Shadow of the Dragon: An 8-Bit Dystopia Quest

(sorry for being a bit barebones but trying not to spend ages replying to everything again)
regarding the previous message, in my opinion it's generally not wise to spam double-down all the time, if actions fail it sucks but sometimes can't be helped, while preventing us from getting an entire category of actions can really hamper us long term (perhaps even making doubling down more necessary?), though i do agree on it being worth waiting for a good intrigue hero to become available before taking serious actions.
another option would be to investigate the heretics (Gharnef's minions?) which would presumably be lower stakes.
if either one fails i feel like it'd suck, but probably not be the end of the world? some backstabbing between nations is to be expected, so we'd just be giving them proof and inviting more trouble our way

plugging the holes is also a good action (and may be worth this winter if we can afford it). to clear up i'm not super enthused about scouting, was just saying its strengths

when war breaks out we would probably benefit from having as many assets as we can manage. if we manage to stockpile resources leading up to it, mercenaries may be a sensible place to spend it, but don't let this prevent us from spending stuff currently (since building up our own forces may be more efficient?)
 
Last edited:
Diplo: I'm amenable to Aurelis(it sets up intrigue options), figuring out what Medeus actually wants or extortion diplomacy.
Martial, i'm preety much agreed on shape up wyverns.
Stewardship, yeah docs is none negotiable. Shape up this turn Mathis!
Intrigue, Gharnef or defensive stuff is what I think, if we entertain continuously undermining our "allies" we'd want to uh be better at hiding it.
Learning: Gates kinda obvious especially since an Arion support is probably very nice Arion would be great to recruit into our personnel retinue imo.
0ccult: I'm leaning dream gate, would give us the most options while not being ambiguous like Hauteclaire.

Yeah I wanna voice similarly 83c
I'm fine for Diplomacy, Intrigue, and Occult being flex slots.
Occult? I'm very much leaning towards Dream Gate because that means an easier Occult Route for any hero we want to push down that path (namely Michalis and Zanza, but Mathis would be funny) - also that gives us a solid option for "oh god there's nothing to do in winter"

Maria: so how'd it go? did you meet Naga??
Mathis: ...
Frost: the machine elves asked about your wyvern's extended warranty didnt they kid?
Mathis: ...............


yes matthis doesn't have a wyvern, that's the joke. I get those calls and have never once owned a car 8V

we should be able to hit 60 for? so there's less point to it.
Food: 11/60
- 35~40 from farms and herds (harvest in Pegastym)
- 15~20 from mushroom agroforestry (harvest in Pegastym)
- 4~8 from Aerie mushroom farm (harvest every season)

even if we hit the lowest end for each of those..
(35 + 15 = 50 + 4 = 54 + 11 = 65)
We should succeed!


asking for orders might work out, though note it could have an awkward diplomatic effect and give us commitments and the like.
in my view that's why we could do it in wyrmstime >83c
"Master what are your orders for the coming year? I would gladly deploy, but flight in winter... you know"

Difficulty 75
You know what they have in the Holy Kingdom? Power plants. They can make electricity out of the sun. You want that! (Figure out a viable way to produce electricity in Macedon)
I do have my nomination for the Wrymstym Learning.

unsure who would be best to bring though, would probably need to see where everyone needs to go first
personally dislike doubling down but i think we should be in a good spot to ease of them right now, and making sure stewardship goes off would probably be wise (if it fails we'd lose *a lot* of goods)
(if it's DC 75 and we have 20 stewardship from us+matthis on it then a 10-20 DC reduction from it being autumn, by default it's a 55-65% chance of happening? which is probably low enough to be worth having a reroll on)
hopefully we get the elite wyvern rider trait this turn? if so it'd be one less reason to do personals, but even if not we may be able to raise it during the Fane quest

(I spent too long diving into what follows, but I expect we probably get Elite Wyvern Rider as well this turn. the roll might not be that good so we'll find out. If not, agreed we could still raise it during Fane (and I wonder if Gate would change that exp gain?)

Personally my views are...

Nationals (we did great at state team, now let's show them what we're REALLY made of!!)

  • Diplomacy: (indeterminate)
    • this will be determined by how both Pales Gala & Fire Dragon's Isle go, detail-wise, and what they open up for us.
    • I'm for something that supports our Docks-based stewardship action.
  • Martial: Shape Up
    • I'm down to support any plan that does this.
    • I think it has synergy with pulling open a gate. We'd get a new hero unit at the same time that Michalis gets a new support. I'm curious if this would be the same hero as who the support partner is, OR if they would be separate.
  • Stewardship:ARRR docks, absolutely.
    • wyverns aren't beasts of burden to begin with, and we cant subsist entirely on our domestic products (unless we find a new food source later) for too long I expect morale wise.
    • I wonder if this might reduce the wyrmstym "+10 actions leaving the island, +20 military expeditions" penalty to a smaller penalty.
    • Either way, Trade Profit? Valentia Diplo option later? Possibly furthering ties with Pyrathi? Being able to take more back from pillaging + deploy infantry? this one's just a solid expansion of our nation.
  • Intrigue: any of (Beast of Prophecy, Most Evil Man, Infiltrate the Heretics, Let it Shine). I have my reasonings for each.
    • Beast of Prophecy: technically the lowest intrigue DC (whereas Infiltrate and Let both have lowest by virtue of early tiers). This will probably be synergic with "Orders, sir?"
    • Most Evil Man: Gharnef is... ahead of schedule. This is hard, and would likely be best served by a Double Down + Zanza turn. I would DEEPLY prefer to avoid failing this in any capacity. My opstimistic theory is that this DC might be lowered by clearing other objectives (diplomacy, martial, intrigue)
    • Infiltrate the Heretics: "sooner or later we should probably do this, seriously".. sure is a theme of actions in a ck2 quest. Lowest basal DC. Zanza makes this at worst a bare failure. Best case? Not that rewarding, would require a 100 roll for a crit, or sufficient bonuses to achieve a 150+..
    • Let it Shine: I think we're intended to have Saias around long enough to attempt this more than once given just how many tiers there are here. This would possibly have synergy with Docks + Thane. I lean most towards this since Saias is making escape attempts, and his dad intends to be at the gala + making his bid for world domination, and we should probably stay ahead of his game as well.
  • Learning:Pulling Open A Gate
    • SEE Lending Library. There's SO much to gain here, and everything else can wait a minute (assuming we dont gain a heap of new options as a result of that Herbalism Book being read, and one of them is crucial)
    • Huh... the support partner unlock, would that be Arion, Lucrecia, or (Altena?). Would they be unlocked as a hero unit as well?
  • Occult:Dream Gate (I'll still cooperate with Magic Mushrooms, especially if the lowered DC disappears come wyrmstym)
    • This would allow heroes to learn spells or otherwise improve occult. We'll want this eventually in the metagame I imagine, and we do have two heroes (discounting Maria as she'll leave our roster more than likely) who have decent occult scores. I won't sob if we retry for Magic Mushrooms.

Fane Deployment

  • Michalis
    • He's a bit of an obvious choice due to overall strong stats. The only aspects he needs support in would be Stewardship, maybe Learning, and of course Occult, but we have patches for that now dont we? (can he can do a double down and paralogue? Paralogue only requires one action iirc, and double-down leaves him with an action anyway, but whitewings can only do one or the other, so)
  • Minerva for her martial
    • (if NOT National 'Shaping Up' or Personal 'Check on the wyvern nests')
  • Matthis
    • it'd be funny, but he HAS had past interactions with manaketes.. could be worthwhile if he gets a support with anyone else deployed as a backup.. but that'd frankly require him achieving that support before deployment, and I dont know if we want Michalis to use up his nonexistent personal action for that.
    • Maybe this is what gets him some supports or even a new trait?
    • I won't sob if he can't attend, as he probably should be put onto a personal action rotation sooner or later.
      • if we dont use Michalis, Whitewing, or Frost... he does have the highest diplomacy lol. His stewardship might also be useful.
  • Zanza (IF not National orPersonal)
    • Ver Occult skill patches the gap that Michalis has, that oops Maria probably can't fill. Sadly its Learning is slightly lower than Michalis, equal intrigue, diplomacy is a dump stat (probably not crucial unless head of the Macedonian front of the expedition)
  • Options I dont prioritize:
    • Maria: I dont think she'll be around on our roster to be deployed, so... (unless we send her off to
    • Whitewings: If not used on a national action they have a competent Military score and support with both Michalis and Minerva. Cannot national and paralogue tho... and I think they're our best bet for Stewardship next turn. They do hold a solid Diplomacy, Martial, Stewardship, and even a widdle bit of Intrigue, so they complement our options.
    • Frost: We'll see how Kids These Days works out, but he has both Been Around, Curate's Staff, and Thunder Tome. These are all worthwhile notes if it wasn't for Ow My Back.

Those Playing at Nationals (obviously Minerva, she's the one who helped us win State this year!!)

  • Diplomacy: Nobody necessary.
  • Martial: Minerva (if NOT Deployed to Fane orPersonal 'Check on the wyvern nests' for synergy with Pulling Gate)
    • 29 (michalis) + 31 + (would Wings Obscuring the Sky apply here?) + (likely 4? see QM question)
      • Maximum (trait applies, support formula B) would see the roll have +69 (nice)
      • Minimum (trait non-applicable, support formula A) would see the roll only have a +52.
    • I'm just saying, it's highlyunlike that Shape Up would fail with Minerva assigned to this action.
      • Any roll at 81 or above would also be a Crit assuming Max...
    • CAVEAT: Is this hero unit going to be Arion? I wonder if it'd be a choice of who to promote from candidates, similar to normal recruitment actions for this subgenre of ck2 quests. I'm not opposed regardless.
  • Stewardship: The Whitewing Sisters, with a stewardship of 18 (higher than Matthis' 15)
    • That additional 3 isn't a huge boost, but I think it's worthwhile.. also because I want to put Matthis into the paralogue.
    • But wait! there's more! This turn's support action + overlapping personal actions.. well that's probably Support Rank C.
      • It's not much but that's another +1 (1/10 of 18 is 1.8, rounded down to 1).
      • If they somehow achieved Support Rank B... that's a +3, rounding off to a +21 total from the sisters 8D
    • +25 versus a +29 (or +33) on a Roll Twice
    • Likes: Catria's frugality, Est's sociability + love of traveling, and then theoretically the fact that trade goods would bring in fiber or food for weaving / cooking. I think this specific Stewardship action could be good for the whitewing sisters (and maybe cement a B Support Rank if doubled down). All I'm saying is that we might be able to get the sisters to stay in Macedon. Like, this last turn? Sure we sent them to Pyrathi, but Est likes Traveling + Meeting New People, so that might do damage control on the whole slave market thing.
    • CAVEAT: what if the stats for Pegastym arent as beneficial as we think? like if it mirrors Flostym the way that Avistym mirrors Wyrmstym, such taht we get "Building projects have theiur price in goods decreased by half" (fingies crossed rounded down since that seems to be Vocalist's style pref across the board so far?). It would still be useful even if Stewardship / building stuff doesnt get an across the board bonus, but since it's pegastym maybe it has a bonus for building projects just plainly because people are used to doing labor and setting up pegasus barns?
  • Intrigue: Nobody necessary
    • Zanza however is our shining star in Intrigue and Occult alike. 17+17 = +34 to the roll.
      • using Zanza here to me is HEAVILY conditional on a number of factors... so I say we wait a bit on how Zanza works things out.
  • Learning:Pulling Gate? clearly Frost.
    • This results in a 12+17 = +29 to the roll.
    • At the worst we may find it a Bare Failure, and at best Frost hawks tuah't in a Crit Succ (I regret nothing and will not apologize for finally being a little cursed on this forum)
    • Okay so there's another option we may be overlooking..Minerva
      • 12+11+15+1= +39. oh boy, that's a much more improved attempt.
      • This requires not deploying Minerva to the paralogue, not using her personal action, and not assigning her to the military action.
        • If Pulling Open fails and we want to retry during Wyrmstym, should the reduced DC not vaporize + it lower from maybe a bare failure.. well Minerva would be a good option here. Fucking hell girl why are you so OP (she's kind of A Lord, in my view, so yeah that checks out)
  • Occult: Nobody necessary
    • Dream Gate? Zanza would cinch it. We're talking 20+10 bonus from xem being assigned to that action.
      • This isn't yet adding Michalis's 7 occult, resulting in a +37 bonus.
      • A very sily idea, but if we had the dream gate, I wonder if Zanza could attempt to use the dreamland to do intrigue regarding Occult Stuff. Following this rabbithole, were that allowed (I expect "use occult skill instead" would be cheating to Vocalist, or too op), this would be 17+17+10 = +44 bonus
        • Isn't that just neat? The two dont even support each other yet, so. yknow. Imagine that furthered +1 or +3.
    • However, Magic Mushrooms is a reasonable choice. Zanza TRULY wouldnt be necessary there, but her deployment would legitimately guarantee a success barring a 1 roll

Personal Actions (present and future)

  • Michalis: if we go with my proposals, he wont really have a personal action to use
    • that said during wyrmstym, if he's not doing any double-downs or paralogues...
      • Break Bread (he'll have his options - I find this important to keep doing considering the benefits of someone having any ranks at all with Michalis. It's also possible that we could have a hero unit's personal action seek him out for bonding to either avoid using the slot for him, OR to attempt C ranks mutually for 3 separate characters)
      • Preside Over Court (this is most advantageous during wyrmstym)
      • Worry (but in a productive manner - This probably is actually worth the time. I do also wonder if he'd be more at ease having someone to confide in about this.. and I think Zanza would have insights about how Ruben would have known, and if Zanza himself knows)
        • ...that would be a hilarious time for Zanza to use "Play a Prank" on him. IF Zanza knows, that'd just allow so much more fuckery.
  • Minerva: Check on the wyvern nests
    • conflicts: Lend a helping Hand ; Deploy to Fane
    • the only reason we'd choose a personal action for her that isn't the wyvern nests, given Pulling Open A Gate, would be something that has synergy otherwise. In the event that we dont do check on the wyvern nests during Pegastym, Wyrmstym will be the season for checking on the nests.
      • Alternatively, getting her supports with those who might result from Pegastym could be worthwhile
      • Original Action for Wyrmstym: if we go for Shape Up + Pulling Open, something that builds on that would be worthwhile (even if Pulling Open fails, could retry that turn)
  • Maria: I have my doubts that she'll be controllable after the pales gala is resolved... wonder if she'll passively gain trainee stuff based on where we send her
  • Matthis: If we dont relegate him to a personal action this coming turn, we really should give him a break. I dont think having him train at arms is the best use of his time, and idk if the flower garden will be thathelpful (unless he works with what's available from the herbarium) beyond giving him destress.. so it becomes
    • Support Rank Someone Beyond Just Maria (especially seeing as she won't be around next turn I expect)
      • would be funny if he actually Ranked with Michalis. Shipping them is a funny one. There's also Saias I suppose, but uh.. he finds magic scary and his intrigue is so low. this makes Zanza a funny interaction option for him too I guess
    • Stat Improvement: "but he has training martial" yes, but what if we shored up his Learning, or further invested in his Stewardship?
      • for an Original Action I'd put forward a prelude to Fully Operational if it isn't used for Wyrmstym. Have him go to the docks and purchase what books he can get on renewable energy, or eco homesteading, stuff that would lean into him putting houseplants around the aerie and understanding tech infrastructure.
  • Whitewing Sisters: well, they'll have at least (1) personal action to use next turn regardless of paraloguing or lending a hand.
    • Catria: I still want to set her up on a date with Zanza >83c
      • there's also other fun options in the cast. Minerva's maybe expected, Arion's sister if she becomes a hero unit (and even if not she'd be Around), or even something Funny (Matthis.. wait actually they have more chemistry than you might think potentially. he likes homesteading, she likes hunting. did you know that the concept of "men are hunters and women are gatherers" is more erroneous than ever thought before?)
    • Palla: wyrmstym is probably a good time for her "do weaving for the needy" option, whereas her other furthers a relationship with Minerva (would be funny if she also went on a date with Catria, cementing a B rank for sure I expect). The Mother Duck trait might also make having bonding time with whatever new trainee unit we get to replace Maria a worthwhile one.
  • Frost: I dont have support for Frost Personal Action until Wyrmstym or later
    • ALL of his personals are solid options frankly, annnd considering that he got a personal during Avistym he probably doesn't need to do a personal during Wyrmstym. (but maybe spending time with his family would be good - and maybe we could recruit a hero through him sometime)
  • Zanza: assuming Zanza the Gendered isn't deployed orassisting, I'm for either
    • Make a Spell Tome - better reliability for magic use.
    • Original Action: Interacting with Saias of course. Zanza may not be experienced the way that Frost is, but Zanza is capable of casting without a focus, unlike Saias. Zanza's got bothhigh intrigue and high occult, even if the low diplomacy might hinder things... listne I think this might be a neat interaction.
      • could have it be "Keep Tabs on the Hostage"
        • this would make sure that someone checked on Saias during this coming turn, but that would also mean not deploying Zanza.
      • Zanza would possibly know that Saias is from Khadein by now, and that accumulating knowledge + power aspect...



I think my only questions for QM @Vocalist at this time are:
  • For Support Bonuses (SB), how is it calculated? Would the Flat Stat Value be used (FS), or would it use the Total Stat (with Non-Conditional Trait Bonus Points)
    • I know this is probably very silly to ask, as so far the rolls have done Total Stat overall (A diplomacy roll is +21 from Michalis (18+3), martial +29 (27+2), etc), but I also know that support bonuses might be a little different.
    • Minerva's who I'm analyzing, and who'll be our example (using her Martial stat). Minerva's Flat Martial is 29, and her stat bonuses from traits are +12 making her Total Martial 41. In the scenario I'm considering Minerva is assisting in a National Martial Act, and she has C Rank with Michalis.
      • Support Bonus Formula A (FS x0.10 =SB): 29 x 0.10 = 2.9, rounded down SBA = +2.
      • Support Bonus Foruma B (TS x0.10 = SB): 41 x 0.10 = 4.1, rounded down SBB = +4.
    • A similar example would be wherein Michalis & Zanza hold a B Rank and ze is working on ensuring a National Occult goes off smoothly (13+7)
      • SBA: 13 x 0.20 = 2.6, rounded down SBA = +2
      • SBB: 20 x 0.20 = 4, rounded down SBB = +4
  • You say you use two d10s
    • Is this to purposefully avoid using the forum's built-in dice roller?
    • Is the reasoning due to a statistical issue with the forum's roller?
    • Or, what I actually expect: is it for the tension of us not knowing the result until the update?
  • Do you wait until all bonus chapters are over to update character stat pages? I dont recall if Frost's occult was 15 or 17 prior, but I assume you've updated since I think Maria's stats were lower. (Or do you apply them as you roll out the bonus chapters when they result in updates to character sheets)
  • Given the nature of 'Shape Up!' and the current version of 'Pulling Open a Gate', I want to ask another edge case.. we've already seen supports listed for characters not under our control (Lena, Wolf), so does that mean that if a favorable result lists gaining a new support partner, it means that we will not gain a hero unit as a result of that action? In the event it would be redundant (gain hero unit and support partner, both of which are the same person), would there be a bonus or just no change? Am I right to assume that since it would be a new support partner they would automatically be at Rank C with Michalis?

okay, I've spent too much time, this is too long, and I've said everything I need to.
updating the shipping chart can wait until after we move to Turn 4 / Turn 4 Results.
 
For intrigue"For your eyes only" is also worth a mention I think honestly given if I recall doofquest stuff,where not enough commitment to defence had consequences, with low backfire consequences it may be worth doing though getting Saias next may just be the better investment to be honest given how close we seem to be to that.
An opportunity to serve your king is also not a bad diplo besides the options ive already mentioned, given we may want more hero units.
Mathis is arguably at his most useful on stewardship duty, whitewings insane diplo score however presents a pretty large opportunity cost, we could do a lot of the high score options or go headhunting with our high huge diplo score.
Dreamgate and shape up likely gain a lot from a crit so that should be kept in mind.
Support are nice but more a longterm thing then immediate thing.
 
[The people are happy that things seem to be going back to normal! The author cannot leave well enough alone with Jugdrali characters. Arion stops by with some extra intelligence on Aurelis. The action Pulling open a gate has become easier, and will now grant additional rewards:]

[ ] Pulling open a gate
Difficulty 60, Cost 1 Tech
The implants that you, and every other dracoknight, have crammed into your skulls are…poorly understood. However, thanks to Arion's request, you now have the opportunity to directly observe the bonding process of a new rider with her mount. (Discover the origin of the dracoknight implants, and something about the bond between rider and wyvern. Unlock a support partner for Michalis. If this action is not taken by Avistym, 37, it will return to its original form.)
Altena? Color me curious to see if she's still adopted in this world. Would be best to tackle this Action at Wyrmstym season for the highest chance at success so...Turn 5.
As you stare out at the dank cavern festooned with hanging baskets, each one stuffed with mycelium-rich compost, you find yourself looking deep inside and…asking yourself a question. Were you wrong? Were you wrong to hold Matthis in such contempt, all these years? Is it possible that he has his own strengths, which you and his father simply could not recognize because they were so different from your own?

[The Aerie's small mushroom garden will produce 3~8 Food every season! This season, you get 4 Food.]

Occult: Magic Mushrooms
Difficulty 45
29+7=36, Bare Failure


"What other mushrooms? Wait, those mushrooms? But you can't eat any of those! We're focused on food right now, so I dug them up and used the space for more browncaps."

Oh, never mind. It seems that Matthis is still a gormless, small-minded fuckup after all! What a relief, you were dangerously close to regretting your past actions.

"They weren't…important, were they? Uh, King Michalis? Sire? Oh gods, I'm so sorry pleaseIpromiseIcanfixthissomehow..."
That was close, Michalis almost thought about starting a Support with Matthis on his own.
Michalis,

First of all, have my condolences on your father's death. Osmund was dear to me, as my father was to you. I hope that you are taking the time to properly mourn him, as he deserves. I'm not going to tell you to consult a priest, because you won't, but bare your heart to someone, please. Your wyvern doesn't count. I promise that it will hurt less, afterward. Then you can resume hurling yourself head-first at your "glorious future destiny".


The very first paragraph is so full of high-handed Lena-isms that you have to take a break, lest you injure your eyes from rolling them too often. She thinks she knows what's in your heart? And really, what's with the quotation marks around "glorious future destiny?" You're certain you've never phrased it like that.

Your knight conveyed your concerns to me. You believe that General Camus is after me as part of some bizarre scheme to blackmail you. Put that idea out of your head. One day, I hope you will grow to understand that the entire world does not revolve around you.

Camus is simply eager to recover all of the money that I stole from him


Wait, WHAT?

(or rather, from the Millenium Court's treasury, which he himself seized from the old king).

Ah, Lena, obnoxiously correct as always. Of course she considers the chain of provenance of the gold more important than providing details on how a mild-mannered cleric managed to outwit the Sable Guard!

Nevertheless, I appreciate the warning. I will leave Pales and continue my work elsewhere. It was my intention to use this money to help those suffering in the capital, but there are plenty of other places where it could be of help.

Now that you know it exists, I suppose some spark of avarice has lit in your breast. Let me be very clear with you: I will not tell you where it's hidden. This money has already been wrested from two unworthy masters and it will not know a third.

As for the danger Maria's in, I can help with that. Meet me in Pales before the Gala, and we can discuss the details further.

Naga keep you,

Lena Iotesdottir
Only a fellow relative of Iote can get away with talking to the King like that. Lena would be good for tempering Michalis ego if it ever becomes a problem in the future.

Overall, a really good turn! Landed quite a few Crits and even the Crit Fail won't hold us back in the long run. Since Vulnerary recipes aren't set in stone, I wonder if we could improve the quality by completing the Magic Mushrooms action first and somehow incorporating Super Mushrooms into the brewing process?
 
:)
hope the excess gives mechanical benefits, extra satisfaction/trade would be nice (though population growth may be an issue since everyone's been compressed into a small area :P
maybe the leeway means resources can be exploited less intensely to help avoid ecological damage and whatnot? that's been a concern of mine if we're doing a bunch more than previously...
in my view that's why we could do it in wyrmstime >83c
"Master what are your orders for the coming year? I would gladly deploy, but flight in winter... you know"
very sneaky and convenient yeah, probably the first time being unable to raid's been an advantage for a macedonian :P
I do have my nomination for the Wrymstym Learning.
i have no issue with it, though if something new comes up that may take priority?
my guess is implementing the energy supply may need a stewardship action (which we might have time for, but if it costs tech might not be able to do for a bit? so might as well hold off on the prereqs to at least a turn before we get more tech if we don't have the stuff needed, right?
admittedly could be wrong here, and even with that as a factor the action may be pretty good (especially if it opens options in stewardship) but it's something to consider?
if there's something like a goods cost involved we may need to build up those first (holding court and getting bribes stands out as a good call with that in mind? there's going to be a range of things that need them afterall
I expect we probably get Elite Wyvern Rider as well this turn. the roll might not be that good so we'll find out. If not, agreed we could still raise it during Fane (and I wonder if Gate would change that exp gain?)
getting elite wyvern rider would be really nice yeah. one guess for what "open a gate" would do is that (among other things?) we could get info like what the breakpoints for that chain of traits are/what the counter actually is? which may not be necessary for getting the bonus stats, but would be nice to know!
Personally my views are...
all of that sounds good, though we may be going overboard planning this much when we haven't even seen personals for *this* turn :P
very true on intrigue, "sooner or later we should probably do this, seriously" is a total mood
out of them, do you think it's safest to ignore Beast of prophecy? my reasoning is that they're good aligned so less likely to do something really scummy and if we don't have intel on them there's less chance of us screwing them over/being forced to do so, but on the other hand we're nominal allies with their devil-figure so might have good reason to take action? and besides, they might have useful info on how to oppose Gharnef/Medeus/having communication there

i didn't rven consider it having synergy with "orders, sir?" but i think you have a valid point there actually from a perspective of "find out more about Medeus from multiple sources for a full picture"?

overall might i want to vote for it if we don't gain any more pressing concerns when it comes to diplomacy/intrigue?
at the very least if someone gets access to our communications for this action then it won't be *too* obvious we're trying to betray Medeus...
(similar situation to finding more about Saias actually since Gharnef's the guy who handed us him in the first place, though i don't think it's too relevant if we intend to strengthen our ciphers during winter)

one potentially important thing i'm assuming is that if people they crack our communications any encoded messages they have from previous turns also become readable? sure they'd be dated and probably isn't revealing everything, but it's worth considering that upgrading our encryption doesn't help hide information from before that happened (unlike what would be the base with electronically stored info), even if they're secure for the time being?
with that in mind, it makes sense to do lower sensitivity actions before winter when there's a good opportunity to upgrade encryption. plus, we may be sending out our intrigue hero so a low DC action would be nice too? (note, there's reasons to do more directly important actions too, but i think if events line up with having both diplo/intrigue free it may be a good idea.)(bit awkward to leave Saias for a year or more, but we've already given him a national/personal so more attention would be a pain :/ hopefully they can be progressed by throwing personals at it, that would be nice for action economy)
Learning:Pulling Open A Gate
SEE Lending Libary
could you explain what this is? if it's some feature we may unlock from it that'd be pretty cool. is it the reason you know there'll be a support from this/martial?
edit: in your questions section you mention it as the bonus reward for the synergy? might be cool, but don't see it mentioned myself so was a bit confused why
for fane,
hoping Michalis gets to both double down and go off to the fane, would be convenient. evidence supporting it is that he's got the actions for it while being only one guy, whilst iirc the reason the whitewings can't do it is because their multiple personals are from dividing work between themselves and doing that+a fane would need them to split up? but since Michalis can do that many actions worth without splitting up into multiple people, this means they should have the time for it?

Matthis would be funny to see yeah, though i feel like he's best always doing stewardship? his stats in it aren't great but they're higher than most people, so it seems the most useful place to put him (unless we want to toughen him up, maybe?) plus if we're doing the docks then having a good hero on it's essential (do we trust him to do something so important? more to being a good fit for actions than stats after all)
edit: if you want to put whitewings on the stewardship instead of Matthis since diplo's a low DC fair enough, i can see that working?

for nationals,
frost on pulling open a gate's probably more important than Saias so good call there, he's probably the only person we have access to who actually has technical knowledge of it?

for personals,
no major thoughts, too far in advance and the good thing about them is that lower stakes means deployments can be very "whatever works"
good point on giving matthis a breather being wise, since we're just bullying him all the time
For intrigue"For your eyes only" is also worth a mention I think honestly given if I recall doofquest stuff,where not enough commitment to defence had consequences, with low backfire consequences it may be worth doing though getting Saias next may just be the better investment to be honest given how close we seem to be to that.
i wasn't part of the quest group when that happened but in their defence, the infiltrator-caused crisis was totally the fault of a *lot* of failed rolls (only succeeding right as things kick off). and the cybersecurity issues were a problem with being spread too thin, probs?
encryption's a good call still, but it can at least wait until winter, will be a good pick then since it shouldn't be hit by any maluses
"opportunity to serve your king" isn't a bad action but as we get more heroes it'll become less needed, for instance "shape up!" will give one? which is good, since it means we're more free to do other stuff.
I wonder if we could improve the quality by completing the Magic Mushrooms action first and somehow incorporating Super Mushrooms into the brewing process?
maybe we'll find out from reading the herbarium? still have the results of personals like that to look forward to.
the original plan was synergy between that+mushrooms+vulneraries, but i guess since those two haven't actually completed yet we've still got the option to try it later, maybe it'll boost options/let us do things properly this time?
(probably won't be able to combine them into the same turn if we're looking into the implants though, so best to either do them in sequence (magic mushrooms autumn, vulneraries winter) or leave them both for winter (and open the gates autumn).
granted, learning actions may be somewhat limited/more occult actions we want to take instead may open up, so we'll have to see what's possible...
 
Last edited:
could you explain what this is? if it's some feature we may unlock from it that'd be pretty cool. is it the reason you know there'll be a support from this/martial?
edit: in your questions section you mention it as the bonus reward for the synergy? might be cool, but don't see it mentioned myself so was a bit confused why

sorry this is just me being silly about names. "lend a helping hand" is what was meant by 'lending library'
Pulling Open a Gate is about Frost, or alternatively Minerva (for stated reasons).

I do agree that we still have personals, I just have fun with speculating what the plan I want to submit will look like
(I also didnt note "for your eyes only" because we've discussed it a little so it's a more obvious choice right now (plus the DC is second highest). a few times. even now we're discussing it multiple times in this page.)
 
Altena? Color me curious to see if she's still adopted in this world. Would be best to tackle this Action at Wyrmstym season for the highest chance at success so...Turn 5.

That was close, Michalis almost thought about starting a Support with Matthis on his own.

Only a fellow relative of Iote can get away with talking to the King like that. Lena would be good for tempering Michalis ego if it ever becomes a problem in the future.
Altena is probably adopted methinks.
And Michalis will have you know that he 100 percent lives up to the hype, HE IS HIM!
:)
hope the excess gives mechanical benefits, extra satisfaction/trade would be nice (though population growth may be an issue since everyone's been compressed into a small area :P
maybe the leeway means resources can be exploited less intensely to help avoid ecological damage and whatnot? that's been a concern of mine if we're doing a bunch more than previously...

very sneaky and convenient yeah, probably the first time being unable to raid's been an advantage for a macedonian :P

i have no issue with it, though if something new comes up that may take priority?
my guess is implementing the energy supply may need a stewardship action (which we might have time for, but if it costs tech might not be able to do for a bit? so might as well hold off on the prereqs to at least a turn before we get more tech if we don't have the stuff needed, right?
admittedly could be wrong here, and even with that as a factor the action may be pretty good (especially if it opens options in stewardship) but it's something to consider?
if there's something like a goods cost involved we may need to build up those first (holding court and getting bribes stands out as a good call with that in mind? there's going to be a range of things that need them afterall

getting elite wyvern rider would be really nice yeah. one guess for what "open a gate" would do is that (among other things?) we could get info like what the breakpoints for that chain of traits are/what the counter actually is? which may not be necessary for getting the bonus stats, but would be nice to know!

all of that sounds good, though we may be going overboard planning this much when we haven't even seen personals for *this* turn :P
very true on intrigue, "sooner or later we should probably do this, seriously" is a total mood
out of them, do you think it's safest to ignore Beast of prophecy? my reasoning is that they're good aligned so less likely to do something really scummy and if we don't have intel on them there's less chance of us screwing them over/being forced to do so, but on the other hand we're nominal allies with their devil-figure so might have good reason to take action? and besides, they might have useful info on how to oppose Gharnef/Medeus/having communication there

i didn't rven consider it having synergy with "orders, sir?" but i think you have a valid point there actually from a perspective of "find out more about Medeus from multiple sources for a full picture"?

overall might i want to vote for it if we don't gain any more pressing concerns when it comes to diplomacy/intrigue?
at the very least if someone gets access to our communications for this action then it won't be *too* obvious we're trying to betray Medeus...
(similar situation to finding more about Saias actually since Gharnef's the guy who handed us him in the first place, though i don't think it's too relevant if we intend to strengthen our ciphers during winter)

one potentially important thing i'm assuming is that if people they crack our communications any encoded messages they have from previous turns also become readable? sure they'd be dated and probably isn't revealing everything, but it's worth considering that upgrading our encryption doesn't help hide information from before that happened (unlike what would be the base with electronically stored info), even if they're secure for the time being?
with that in mind, it makes sense to do lower sensitivity actions before winter when there's a good opportunity to upgrade encryption. plus, we may be sending out our intrigue hero so a low DC action would be nice too? (note, there's reasons to do more directly important actions too, but i think if events line up with having both diplo/intrigue free it may be a good idea.)(bit awkward to leave Saias for a year or more, but we've already given him a national/personal so more attention would be a pain :/ hopefully they can be progressed by throwing personals at it, that would be nice for action economy)

could you explain what this is? if it's some feature we may unlock from it that'd be pretty cool. is it the reason you know there'll be a support from this/martial?
edit: in your questions section you mention it as the bonus reward for the synergy? might be cool, but don't see it mentioned myself so was a bit confused why
for fane,
hoping Michalis gets to both double down and go off to the fane, would be convenient. evidence supporting it is that he's got the actions for it while being only one guy, whilst iirc the reason the whitewings can't do it is because their multiple personals are from dividing work between themselves and doing that+a fane would need them to split up? but since Michalis can do that many actions worth without splitting up into multiple people, this means they should have the time for it?

Matthis would be funny to see yeah, though i feel like he's best always doing stewardship? his stats in it aren't great but they're higher than most people, so it seems the most useful place to put him (unless we want to toughen him up, maybe?) plus if we're doing the docks then having a good hero on it's essential (do we trust him to do something so important? more to being a good fit for actions than stats after all)
edit: if you want to put whitewings on the stewardship instead of Matthis since diplo's a low DC fair enough, i can see that working?

for nationals,
frost on pulling open a gate's probably more important than Saias so good call there, he's probably the only person we have access to who actually has technical knowledge of it?

for personals,
no major thoughts, too far in advance and the good thing about them is that lower stakes means deployments can be very "whatever works"
good point on giving matthis a breather being wise, since we're just bullying him all the time

i wasn't part of the quest group when that happened but in their defence, the infiltrator-caused crisis was totally the fault of a *lot* of failed rolls (only succeeding right as things kick off). and the cybersecurity issues were a problem with being spread too thin, probs?
encryption's a good call still, but it can at least wait until winter, will be a good pick then since it shouldn't be hit by any maluses
"opportunity to serve your king" isn't a bad action but as we get more heroes it'll become less needed, for instance "shape up!" will give one? which is good, since it means we're more free to do other stuff.

maybe we'll find out from reading the herbarium? still have the results of personals like that to look forward to.
the original plan was synergy between that+mushrooms+vulneraries, but i guess since those two haven't actually completed yet we've still got the option to try it later, maybe it'll boost options/let us do things properly this time?
(probably won't be able to combine them into the same turn if we're looking into the implants though, so best to either do them in sequence (magic mushrooms autumn, vulneraries winter) or leave them both for winter (and open the gates autumn).
granted, learning actions may be somewhat limited/more occult actions we want to take instead may open up, so we'll have to see what's possible...
Well the thing is with next turn if we double down, we can't do Gharnef intrigue because zanza is on Fane duty, which leaves us with diplo high dc options either for recruits potentially going for the Hardin contact, stewardship holm docks(if we don't want to take a risk) or going for intrigue with "for your eyes only".
Aurelis is here because double dealing could be a good way of getting ahead as the back and forth between both of us could be profitable in terms of undermining our allies by having dirt on them and getting Hardin to attack them. Notably, Hardins right next Khadein so using him as a tool to harm Gharnef could be useful, while doing this sooner makes detection more likely, its an option that gets harder as time goes on to do due to option creep, as well as building a good relationship may take time.
For intrigue the reason I suggest for your eyes only is due to the priorities, I feel like gharnef spying is what we'd want to use during winter for how many options it likely open up, but defences are kinda important, so committing a double down here is not a bad idea, the backfire problem is not going to be that bad if we fail, but if we succeded we'd have defense ahead of spying on Gharnef and doing other openly treasonous actions. If we dont get defences I'd still want to spy on Gharnef during winter though as the dc is so high and penalty for failing also so high that I would want to maximize our chance and every turn we wait puts us back on being able to commit to dc's relating to solving the Gharnef problem. Saias is nice but can be back-loaded on to Frost if we decide to go for the better defences.
However, committing intrigue time to Saias could still be something consider as we can double down elsewhere get him earlier likely(which is really nice) and be able put Frost on Fane(which would be good for making sure we get our pick of the loot we want) or gate duty. Man intrigue is tight, easily the list of options with the biggest crunch.
Holmes docks is a option if we are really paranoid about it failing but like its not a priority due to the good odds.

Dreamgate is also not something I'd commit actions to getting done, its nice but also like, the creation of tomes like Zanza's personnel means it waiting by the wayside isn't doomsday. Saias when we get him will likely know stuff, that can open up options so its honestly, more a nice but not directly relevant, most of Archenea isnt tied into dreamworld stuff deeply.
Opening the gate is nice but I'd also put the other actions at higher priorities, gaining Saias as unit is probably better in the short term then wyvern tech stuff even if longterm Saias is likely to join no matter what as he's still definitely as busted as Minerva and Michalis. The fane I'd even put on higher priority for Frost because we don't want Grust claiming the star and light spheres as that would make us need to dedicate a bunch of action to gaining them, which given its the one way to kill Gharnef is uh important in a longterm sense.

We should also remember we have enough xp left to boost one action by 10 still if my math is right? That also something to consider(though I feel like this should be set aside for Gharnef spying)
 
(I also didnt note "for your eyes only" because we've discussed it a little so it's a more obvious choice right now (plus the DC is second highest). a few times. even now we're discussing it multiple times in this page.)
totally fair, i'm mostly just bringing up ideas as they come, hopefully not completely repeating myself
Well the thing is with next turn if we double down, we can't do Gharnef intrigue because zanza is on Fane duty, which leaves us with diplo high dc options either for recruits potentially going for the Hardin contact, stewardship holm docks(if we don't want to take a risk) or going for intrigue with "for your eyes only".
i didn't think asking for orders was particularly high DC? it's 60, right? even without any heroes we have 21+ diplo (might get more from elite rider trait), so more than half chance of it working
its an option that gets harder as time goes on to do due to option creep
option creep sucks, but if we have more options that's not a bad thing? so long as we keep doing cohesive plans that advance our aims all is good, probably. if Khadein gets left out sure we might miss out on one scheme, but we'd be getting others instead
For intrigue the reason I suggest for your eyes only is due to the priorities, I feel like gharnef spying is what we'd want to use during winter
defences/ciphers is fine (though would prefer doing it in winter for optimality), though disagree on it being worth 3 personals to double-down on, those are pretty important for character progression and all. sure it might make actions less safe, but if we're unwilling to take a risk there's definitely plenty we can do that's important enough in the autumn timeslot that won't get us super lynched? that was why spying on the church was an idea (we have justifiable alibis for doing this)

also don't think Gharnef during winter is too viable an option , it's already a high DC action and would get 10 more from winter right? that doesn't seem more optimal, even if it'd be a point when we have less pressing stuff so can put Zanza on it fine (i assume they'll usually be free, to be honest?)

getting actions taken against him is important, but there's progression we're making to dealing with him without improved ciphers>most evil man in the world(other sources of information, other things that enable us to take action...), and even after the cipher's improved it would probably be theoretically crackable.

sorry if it seems like i'm just trying to shut you down, might be misreading your argument/timeline of planned actions here so that's probably going to impact what i'm saying :/ i don't want to say the idea is bad or anything, I just don't think some of the actions are good calls?
 
totally fair, i'm mostly just bringing up ideas as they come, hopefully not completely repeating myself

i didn't think asking for orders was particularly high DC? it's 60, right? even without any heroes we have 21+ diplo (might get more from elite rider trait), so more than half chance of it working

option creep sucks, but if we have more options that's not a bad thing? so long as we keep doing cohesive plans that advance our aims all is good, probably. if Khadein gets left out sure we might miss out on one scheme, but we'd be getting others instead

defences/ciphers is fine (though would prefer doing it in winter for optimality), though disagree on it being worth 3 personals to double-down on, those are pretty important for character progression and all. sure it might make actions less safe, but if we're unwilling to take a risk there's definitely plenty we can do that's important enough in the autumn timeslot that won't get us super lynched? that was why spying on the church was an idea (we have justifiable alibis for doing this)

also don't think Gharnef during winter is too viable an option , it's already a high DC action and would get 10 more from winter right? that doesn't seem more optimal, even if it'd be a point when we have less pressing stuff so can put Zanza on it fine (i assume they'll usually be free, to be honest?)

getting actions taken against him is important, but there's progression we're making to dealing with him without improved ciphers>most evil man in the world(other sources of information, other things that enable us to take action...), and even after the cipher's improved it would probably be theoretically crackable.

sorry if it seems like i'm just trying to shut you down, might be misreading your argument/timeline of planned actions here so that's probably going to impact what i'm saying :/ i don't want to say the idea is bad or anything, I just don't think some of the actions are good calls?
Well asking for orders isnt super high priority?
Double down is just very op its a doubling of whatever your odds where which when combined with helping hands gives insanely good numbers. A lone double is just insanely good and because the cipher stuff is just a high profile item so id say its not bad to commit to it, if not id say Saias is the best autumn option.
For winter we can do Gharnef, 27 we get from Zanza and the winter boost and a double down means its not unreasonable, we can boost it further with a boost of +10 before rolls from exp, its tight tbh but not impossible slightly better then a 50/50. I'd honestly need to think if I would want to roll the dice like that but its a decent option and the best we'd get for likely several turns. Should we try and get Michalis Zanza support going for winter then perhaps?
 
Last edited:
Should we try and get Michalis Zanza support going for winter then perhaps?

I'm in favor of that happening sooner or later, and sort of alluded to "could we get multiple characters to C rank through a shared set of actions"
To note, in favor because hoo boy the way we could be nailing intrigue and occult actions thanks to c or b ranks with Zanza
Frost might be worth it as well.

(might get more from elite rider trait),
base seems to be a +5 and then +7 from elite (Minerva has +7 martial, Zanza +4 occult +3 martial)
so I'm guessing we'll get +4 Diplomacy +3 Martial from elite white

[ ] Black A bulky, heavily armored breed. They are slower and less agile flyers, however.
[ ] Violet A sinuous, highly intelligent breed, violets also have a reputation for curiosity and getting in trouble.
[ ] Blue A breed with high endurance. Notably, they lack the distaste for cold shared by most wyverns.

Violet is confirmed to be +Occult, so that leaves Stewardship, Intrigue, and Learning.
I'm guessing that Black might be Stewardship (unless Intrigue), whereas Blue is Intrigue (unless Stewardship or Learning)

Wonder what happens when we have 1 of each wyvern as hero units.
 
Well, it's been a good while since I last did an exp & questions roundup. Let's get on that, shall we?
Alright, I've taken some time to ruminate, and I have some thoughts about Maria's question about what's Medeus' angle, as well as ideas for how we might proceed.
This is a very well-reasoned look at a complex situation with many unknown factors. And in the process, you came up with possible angles I didn't think of at all! This sort of thing is why I like Quests: it's really possible for readers to contribute to the story. 400 EXP
Of course, going by the interlude that just dropped and briefly scanning Arvis' wiki page, it looks like Saias' dad is coming to town, and he appears to be another Gharnef type. We'll have to play this very carefully.
Heh heh, this makes me snicker because, while Arvis is a villainous wizard, he isn't the Gharnef of FE4. In fact, Arvis and Discount Gharnef despise each other to the point where they spend most of the game trying to screw each other over despite being nominally on the same team.
Barbacue man is here, we should get Saias on our side more, papa likes his little boy.

He's actually not too bad a guy he's prone to somewhat utilitarian behaviour but his intentions are good in theory, main problem is he seems to have gotten himself involved in the loptyr incest plot by accident, but thats spilt milks unfortunately by now. As is I'd work with him over Camus given how how honour bound the later is. The rest of our allies are all out for themselves, so honestly Arvis would be a useful ally his motives as someone wanting to make the world a better place makes him agreeable somewhat even if he's likely to think he's the best one for the job, he can be worked with. Very much a dangerous ally but one we can work with longer-term compared to the rest.
Me: Hmm, I'm a huge Arvis fan and very happy to write this character, but I don't want to fall into the trap of whitewashing him, or writing scenes just to show off how cool he is. I'm going to introduce him in a way that really shows off what a ruthless bastard he can be, how he can betray people at the drop of a hat, and how despite ostensibly caring for his family his schemes sure put them in danger a lot.
dreameater: What a nice man. I think we should be friends with him.

Speaking of which, @Vocalist I don't think the State of the Kingdom page is up to date. We should have another 10-15 food from last turn. I'm also not sure how accurate our current goods supply is (I haven't been keeping track).
Thank you for catching that, 100 exp (in general, I welcome it when people point out errors or typos).

Okay, now I've got an image in my head of Macedonians building primitive aircraft carriers to launch wyverns from.
That...that could...actually work, I think. Okay, uh, one more new action will be unlocked upon building the docks.

Sorry pardon is that Ilm al-huruf calm down Saias I didnt mean for you to take being worse then Ced personally.
Gematria is a Hebrew word, though I'm not really surprised that there's an Arabic equivalent that works the same way. 100 EXP for teaching me something new.

Saias is the sort of wizard who could visit an astonishing and terrible fate upon his enemy, undoing all their dreams, if he had their true name and a sheet of paper and some time to do math uninterrupted. Ced meanwhile just points at people and the wind shreds them.
Also the Duma faithful sound hilarious where do we get one.
Rigel.
we'll only know for sure after a bit, but if i were to guess i'd say that we may have progressed with finding more about Saias, so the available actions may change (and not be personals?) the previous action to find out more was actually an intrigue national with Frost's personal as a bonus, so we might not get that anymore? if it is an option taking the personal is probably fine though, way less of a pain since we don't need to free up an intrigue action. if it needs to be an intrigue i sort of want to delay it since Saias is just one guy, though that would cause problems...
The intrigue action to find out more about Saias is unchanged. Its result is to investigate who Saias is, and who might have an interest in his safety, and therefore who all Michalis has leverage on by keeping Saias as a hostage. Neither Gharnef nor Saias were very forthcoming about that. All Frost did was ensure Saias will stay a hostage for longer.
Hmm speaking on the mercenaries, don't suppose we could just have Samus Aran march into Dohlr with the job kill Medeus, that seems like the fastest way to win the quest imao(though it may result in half of Macedon blown up).
Samus: Sorry, but I can only kill him temporarily. Yeah, it's this thing about dragons - they don't die when you kill them. There's this awful purple one I've killed I don't know how many times, keeps coming back.
(can we reverse the 1 tech equal 4 goods if liquidated, probably not but its worth mentioning)
i think the issue with buying tech is that the stuff's in short supply and finding a buyer's an issue, with the 1-tech to 4 goods being a somewhat bad deal? so it may only be available rarely, or may be sold for more than 4 goods, we'll have to see.
Oh hey, good ideas!
Can it be it is Arion and Travant works for us too!
I see he's as pragmatic as ever, Altena is here too.
Hmm don't suppose they have any dragon lances lying around for Michalis those where always one of my favorite thracia prf weapons
Does that mean disposed Noble Leif is out there raising hell for Dohlr, Leif, is difficult to assign a kingdom to but if he's anything like his Thracian self he will through sure persistence takeover a local province from them. Maybe that's the prisoner who escaped...if it is Medeus better pray to Naga(well no, actually what do earth dragons pray to, its certainly not loptyr) because Leif is the ultimate underdog of fire emblem and still pulls wins out of his hat.
I was on the fence about making Travant canon to this setting, as he's almost too similar to Michalis. Then the part of my brain that comes up with weird ideas pointed out that Travant's motivation in canon is all about reclaiming fertile lands to the north so his people will have enough to eat, and I bowed to the will of destiny.

...If Macedon is Thracia, and Dohlr is Manster, does that make Quan a manakete? Would that be too silly?
Those Playing at Nationals (obviously Minerva, she's the one who helped us win State this year!!)
Flattery (of my beloved Minerva) will get you everywhere. Also, that's very nice formatting. 600 EXP
Okay so there's another option we may be overlooking..Minerva
  • 12+11+15+1= +39. oh boy, that's a much more improved attempt.
  • This requires not deploying Minerva to the paralogue, not using her personal action, and not assigning her to the military action.
    • If Pulling Open fails and we want to retry during Wyrmstym, should the reduced DC not vaporize + it lower from maybe a bare failure.. well Minerva would be a good option here. Fucking hell girl why are you so OP (she's kind of A Lord, in my view, so yeah that checks out)
She is OP because she is beautiful and noble and the queen of my heart and she deserves nothing but happiness, next question. More seriously, I designed Minerva as a specialist, a foil to her more generalist brother. In her areas of expertise she hits like an oncoming train, but otherwise her stats are meh. This is the woman who is among the best combatants in four different games, but when she actually tried to rule she was deposed by a rebellion within two years.
For Support Bonuses (SB), how is it calculated? Would the Flat Stat Value be used (FS), or would it use the Total Stat (with Non-Conditional Trait Bonus Points)
I calculate stat bonuses with Formula B.
You say you use two d10s
  • Is this to purposefully avoid using the forum's built-in dice roller?
  • Is the reasoning due to a statistical issue with the forum's roller?
  • Or, what I actually expect: is it for the tension of us not knowing the result until the update?
I don't trust electronic dice rollers in general. I prefer physical dice that I roll with my own hands. I suppose you could call it a personal quirk.
Do you wait until all bonus chapters are over to update character stat pages? I dont recall if Frost's occult was 15 or 17 prior, but I assume you've updated since I think Maria's stats were lower. (Or do you apply them as you roll out the bonus chapters when they result in updates to character sheets)
Once I post a chapter, I immediately update all informational pages with the relevant changes. I would forget, otherwise. (so, yes, Frost's Occult used to be lower than his learning, to represent that he never went to magic school).
Given the nature of 'Shape Up!' and the current version of 'Pulling Open a Gate', I want to ask another edge case.. we've already seen supports listed for characters not under our control (Lena, Wolf), so does that mean that if a favorable result lists gaining a new support partner, it means that we will not gain a hero unit as a result of that action? In the event it would be redundant (gain hero unit and support partner, both of which are the same person), would there be a bonus or just no change? Am I right to assume that since it would be a new support partner they would automatically be at Rank C with Michalis?
There's been a lot of speculation on this topic and I don't think there's a need to be coy here, so I'll pull back the curtain a bit: The hero you get from reforming the dracoknights is whoever gets appointed as their commander. The intention was to give you a choice between a few one-line boss characters, y'know, the likes of Orridyon, that I'd polish up with a few distinguishing traits.

I decided to add Arion to the previous chapter on a sudden whim. I just needed a Macedonian dracoknight to deliver an account of a raid on Aurelis, and I didn't feel like rehabilitating another one-line boss character, and I figured Travant's family would fit in with the setting lore, so I wrote a scene with Arion. And then I thought, "Why not give the players a chance to recruit Arion and/or his sister?" so I wrote the new version of Pulling Open a Gate. Now, this action would not recruit Arion (or Altena), but it would give Michalis a C Support with him 'cause he did his sister a favor. After a few more actions to progress their friendship, then Michalis could recruit him. He already has a position he likes, after all! It would take a lot to get Arion to leave his father, his band, and his position of leadership there behind.

...However, "I'm re-organizing the royal knights and i'm so impressed with your work that I want you to be the new commander" is probably enough. This is a great example of option synergy in action! So, I'll tell you what: if you take Pulling Open a Gate and Shape Up! in the same turn, and succeed on both of them, then you will recruit Arion as the commander of your dracoknights. Otherwise these actions will give the rewards I outlined above.
hoping Michalis gets to both double down and go off to the fane, would be convenient. evidence supporting it is that he's got the actions for it while being only one guy, whilst iirc the reason the whitewings can't do it is because their multiple personals are from dividing work between themselves and doing that+a fane would need them to split up? but since Michalis can do that many actions worth without splitting up into multiple people, this means they should have the time for it?
Yeah, Michalis can double down and do a Paralogue in the same turn.

Also @hleghe and @dreameater get 200 EXP each for writing so much about future turn planning!
 
I don't see the option of disguising Michalis as a girl and having him as a "hostage" to escape gloriously.

I was reading the prior post, so... Matthis has red hair, born of high birth.

I'm so sorry, but is disguising Matthis as Maria an option?
Crossdressing probably isnt necessary, but I am open to throwing him under the bus as funny as I find him.
 
Well, it's been a good while since I last did an exp & questions roundup. Let's get on that, shall we?

This is a very well-reasoned look at a complex situation with many unknown factors. And in the process, you came up with possible angles I didn't think of at all! This sort of thing is why I like Quests: it's really possible for readers to contribute to the story. 400 EXP

Heh heh, this makes me snicker because, while Arvis is a villainous wizard, he isn't the Gharnef of FE4. In fact, Arvis and Discount Gharnef despise each other to the point where they spend most of the game trying to screw each other over despite being nominally on the same team.

Me: Hmm, I'm a huge Arvis fan and very happy to write this character, but I don't want to fall into the trap of whitewashing him, or writing scenes just to show off how cool he is. I'm going to introduce him in a way that really shows off what a ruthless bastard he can be, how he can betray people at the drop of a hat, and how despite ostensibly caring for his family his schemes sure put them in danger a lot.
dreameater: What a nice man. I think we should be friends with him.

Gematria is a Hebrew word, though I'm not really surprised that there's an Arabic equivalent that works the same way. 100 EXP for teaching me something new.

Saias is the sort of wizard who could visit an astonishing and terrible fate upon his enemy, undoing all their dreams, if he had their true name and a sheet of paper and some time to do math uninterrupted. Ced meanwhile just points at people and the wind shreds them.

The intrigue action to find out more about Saias is unchanged. Its result is to investigate who Saias is, and who might have an interest in his safety, and therefore who all Michalis has leverage on by keeping Saias as a hostage. Neither Gharnef nor Saias were very forthcoming about that. All Frost did was ensure Saias will stay a hostage for longer.
To be fair, Arvis is weird because he exist in 3 modes throught fe4, cool guy who gives you a silver sword, utilitarian evil mastermind and "oh my naga what have I wrought". That being said my praise is also partially also because of the viper pit we live in, though I am rather fond of the character. If nothing Arvis discourse is easier then a certain other flame emperor(oh now ive done it).
Would we have gotten a better result with Frost had his trait kicked in?
Funny thing is before realizing there was a hebrew equivalent, I felt kinda shocked because I had just given in a project on that exact subject. Mind Ilm al-huruf had a level of legitmacy most all esotricism in the west never had being part of the timurid state idealogy( well maybe does the cult of saint in christinaity count hmm something to look into more), which was borrowed heavily from by the 3 muslim gunpowder empire. This was due in part to its ties to its heavy ties to Sufiism which made it the most popular form, but it seems like Islam was more willing to entertain the estoric from what ive researched but i'm still havent read up much on western estoricism yet(on the backlog). Mind some forms of magic were still considered more or less acceptable then others to simplfy a lot of things so its complciated, okay histroy nerd rants over.
There's been a lot of speculation on this topic and I don't think there's a need to be coy here, so I'll pull back the curtain a bit: The hero you get from reforming the dracoknights is whoever gets appointed as their commander. The intention was to give you a choice between a few one-line boss characters, y'know, the likes of Orridyon, that I'd polish up with a few distinguishing traits.

I decided to add Arion to the previous chapter on a sudden whim. I just needed a Macedonian dracoknight to deliver an account of a raid on Aurelis, and I didn't feel like rehabilitating another one-line boss character, and I figured Travant's family would fit in with the setting lore, so I wrote a scene with Arion. And then I thought, "Why not give the players a chance to recruit Arion and/or his sister?" so I wrote the new version of Pulling Open a Gate. Now, this action would not recruit Arion (or Altena), but it would give Michalis a C Support with him 'cause he did his sister a favor. After a few more actions to progress their friendship, then Michalis could recruit him. He already has a position he likes, after all! It would take a lot to get Arion to leave his father, his band, and his position of leadership there behind.

...However, "I'm re-organizing the royal knights and i'm so impressed with your work that I want you to be the new commander" is probably enough. This is a great example of option synergy in action! So, I'll tell you what: if you take Pulling Open a Gate and Shape Up! in the same turn, and succeed on both of them, then you will recruit Arion as the commander of your dracoknights. Otherwise these actions will give the rewards I outlined above.

Yeah, Michalis can double down and do a Paralogue in the same turn.

Also @hleghe and @dreameater get 200 EXP each for writing so much about future turn planning!
Hilariously, my policy for Michalis a lot of the time for this quest was basically thinking to myself"what would Travant do" so its hilarious that him and his son and daughter are here.

Okay plan time so lets see, hmm Saias is moving up on the priority list methinks as he's likely to attempt futher antics and we wont get anywhere unless we commit actions to him, so him thinking we do it next turn possibly might the play as his is the best low dc intrigue option available given Zanza's on fane duty.
We absolutely want to gun for getting Arion, he's a Saias tier hero unit this changes the calculus with shape up dramatically, he and and his dad are "I could be the quest protagonist if this weren't Archenea" good. Minerva should defintelly be on comitted martial duty. Frost helping hand hand and/or a double down on the the gate is warranted, possibly even using exp for both. Mind we still likely still want to have enough saved up for a winter gharnef intrigue push in case we want to do that. Our qm really wants us to go all in uh
Raiding a lot more viable if we can turn money into tech to buy mercs with but thats a "later" thing.
What our current exp count now?
I was reading the prior post, so... Matthis has red hair, born of high birth.

I'm so sorry, but is disguising Matthis as Maria an option?
Crossdressing probably isnt necessary, but I am open to throwing him under the bus as funny as I find him.
"Mathis is willing to do much for Macedon, his sacrifices will not be made be in vain! Don't you agree Mathis" said Michalis glaring bullets at Mathis. Y-yes sir wait what did I just... a panicked Mathis replied.
 
Turn 3: Cerulean Summer Sky
Michalis: Study Herbarium
07

Catria: Steal off to the library
29

Michalis: Break bread with Catria


Many would hold that the men of Macedon are all illiterate barbarians, but to put the lie to that you only need to gesture at the Aerie's well-appointed library. A tall, narrow chamber near the mountain's base was designated for that purpose by King Iote the year you were born. It is kept clean and dry, and it is one of the very few rooms with windows, so that books may be read in the sunlight without taking them away from the safety of this refuge. It holds several hundred books in half-a-dozen languages, and you hold it as a point of pride that you have read nearly all of them. As you usually do when a new acquisition makes its way into your grasp, you carve a day free from obligations, respectfully place the item on one of the wheeled reading stands, maneuver it into the path of the narrow beam of sunlight coming from one of the high slit windows, and commence devouring it for knowledge.

Well. You make the attempt, at least. Everything seems to be working against you, today. The summer heat is strong, even amidst the coolness of the rock. Your mind refuses to focus. Your eyes catch the familiar curl of your mother's handwriting and recall old memories, or else your ears catch the sighs and mutters of the library's other occupant, who is clearly not having much luck finding whatever it is she came here for.

Hmph. The elders remember libraries back on Old Earth that sought to collect all knowledge, books on literally every topic, tens of thousands of them. They could do that, in those vanished cities.

You're getting distracted again. You turn around to the sigher, the one problem here you can really solve: "Do you need help finding something?"

It's one of Dame Palla's sisters, the middle one – Catria. She straightens up as she realizes she's caught your attention. "I – oh! Your majesty. I'm sorry if I disturbed you. Well, I simply…are these all your novels?" She indicates the shelf in front of her, which contains not only novels but a smattering of songs, poems, and everything else that could be considered 'entertainment' or 'fiction'.

"I'm afraid so."

She averts her eyes, clearly annoyed but not wishing to look like she's glaring at you. It makes her look amusingly guilty. "Why are they all in German?"

"A good number of them are in English, actually," you point out. "But you can't read either of those, can you?"

She admits readily, "I can speak a few words of German, but those stick-letters of theirs are beyond me. You still haven't answered my question, though. Your majesty."

"Unfortunately, the printers in the so-called Holy Kingdom have no reason to cater to us. So: German and English, whether we buy it with silver or iron." You do want to get around to printing books in Macedon some day, though there are a hundred more immediately-useful projects clamoring for your attention. "If you look at the hand-scribed texts, you're more likely to find Greek. Can you read anything else?"

"No," Catria says sourly. She turns to glance back at the shelf and sighs. "Never mind. I'll come back here once I've found someone to teach me that gods-damned alphabet, or whatever they call it in German. Please return to your reading, your majesty."

"The German word is still alphabet, actually," you say with a smile. "And I wasn't getting much reading done, anyway." You shut the cover. This is a whim, but – what's the harm in following it? You'd set aside this day anyway. And you've been thinking since Flostym that you need to do something to get the Whitewings on your side. "Where are you going right now?"

Catria, like you, turns out to have no backup plans today. So the two of you stand there awkwardly, still in the beam of light from the window, for long enough that you are reminded that this really is an uncomfortably hot summer day. Then you get an idea. "Can you swim?"

---

Catria isn't used to being seen. She's the middle child, not a shining exemplar like Palla, not an adorable precious baby like Est, just…forgettable. She does plenty of work, but it's the sort of work that garners neither praise nor scorn. She's practical, like the pair of boots you wear when it's muddy out. That's probably the reason why she likes such romantic tales: it's a chance to imagine something more, something special. Someone special, even, who sees the worth in an ordinary-seeming girl after she does something heroic, and then some kind of villain who stands in the way of their marriage is defeated, and there is a happily-ever-after. However, those novels are not easy to find. She thought the Aerie's grand library might have some, only to be foiled by her own poor upbringing. It's okay. She's practical, and pretty well inured to disappointment.

She was not expecting to exchange words with King Michalis, of all people, over it, but he likes books supposedly. It's not especially weird that he happened to be there. The part where he then, spontaneously, invited her to go swimming at a nearby lake? Alone? Together?

Well, it's sounding suspiciously like the inciting incident of a romance, which makes her nervous. Real men are not like those heroes; those are just comforting fantasies. She sternly orders herself not to get any crazy ideas. And to get on her mount and fly away the moment he does anything untoward.

The lake itself is a nice place in a little sunken valley, its flawless silver surface ringed by thin pebble beaches. Catria is relieved to see that they're not the only ones here. The Avistym sun radiates from a painfully blue sky; heat comes to the mountains late, but it does come, and on days like this the cool snowmelt reservoirs are attractive to everyone. Parents guide little toddlers into the water, older kids play on their own, and a group of older men are languidly playing a board game in the shade a little further back. One of them recognizes Michalis as he leads her along the shoreside trails, and they stop to share pleasantries.

The lake's shores are gradual slopes, but Michalis knows a place where a fallen tree, its base still embedded in the landscape, juts out over deeper waters. When they find it, he gives it an experimental kick. "Still solid!" he says brightly. "I was wondering. This has been here since Maria was learning to swim." Catria tries to imagine a teenage Michalis at this place, gangly and with much greasier hair, having stupid teenager fun. It's not impossible, to her surprise. Some of his kingly mantle, the aura that makes him seem so far beyond everyone else, the sense that he is grappling with weighty and terrible powers, has lifted.

For example, he's currently stripping in front of her without a single care.

"I-is the water cold?" she asks, trying not to look directly at him.

"Of course. Jumping straight in is best." He trots adroitly along the fallen tree and does just that. The splash is quickly swallowed up in the silvery vastness of the lake.

Catria hesitates a few moments longer, neatly folding her clothes as a stalling tactic. She would like to inch across the log, but it is broad enough that that's not necessary. Instead, she pauses near the end, a leaden weight in her stomach. She sits down, her legs swinging, casting a black shadow on the silver waters.

Michalis glides over. "What's this? A pegasus rider, afraid of heights?"

She should respond with some banter, equally playful, like Est would. She should make her strength and confidence clear, like Palla would. Instead what comes out is, "I'm not going to have sex with you."

There is a quiet moment after that non-sequitur when she can hear the birdsong, before Michalis's strangled reply: "Is that what – mph! I see." He gives a little shake of the head that would have sent his hair flying if it weren't currently plastered to his skin. When he speaks again, it is with his normal, haughty tone: "Well, I certainly wouldn't be averse if you offered, but it really is too hot for that kind of thing today. Well? If you don't want to be here, then go. This is Macedon. No one can force you to do anything." Then he turns and dives below the waters, as if he cares so little, he won't even stay to watch.

It's said that leaving something unobserved opens up numberless possibilities, but Catria feels her future constricting into just one. She'll escape, just as she was preparing to from the moment they set out. She'll escape from this man who could destroy her life. She'll leave, because her heart is closed off. Because she doesn't trust anyone save her sisters. Because she doesn't know how to tell what people want from her, or how to tell them what she wants from them in return. Because she is a bitter, black-hearted, paranoid woman, who has no friends, who doesn't know how to make friends – because she has no friends! Because she never spends time with anyone but her sisters! So any efforts she makes to reach out to people are doomed to fail!

It is while she looks out on the vast, glittering lake, struggling not to let her tears out, that the distant flash of Michalis's red hair once more catches her eye. He has swum out truly far. The crystalline beauty of the landscape does something to her, allows her thoughts to move beyond the cage of her self-pity.

She recalls that, the duties of a king to consult his people aside, she has never known Michalis to spend time with anyone but his sisters. She considers that, maybe, he is lonely too, and this is his way of doing something about it. Maybe…he's just a guy who hasn't done anything wrong to her yet.

Her traitorous tears are still threatening to flow, and her heart is pounding. Quickly, before she can lose her nerve, she pushes herself off the log and plummets down to the water.

---

As the sun descends and the sky darkens from azure to cerulean, you build a campfire on one of the beaches, surrounded by a ring of smooth stones. You alternate dark and light, just to amuse yourself while you wait for Catria to come back. She claimed she was 'getting some food' and told you to build a fire suitable for cooking. Sure enough, she comes back with a net full of dark blue, furry bodies. Keese. Easy enough to catch if you surprise them in their lairs during the day, when they sleep. Not a whole lot of meat on them, but sometimes that's a convenience, rather than a function you need to maximize so people don't starve. The Whitewing gives a look of approval at your work, then one of confusion. "Where'd all that come from?"

You glance down at the motley collection of summer fruits, seasoned rice crackers, and soft cheese. "There are plenty of groups having picnics out here. Casually walking by was enough. I honestly don't think I could have escaped without accepting any gifts."

She purses her lips. Somehow, she seems displeased. You're starting to suspect she's just a naturally negative person. "Must be nice, getting presents all the time."

"I am expected to pay them all back, at some point, in some fashion," you point out. Probably not these gifts, though – a bit of cheese is such a small thing that it's negligible, in political terms. And half your benefactors today insisted they were repaying you, or your father, for various times they'd been given the Aerie's hospitality. "I could be accurately described as 'Macedon's chief favor trader'."

That gets her to crack a smile, at least. She crouches down to clean the kills while you go back into the woods to find sticks suitable for skewers. She is quick and efficient about it; you are still stripping the bark when she finishes and moves on to starting the fire. This, she has some trouble with. The meager sparks of her flint won't catch.

"Is this dry?" she hisses suspiciously.

"I know how to build a fire, Catria." You heave yourself up. "Look, I'll just get a burning brand from someone else, that will make this easier—"

"No!" Then, "I got it!" She cups the little flame and blows on it until the larger sticks have caught. Then she leans back, highly satisfied. "You done with those skewers, yet?"

The keese are skewered and braced in the stones to roast at the edge of the flames. While they cook, the two of you enjoy the fruit and cheese. "You seem a skilled huntress," you prompt her, hoping to forestall any potential complaining about the food.

"Yeah, well, I had to be. We didn't have much, growing up. Sometimes, what I could catch was all we could eat." She's looking off into the distance, but then she swallows and turns her gaze to you. "It still feels strange, having meals served to us every day. Which is to say – I am grateful, your majesty."

You shrug carelessly. "You and your sisters have proven your worth already, with that mission to Pyrathi. A place in the Aerie is assured for you, now." Something has occurred to you. "It seems odd that three girls were left to fend for themselves, though. Didn't you have any family that could care for you?" Most Macedonians rely heavily on their family ties. Sure, your nation is new, but counting blood, sworn and adoptive kin usually results in a sprawling extended family.

Catria lets out a long, disgusted huff. "Oh, we have too much family. Even before Mother died, we were always moving. But just because someone's family and feels obligated to care for you, doesn't mean they'll do it well. Or without stupid drama. In the end, the only people we could always rely on were each other."

"I see."

"Do you, your majesty?" She's calling you that because she wants to point out the difference in your status, not because she wants to be deferential.

You lean over the fire and check on the skewers, so that your annoyance, or any other inconvenient emotions, will not be visible. You don't want to scare her away or make her think less of you. It's a difficult balance to walk; the memory of that supremely awkward moment at the lake's edge returns to you, when she almost didn't get in the water.

It turns out that making friends with people who are not your sisters is hard, even when you try to treat them exactly as you would your sisters.

"I never went hungry, but I do understand what it means to loathe someone and love them at the same time. To…cut someone off, because you can't trust that they'll make good decisions. Or because you know that they'll keep on drawing you into stupid fights. I trust my sisters, but not much else."

That is, however, a lie. You don't trust your sisters, do you? You don't trust anyone. Not with the knowledge of how very literally you 'cut' your father out of your life. Bare your heart to someone, Lena had written. She doesn't know what she's talking about. That would make it all so much worse.

You pluck a crispy little body out of the fire. "This is done."

Keese are at their best battered and fried in oil, or rubbed in spices and oven-roasted, but there is also something to be said for eating the flesh of something very freshly killed, seasoned by nothing but its own blood. You tear at the skin and into the thin layer of meat beneath, running delicate little bones through your teeth and tossing them into the fire. Across from you, Catria is crunching through her meal like a wyvern.

"Do you like the bones, or do you just not like the effort of picking them out?" you ask.

She wipes her mouth before answering. "They're nutritious. It makes your own bones stronger, less likely to get broken, if you eat them."

"I suppose so." You're still not going to eat them, though. "Cheese does the same thing, and it's much tastier."

"Cheese? Really?" She sounds skeptical.

"Yes, cheese is good for your bones, because it's rich in calcium. That's knowledge from Old Earth," you say proudly.

"Calcium," she mutters, with undisguised skepticism. "If you say so, your majesty."

[Michalis and Catria have gotten no reading done! They skive off to go swimming and have a picnic instead!]
[Catria's hidden likes and dislikes have been revealed. Likes: Romance, Dislikes: Herself]
[Catria and Michalis have achieved Support Rank C!]

By the time you finish eating and extinguish the fire, the sky is shading a darker blue still, and the white shell of the moon has appeared. This is Avistym, though: the sun journeys at a leisurely pace, so there is no need to rush home. You make your way back to where Catria tied her mount. Lucrecia is nowhere to be seen. You send a call through your implants.

Return to me.

"Where's the wyvern?" Catria asks, a bit worried.

"Sunbasking, probably. I would have noticed if she got into some trouble." A wordless answer crackles through your brain, a vision of a rock outcropping with a good view and, yes, plenty of sun. You step out from under the trees, letting your red hair serve as the signal flag for your location. It takes several minutes, but eventually the snow-white dart alights on the shore with you. "There you are. My own set of white wings." You go to scratch her chin, shooting Catria a playful look. She is at least a little envious. "Have you ever considered bonding a wyvern of your own?"

She huffs. "Sure, I've thought about it. But they're a bit too…vicious. I mean, I can't risk what it would do to my sisters, if I weren't around to control it." That's fair. Even bonded wyverns are notoriously dangerous to approach. Wyvern riders are treated like other wyverns (i.e. with territorial aggression) and ordinary humans are treated like prey. Lucrecia is much more polite than most, in that she will give warning bites before real ones. Maria already has a good understanding with her.

An instinct beyond words, beyond even the crackle of your implants, makes you consider. Catria could have left so many times already, but is still here, looking at your wyvern with fear and desire. You try to hold her in your gaze, her lean limbs, her already-dry hair, her calloused hands, her lingering feet. You cannot really talk to your wyvern unless it's to give her orders, but you try to hold up the image of that woman as a proposal.

The spark from your implants is so intense your vision blanks out for a moment. You see, taste, experience, for a bodiless moment, a memory from Lucrecia, soaring on a perfect summer's day, over a lake that mirrors the cerulean sky. You are far above the ground, but your powerful gaze is fixed on that same woman – and your companion, who is grinning widely as he tries to chase her through the water.

It is not an expression you've seen on him in some time. It pleases you.


You flinch and blink rapidly, still disoriented as Lucrecia stretches herself out on the ground, neck fully extended, wings half-furled, loose and vulnerable in a way she never allows outside her den. "She…she'll let you touch her," you inform Catria. You hope she can't see how shaken you are. Your head aches.

The Whitewing is surprised too, but she takes the offered chance, stepping forward to run her hands along Lucrecia's shining scales. "So bright you are…" Indeed. You suspect she took the opportunity for a bath of her own, today. Catria's fingers run along the folded arm of her wing and Lucrecia responds by sweeping it out, holding the silvery, delicate membrane open for inspection and admiration. Catria gasps, reaching out…

But she does not reach the wing before it snaps shut. The wyvern rises to her feet, sending pebbles skittering; calmly, as if moving according to her own schedule and no one else's, she steps forward (spooking the pegasus rather badly) and stops by her saddle. There she waits, primly.

While Catria goes to soothe her mount, you stand in front of yours, glaring. "What was that?" you demand. At least your headache is fading; the implants aren't supposed to hurt like that.

There is, of course, no answer. After a few more seconds of waiting, she nudges the saddle at you with her snout.

Michalis: Spend time with your wyvern
54
New total: 138/???


[Michalis's wyvern rider trait has been upgraded! Elite White Dragoon: You chose to bond a rare white wyvern, your match in beauty and strength. Your mount is much wiser than she seems, though she keeps her own counsel. +4 Diplomacy, +3 Martial]
 
Michalis: Study Herbarium
07

Catria: Steal off to the library
29

well, I certainly see why these three got rolled into a single chapter (beyond synergy)
Also adds to info on Saias having read all the books and having to move onto learning greek

Michalis: Spend time with your wyvern
54
New total: 138/???


[Michalis's wyvern rider trait has been upgraded! Elite White Dragoon: You chose to bond a rare white wyvern, your match in beauty and strength. Your mount is much wiser than she seems, though she keeps her own counsel. +4 Diplomacy, +3 Martial]

wahoo, AND I WAS RIGHT NYAHAHAHA
it just felt sensible that the spreads would be equivalent.

Her traitorous tears are still threatening to flow, and her heart is pounding. Quickly, before she can lose her nerve, she pushes herself off the log and plummets down to the water.

having experienced similar emotions, good on you girl, have some fucking fun for yourself for once

"Do you, your majesty?" She's calling you that because she wants to point out the difference in your status, not because she wants to be deferential.

I'm so very glad we got this support convo. The perspectives and just... I like how support convos play out for this quest.

That is, however, a lie. You don't trust your sisters, do you? You don't trust anyone. Not with the knowledge of how very literally you 'cut' your father out of your life. Bare your heart to someone, Lena had written. She doesn't know what she's talking about. That would make it all so much worse.

oh my goddddddddddd I love this drama queen (reasonably dramatic tho)

[Catria's hidden likes and dislikes have been revealed. Likes: Romance, Dislikes: Herself]

YOU POOR GIRL. fantastic. well that explains her trying to find a date, beyond being at eligible age for dating.

It is not an expression you've seen on him in some time. It pleases you.

SOBS. I love Lucrecia <3

You flinch and blink rapidly, still disoriented as Lucrecia stretches herself out on the ground, neck fully extended, wings half-furled, loose and vulnerable in a way she never allows outside her den. "She…she'll let you touch her," you inform Catria. You hope she can't see how shaken you are. Your head aches.

powerful, the cute moments do make me squee

also godddd I love how we're seeing more and more about the wyverns. "they're degenerated dragons", are they? for how long?
ohhhh I love the inklings of what could come
 
Only a fellow relative of Iote can get away with talking to the King like that. Lena would be good for tempering Michalis ego if it ever becomes a problem in the future.
Lena would be good for a lot of things, like getting in funny arguments with Michalis because she isn't scared of him.
If nothing Arvis discourse is easier then a certain other flame emperor(oh now ive done it).
To be fair to Arvis, if FE4 had released in the current day, where Fire Emblem is a globally popular franchise, I am 100% certain that Twitter would be full of aggressive takes about it. Arvis/Deirdre shippers would definitely be recieving death threats.
Would we have gotten a better result with Frost had his trait kicked in?
Yeah, Frost going "Hey, you look just like your mother!" would have taken care of the easier parts of the Saias Backgroud Check.
wahoo, AND I WAS RIGHT NYAHAHAHA
it just felt sensible that the spreads would be equivalent.
Michalis: But my Lucrecia is special. :anger:She should have more stats. This author is refusing to write me as awesome as I really am.
So here begins Catria's destiny of falling in love with someone only for them to choose another option, right?
Hey, that choice is up to you guys! There's no destiny here!
 
Okay plan time so lets see,
with all the discussion tbh getting Saias investigation out of the way in autumn might be a good call at this point? what does it for me is that they'll probs keep trying to escape again which would be a pain, thus putting them off would be a certain problem rather than potential problems the various groups we're investigating are. (and possible synergy between medeus/naga investigation isn't set in stone, being just a guess tbh)

(still prefer encryption in winter over gharnef for stats reasons though)
wow, some real WAFF from those interactions. some of it was sad, but it felt very real? character's fears, their genuine connections, that sort of thing. the annoyance at having untranslated books too, I guess if we ever get spare tech to sort out the printing press we'd be able to fix that and make reading easier for everyone (including the general public)? that seems worthwhile if we ever have enough tech/action economy spare for something not tactically essential (seems more of a general boosts/economy thing than a survival one, so they're good but only long-term)

(happy to see we get elite rider for sure. you later joke about not giving Lucretia as much as she/Michalis desires but unfortunately the joke's on you, martial/diplo are probably some of our main stats so those will definitely come in handy.)

thanks for the EXP you gave earlier too, though admittedly I'm a bit worried about you encouraging me, but I'll at least try to only be constructive in any arguments.
At the moment think I'll make use of that in autumn's docks action (assuming we take it at least) using similar "get the improved rolls out the way so the bonus can be helpful right away" logic. may be a bit early to add those in so don't worry about logging it that way though, might even change my mind after all.
 
Hey, that choice is up to you guys! There's no destiny here!

Yes, precisely for that reason. Or do you think that she is going to marry Michalis without a political benefit in mind? The options mentioned that I remember have been Sheeda and Nynna

Technically, Yulila and Caeda would also be options, but both are serious problems, the first would have to wait a long time and the second is incompatible and should already be in love with Marth.

Although, well, we can always secure the throne with the Arvis´s method and Minerva . (This is a joke, don't scold me for this).
 
Turn 3: The Fire Dragon's Isle
Diplomacy: Reach out to Pyrathi (Whitewing Sisters)
Difficulty 50+10=60
98+21+26+5 (Pegasus Knight)=150, Critical Success


Many things are said about Pyrathi – that it's mysterious, or dangerous, or full of villains. But no one ever told Catria that it was this disorganized.

The islands looked so peaceful from the air. They lacked anything that was clearly a palace or castle, however, so the sisters decided to land at the largest town and ask around at the largest building. This was a mistake.

"Oh, it's a covered market!" Est exclaims. "Do we have the time to go shopping?"

"I'm sure there will be time after we see the king," Palla says, scanning the bustling hall, stretching her tall body even further. "King Michalis won't mind if we stay an extra day."

Catria shakes her head. "This place smells like shit. Are they keeping livestock in here?" She has no desire to linger.

"Come on, Catria, we've survived worse." A long finger flashes out, pointing: "Look! There's a stage, someone's getting up to make an announcement. Let's…" Palla puts a hand on each of their shoulders, takes two steps forward, then stops. "Actually, let's go."

"Huh?" Catria focuses on the stage. There are a lot of people, standing in a group, wearing manacles. The woman who isn't in manacles is carrying a whip. "Fucking hell. I was half-right about the livestock."

"Est, don't look," Palla orders their younger sister as they beat a very hasty retreat. She looks anyway, of course. They emerge back out into the street to see someone working at the knots that hold their pegasi to the hitching post.

"What?" Catria says in disbelief. "We couldn't have been in there for more than two minutes."

Palla steps forward confidently. "Excuse me," she says, putting a hand on the thief's shoulder, "we're looking for directions—"

He jerks away, panicked. Catria is ready, however, and grabs his arm as he runs past. "We're looking for directions. Give 'em to us and we'll forget about whatever else we saw you doing."

"You wouldn't have been able to get away with it, anyway," Est chimes in. "Pegasi don't like men. Did you not know that?"

Wisely, he stops struggling as they surround him. "What do you want, then?"

"We have a message for King Mannu," Palla replies. "Where can we find him, or his court?"

He shrugs. He shrugs?

"You don't know," Catria says flatly. "You don't know where your king is?"

"Well, he's definitely not here. I mean," he backpedals, seeing Catria's hand go to rest on her sword, "he was, in Flostym, got a ship to take him somewhere, but then he left again. It's not like he lives in town. We leave the Old Man well enough alone, and he returns the favor. Normally the only times he comes down here are to light someone on fire."

This is bizarre. In Macedon, petitioning the king is right and normal. It is how problems get solved. It is how the king monitors the state of the kingdom, and how citizens monitor the state of the king.

"All right," Palla sighs. "Who would know where to find him?"

---

"We are envoys from the king of Macedon," Palla explains for the fourth time, somehow without losing her patience. "We are here to see King Mannu." She even manages to smile at the man!

The hairy pirate, who is wearing more jewelry than clothing, strokes his chin. "I see. No doubt your king wants friendship and trade with these beautiful isles." He is not Mannu, but he looks more like a king than anyone they've seen on this isle so far, sitting in a driftwood chair in a hall made from the half-hull of a ruined ship.

"More or less," Palla agrees.

"Not all of your trade, though," Est adds. "People, uh, shouldn't be treated like that."

He chuckles. "Yes, you Macedonians are very proud of your 'slave rebellion' story. Not proud enough to avoid dealing with us, though."

"We are actually here to deal with King Mannu," Palla emphasizes.

"And I am having a guide prepared for you," he replies. "Go ahead, deliver your diplomatic well-wishes. But I am not sure you will achieve much more. 'King' Mannu simply does not care about the outside world. If your king wants something from Pyrathi, he would be better served by coming to me. My ships sail waters from Valentia to the City itself. If there is some good that Macedon needs, I can acquire it. I am willing to accommodate you three here, while we discuss your kingdom's needs in more detail."

"Noted," Catria says. "What was your name again?"

"Gomer," he says, with suppressed irritation.

"We're happy to hear that you consider Macedon a worthy trading partner, Gomer," Palla says firmly. "We look forward to seeing your ships! Grain and oil would be especially appreciated. As well as good hay, if you have a source for that. Now, we really must get on with our original mission."

[New actions unlocked: Procure weapons for Gomer & Do mercenary work for Gomer. Starting next season, you will be able to purchase resources from him.]

Gomer looks at them all flatly. For a moment, Catria wonders if they've pissed him off too much. "Let me show you something," he tells them, while gesturing to some of his thugs. They leave through a side portal, and return with a skinny, unwell-looking man, his clothes colorful but rumpled and in need of a wash. They're gripping his arms, but their prisoner is probably more at risk of collapse than escape.

"Ah, Gomer, good morning!" he says with a weak smile. "Wow, man, have your muscles gotten even bigger? Yeah, it's always a pleasure to see you. Um, but I wasn't a-aware that we were supposed to meet today? If we were, that's totally my bad, though. I forget things sometimes. Especially when I party as hard as I did last night, phew!"

Est is the one to say what they're all thinking: "Who's this guy?"

The skinny man, who is definitely hungover, notices them. "Yeah, I'd like to ask the same question, but rephrased to, 'Who are these lovely ladies?'"

Gomer gestures vaguely as he makes the introductions: "Homer, this is an embassy from Macedon, here to see the Old Man on their king's behalf. Girls, this is Homer, the good-for-nothing who managed to con Mannu into appointing him Master of Envoys. I believe that he's the person who is officially responsible for you."

The guards let Homer go. He stumbles a bit, but doesn't fall, and quickly does his best to fix his hair and clothes before presenting them with a winning smile. "Well met! I wasn't expecting to have to work today, but who am I to complain about a sweet flower growing in my path?"

"I am Palla, and these are my sisters, Catria and Est. Pleased to meet you. Do you know where the king is?" Palla asks tiredly.

"Yeah, yeah! It's quite a hike, though, so what I recommend is that we stop for lunch along the way – my treat, of course—"

Palla cuts him off. "No need. We'll fly."

"Wait, what do you mean, fly?"

After confirming that he has not just been assigned to spend the day with three manaketes, Homer seems to recover his enthusiasm. Palla seats him on her own mount (which stayed unmolested in the courtyard of Gomer's mansion, this time) and they take off. The pirate town and its stink grow distant. They see other, smaller places, ringing the coast like jewels on a necklace: little villages, with docks for fishing and terraces for planting. Homer directs them toward the peak that towers over the center of the island, its flanks coated with a lush, misty forest. "But be careful where you land," he calls out, over the sound of the roaring wind. "Mount Pyre is sacred to the fire dragons! You can only set foot on the monastery at the base!"

The monastery is a humble-looking building sitting in a forest clearing. A few curious onlookers emerge as they land, both men and women. "Homer, what is this?" asks their seeming leader, an older man with a shaven head, wearing little but a saffron-yellow loincloth and a necklace of…are those tiny skulls? Est lets out a gasp. Rumors about human sacrifice start repeating in Catria's head. Are there no decent, normal people in Pyrathi?

"Hello, Dhalsim," Homer chirps, completely unintimidated by the skulls. "Is the Old Man around?"

The monk – Dhalsim – raises an eyebrow. "You did not answer my question. I am warning you, we already discussed what you are allowed to do in this sacred place."

"This isn't a booty call. I'm doing my job this time," Homer says, sounding so proud of that fact. "These fine ladies are the Whitewings of Macedon, representing their master, King Michalis. So I'll ask you again: is the Old Man around?"

"…I see. Yes, he has come to teach us, today. I will fetch him." Dhalsim pauses, bowing to the sisters. "I apologize for misjudging you. Please, come inside and take some refreshment."

"Should we leave someone to guard the pegasi this time?" Est asks.

Palla glares at her for the rude implication, but Dhalsim just laughs, not seeming offended. "You spent some time in town, I see. No, there is no need. Thieves know better than to touch a place Lord Mannu claims as his own. Now come," he says with an almost fatherly air, "we have tea, and leppa berry jam! You won't find that anywhere else in Archanea."

The tea and snacks are, indeed, very good. While they wait in a sitting room, Est looks significantly at Homer. "What is it, cherry blossom?" he asks.

"So…" Her eyes dart around the room – they're alone – and then she leans in low: "The skulls?"

He grins. "What skulls? Dhalsim's skulls?"

"What other skulls would I be talking about?" Est whispers angrily.

"Jeez, you're wound up tighter than I thought." Homer's smile quickly vanishes. It seems even he is capable of being serious about some things. "Way I understand it, he lost his children in the Invasion. So he carries them around as a sign of grief. Don't worry – even if you lose a fight with him, he's more likely to give you a lecture on your moral and spiritual failings than take your head." He leans back. "Not that I think he'd have much to criticize in you, cherry blossom."

Catria puts an arm around Est and points a threatening finger at him. "She's sixteen! Would you just stop?"

"What? It's just a cute nickname!"

Thankfully, they are saved from any more of Homer's antics by the arrival of an old man – or rather, the Old Man, as Homer quickly gets up and bows to him. Mannu is stooped, white-haired, and he leans on a cane; Palla instinctually leaps up and offers him her arm. She helps him settle onto a cushion on the floor and he smiles at her in return. "A polite girl…a rare treasure, in these times. I do not know who taught you, but they are to be commended."

"I am sure your words are pleasing to the spirits of our dear mother and grandmother, as well as the mother of my sister's father," Palla replies. They sit back around the table, at his gesture, and Palla pours the old manakete some tea.

Catria notes that the cup starts steaming more when he takes it in hand. Is he using magic on it? Do fire dragons prefer their tea piping hot?

"I am Palla, Commander of the Whitewings, and these are my sisters, Catria and Est." Palla makes her introduction, for the final time that day. "We are here on behalf of King Michalis of Macedon, who wishes to extend a hand in friendship to the isles of Pyrathi."

Mannu takes a long sip of his tea before answering. "So it's 'friendship' now, hm? And so quickly – ah, I remember, Michalis is the one right next to Medeus's seat. With all the beastly little wyverns. I suppose he noticed my arrival and figured that our isolation was broken." His mouth twists into a grimace beneath his beard. "You people make moves so hastily. I suppose it's just as well I rushed to get a human diplomat. Tell me, how was Homer's welcome? Did he sing? I'm quite fond of his singing."

The sisters look at each other, not quite sure how to answer this question – and at Homer, who is impressively confident. "My singing is excellent," he agrees. "While we didn't have the time, I'm perfectly willing to give you a show at dinner tonight."

"Yes, I look forward to it," says Mannu, even though Homer was clearly not addressing him. "But you should not be here for this. Go."

"Huh? But, master—"

"Go!" Mannu points, and Homer leaves. "Tell me honestly, Whitewings. How did he do? If I am to be dealing with humans – as it seems I must, to keep these isles safe – I need to have advisors I can trust. Intermediaries. From what you've seen, can he represent me among your kind without causing offense?"

[How do the sisters answer?]

[ ] Homer's…fine. Homer will continue to serve as Mannu's chief diplomat, representing him to the human powers of Archanea, including at the Pales Gala. A major diplomatic incident is all but guaranteed.

[ ] Throw that man in the trash. Homer will be removed from his position. While Mannu may not find a replacement in time for the Gala, whoever he appoints in the end will probably be better for his rule. They certainly can't be worse!

"Hmm…" the old man muttered. "Legitimacy. Galas. Reputation…Bah!" He slams a hand on the low table, suddenly.

"Communication, my lord." Palla keeps her cool. "It comes down to communication. I do not wish to presume, but…the manaketes of Dohlr have been trying to familiarize themselves with humans and serve as their own envoys. Is such a thing distasteful to you?"

Mannu gives her a sour look. "The manaketes of Dohlr have imperial dreams to match Ganondorf. I want no part of it. I am a priest, not a politician! I had thought to guard Mount Pyre alone 'till the world's ending, find some dignity and peace in the twilight of the Fire Dragon Tribe. A few mewling scaleless aliens shouldn't have changed that. But in forty years – a mere forty years! – I look around to find that my hermitage is ringed by their villages, and they insist on calling me 'King', and asking me what to do when the fishing is bad." He slams the table again. "How should I know anything about fishing? Do they think I'm an ice dragon?"

"What do fire dragons eat?" Est asks. Everyone gives her a surprised look. "I'm just curious."

"Anything that's not wet," Mannu says grumpily. "…Do you have an interest in dragons, little one?"

Est nods vigorously.

"Not just a curiosity born of exposure to the unfamiliar, but a real delight in truth? A drive to learn, a willingness to undergo hardship, a sensitivity to the underlying fundament? Do you lack a fear of fire?"

"…uh, I'm not sure about all of that," Est says. "Why are you asking?"

"I did build this monastery for a reason," he says wryly. "Humans kept coming and asking me questions, and some of them wanted to stay. I decided that they might as well do it in one place, so I didn't have to deal with them traipsing all over Salamand's holy mountain." A shadow comes over his expression. "It's not as if I have any young manaketes to teach, these days. I've given the offer to Fjalar, but the only thing she's ever been interested in is making bigger explosions. Bah."

An idea suddenly comes to Catria. She leans forward. "If our king were to send some people to learn from you, do you know how Lord Medeus would react?"

Mannu huffs and pours himself another cup of tea. Again, it starts steaming in his hands, though the sisters' tea is long past that point. "He had better not say a word. I extracted one promise from him, at least: that he wouldn't interfere with me as I discharge my priestly duties, and that includes teaching my students as I see fit. He may be the child of a god, but there are limits to his rightful authority, and trespasses I would die rather than tolerate."

[You may send Maria to study at the Mount Pyre Monastery, where she will be under Mannu's protection.]

[The situation in Pyrathi has been illuminated to you! Mannu is only king reluctantly and by default. Day-to-day life is run by gangs and pirate lords, who consider themselves the 'true' kings of the archipelago.]
 
pirates? hmm, if we're doing to be expanding our naval assets this could be pretty significant
overall, they're probably competition so screw them, but we might benefit from dealing with them so i'd rather not piss them off (but i'd also probably rather not piss Mannu off more, and getting rid of bad influences is probably important for that.
[X] Throw that man in the trash.
seems like the better of two options, keeping the lie up probably won't benefit us while this may be part of the road to making the situation better, unless we particularly like the pirates and want them to do well (i personally don't, and feel like it's better to get along with Mannus than them since he's more reliable?)

i'm not too enthused about doing mercenary work unless it's pretty lucrative since that'd probably benefit them more than us and we're probably competitors if our subjects are going to end up engaging in piracy and such, but having trade deals and them not hating our guts is probably worthwhile (so we'll probably want to keep an eye on them and avoid pissing them off if possible?)

now, ditching Homer would unfortunately probably be something the various pirates and bandit lords dislike, but i think it's best to not lie here, because Mannu is bound to find out eventually and if the whitewings don't mention it here he'll probably partially blame us for any incident, which would be a major hassle and torpedo any relationship with him?
it could be possible to encourage bad actors to manipulate Mannu better/specifically screw with them by having the diplomatic incident, but i don't think that'll benefit us much, since we're quite far geographically? the pirates are the ones who'd gain from it the most, so i don't think it's worthwhile unless we're being human supremacist (ew) and don't want any manaketes in charge full stop or are being bribed to keep hush (there wasn't an offer given, and getting one would be a pain. it might make any trade deals better, but i doubt criminal types and such would pay us off since we lack the leverage to properly blackmail them. after this turn it'd be harder to sew distrust since we'd need to meet them again and advisors could try and prevent that/make us seem untrustworthy, plus we'd be "in on it" and would get dragged down by a reveal too? plus Mannu would probably find out at some point anyhow and after that there's no blackmail to even hold over the pirates heads. overall we'd lack leverage to properly extort them so i don't think doing so would work out, and we'd only gain goodwill (which could make actions easier, but if we don't really want them that's not too useful))

ideally him doing well would be a good thing, since he could be a counterbalance to other Manaketes like Medeus? he seems less ambitious so we don't need to worry about him causing problems for us, while him being independent means some might flock to his banner/align with him instead of Medeus, meaning we have less Manaketes in the picture to worry about.
can someone who knows more about the lore say if we can trust Mannus to not cause problems for us? because if so i'd be happy to see him do well, just need to make him hopefully not hate humans (bit of a tall order, but we'd want to encourage less bad influences to start on this?)

edit: this one probs works too, don't know much about the character to say for sure so can't say if they'd might be particularly difficult for us to deal with or not, for instance
[X] Encourage Mannu to choose Dhalsim as a replacement for Homer, should Dhalsim be willing.
 
Last edited:
[X] Homer's…fine. Homer will continue to serve as Mannu's chief diplomat, representing him to the human powers of Archanea, including at the Pales Gala. A major diplomatic incident is all but guaranteed.
 
[X] Throw that man in the trash. Homer will be removed from his position. While Mannu may not find a replacement in time for the Gala, whoever he appoints in the end will probably be better for his rule. They certainly can't be worse!
 
Back
Top