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Worm. Yeesh.

Gun-wise, I'm going with the same thing @SVS had, which was what I was also thinking of while reading.

[X] Nambu revolver
[X] "Box Cannon"
[X] Škorpion submachine gun

Suppressor or not doesn't really matter to me, the submachine gun is the best one that allows us to take more than 1 other gun and it is guaranteed to work for at least 1 combat round before jamming.

And if it can't kill something in 1 round of combat, I have substantial doubts as to whether spraying more would be effective in whatever it is we're fighting. @Cookiesndip has a strong point about every one of these guns being crap (compared to stuff like what Mami has, which is likely Tinkertech) and as such are all likely to be completely useless against an enemy that can withstand any amount of fire from them.

A large crowd of mooks would be the most likely scenario I can see where these guns would be both effective, but need more than one spray to handle - and the shotgun would run out of ammo in that situation anyway.
 
[X] Nambu revolver
[X] "Box Cannon"
[X] Škorpion submachine gun

Yeah, this sounds right to me. As for Worm, oof, bad luck getting thrown into a textbook example of a 'no-win' setting.
 
[X] Nambu revolver
[X] "Box Cannon"
[X] Škorpion submachine gun

Seems about right. It does make me wonder if we can carry all 3 of these weapons at a time. Homura can definitely take all 3 with her now, but can she take all of them and use them efficiently in a combat scenario without being encumbered?
 
So on the topic of the Worm crossover...
Another question to look into. Styled after the Super Sentai, this Red Phoenix attempted to intervene only to cause the deaths of Tomohisa and Tatsuya.

You look away, trying to find any lead upon the fool, only to find that he died a few weeks later fighting something in Australia, if he weren't already dead… The reports become worthless, details of how the crisis ended are sparse, only that the terrorists fled to parts unknown as night fell. You weren't there to save her, you weren't there to protect her.
That fight in Australia was probably the Simurgh's attack on Canberra - not much other reason a cape from Japan would go all the way to the other side of the globe than an Endbringer. Especially since, in Worm canon, the attack on Canberra happened on the 24th of February, which lines up with what we've been told about the date of Tatsuya and Tomohisa's demises.

That's meant to happen 3 months before the start of Worm proper. Depending on whether Homura resets at the end of the month, we might not ever get to the point of Worm's actual beginning.

.....Tell me Homura Akemi isn't meant to be the same Akemi as Worm's Black Kaze.

Because if she is, that would mean law enforcement would currently be out for her head on account of her apparently having killed several thousand people in the aftermath of the Kyushu sinking; Black Kaze was in the Birdcage by the time of Scion's genocidal rampage.
 
.....Tell me Homura Akemi isn't meant to be the same Akemi as Worm's Black Kaze.

Because if she is, that would mean law enforcement would currently be out for her head on account of her apparently having killed several thousand people in the aftermath of the Kyushu sinking; Black Kaze was in the Birdcage by the time of Scion's genocidal rampage.
Black Kaze was active during the Levithan attack 12 years ago when Homura would have been 2 years old. It is safe to say she is at least a generation older.
 
Black Kaze was active during the Levithan attack 12 years ago when Homura would have been 2 years old. It is safe to say she is at least a generation older.
I'd say that's a relief, but I'm also guessing that means Black Kaze's liable to be a blood relative- either her mother or a cousin or an aunt. Which means Homura might be on a police watchlist anywaym, as a known relation of hers. In the worst case, it might be publicly known that they are related, making Homura a target for gang recruitment or plain old school bullying.

This normally wouldn't be so bad, if not for the fact that Mami Tomoe likely still attends said school and clearly has powers and a known criminal relative is liable to make her instantly prejudiced against Homura. Ironically, I think Homura would get along better with Shadow Stalker and her brand of physical bullying than a Mami Tomoe who has gotten it into her head that she could be a threat to society.
 
I have to say I think this has the potential to be a pretty interesting crossover. I was a bit disappointed by the reveal at first, but as the update went on I came around to it. A Worm story not featuring Taylor and being outside of Brockton is rare enough on its own, and the fusion aspects are pretty intriguing, lots of interesting possibilities. I'm especially curious to see some of the witches, I'm hoping some of them are at least more small time villains or rogues that we would maybe be able to cooperate with. I'm also interested to see how the quintet's backstories differ, cause some like Kyoko would probably be pretty different.

This normally wouldn't be so bad, if not for the fact that Mami Tomoe likely still attends said school and clearly has powers and a known criminal relative is liable to make her instantly prejudiced against Homura. Ironically, I think Homura would get along better with Shadow Stalker and her brand of physical bullying than a Mami Tomoe who has gotten it into her head that she could be a threat to society.
I think instantly disliking someone based on their relatives is more of a Sayaka thing than Mami. (That and considering this is Worm Homura's identity would be hidden anyway.) Plus from a "gameplay" perspective making Mami someone we can work with creates more interesting choices on our part. Assuming she's mostly the same as canon personality wise she'll be lonely and probably not opposed to gaining a partner provided we make a good first impression. From our perspective there's multiple potential upsides to this, Mami is likely an experienced cape, and if she is a Tinker could provide access to consistent quality firearms. However working with her would likely limit some of our tactics to being above board, and make it harder to work with minor Villains or Rogues like presumably Kyoko who is an obvious alternative option for a experienced cape to work with.

[X] Nambu revolver
[X] "Box Cannon"
[X] Škorpion submachine gun
 
I think instantly disliking someone based on their relatives is more of a Sayaka thing than Mami. (That and considering this is Worm Homura's identity would be hidden anyway.) Plus from a "gameplay" perspective making Mami someone we can work with creates more interesting choices on our part. Assuming she's mostly the same as canon personality wise she'll be lonely and probably not opposed to gaining a partner provided we make a good first impression. From our perspective there's multiple potential upsides to this, Mami is likely an experienced cape, and if she is a Tinker could provide access to consistent quality firearms.
Hoo boy, Sayaka would definitely be insufferable if she thought Homura had a criminal family, but at least Sayaka probably doesn't (yet) have any superpowers and can't really threaten to put a bullet into Homura's head from half a city block away like Mami could. She would urge Madoka to stay away, but if Madoka is anything like her canon self, she'd be too nice to treat Homura harshly and/or might still get memory flashes of past loops to stoke some curiosity about her.

Mami, on the other hand, has likely experienced a trigger event. This event might be the same car crash as in canon, but I highly suspect it is not. Her Magical Girl power was ribbons, born from her wish to "connect to life" and the guns were more an aesthetic choice she decided on after the fact. But Kyubey doesn't appear to exist in this world, or if he does, doesn't grant wishes - and I have severe doubts a Shard would be prone to interpreting Mami's survival wish in the kind of abstract manner Kyubey grants them powers over. I am skeptical that a car crash would have given her ribbons as a power, much less ribbons that she can turn into guns.

If she really is Moschettiera and she's using guns, it's likely she got a Blaster power like Miss Militia's that allows her to manifest guns directly, or I suspect more likely some sort of Tinker power that allows her to manufacture guns - ribbons may or may not be involved in the Tinkering process.

Blaster and Tinker powers don't come from car crashes.

Car crashes, AFAIK, would be more likely to give someone a Brute power. So unless Mami is actually Brute who just incidentally happens to have access to lots of guns for some reason, I have a distinct suspicion she's got a somewhat different kind of damage this time around.
 
Picking up a bottle of soda, your capability for interacting with objects is unchanged. Upturning the bottle the orange liquid flows for just a fraction of a second and comes to a stop just centimeters from the opening. Far less than you were expecting.
Honestly this short of a period before time is restopped for whatever we were touching is in some ways even stronger that it was before. In melee especially if we stop time and then stab someone or something we can just let go and stab again elseware. The shorter span between letting go and freezing somethings time could be taken advantage of rather than a weakness to work around.

Also how to power nullifiers work with the time freeze? Like if someone had an power that removed the effects of power in that area would they be frozen in time because it's time itself being stopped or would they be able to move normally because them being stopped counts for their power?

Edit: Something to be considered while we are looking at what gun's we're choosing is that bigger isn't necessarily better here, not just because of size capacity but also in it's usability. Akemi already had a bare minimum in magical enhancement as a magical girl and now she doesn't have even that. She's already mentioned that the recoil of some guns is likely to harm her just as much as whoever she shoots it at. Since they were the options offered to us I find it unlikely that these will actually be unusable but it is something to take into consideration.
 
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Edit: Something to be considered while we are looking at what gun's we're choosing is that bigger isn't necessarily better here, not just because of size capacity but also in it's usability. Akemi already had a bare minimum in magical enhancement as a magical girl and now she doesn't have even that. She's already mentioned that the recoil of some guns is likely to harm her just as much as whoever she shoots it at. Since they were the options offered to us I find it unlikely that these will actually be unusable but it is something to take into consideration.
That's why the votes both Cookies and I cast made the Nambu our main firearm. It's small, we can conceal it, and we can handle the recoil. The Skorpion is also pretty small, and is something we can easily use with one hand. It'll get better if we can remove the suppressor, but even then it's still useful as a second working firearm. The choice of shotguns is between one that's decent but that we can only use a limited number of times, or one that's shitty but we can use as long as it works. Mainly, the difference is down to numbers: Cookies is banking on us finding more guns so he's not taking the Greener's 12-round limit into consideration, while I'd much rather plan for the worst and take as many as our carry limit will net us.
 
Also how to power nullifiers work with the time freeze? Like if someone had an power that removed the effects of power in that area would they be frozen in time because it's time itself being stopped or would they be able to move normally because them being stopped counts for their power?
I suspect it works like Secondhand's power - it's not that time actually stops for everyone, but that Homura herself instantly accelerates to the speed of light/produces a skintight "time-dilation state" bubble around herself and anything she's touching.

Except, unlike Secondhand's version, it doesn't make it harder for her to move around since whatever boundary there is between her bubble and the world behaves in a friendlier manner than Secondhand's version. Doesn't take time to activate or deactivate either, just has a cooldown post-usage.

So Homura probably just wouldn't be able to activate her power if there was a nullifier in the area/targetting her.... assuming her power is actually Shard-based now and not partially still magic.

Personally, I think with what we currently know about it, the best way to use it would be in 10 second bursts, rapidly "teleporting" around enemies with 1 second cooldown each time. Homura might not be the world's best sprinter, but could easily probably dash 20-30 meters within that span of time.
That's why the votes both Cookies and I cast made the Nambu our main firearm. It's small, we can conceal it, and we can handle the recoil.
There's actually another reason why I'm voting for the Nambu, outside of the reasons that you and @Cookiesndip outlined which is: it's an easily-identified stolen gun.

Which means it could be planted on someone and used to frame them for killing whichever police officer used to own it, if we needed to do that in a pinch for whatever reason.

....Not that I hope we would ever need to resort to those kinds of tactics.
 
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Looks like votes and discussion have run their course. Next round of voting should be up tomorrow or the day after.
Scheduled vote count started by tygerbright on Nov 14, 2024 at 8:38 PM, finished with 35 posts and 11 votes.
 
Unknown Time 1.3
Your plans have been derailed. Any assumption you had previously now has to be reconsidered. The shift from the solitary almost ambush predator-like nature of Witches to people more able to plan and proactively organize according to their desires and ideals, for the moment, pose a greater threat than the looming approach of Walpurgisnacht. And yet in these new issues there are new avenues of opportunity for you to build up the resources you need to protect Madoka.

Your transfer to Mitakihara Middle School is this week.

If she is following the same schedule, there are 38 days until Walpurgisnacht attacks.

Choose seven. Please vote in plan format.

[] Weakness
The amount of time you have spent with the enchanted body of a magical girl nearly eclipses the time you had spent as a normal human, and your baseline is even weaker than what could be called normal. Teach your body how to move, how to fight your foes, how to survive the pain. You can't be weak ever again.

[] Uncertain Friends Allies: Local
Mami Tomoe was your first mentor as a magical girl, she led Madoka and you smiling into a world none of you weren't ready for. Yet in this new world, the situations are different, the truths that broke her no longer apply, so perhaps you can trust her to have your back again?

[] Uncertain Friends Allies: Distant
Kyoko Sakura is someone who above all else is concerned with her own survival. Blunt, abrasive, and poor at working in a team, but much the same could be said of you. Still in terms of raw power she was nearly unmatched, should that still hold true, she would be a useful ally. Normally trying to draw her back to Mitakihara would be hampered by conflicts over resources but that shouldn't be an issue now.

[] Unknown Actors
There are a handful of people that align with the Witches of past timelines that, shockingly, aren't spreading death and destruction and instead are acting as heroes and vigilantes. You don't know who they were before, and don't know who they are now, but that also means there isn't any baggage from your previous interactions.

[] An Unthinkable Alliance
In all your previous interactions the most positive thing you could say of Oriko Mikuni and Kirika Kure is that they weren't Witches from the start. They were willing to destroy everything that mattered in your world to save their own. But with the risk of Madoka becoming a Witch no longer putting them in your way, you might be able to tolerate those two.

[] Introduction: A Warning
This world is just as dangerous as the timelines you lived through before, and Madoka has already been hurt by it. If the tendency you have seen thus far holds up, she has the potential to develop powers. Warn her, dissuade her, do whatever you need to to keep her safe.
Mutually exclusive with Introduction: Normal?

[] Introduction: Normal?
You could instead try to just go to school and recreate the bonds you had with Madoka oh so long ago. If you are closer to her, it would be easier to protect her. But can you even act like a normal girl anymore? It feels like a distant dream.
Mutually exclusive Introduction: A Warning

[] Explosive production
The art of making a pipe bomb is one that you have practiced to the point of mastery. Each careful action in your hands becomes a meditative process, fleeting moments where you could relax while still being productive. Even a small supply is enough to eliminate many of the threats you will face.

[] Supply Procurement
Perhaps you had taken for granted how much leverage even the basic enchantments magic afforded you. Now you are reduced to needing to rely on mundane tools to fulfill the same roles. A method of transport, tools for entering and egressing from locations, something to protect your vulnerable body, concerns you never had to solve before that are now urgent.

[] Going Out in Disguise
The act of making a costume and calling yourself by some vaguely thematic name is all but a cultural requirement to act with powers. It feels inherently silly, but it provides a shield of sorts against law enforcement and all but the most deprived of capes. Though if it makes people not give you a second look for carrying around guns that would be worth it.

[] Raid the Roses: Part 1
It is saying something that Rose Garden might be the most mad group to be infesting Mitakihara, they have a publicly available manifesto where they call for the elimination of ninety percent of the world's population. But more than anything else they hurt Madoka for that they must pay. Based on their bombings of ships carrying food aid and of local power stations they must have a large amount of high explosives. Wherever they are storing and making them would be an ideal first strike against them.

[] Hamper the Hackers: Part 1
KWSK, kuwashiku, tell me more, a network of hackers who are just as likely to pry the darkest secrets out of people before holding it over them as leverage, as they are to fabricate ruinous stories to drive their victims to suicide. Their presence outside of the digital sphere, appears to be random and disjointed, holding small pockets of influence and activity throughout the city. Individual cells survive on the backbone of "tinker" weaponry, a powerful force you could take for yourself.

[] Contest the Cult: Part 1
Unlike the other two The Church of Assimilation has a public facing side, you could march right into the church's main building. If you were a fool. There are countless tales of people going into the church's seat of power and coming out changed. The scope of their true operations is obscured, drawing out some of their fanatics may be necessary to find out more. Their rank and file use a mix of normal guns and strange knives apparently imbued with shadows, yet another unknown factor.

[] A City of Danger
Mitakihara is unstable even by the standards of Japan, there are multiple active serial killers roaming the area, and lesser gangs attempt to establish a foothold. They present easier targets, but without the time to establish themselves or the organization to grow beyond individuals they are likely to possess less resources. Nevertheless any one of them may grow into a full blown threat.

[]Acquiring weapons: Military
The JSDF and the American military have both been cut to the bone as one nation declines and the other turns inward. Their vigilance is certain to have degraded but at the same time so would have the magnitude of what you can take from them.
 
Great googly moogly, that is a lot. Well, I know the first one I'm picking.

[X] Plan: Allies, Arms, and a Goal
-[X] Uncertain Friends Allies: Local
-[X] Uncertain Friends Allies: Distant
-[X] An Unthinkable Alliance
-[X] Supply Procurement
-[X] Acquiring weapons: Military
-[X] Explosive production
-[X] Raid the Roses: Part 1

This is arranged in roughly the order of progression. I wanted, really, truly wanted, to introduce ourselves to Madoka and try to salvage what little of a relationship we think we can after so long, but there's more pressing matters at hand that I think Homura would be fixated on. The Rose Garden hurt Madoka, so right now they should be our immediate concern. And, as a great philosopher once said, you don't need to be Yakuza to pay them a visit, but we'll need weapons. In our case, alone in an unfamiliar world, allies count as weapons just as much as actual arms and ammunition. To that end, we're looking to recruit as many potential allies as possible: Mami, Kyouko, and Oriko and Kirika. If we can secure even one of them to our side, it'll be a lot better for us than if we try to launch a raid on the Rose Garden by ourselves. Doubly so that we make sure we're properly armed. A Nambu pistol and a Skorpion are fine for slipping our way into mundane threats, but to take on a terrorist cult we're going to need a larger stock of more, let's say, familiar arms. If we can get our hands on an M16 or a Howa Type 89, along with the supplies we'll need to manufacture a brace of explosives (assuming we don't just outright find some grenades in one of the US or JSDF arsenals) we'll be set. But, since we don't have the tools we used to, before we do any of that we'll have to acquire the mundane tools we'll need to actually get in. As for why I'd prefer to gather allies before planning our procurement of arms, it's so that, in the best case, we can let them grab something to arms themselves with that they'd be comfortable using; and in the worst case, we can stab them in the back and make sure they take the fall if it looks like we're about to get caught.

Thus, the plan as you see here.
 
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[X] Plan: Preparation
-[X] Weakness
-[X] Going Out in Disguise
-[X] Introduction: Normal?
-[X] Explosive production
-[X] Supply Procurement
-[X] Acquiring weapons: Military
-[X] Uncertain Friends Allies: Distant

Weakness so we're less useless, and a normal introduction because gods we have no fucking clue what is going on, so we wouldn't know what we're warning her from, but getting an in with her will decrease that malus and position us well. Diplomacy roll in this case should be pretty easy, because it's Madoka, as well as because she dreams of past timelines and recognizes Homura in canon, so that should be the same here. Her family dying might have made her less open, but the dream should be enough to build an association.

To that end, we're looking to recruit as many potential allies as possible: Mami, Kyouko, and Oriko and Kirika.
Oriko and Kirika are too volatile. More importantly, Homura herself hates Oriko after that one extremely scarring loop, and could never work with her, even in this scenario. I can't support any plan trying to build a relationship with them here, especially with our shitty diplomacy. I'd predict a heavy malus on any activities on trying to do so. Not impossible, but not feasible before we make our friends, friends again to remove the crushing -10 diplomacy malus on our 6 diplomacy. Not to mention we have no clue if Madoka isn't some other sort of Apocalypse Maiden that they'll want to kill anyway, so we could be inviting the fox to guard the henhouse here.

Mami might have fallen to QB: Worm edition here too, so I'd be generally wary of relying on her too much until we understand what's going on. Homura's social no jutsu is beyond shit too, and while she does care about Mami to a degree (but also resents her because she drags Madoka into the MG world constantly, becomes omnicidal when confronted with the truth, and trusts QB like a goddamn bible), Mami would be liable to bring her under her wing. However, she also has strong morality, and more importantly would want to involve Madoka and Sayaka in her heroics. Well, assuming power granters are a thing, or something.

Kyoko is far more reliable. Homura understands her (meaning a bonus, likely), she's mercenary but trustworthy, and hasn't hurt her in previous timelines like Sayaka and Mami, meaning low necesary rolls. Even better, she's morally on the level with Homura and would probably help us kill the witches and their associates in exchange for money, good food, and maybe shelter, all things we should be able to get just by dealing with them. It's not like we care for more than enough money to get by and buy stuff for explosives. That's the real ticket. Well, that's assuming she's in similar living conditions as canon, anyway. Either way we can't assume it will succeed.

Either way, I'd prefer to not try to befriend everyone. It's seriously overplayed in quests, and Homura is inherently very very bad at it (base 6 diplomacy, lel). Our Diplomacy is literally negative right now, failure is extremely likely, which may escalate to a hostile encounter, so trying to make allies with literally everyone before our body is much better and we can fight our way out seems like a horrible recipe for disaster and misunderstandings. It's actually safer in many ways to stay solo for now, maybe until we can befriend Madoka at school. Really, our strength is our anonymity right now.

Aside from that, we should be working on our Weakness every single turn. We can't speed it up, and right now we're quite literally a crippled muggle with some brief timestop, extremely shitty guns, and god-tier marksmanship, and it'll be 6 turns before that changes. Not exactly something that can handle more than a dozen armed gangsters without a bunch of luck, let alone a parahuman. Really, any plan that doesn't have it is a horrible idea, an attempt at diplomacy with negative diplomacy is far less important than a -12 combat malus when our guns don't even counterbalance it.

Aside from that, getting both Kyoko AND Mami to work together at the same time seems mutually exclusive with our diplomacy. I'd expect bad things to happen if we tried right now.

Oh yeah, and raiding the Roses without even a disguise seems very foolish.

I really hope homura Power is magic or her own and not a shard-given one
I agree, since Worm powers tend to be static and can't grow much. Homura is an OOC problem here, so being able to use our magic in unique fashions, but requiring research and experimentation seems more interesting.
 
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[X] Social and Prep
-[X] Weakness
-[X] Uncertain Friends Allies: Local
-[X] Uncertain Friends Allies: Distant
-[X] An Unthinkable Alliance
-[X] Introduction: Normal?
-[X] Going Out in Disguise
-[X] Explosive production
 
[X] Plan: Preparation
-[X] Weakness
-[X] Going Out in Disguise
-[X] Introduction: Normal?
-[X] Explosive production
-[X] Supply Procurement
-[X] Acquiring weapons: Military
-[X] Uncertain Friends Allies: Distant

And, as a great philosopher once said, you don't need to be Yakuza to pay them a visit, but we'll need weapons.
Much as that Batou quote speaks to me, I think we should focus on making her less of a glass cannon, rather than making her into a glass nuke. Not to mention, disguises are fairly important in this setting, though admittedly having a cheap costume store mask is usually enough. However, I do think that eventually trying to get the others on our side is something we should at least try, given time.

I agree, since Worm powers tend to be static and can't grow much. Homura is an OOC problem here, so being able to use our magic in unique fashions, but requiring research and experimentation seems more interesting.
Technically wrong, though to be fair, sechen ranges are more 'fluctuation' rather than straight growth, and are fairly minor.
 
[X] Social and Prep
-[X] Weakness
-[X] Uncertain Friends Allies: Local
-[X] Uncertain Friends Allies: Distant
-[X] An Unthinkable Alliance
-[X] Introduction: Normal?
-[X] Going Out in Disguise
-[X] Explosive production
 
[] Introduction: A Warning
This world is just as dangerous as the timelines you lived through before, and Madoka has already been hurt by it. If the tendency you have seen thus far holds up, she has the potential to develop powers. Warn her, dissuade her, do whatever you need to to keep her safe.
Mutually exclusive with Introduction: Normal?

Half tempted to vote for this just because "you're trying to warn me against... having a trigger event?" is a hilarious mental image.

(though with our luck, if we don't, she ends up taking a Cauldron vial)
 
I agree, since Worm powers tend to be static and can't grow much. Homura is an OOC problem here, so being able to use our magic in unique fashions, but requiring research and experimentation seems more interesting.
Technically wrong, though to be fair, sechen ranges are more 'fluctuation' rather than straight growth, and are fairly minor.
Uh, guys? Have you all forgotten about Second Triggers?

Just because Taylor got hers at the same time as her first trigger (well, OK, according to Wildbow hers was more of a gimped "1.5 Trigger") doesn't mean they don't happen later on to other people too. And then of course, there's Broken Triggers.

My guess is that Madoka's trigger event, if it is allowed to happen, is going to end up being a Broken Trigger and that's how we get Kremhild Gretchen, who may or may not end up a Titan.

If Oriko has a precognitive Thinker power like her canon magic, she might or might not realize that will happen. Path-to-Victory's limitations would seem to indicate that Worm precog powers can't predict Trigger Events, but if it's more like Tattletale's power or if it's not directly simulating the future but looking at alternate timelines or something, it might be possible.
Kyoko is far more reliable.
I am 99% certain Kyoko has a Master power. That was her original magic in Madoka and if her circumstances are anything alike, she was frustrated with her whole family being alienated and socially isolated due to her father's preachings. That's Master trigger conditions.

Not even shoring up Homura's body is going to help if Kyoko puts her under hypnosis. It is possible that, like in canon, Kyoko can't use it anymore due to psychological issues, but unlike magic in Madoka, I'm not sure Worm powers are that fickle, especially when Shards actively egg their hosts to use their powers.

IMO, all of the befriending options come with nasty potential pitfalls, it's just a matter of which has the better risk-reward tradeoff.
 
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