Guards? Guards! -- Altdorf City Watch

So most of the group boons are acquirable later on, but would be significant investments of time and resources even in the medium term. Remember you have a free Shiny to use specifically on these, so you can feel free to spend the majority on your character.

Anything not explicitly listed should cost one, but I'll make a quick edit to make this more explicit

Nice, also, one more quick question, can we gain more unique skills in the future or no?
 
Yep, but they now would be rewards for completing short and long-term goals for example

So quick thing, I'm assuming the mc is around 24-28 years old, since fantasy humanity in a basically deathworld of a setting would have lower ages for guys and gals to sign up to die horribly in battle, so I found an image that I think fits. It ain't accurate to his armor or time period really, but it'd mainly the face, I also found an image for possible future armor of his, though the helmet is a bit Nurglish with the holes in it.

Also, fun fact, the main reason I chose both haunted and cursed is the area we're in reminded me of Darkest Dungeon, so I figured I may as well make it fit even more lmao.
 
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[ ]Friendly ?? Witchhunter x2

Just had a question about this if you don't mind answering, what does the x2 mean exactly? does it mean it costs 2 or something else.
sometimes my brain will be dumb and simple stuff will just go over my head.

Also this quest is just the type of Warhammer Fantasy quest I like, with simple mortals making their way in world that has a literal god of BDSM.
 
[] Plan: Social Commander

Beautiful
(1 Shiny): You were blessed with incredible looks, and over time have learned to use them to your benefit. (+10 Fellowship, unlocks options in certain circumstances)

Quick (2 Shinys): You rose quickly within the army not because you were necessarily the best with the blade, but how good you were at understanding exactly what your commanders wanted. Combined with some shrewd decisions about who to trust, you rapidly rose through the ranks of the army (+10 Intelligence)

+10 to Weapon Skill
(FREE).

Halfling Cook (2 Shinys): Even the most bigoted members of the Empire will begrudgingly admit the food of halflings is exemplary. Having one on staff will allow you to be a better host to prominent members of society, as well as improve the morale of your men. They're also pretty good about sniffing out poison.

Skilled Briber x1: Small favors and bribes grease the wheels of the Empire's army, and you have become very good at playing these games (-33% reduction in bribe cost, more bribe opportunities available)

Terrifying x1: You are a large, well-trained man of war and you move like one. Your every move screams violence, and your high-quality but heavily worn armor shows you aren't afraid to use it. +1 Fear Rating the you choose to use it

Natural Schemer x1: You didn't just get by in the army because of your skill with the sword, you discovered during your time there you have a natural talent for understanding political situations and maneuvering. Once per turn you can boost one political scheme's target rolls by +10, or ask a question to the QM about how your actions will be perceived

Unshakable x1: You've seen so much in your time in the army that few things manage to surprise you at this point. You are incredibly hard to shake, and skilled at acting as a beacon of stability in the face of chaotic situations. Significant bonuses on keeping your cool, and inspiring courage in others

Price on your Head (+2 shiny): The Noble that you rescued would prefer for the entire affair to be forgotten, and is in the process of cleaning up any loose ends. They have put out a price on your head, and intend for it to be collected.

Sincere Morrites (FREE): Toteninsel is a pretty shit posting. You are constantly surrounded by dead bodies and their grieving families. As a result, the people who stick around tend to end up being pretty devout Morrites. They are still corrupt as all get out, but they do earnestly respect the God of the Dead and his followers.

Bad Rumor (+1 Shinys): A persistent rumor has taken hold within the watchmen that you let your command be killed to advance your career. You are puzzled about how this information ever became known: you're sure the Noble involved was eager to sweep it all under the rug. Regardless, while this rumor persists you will find it incredibly hard to gain your subordinates' trust.

Haunted (+2 Shinys): Your men report being woken up every night in terror and something keeps destroying every mirror in the building. There's no question that something is haunting the grounds, but it's definitely outside of your specialty, and an expert will need to be brought in to address the issue, which won't be cheap.


This is a leader who can earn the trust of his subordinates and inspire them in the darkest of times. He knows how the Empire works and is willing to do what it takes to keep his men and the neighborhood safe.
 
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[X] Price on your Head

Honestly I figure, we're on a fucking undead infested hellscape of an island, with a noble who's embarrassed he got caught in our backstory, and we legit are said to be somewhat honest already. Plus I also want our man to be an absolute Chad, and with the extra fellowship and a witch hunter liking us it'll probably be not ass painful to get rid of the rumor.
Can I convince you to switch price on your head for divided loyalties. I like the idea of being such a badass someone higher up noticed and got us into this position.

[X] Plan Fuck It, We Ball!!!
 
[X] Plan: Social Commander

@Urit This is good but maybe replace haunted with divided loyalties?
I'm worried the powerful figure we owe a huge debt to might be a Vampire or a Chaos Cultist who would require us to turn a blind eye to his activity on the island.
I also think solving the haunting will get the guards to trust us.
 
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One small note is that you may have a crisis of faith at some point if you continue with your current approach. Ulric despises trickery, deception, helmets, and technology at least some of which you seem to be embracing with this character.

To be clear this isn't inherently a bad thing! Small-town Ulrican moves to the big city and has a crisis of faith is really interesting narratively, but I did want to at least highlight it
 
Realized I had one shiny too many on my vote option and had to change it, but guys please, we're on the perfect island to cosplay Darkest Dungeon, we gotta do it.
 
Smithy is free if it's the only group boon. Could you show your calculation?

Then I'm able to put back the other thing, and sure

All physical boons cost 8, which hunter and unbreakable, norscan bodyguard and smithy add to 13, then honest, bad rumor, price on head being that down to 9, along with haunted and cursed to bring it down to 4, and considering we had 4 shinies for free, boom, no left to spend.

[X] Plan Fuck It, We Ball!!!

Also did people even go back to the previous page to look at my plan or did they just assume there was only one, aka Social Commander?
 
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