Finding the Spark (Pathfinder 1E Quest)

"That or Avistan's most expensive assassins."
Perhaps in the fullness of time... :ninja:
"Pray how much does civilizing cost?" you ask, annoyance flaring into anger. "Are there different prices by height, the length of one's ear or the sharpness of one's teeth?"
That's right, lady. Don't dis our Goblin bro.

I'm leaning towards the Fate Key. Keys can be lost or stolen, and there are so many spells and effects to take blood from a target that I can't keep track of them all. But directly divining our true identities via the magic of their God, that's better than a 128-bit encryption key.

It does complicate matters somewhat, given that it requires us to forego anti-Divination defenses each time we want to make a withdrawal, though that should be a relatively minor issue if we're careful.
[] Fate Key: The priests will simply divine if you are who you claim you are when it's time to withdraw gold, but it would require you to lower your protections against divination each to do so
Any chance they can conduct the verification in a lead-lined chamber?
 
I don't like the Fate Key.

That means we can only deal with banks of Adbar if a priest capable of mid to high level Divinations is present.
Not in any smaller branches.
I'd say we can probably protect regular magical keys.
 
I don't like the Fate Key.

That means we can only deal with banks of Adbar if a priest capable of mid to high level Divinations is present.
Not in any smaller branches.
I'd say we can probably protect regular magical keys.
No limitation like that was given in the Fate Key option. I'm assuming it's just a minor, non-class specific power granted to the priests managing Bank of Abadar branches. @DragonParadox?
 
For a Fate Key, we're only detectable while withdrawing cash? So someone would have to be coincidentally doing some sort of divination spell on us at that moment?

And even if they manage to find us, we can just try to arrange things it so that topping up our cash happens right before leaving a large city?

If that's how it works then I'm ok with that, since we are only at risk from this until we get Teleport as a spell at level 9.
 
For a Fate Key, we're only detectable while withdrawing cash? So someone would have to be coincidentally doing some sort of divination spell on us at that moment?

And even if they manage to find us, we can just try to arrange things it so that topping up our cash happens right before leaving a large city?

If that's how it works then I'm ok with that, since we are only at risk from this until we get Teleport as a spell at level 9.

Yes... or they would have to make the investment to have some kind of long term divination that would catch that blip
 
Yes... or they would have to make the investment to have some kind of long term divination that would catch that blip
I suppose here it comes down to the nitty-gritty of how various divination methods work here.

So, we take off our anti-divination items to get out money, and we are vulnerable to being scried like normal, or if someone has set up a constant scrying effect, then it tries to scry us. (I presume that we have usual will save and such)


How does that work in terms of the Divination spell being targeted to try and learn about the party's worldine?

If the Divination spell is cast/goes off while our defences are removed, can it just predict our worldline until our defences are put back on, or can it divine out along the full week even though we only removed our defences for a few moments?
 
I suppose here it comes down to the nitty-gritty of how various divination methods work here.

So, we take off our anti-divination items to get out money, and we are vulnerable to being scried like normal, or if someone has set up a constant scrying effect, then it tries to scry us. (I presume that we have usual will save and such)


How does that work in terms of the Divination spell being targeted to try and learn about the party's worldine?

If the Divination spell is cast/goes off while our defences are removed, can it just predict our worldline until our defences are put back on, or can it divine out along the full week even though we only removed our defences for a few moments?

A divination is like an echo in time, it cannot catch something that's not in the open, but on the other hand if anything is in the open within its span it will return that.

Wizard A asks: Where will my target be in the next week
*in the course of that week that target unveils itself in say Augustana*
Divination returns a version of 'they will be in Augustana'
 
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[X] Fate Key

I think that's fine. It'll cost two level 5 spells, but once Sirim gets to level 5 he can teleport us to a bank and back out if we need an unexpected large sum.
 
I mean, if we are really worried about divinations happening the second we go to withdraw money, we just have to be someplace else quickly afterwards.

[X] Fate Key
 
Sirim and Mina will each be able to cast Teleport when they reach 9th level. That's gonna take some time, but we'll get there eventually. In the meantime, we can use Teleport scrolls if necessary.

We shouldn't need to make any withdrawals for quite a while, though. We're keeping 60,000 gold with us for whatever expenses crop up, plus we'll get some more from selling our part of the pirate loot. Not to mention whatever other stuff we loot or gold we earn as we adventure. The design and construction plans for the Dancing Slurk 2.0, for example, should earn a nice bit of coin if we sell them to the government of Andoran.

@DragonParadox, what is going to happen to the corpse-powered pirate ship? Is that considered part of the loot we're selling and splitting?
 
So that makes it pretty worthless to sell, and thus we don't have to split any costs with Pisca for it then? :p

(Seriously though, how big is the thing, for transportation reasons can we take it apart into component parts small enough to fit into a Bof Holding without worrying about causing damage?

Would we be stuck needing to use a Portable Hole, and live with the terror of taking our hidden pouch of holding into it by accident?)
 
So that makes it pretty worthless to sell, and thus we don't have to split any costs with Pisca for it then? :p

(Seriously though, how big is the thing, for transportation reasons can we take it apart into component parts small enough to fit into a Bof Holding without worrying about causing damage?

Would we be stuck needing to use a Portable Hole, and live with the terror of taking our hidden pouch of holding into it by accident?)

It would be rather large to carry in a bag of holding yeah, but it's not over the teleport load, especially not with things like ant haul to make sure you can carry more.
 
I came baaaaaack. I was busy and then, holy shit, 10 updates in a row. DP, you are a beast, and an awesome writer as always. Making a Drow Alchemist likeable, and all the greater and smaller details here and there.

I love this quest. I now just need time to get back to writing my own.

I think that the Arcane Keys are the ones that will not screw with us in the long term.

Think about it, once we have powerful enough enemies, they could divine for us, or raid the back of Abadar to get out blood and curse us somehow.

Once we are powerful enough, the most secure place to leave the money at will be with ourselves.

[X] Arcane Keys
 
Think about it, once we have powerful enough enemies, they could divine for us, or raid the back of Abadar to get out blood and curse us somehow.
Welcome back, dude.

If we have enemies powerful to successfully raid a Bank of Abadar, that's when we need to just move off Plane and set up shop selling noodles out of a food cart in Axis for a while, or maybe hide out in a lead-lined chamber on the Elemental Plane of Earth while our commissioned Mind Blank items are being crafted.
 
Welcome back, dude.

If we have enemies powerful to successfully raid a Bank of Abadar, that's when we need to just move off Plane and set up shop selling noodles out of a food cart in Axis for a while, or maybe hide out in a lead-lined chamber on the Elemental Plane of Earth while our commissioned Mind Blank items are being crafted.

It is worth keeping in mind that it's not like every single branch of the bank shares security. Banks mostly have access to local resources with of course the ability to call in relevant outsiders and use their other super-power, lots and lots of money to get more security.
 
It is worth keeping in mind that it's not like every single branch of the bank shares security. Banks mostly have access to local resources with of course the ability to call in relevant outsiders and use their other super-power, lots and lots of money to get more security.

Yep, I was worried about this mostly.

I think that, if we are not the bigger fish here, we are safe with Arcane Keys. If we are the bigger fish, we need to go Off-Plane.

Fate Keys might work now until we are at a higher level and can move our stuff to Axis or somewhere extremely safe.
 
[X] Arcane Keys

I really think we can keep an eye on our keys.

Also, in one level we can learn some Scrying of our own. And even if we, personally aren't good enough to reach that, I bet you the priests of Adbar in a major city could also Scry for one of their keys under anything less than Mindblank.
 
Ya know, I think I'd rather risk our money being stolen than having to worry about being tracked down and ambushed.

[X] Arcane Keys
 
Using the Arcane Keys option is a terrible idea, y'all. We won't have to protect a single key, but rather five keys. Only one of them needs to be stolen to compromise our bank account. That is way too many points of failure for my peace of mind.

The Fate Key option is the only guaranteed method of preventing theft. It can't be stolen or forged.

We aren't going to need to make withdrawals very often, and we can easily take precautions to prevent ambushes when necessary.

Teleport scrolls aren't that expensive or rare, so we can purchase more as needed when we want to be careful.
 
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