Finding the Spark (Pathfinder 1E Quest)

OOC: Order of initiative is Cob, surviving Ghonhatine, archers, Princess, Elywa, Bjorn, Akorian, Gorok, Mina, the remaining Ulfen guards. Not posting rolls this time around since there were just too damn many of them, but you managed to hit everyone but the derro and Elywa with the aura and of course the ash is doing its job.
Where is Sirim in the initiative order?

Also, which enemies succumbed to his Slow spell?
 
At the very least, if Sirim's dropping a Mythic Haste to allow for people to get movement actions+full attacks, then Gorok and Bjorn should wait for him to cast it on them.
I think the Princess is already in range of enough foes that she doesn't need to move anywhere, so she shouldn't wait. I'm mainly trying to give the low level guards movement+full attack (with an extra attack from haste)


@DragonParadox Can we say that Pepper has the Fire Elemental gem on his person? Since we came down expecting combat, and "launch fire elemental as a distraction" is the most useful one-action thing that he can do in a fight.

@Goldfish, if DP says yes, then we should have Pepper throw out the Fire Elemental; unless we think that Pepper can somehow prevent a coup-de-grace on Pisca I can't think of a better use for his action atm.
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Is Elywa some sort of Half-Fiend Drider?
...Do you think she'd be immune to Sleep, or that we shouldn't risk it?
 
At the very least, if Sirim's dropping a Mythic Haste to allow for people to get movement actions+full attacks, then Gorok and Bjorn should wait for him to cast it on them.
I think the Princess is already in range of enough foes that she doesn't need to move anywhere, so she shouldn't wait. I'm mainly trying to give the low level guards movement+full attack (with an extra attack from haste)

@Goldfish, if DP says yes, then we should have Pepper throw out the Fire Elemental; unless we think that Pepper can somehow prevent a coup-de-grace on Pisca I can't think of a better use for his action atm.
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...Do you think she'd be immune to Sleep, or that we shouldn't risk it?
Not having Sirim cast Mythic Haste. It's not a big enough help right now, when all the main melee combatants already have Haste from their Boots of Speed.

Definitely going to have Pepper sick a Fire Elemental on someone, but he's going to wait until after Mina's Web spell so he doesn't accidentally light it on fire. I've got Kori targeting the Derro with Barbed Chains to distract it from Pisca.

Not going to risk Mina wasting her action on Elywa. She almost certainly has immunity to Sleep effects.
 
Oh! @DragonParadox, Gorok would have gone down with Jackle Spit poison activated. We forgot to mention though, so did his opponents have to make saves against it?


If he doesn't end up using his Swift Action this turn for Fleet Charge/something else @Goldfish, then he should reapply said poison imo.
And maybe take attacks against different foes that are in melee range as they each succumb to the poison's 'nauseated' condition.
 
Oh! @DragonParadox, Gorok would have gone down with Jackle Spit poison activated. We forgot to mention though, so did his opponents have to make saves against it?


If he doesn't end up using his Swift Action this turn for Fleet Charge/something else @Goldfish, then he should reapply said poison imo.
And maybe take attacks against different foes that are in melee range as they each succumb to the poison's 'nauseated' condition.
Unfortunately, Ghonatines are immune to poison. That's all Gorok has attacked so far, and he'll be focused on the other one this coming round.
 
Those are immune to poison alas.
I got that vibe from looking at them.
I think I know that answer to this, but does that mean that the three applications were spent on his attacks on them and he would have to spend a swift action to apply another three to his weapon, or can hold back from trying to poison something if he thinks that it wouldn't help?


[Asking for future rounds where he may be attacking drow who may not be immune to poison.]
[...Though without Mythic Haste giving an extra movement action, using Fleet Charge to get in range and still take a Full attack is a much better use of his swift action than reapplying poison].
 
I got that vibe from looking at them.
I think I know that answer to this, but does that mean that the three applications were spent on his attacks on them and he would have to spend a swift action to apply another three to his weapon, or can hold back from trying to poison something if he thinks that it wouldn't help?


[Asking for future rounds where he may be attacking drow who may not be immune to poison.]
[...Though without Mythic Haste giving an extra movement action, using Fleet Charge to get in range and still take a Full attack is a much better use of his swift action than reapplying poison].

Not really, the poison is on his sword which means if he hits something part of it is going to wipe off. That is one of the issues of poison in general
 
Okay, here's what I've got so far.

Cob continues shanking Elywa. He probably isn't going to kill her this round, but anything is possible with some lucky Crits.

Kori is focused on the Derro with his Barbed Chains. It doesn't allow SR and he's buffed enough (and the Derro heavily debuffed) that he is very likely to be able to Trip it and possibly render it Shaken, which will just compound its debuff issues.

One Ghonatine down, which is great because those fuckers hit really hard, so Gorok and I assume Eutropia are focusing on the other one. I've specifically got him using Sudden Block if it attacks. Even better if it attacks Eutropia and Gorok can help defend her (brownie points!), because she hits harder than him and gets Sneak Attack bonus damage due to the ash.

Sirim's Earth Tremor spell doesn't allow SR, does decent damage, and can knock down targets. It also targets Reflex saves, which sucks for the enemy because we are debuffing those really hard.

Mina's Web also doesn't allow SR and targets Reflex saves, so it should be able to share multiple enemies.

That's our theme for this round. Bypass SR and target Reflex saves to affect as many enemies as possible. Also trying to save some of Kori and Mina's Mythic power. She's down to 1 and he's down to 2. Sirim will be down to 1 after this round.

[X] Choke on ash, Demon Bitch, Part 2
-[X] Cob expends one Mythic power to use Surprise Strike to make a Piranha Strike Sneak Attack against Elywa as a Swift Action, continuing to inflict the Hampered movement condition. He then continues Sneak Attacking her.
--[X] Surprise Sneak Attack Piranha Strike: +24 (+1 Mythic, +2 Morale, +2 Luck, +1 Haste, +5 Sacred, +1 Trait, -2 Piranha Strike), 1d4+8+3d6 damage (bypasses DR); 17-20/x2
--[X] Sneak Attack Piranha Strikes: +23/+23 (+2 Morale, +2 Luck, +1 Haste, +5 Sacred, +1 Trait, -2 Piranha Strike), 1d4+8+3d6 damage; 17-20/x2

-[X] Kori casts a Barbed Chains spell targeting the remaining Derro while canceling his Moment of Greatness spell to double his Bless bonus, with each chain attempting to Trip it before Sir Pisca can be harmed.
--[X] Barbed Chains Spell: x2 chains; +16/+16 vs Derro CMD (-2 AC & -DEX bonus from CMD) [+6 (CHA) +2 (Morale) +3 (Luck)], plus each hit requires a DC 17 Will save to avoid being Shaken for 1d4 rounds.
-[X] Gorok continues Power Attacking the remaining Ghonatine when it is his turn.
--[X] If the Ghonatine attacks Gorok or an adjacent ally on its turn, he expends one Mythic power as an Immediate Action to use Sudden Block to intercept the attack.
---[X] If Bjorn or Eutropia is adjacent to him, he allows Sudden Block to give them an additional attack against the Ghonatine. If they are not adjacent, he instead uses the opportunity to Power Attack it himself.
---[X] If it doesn't attack them, he instead expends one Mythic power to Power Attack it with Fleet Charge.
--[X] Sudden Block: Add +1 to the AC of whoever is being attacked and force the Ghonatine to roll twice and take the lower result on its attack. Gorok or an adjacent ally then gets to make an extra attack against it.
---[X] Power Attack (if Bjorn or Eutropia don't get the extra attack): +19 (+5 Morale, +1 Haste, +1 Mythic), 2d6+14 damage (bypasses DR); 15-20/x2
--[X] Power Attacks: +18/+18/+11(+5 Morale, +1 Haste), 2d6+14 damage; 15-20/x2

--[X] Fleet Charge Power Attack: +19 (+5 Morale, +1 Haste, +1 Mythic), 2d6+14 damage (bypasses DR); 15-20/x2

-[X] Sirim uses Wild Arcana to cast an Earth Tremor spell targeting as many enemies as he can safely manage without affecting allies. He chooses between the Line, Cone, or Spread AoE options based on his and the enemy positions.
--[X] Earth Tremor Spell: 8d4 Bludgeoning damage to everyone standing on the ground in the AoE, DC 17 Reflex save for half damage (all enemies lose DEX bonus to Reflex saves, -2 Reflex saves penalty on all enemies affected by Kori's aura, -1 Reflex penalty to all Slowed enemies). Medium and Small enemies that fail their saves are knocked prone.
-[X] Mina targets as many of the enemies as she can with a Web spell without accidentally affecting allies.
--[X] Web Spell: DC 18 Reflex saving throw (all enemies lose DEX bonus to Reflex saves, -2 Reflex saves penalty on all enemies affected by Kori's aura, -1 Reflex penalty to all Slowed enemies)

-[X] Pepper will try to find a suitable enemy to target with the Large Fire Elemental, one far enough away from Mina's Web spell to not risk igniting it.
 
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Do you have a target in mind for the second chain if the first one succeeds?
Both chain attacks are made simultaneously, so we can't target one against the Derro, wait to see if it's effective or not, then target them or someone else with the remaining chain.

We could target two different enemies, but I would rather double up on the Derro to increase the chances of it being Tripped and rendered Shaken.
 
""Yes... How did you? Did you kill her? On the off chance I'm not about to follow her, could I have some samples of her blood and bile? They are sure to contain unique humors for my studies.""

You know, if we manage to find Saenir, I'd find it very amusing to welcome him back to life with the second thing we say being to ask if he's still interested in Elywa's blood and bile.

And if the timing weren't so tight, (unless we're taking a minute to put on Pisca's armour and use CLW wands in the meantime), to say that we had to go get him. We still owe him for his share of the pirate loot after all.
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Edit: I wonder how many might be in range of Fungal Stun bomb, assuming that we can throw one without hitting any of our team.

Also, I'm actually seriously thinking about a suit of armour for Pepper; or at least "armour" (or "robe"/"clothing") that basically works as a scaffold for the launcher and has a Handy-Haverstack enchantment that he can use to provide ammo (alchemy items), and also has room for a wand-holster.
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Edit part 2: Assuming Gorok has Warty in Carry Companion form, would it be on his person or in a BoH? (I'm assuming BoH would be much safer for Warty).

I'm asking because:

While miniaturized, the creature is under an effect similar to that of a flesh to stone spell: It is mindless and inert, and does not seem alive when viewed with spells like deathwatch. However, you may return the creature to its normal form at any time simply by placing the figurine on the ground, touching it, and uttering a word of command

The bolded bit reads to me as taking a 'Standard action' and I wanted to know if it would be possible for Pepper to get the statue and release the spell in one round, or if getting the statute and then releasing the spell would take two standard actions.
 
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Edit: I wonder how many might be in range of Fungal Stun bomb, assuming that we can throw one without hitting any of our team.
I'm not sure if one of those would even work in the Ash Storm spell. The light from the vial is probably blocked by the ash.
Also, I'm actually seriously thinking about a suit of armour for Pepper; or at least "armour" (or "robe"/"clothing") that basically works as a scaffold for the launcher and has a Handy-Haverstack enchantment that he can use to provide ammo (alchemy items), and also has room for a wand-holster.
Don't forget that Pepper is very fragile and easily destroyed. Before we invest too much into making him a mobile weapons platform, we should consider just how easily he can be taken out of a fight when in Familiar form.

Mina is leveling up soon, though, and Pepper is getting a major upgrade. When he gets boosted to a Guardian Spirit, on top of increased HP and AC, he'll also be able to cast spells and use Greater Invisibility as a SLA.

He can even grow limbs to hold wands, throw vials, etc.

He's going to have Mage Hand as an at-will cantrip, too.
Edit part 2: Assuming Gorok has Warty in Carry Companion form, would it be on his person or in a BoH? (I'm assuming BoH would be much safer for Warty).

I'm asking because:

While miniaturized, the creature is under an effect similar to that of a flesh to stone spell: It is mindless and inert, and does not seem alive when viewed with spells like deathwatch. However, you may return the creature to its normal form at any time simply by placing the figurine on the ground, touching it, and uttering a word of command

The bolded bit reads to me as taking a 'Standard action' and I wanted to know if it would be possible for Pepper to get the statue and release the spell in one round, or if getting the statute and then releasing the spell would take two standard actions.
Beyond not wanting to use the action to bring him out for this fight, Warty won't be able to see through the ash right now. Also, he isn't very tough compared to a lot of the stuff we're fighting right now.

After Gorok levels up, though, Warty is going to be significantly tougher and more combat effective. At that point, Surprise!Slurk tactics in combat become much more viable.

Warty is gonna be a brawny toad monster. 🐸
 
1. Very very good point on the Ash Storm spell, I can't see FSBs working in it. Maybe in a 5ft area?... not worth the action to throw it compared to other available actions people have.

In retrospect, we should have given them to the guards to use during/after the surprise round (except they were in the bag?)

3. Didn't consider blindness inhibiting Warty. That ash-storm is really changing things. I like it.
[We should buy a wand or two of Carry Companion. So we can release Warty for combat without having to worry about expending resources to return him to statue form if required.]
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2. I was suggesting all this with a Level 7 Mina in mind, not current level 6 Mina. Should have made that clear, sorry.

Also, the thing is that if Pepper gets popped, the "Armour" just falls to the ground empty, so we can pick it up after a fight. It's not like the armour/robe/clothing vanishes.
I've got a vague intention of looking into some sort of "Contingent Recall Item" effect or similar that can be put on the cat-armour so it can teleport back to Mina when Pepper is ever popped, though it probably won't be worth the cost.
 
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@Goldfish could we have Pepper send Fire Elemental at enemy that has Pisca captured? Keep their mind on something else?

[X] Goldfish
I doubt it would work; but there's a chance it might, so if that person isn't in range of the optimal placement of the Web spell then I do think summoning the fire elemental against them, on the opposite side of Pisca would be worth attempting.

In my view, the elemental is more of a distracting bag of HP; maybe providing flanking for sneak attacks more than actually causing direct harm.

Edit: Forgot about SR vs Summoned Creatures.
 
@Goldfish could we have Pepper send Fire Elemental at enemy that has Pisca captured? Keep their mind on something else?

[X] Goldfish
Derro have good Spell Resistance. I'm assuming this one is CR 10, which means it probably has SR 21. Since it is a Summoned creature, the Fire Elemental would have to pass a caster level check on contact with the Derro. If it failed, it would just poof out of existence.

The gem is CL 9th, so the Fire Elemental is more likely than not going fail the check.

I also want Pepper to be able to target it freely so he can pick one that isn't near Mina's Web, wherever that ends up being placed.
 
If we had everyone leveled up to 7th for this fight, we could have come into it with three more combatants; Gorok's Battle Toad Warty, Mina's Guardian Spirit Pepper, and Sirim's Shadow Conjuration Draconic Ally.

We could be Team Rocket, except competent. :p
 
We could be Team Rocket, except competent. :p
The only thing stopping TR from being competent is their intention to 'fight for what's wrong', AFAIK, every time they tried to do good, they kick all kinds of ass.
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But it would have been cool to have been able to whip out "magic is friendship", yeah.

Though with the sheer number of Big Things that come with level 7, I really hope that we get a sizable narrative slowdown to explore them.

[It would make sense to do so in Andoran while we're trying to get a crew for a ship sorted]
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Note: I'm thinking we should ask for an additional Teleport/GT scroll beyond what is expended for this mission, so we can Teleport to get a ship set up, set pick-up destination, then teleport to Gorok's tribe rather than spend the time sailing to Chailax.
 
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Though with the sheer number of Big Things that come with level 7, I really hope that we get a sizable narrative slowdown to explore them.
Yeah, some time to catch up, get the new adamantine weapons and armor enchanted, and for Mina and Sirim to learn their new spell scrolls would be great.
[It would make sense to do so in Andoran while we're trying to get a crew for a ship sorted]
Once we get back, we're going to need to arrange a drydock location to build the new Dancing Slurk. That will take some time to manage, even if it's just a few days.

Finding and vetting a suitable crew will probably be more time consuming. I think we should reach out to the Eagle Knight Commander who Gorok made such a good impression upon. He can put in a good word for us with the Grey Corsairs, Andoran's anti-pirate, anti-slavery, anti-Cheliax focused naval group.

We could either pay them, or more likely gift them the Dancing Slurk 2.0 in exchange for their services. Trading them the ship and her design plans will win us a lot of friends among the Andoran military, I think. The Slurk class of stone ships could really tip the scales in their favor against enemies in the Inner Sea.

Oh, BTW, at 7th level Sirim can also use Wild Arcana to cast Stone Shape. Between him and Kori, the actual construction of the next Slurk will be even faster.
Note: I'm thinking we should ask for an additional Teleport/GT scroll beyond what is expended for this mission, so we can Teleport to get a ship set up, set pick-up destination, then teleport to Gorok's tribe rather than spend the time sailing to Chailax.
I agree about buying another Greater Teleport scroll, if not a couple of them.

We might need the time sailing to finish getting up to speed learning spells, though. The ship will also be safer if we accompany it. The Inner Sea can be dangerous, and it would be sailing into Chelaxian waters.
 
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