The Charred Lands:
Move Location (And Attack)
DC: Variable (Martial)
1D100 (17) + ??? (Firebird Martial) + ??? ( ???) = ??? = Critical Success
The firebird has turned around after incinerating the Huntsmen, and
appears to be heading north once again, destroying several smaller pirate outposts and some peasants in your empire, so nothing of note.
To Be Continued in, Turn 2
The Spirit Realm:
???
DC: ???
3D100 (55+27+93) = 175 = Critical Success
That strange realm in the middle of your kingdom has been rather… quite as of late, aside from the sounds of the animals within nothing has really… happened yet, despite it being attacked by those hunters it's just… done nothing?, well other than the animals within fighting back that is.
Is it just you or does this feel good? somehow?
The Elite Global Huntsman Club:
Rebuild Lodgings
DC: 90 (Stewardship)
1D100 (70) + ??? (The Man Stewardship) = ??? = ??? Success
Turns out there are also a bunch of elite hunters in the area… you were a bit focused on the bird to notice, and so were they given their camps were reduced to ashes
Despite having lost all of their progress in the continent so far, the Huntsmen are surprisingly durable, and have managed to reconstruct some basic fortifications and houses, far far from even your peasants' living standards but given all the wood in the area is now charcoal… its… not bad
Hunt Big Game
DC: Variable (Martial)
1D100 (66) + ??? (The Man Martial) + ??? (Amos Slade Martial) = ??? =
Chernabog Success
With their temporary base-camp constructed, The hunters are doing exactly what one would expect… hunting animals,
Amos Slade, the current de facto head of American operations was planning on heading into the amazon forest to hunt alongside several other hunters and a dozen or so dogs, when he was overruled by the clubs founder, "The Man"
"The Man" entered into the forest alone for around two hours, and returned with the bodies of thirty-six deer, seventeen jaguar, twelve crocodiles, eight harpy eagles and five cougars, all of whom either became trophies, or dinner.
Strangely enough, the bodies of these creatures (that remain) radiate some sort of… dark energy?, perhaps its worth investigating...
Recruit More Hunters
DC 50 (Diplomacy)
1D100 (25) + ??? (The Man Diplomacy) = ??? = Failure
Despite their impressive turn around the american hunters are yet to gain any reinforcements, most foreign aid awaits the firebird to be a "safe distance" away, and to enter central america before heading into the jungles of south america
The Pirates of Hispaniola:
Plunder El Dorado!
DC: ???
1D100 (???) + ??? (Long John Martial) + ??? (???) = ??? = ??? Success
The golden city of El Dorado is the interest of many a pirate, but recently the pirate lord of the Caribbean, Long John Silver, decided to "take a look" with a fleet that dwarfed your empire's navy!
The fleet proceeded to assault the city with their tricked out ships and malcontent muppets, who broke through the golden gates and obliterated them, using his capital ship "The Hispaniola" to ram them open! (much to the figureheads displeasure) and proceeded to loot the city for all its worth
Enforce Control Over the Caribbean
1D100 (???) + ??? (Long John Martial) + ??? (???) = ??? = Success
1D100 (???) + ??? (Usula Martial) = ??? = Failure
Using some of the gold taken from El Dorado, Long John Silver expanded his fleet for a single purpose, pushing any and all traces of the sea witch, Usulas, influence in the Caribbean sea, at least for now.
With his capital ship, The Hispanolia, leading the charge Silver and his fleet engaged in battle with the queen of the ocean herself, and despite her mastery of the waves she was defeated!, and retreated back into the atlantic ocean, swearing revenge as she went.
Result: Ursula has been kicked out of the Caribbean sea!, her territory to your south is ripe for the taking, new actions unlocked.
Construct New Ports
(DC: 60)
1D100 (39) + ??? (Long John Stewardship) + ??? (???) = ??? Success
Those pirates have been busy at the moment, at the same time as they beat Ursula's influence out of the Caribbean they were also constructing a grand series of port-cities and outposts on the islands, most notably the island of Hispaniola (isn't that the ship mentioned earlier?, Stupid Squirrels…), the de facto capital of the pirates in the area
With its grandiose new fortifications and expansive docks, you don't doubt that they will be very irritating to get rid of…
Result: The DC for Cut a Deal with Pirates and Deal with the Pirates has risen, as have the rewards
El Dorado:
Sacrifice Foreigners
DC: 30 (Martial)
1D100 (???) + ??? (Tzekel-Kan Martial) = ??? = ??? Failure
For the first time in years the rivers of blood have ceased and the constant screams in El Dorado have stalled, as Tzekel-Kan appears to have sacrificed every single outsider in his entire territory!, for as the sacrifice continued to increase, more and more abandoned El Dorado to seek their fortunes in the Mexican empire, as the remaining civilians were slain, the bloody handed priest sacrificed more than he could lure with the promises of treasure...
As a result, he is now considering… drastic… actions…
Test The "Mexicans"
(Fight Santa Anna, Contested DC)
1D100 (12) + ??? (Tzekel-Kan Martial) + ??? (???)= ??? = Failure
1D100 (38) + ??? (Santa Anna) + ??? (Mexican Army) = ??? = Success
Having run out of sacrifices, Tzekel-Kan decided to… obtain… more victims by invading the main source of immigration, The Mexican Empire, unfortunately for the High Priest, Santa Anna saw it coming.
In a series of decisive battles, the Mexican army began to slowly push the cultists back, there was a brief panic upon the arrival of a stone jaguar but it was not enough to turn the tide of battle, with the beast being destroyed by cannon-fire, leading to a mass retreat, With the cultist army collapsing, the Mexican forces hunted down and obliterated the opponent, seizing territory as they went.
The High Priest is not pleased by this turn of events…
Reinforce El Dorado
(DC: 70 Stewardship)
1D100 (49) + ??? (Tzekel-Kan Stewardship) = ??? = ??? Failure
Following defeats to the mexican army and a bunch of literal Muppets, Tzekel-Kan has fallen back to his capital city of El Dorado itself, and attempted to repair and fortify the city, unfortunately for the High Priest, several smaller squads of pirates were in the process of preparing a secondary attack when he began repairs.
The crews inflicted further damage while the Priest attempted to use his magic to obliterate them, both sides have suffered significant casualties, as the battle continues to rage reconstruction has slowed significantly, and rumours of Silver considering supporting these rouge crews are growing in number, if so, it will certainly lead to all out war.
The East India Trading Company:
Establish Trading routes Into the New World
(DC: 60, Stewardship)
1D100 (29) + ??? (Cutler Beckett Stewardship) + ??? (???) = ???
The East India Trading Company has continued its rampant expansion across the planet, with some assistance from the Royal Colony of Virginia, the company has managed to create several new sea lanes into the new world.
Convoys are now arriving into the Americas with various goods, luxuries… and weaponry
Trade with the new world
(DC: Variable Stewardship)
1D100 (94) + ??? (Cutler Beckett Stewardship) ??? (Governor Swann Stewardship) = ??? = Critical Success
Having obtained a reliable route into the new world, the company has begun making offers and deals with various leaders in the area, several people you have never heard of have accepted their offers, whatever it may be
Huh?, you didn't think you had mail today?
To be continued in, Squirrel's and Swanne's
Fight Piracy in the Americas
(Contested DC: Jones + Long John)
1D100 (22) + ??? (Cutler Beckett) + ??? (???) + ??? (Admiral James Norrington) + ??? (???) = ??? = Failure
1D100 (73) + ??? (Davy Jones Martial) + 15 (The Flying Dutchman) + ??? (Long John Martial) + ??? (???) = ??? = Success
Following their rapid expansion into the area, The East India Trading Company has attempted to "Deal With" the two most powerful pirates in the region, Long John Silver… and Davy Jones himself, the former weakened by the sea-witch, the armada was supposed to first defeat the pirates of hispaniola, and then move to cripple jones fleet while avoiding the dutchman itself.
Unfortunately for the company, the Silver just so happened to be speaking with Jones at the time, and thus instead of two smaller battles, a single utterly massive naval battle began, and with The Flying Dutchman, Kraken and Hispaniola in a single battle, the pirate-fleet completely obliterated the armada with surprisingly low casualties
Admiral Norrington himself only barely escaped with his life… and must now explain his failure to Beckett
The Imperial Republic Of Atlantis:
Reinforce Atlantean Holdings
(DC 50 Martial)
1D100 (84) + ??? (Rourke Martial) + ??? (Audrey Martial) = ??? = Critical Success
A man you overlooked, Lyle Tiberius Rourke, may be a bigger threat than he appeared. He and his young engineer had heard of the various beings in the area who could be a danger and decided to make clear to them they wouldn't be easy pickings.
Using technology so advanced even you were almost impressed, they crushed Tzekel-Kan's forces in the area making them retreat for now and recoup the losses.
Afterwards, they set up some better defensive perimeter and made clear they would not take any attempts to invade lying down…
???
Contested roll
President Rourke 18 + ??? (???) + ??? (???) = Failure
???: 99 + ??? - ??? (???) + ??? (???) = ??? Success
Recently, President Rourke of Atlantis has been inspecting his territories in the Americas, he has been sighted most commonly in Panama, where he was rumoured to be making a deal with a unknown individual, given the sudden increase in military personnel, it appears that
something has happened
Result: ???
Kuzco Loyalists:
Regroup and Resist
Which turn do the loyalists begin to resist: 1D8 = 1!
Recently, those loyalists to Kuzco appear to, for some reason, begin actively resisting your rule!, vowing to return the "Rightful Leader" to the throne…
Why they would want a dead man in charge is a mystery to you…
Result: The Kuzco loyalists have begun to rebel!, the DC for Pacifying Kuzco's remaining loyalists has changed significantly.
Sabotage Yzma!
DC: 40
39 + ??? (??? Intrigue) + 10 (Surprise attack!?) -??? (???) +??? (???) = ??? Success
The Kuzco loyalists have launched a series of attacks upon your empire, one of them has managed to damage your laboratory!
You doubt fixing the damage will be cheap…
Regardless, The Kronk Legion successfully beat the pro-kuzco individuals back before they could do much else, besides some attempts at stealing some schematics and they retreated to a series of "hideouts" across your empire, not that they were hidden all that well.
Result: Lose 1 income, ???, Unlocked Action: Destroy Loyalist Hideouts
Gather supporters
DC: 40/60/90
54 + ??? (??? Diplomacy) -??? (???) + ??? (???) + ??? (???) = ??? Success
After the pro-kuzco peasants launched their surprise attack, there has been a notable increase in preachers of inti, god of the sun, given it doesn't seem to be hurting your rule, you have mostly left them alone... at least for now.
Result: Loyalists have recruited ???
Ursula's Domain
Control the Beasts of the Depths
DC: 30/70/90/120
1D100 (74) + ??? (Ursula Diplomacy) + ??? (???) + ??? (???) = ??? = Tier 4 Success!
With her recent defeats at sea, The Sea-Witch Ursula has been looking for allies in her attempts to crush piracy, perhaps realising she cannot catch (Let alone defeat) all of them at the same time, beasts are talked about in hushed voices in suspicious bars across your empire.
An octopus with a grudge against "Hook", a crab covered in treasures, and an ancient beast from a land long forgotten are all consistently mentioned, alongside one another.
The final creature is mentioned by a crippled and scarred man, alongside the tale of his shattered ship and son, destroyed by a beast whose name brings silence to the bar…
Monstro
Make New Deals
DC: Variable
1D100 (87) + ??? (Ursula Diplomacy) = ??? = Massive Success
As far as you can tell, this Ursula likes making deals with people. Why anyone would take that risk is beyond you, but it's none of your business.
Regardless, from what you can gather from the squirrels, many people have made deals with her recently to gain what they desire.
On the protected island of Rosas, a young woman with a dream of helping people accepted Ursula's bargain to make her grandfather's wish come true. You also hear tales of a younger elephant, smarter than average with equally larger than average ears for his age, forgoing warnings from his mouse friend and making his own deal to free his imprisoned mother.
And that's just the two that the squirrels mentioned before you stopped listening.
Many seem to be falling for it…
Sink Islands
DC: 50/85/130
1D100 (100! + 11) + ??? (Ursula Martial) = ??? Tier Two Success
In addition to her attempts to gain new allies, Ursula also decided to flex her might and remind everyone of her power by sinking a variety of islands across the world's oceans!
Many of these islands sunk were not exactly major factors in the world (Terapi Island and the Isle of Wuz had populations of unknown sizes, if they were even inhabited at all, though you suppose no one will ever know now unless there were miraculous survivors) but there was one decently huge loss.
Pleasure Island was seen as an escape from the more cruel lands surrounding it, but Ursula cared little for that and sank it without mercy.
The only known escapee, the person who ran the island, The Broachman or something, is seemingly mourning all the children lost that day, though you sense something off it, at least from how the squirrels are telling it.
The Squirrel Reports (The Squirrel Rumour Mill)
Those squirrels Kronk talks to have been providing some… interesting tales as of late, talking about grand and powerful rulers having great success and terrible failures, Kronk appears to have been noting them down in a journal called "The Squirrel Reports" perhaps there is something useful in there?
Hakuna Matata
Reports of a paradise like land called "Hakuna Matata" have increased as of late, the paradise is supposedly located in "The Pridelands", and is led by a "war-thog" called Pum-Baa and "meerkat" called Timon, alongside their former colony, and several other creatures fleeing from "The Lion King" who has brought a great catastrophe upon the kingdom, strangely enough, it is said to be surrounded by a similar "Land Of Spirits" as to the one in your kingdom?
"Pontifex Immortalis" Frollo Declares the Tenth Crusade
The Archdiocese is marching to war, armed with fire and blessed steel the legions march into Iberia, seeking to reclaim it from Agrabah, Sultan Jafar has not yet responded against the eternal pope but regardless conflict has already begun near the city of madrid, where local garrisons are incinerated by red robed men
The Ashikaga Shogunate continues to Collapse
Chaos continues in the japan, The Shōgun has recently passed away in his sleep, and the sudden death of the only unifying figure between the various warlords on the island has caused various factions to attempt a power grab, and they have begun to tear eachother apart over their new territories, the shogunate appears to be on the brink of complete collapse as a result.
Already reports of forces aligned with the Huns, Brethren Court, and East India Trading Company have been seen backing both minor and major warlords, carving up the island into various spheres of influence.
Time will tell if the shattered central government can stop the partition of Japan, but even if it does prevent total collapse, a multi-fronted civil war appears inevitable.
King Ratigan denounces Squirrel Spies
Mousedom has grown increasingly hostile towards squirrel-kind as of late, King "Professor" Ratigan and Queen Mousetoria have denounced the recent spying that squirrel-kind have been performing as of late, stating that its the job of mice to sleuth, not squirrels and their new leader, Mr. J.C.K
The Mysterious J.C.K has yet to respond to Ratigans comments…
Wait, is he referring to?
KRONK!!!
Random Event Roll
1
To be continued in, Turn 2