- Bulky armour with a depiction of a silhouette being guarded from a vast array of dangers by a pair of giant embracing arms
- A simple mace and large rectangular shield
Burning Pike Inquisition
- Accept Sir Gerald as one of their own, cause he is

Old Man Mither's
- Puts up with Sir Henry's shenanigans

The Veiled Child
- Looks to Sir Alexander for comfort and protection
 
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[X] Plan: The Pious One
-- [X] Name: Gerald Faith-Bound
-- [X] The voice of the hero definitely whispers to you in your dreams
-- [X] The Burning Pike Inquisition
 
[X] Plan: The Pious One
-- [X] Name: Gerald Faith-Bound
-- [X] The voice of the hero definitely whispers to you in your dreams
-- [X] The Burning Pike Inquisition

"Thank you brave hero for slaying that Snipplenip!" Said a villager
"No thanks are required, I am only fufilling the will of my lord"
Gerald stares off into the distance, imagining a giant angelic baby looking down upon him
"INDEED MY SERVANT, NOW SLAY MORE OF THE UNCLEAN"
"Yes my savior..."
The villager looked confused "What?"
"What?"
 
[X] Plan: Did you know that humans share about 60% of their DNA with ducks?
-[X] The Foolish
--[X] Name: Henry
--[X] The whip of the wise lake sage
--[X] You stopped a foul horde
 
[X] Plan: We are NOT losing another Chosen One
- [X] The Braced
-- [X] Name: Alexander
-- [X] Falling
-- [X] A mute child adorned in a white veil
Can (somehow) sing a song of peace and tranquility to calm most souls, as long as they live

This Mute child feels like a Chosen one, or at least someone who would've been in the Chosen One's original party. So we should keep them safe. Well we should keep everyone we can safe, but especially this mute child.
 
[X] Plan: Did you know that humans share about 60% of their DNA with ducks?
-[X] The Foolish
--[X] Name: Henry
--[X] The whip of the wise lake sage
--[X] You stopped a foul horde
Did not know that, probably won't apply to this quest cause the ability only effects things with literal duck parts, like a duck soul, duck organs, duck feathers, a bill, stuff like that
But still, thank you for the info

Edit: Duck parts, not dark, dang autocorrect
[X] Plan: We are NOT losing another Chosen One
- [X] The Braced
-- [X] Name: Alexander
-- [X] Falling
-- [X] A mute child adorned in a white veil
Can (somehow) sing a song of peace and tranquility to calm most souls, as long as they live

This Mute child feels like a Chosen one, or at least someone who would've been in the Chosen One's original party. So we should keep them safe. Well we should keep everyone we can safe, but especially this mute child.
You'll know who should've been in the heroes party if you see them
You'll know
 
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Scheduled vote count started by Donald Darf on Dec 21, 2024 at 5:17 AM, finished with 6 posts and 3 votes.

  • [X] Plan: The Pious One
    -- [X] Name: Gerald Faith-Bound
    -- [X] The voice of the hero definitely whispers to you in your dreams
    -- [X] The Burning Pike Inquisition
    [X] Plan: Did you know that humans share about 60% of their DNA with ducks?
    -[X] The Foolish
    --[X] Name: Henry
    --[X] The whip of the wise lake sage
    --[X] You stopped a foul horde
    [X] Plan: We are NOT losing another Chosen One
    - [X] The Braced
    -- [X] Name: Alexander
    -- [X] Falling
    -- [X] A mute child adorned in a white veil
 
Only three votes, each different in what they are...Is it too late to turn this into a team up type thing? like each night takes turns being the main protagonist on the quest they all share?
 
Wirnwood Trail New
"With a hop, with a skip, with some mirth, and with some pip, I'll walk the path, I'll find a way, this knight'll save the day! so what do you say little squire? Does that sound like a good improvement compared to last time?" Henry said, practicing his own theme music
The Veiled Child nodded, very much enjoying giving pointers to Sir Henry's singing practice, it was quite difficult without actually being able to give proper feedback, and with Henry sometimes eating random mushrooms, getting food poisoning, and forgetting some of his lessons, but it was still a nice distraction from all the tedious wandering

"Do you mind keeping it down you prideful donkey-brained jester!? I can barely hear milord's whispers in my ear helping count our rations, which they say are few" The inquisitor was quite miffed this day, he had very few catches to speak of these weeks with the group, only having stabbed one curse wielder in the throat just last Castlesday, and he is itching to prove his worthiness, the extent of his faith, how far he would go to avenge his savior

"This pride is well earned! I am quite the formidable warrior, I'll have you know I-"
"Fought off the dragon in a river near the lake sage's temple, or as FACTS would state, you beat up a alligator that was annoying your fisherman pal"
"Well if you put it like that anything sounds simple you... you delusional wannabe saint"
"Oh well ain't that just hypocritical you-"

"SILENCE!"
Sir Gerald and Sir Henry ceased their bickering, as the towering Sir Alexander neglected his duties with the map for but a for moment to turn and glare at them through the holes in his helmet, rays from the morning sun shining through the trees of Wirnwood Trail and reflecting off the armour of all 3, especially the Veiled Child's guardian

"If you two have enough time to make my ward seem less childish then 2 grown men, which they are, you have enough time to pull yourselves together and help me navigate" Alexander had to repeatedly stop Gerald and Henry's bickering ever since they came together to form the party, the pair's egos clashing whenever they talked with eachother for more then two sentences
"Fine, fine, anything to distract me from the mistake of ever associating with this witless wannabe" Gerald looked over Alexander's shoulder to check the map "Oh, it appears we must retrace our path, we ignored a landmark that would be our turning point"

The guardian of the Veiled Child groaned into the palms of his gauntlets in frustration, before deciding to bottle up the annoyance at this mistake and just try to get back on the route, his ward patted him on the back in comfort, making him smile a bit, he ruffled the little one's hair and they continued on their way

Soon the group finally arrived at the landmark, a tree with a group of 7 lambs sleeping peacefully around it in a perfect circle
Henry looked around when they arrived, before excitedly patting Alexander on the shoulder and pointing at their destination "There! Right there!"
Indeed it was, and easily unnoticed if you weren't paying attention, but Knights are generally guided by fate towards sites of unfinished quests, so it wouldn't have gone unnoticed forever, what was the destination like?

[] A large tree shaped like a sitting man in anguish, holding a great wooden disc depicting the sun, the moon, and the eclipse

[] A village surrounded by dying wheat fields, every resident wears a cloak, even the farm animals wear cloaks

[] A daunting castle, with many crooked towers, from each of these towers came the sound of distant singing, like hearing a choir of sorrowful angels
 
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[X] A village surrounded by dying wheat fields, every resident wears a cloak, even the farm animals wear cloaks

Even the farm animals? What the hell is happening there?
 
[X] A village surrounded by dying wheat fields, every resident wears a cloak, even the farm animals wear cloaks

Even the farm animals? What the hell is happening there?
Possible options
- Everything there is really ugly and ashamed of it
- They're all part of the same cult
- Its just fashion
- The cloaks make it less likely to get eaten by a bear (This theory relies on the well known fact bears hate Organization XIII from the Kingdom Hearts franchise)
 
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