SIEGE PERILOUS: A WARHAMMER 40K REBEL QUEST

[X]- Your Intelligence Competence: Military intelligence might be a contradiction in terms, but you've made the best of it. Rising up as a radio officer, you eventually commanded the signals battalion for your regiment before the regiment entire. You are suspicious, calculated. What to others look like openings looks to you the most obvious trap. In another life, you would have made a good Inquisitor.
[X]- The Number Two: The lieutenant governor reached out to you, first. Foreigner she may be, she's intimately aware that the current planetary governor has no plans to move his ass out of his seat any time this century. You have to respect the daring of this woman. Her first move is to engineer an entire traitor coup. The Conspiracy doesn't think that she'll be loyal all the way, no, but if she wants to play ball, why not use her? Just keep a gun to her back in case she tries to sell out again.
 
Chem barons and Rogue traders is currently tied for the lead. I personally find the fleet of specialist captains and their likely equally specialized and potentially outfitted with Tau tech ships committed to aiding us by virtue of the grim fate that awaits them otherwise, more worthwhile and trustworthy than a bunch of drug kingpins with ambitions of ruling.

Our population is large enough that we can afford to take out time gaining full control of it, but we aren't going to get another shot at potential Tau tech or the sort of familiarity with the sector that the rogue traders will have.
 
Chem barons and Rogue traders is currently tied for the lead. I personally find the fleet of specialist captains and their likely equally specialized and potentially outfitted with Tau tech ships committed to aiding us by virtue of the grim fate that awaits them otherwise, more worthwhile and trustworthy than a bunch of drug kingpins with ambitions of ruling.

Our population is large enough that we can afford to take out time gaining full control of it, but we aren't going to get another shot at potential Tau tech or the sort of familiarity with the sector that the rogue traders will have.
To add to this. Rogue Traders can offer advanced technology in general. If they were willing to support Tau, it's pretty clear we are talking about Traders who used their Warrants of Trade to the fullest. So they can offer technologies and weapons from other Alien civilizations as well as Human archeotech that they hoarded over the years.
 
[X]- Your Intelligence Competence: Military intelligence might be a contradiction in terms, but you've made the best of it. Rising up as a radio officer, you eventually commanded the signals battalion for your regiment before the regiment entire. You are suspicious, calculated. What to others look like openings looks to you the most obvious trap. In another life, you would have made a good Inquisitor.
[X]- The Number Two: The lieutenant governor reached out to you, first. Foreigner she may be, she's intimately aware that the current planetary governor has no plans to move his ass out of his seat any time this century. You have to respect the daring of this woman. Her first move is to engineer an entire traitor coup. The Conspiracy doesn't think that she'll be loyal all the way, no, but if she wants to play ball, why not use her? Just keep a gun to her back in case she tries to sell out again.
 
Votes called for Intelligence Competence and the Traders. Despite a strong rally after an initial fallback, the Chem Barons ran out of gas while the dark horse option overtook them both.

Expect the update next week.
Scheduled vote count started by Laplace on Nov 20, 2024 at 9:42 PM, finished with 57 posts and 49 votes.
 
Here's a merged tally.
 
Dammit. I'd seen this quest but forgot to vote. Oh well, Zaun will one day rise from the Underhive.
 
TURN 1: GRAND PURPOSE
The current governor of Zelung Delta is a distant relation of the current Sector Governor of Thrax. He is largely composed of a squamous, jelly like substance that bears a very distant relationship to human flesh, supplemented with various augmentics that pins and spindles his blobfish corpus to the human corpus. His brain is three eighths instinctive avarice, one quarter reflexive malice, with the remaining being an equal amount of corpse starch and reflexive pride. To him, he has obtained the seat of governor over this Hive Planet through his skill and acumen, despite both being in objective short supply.

On this day, where the factory smog has cleared and the sky is a mercifully light grey, such that only the particularly ill and old die fall dead on the street to be collected by corpsemongers, the Governor is accompanied to the skyports to meet with the local Rogue Traders, along with his staff, containing his faithful Lieutenant Governor, a Sister of Battle, and a randomized assortment of Administratum Scribes.

The Governor is quite aware that the Rogue Traders are xenos fraternisers. The duties of the Imperial Governor are quite clear: these people deserve to be handed over to the Inquisition. For inquisition. About the extent of their sin, their accomplices, and anyone they even sold a single bent screw to. But the Governor is a tricky one, you see. Somewhere in his devolved brain there exists a function which plots and schemes, the same one that saw his father and mother 'vanished' on that fateful Warp jump. He thinks he can squeeze the Traders for protection money.

Squatting insectile on a landing pad is a squat brick of a landing ship. Before it are the Rogue Traders. The Governor's lips contort into what might be construed as a smile. "Ah, my fellows!" is all he manages to say before the bay doors clang open.

You, Commander, storm into the shocked silence at the head of a squadron of your boys, lasguns at the ready. The Sister of Battle, no coward her, manages to almost unholster her bolt pistol before three las-pulses enter her head and turn her brain into a rapidly expanding cloud of vapor.

The Lieutenant Governor screams, "sister!" You notice that they do have somewhat of a facial similarity. Another fact rises in your mind: the Conspiracy's dossiers say that there's a high chance that they could flip the Lieutenant Governor. But you killed her sister.

Oh, well.

You shoot her yourself.

The Governor collects himself just as his subordinate's lifeless and sororally headless body falls to the landing pad. "You traitors! Don't you know what you're doing?" You check your gun. Action looks fine. The scribes…. Are all cowering. Good. "Rising up against the Imperium is treason!" Redundant, that. You check the Rogue Traders. They are… sweating, nervous. One of them has closed their eyes, and the other is taking short, rapid breaths. As you step closer, the Governor has made the switch from: "I'll have you shot and your family enslaved!" to "come now, we're reasonable men. I've never liked the Imperium! I'll …. I'll join you!"

At a jerk of your head, one of your soldiers cracks him upside the head with the butt of his lasgun. It makes a squelching noise. "Which one of you have the passwords? Speak!"

A scribe raises a hesitant hand. Before any would be heroes of the Imperium swat it down, Pvt. Malke separates him from the crowd. Your Sargent comes up to you. "Sir. Tasks force Charlie and Zulu have secured the rest of the spire, sir. We're ready to take over."

You nod. "Good. Listen up!" you shout. "Scribes! You will be escorted to your dorms. You will not be molested for now. I am the new Planetary Governor, and I want you to make that perfectly clear to your fellows. I expect your loyalty, one the pain of any amount of Imperial torture procedures that you are quite familiar with! Understood?" You are.

The Govenor is weeping, crawling to the edge of the platform. You can imagine his state: he is of a rarified crust. The closest he could expect to see someone die is an execution platform. He's so high up from the sea of teeming misery that he might as well be a god or an alien, so apathetic is he to the human experience. And when you fall from such a height… That, you can't imagine. You simply can't. There's no frame of reference you have for that. All you know is that it must hurt.

"Please," the Governor whispers, cradling his bleeding head. "I can join you… I can confuse the response… Just let me live…"

"A traitor turned for such a weak reason will turn again. I won't let you sully my grand purpose. Enough about me. You're about to meet the Emperor, sir. Don't let that be your last words. You ought to be able to tell the Emperor you spent the last moments of your life defiant against the traitor."

"I don't want to die…"

When you shoot him, you do not know if it is because you are striking a daring blow at the oppressor of Thrax or if it is because you simply did not want to listen to this thing blubber on.

In the distance, the brutal dance of war. Explosions on the horizon. A spire is engulfed in flames as one of your gunships pour heavy las fire into the side. You will have to reprimand that pilot for going a little too kill-crazy.

"Where's our friends from the other side?" you ask the air.

The Conspiracy has received assistance by an outside faction. Who is it?
[]- The Eldar
For centuries, the agents of the Craftworld Tain-Helseth have troubled Thrax Sector. Their alliance with the Orks have at one point seen the entire Sector drowned under the Green Tide. After their craftworld was nearly destroyed, Tain-Helseth had kept their activities at a minimum, acting only in self defense. So why, then, are they willing to aid you with the services of a Farseer? Not a warlock, not a regular seer, but one of their king-witches? There is a larger plot afoot, you are sure of it. Of course, from the little you know of the great Farseer Kaeman Mael, who has more kill orders from the Inquisition than you have seen years, it is eminently possible that the Craftworld Tain-Helseth wishes to rid themselves of this incorrigible drunk, ork-friend, and generally odd character.
  • Powerful psychic forecasting
  • Eldar Assassin Support
  • Mentally Compromised
  • Famed Commander (KILL KAEMAN MAEL)
[]- The Genestealers
With a tendril fleet warring so close, it should be no surprise that there is a genestealer cult willing to cause a little bit of trouble for their bug emperor. Their leader isn't, as it happens, the Patriarch, but a radical Ordos Xenos Inquisitor who has embraced too many radical suppositions and now wishes to free the people of the Imperium from it's tyrannical yoke, with the Tyranids as her weapon. You think she is a nutter but she brings a vast shadow organization of genestealer cults manning ships thought lost to the warp and an entire space hulk. An entire space hulk!
  • Many Naval assets
  • Genestealers? Kill
  • Anti-Tyranid Racism
  • Winning too hard may equal Tyranid victory
[]- The Brass
You're a rebel, they're a rebel, let's all rebel together. The Brass is the informal designation of a group of traitor Guard who are currently fighting somewhere very far away. But, as they are mostly Khornates and thus love the game, they are willing to lend you one of their generals, the names of multiple Khornate daemons just in case, and the services of a Carrack frigate containing three regiments of Traitor Guard. Now, the Brass is no joke: for a bunch of upjumped mortals, they've suborned an entire Chaos Space marine chapter and are currently the subject of a Crusade, enjoying every second of it. They've sworn oaths to not spread the glory of Chaos unless the ranking officer of the Conspiracy sees fit, but… They're still Chaos cultists.
  • Gods of War
  • Daemons and Chaos Marines oh my
  • It's Chaos
  • Really. Don't you fear for your soul?

"Still in transit, sir," your Sargent informs you.

You nod. "Find me a room with access to the databanks. Alert me when it's ready."

"Sir."



Welcome, Commander, to the Second Siege of Thrax. Soon, a Space Marine Strike Cruiser will arrive in Thrax's orbit to engage in battle. A single Strike Cruiser, with at most a complement of frigates. That is all the current Sector can spare given what the Administratum will judge proportionate to a rebellion on a single planet. The majority of the Star Ultima chapter are engaged assisting the Imperial Guard in anti-Tendril Fleet operations northward, or in border skirmishes with the Tau. It is likely that if you succeed, more Imperial Assets will be funneled to the Second Siege of Thrax.

More and more. Hordes and hordes. They'll waste untold billions of lives, and at the end of the day, as per standard procedure, they'll drop a cyclonic torpedo on Zelung Delta. Burn the atmosphere. Turn Zelung Delta into nothing more than a rock in orbit.

You have a few months, maybe a year, to make your preparations.

Your sergeant found you the old dead Governor's main conference room, a very nice, opulent setting. You admit that the boot prints from your boys sweeping the area have ruined the floor, and along the way some enterprising looter have managed to pry the golden double headed eagles from their fixtures, but you like it nevertheless. It's got character. You particularly like the expensive premium lho-stubs that your boys found for you. You've shared it amongst your general staff. There's a pool of smoke collecting in the rafters.

Here's who's sitting around the table with you:

Lucayn Vorst-Carayn. The scion of the famous and traitorous Vorst-Carayn dynasty, formed by a merger of the Vorsts and the Carayns. He was the one who was having somewhat of a mental breakdown up top. You like him. He reminds you of the fresh faced officers you have to guide. An odd reaction, to be sure. You will investigate closely to see if he has any psykers to affect such an effect on you. He has refused the lho-stub in favor for a truly earthshattering amount of recaf. He is on his ninth cup in as many minutes. You fear for his nerves and his heart.

Seraphine Benefex. She reminds you most unpleasantly of your thankfully departed grandmother, the iron fisted matriarch of your extended family. She is a Conspiracy recruit, a Master of the Administratum who developed her own bookkeeping method that was deemed heretical. She expects that her orders will be followed and followed promptly. When you raised the point that the ranking officer was you, she just blew you off and told you that she referred to the important orders, such as gun lubricant accounting.

Tech Priest Vess. Heretek, if you didn't notice by the preponderance of beige on his- their chassis. As far as you can track, he- they!- was a loyalist. Fought on the frontlines to retrieve samples of xenotech for the Administratum. Whatever they harvested took a toll on their processors, or perhaps they went war-mad, and they shot their superior with a reverse engineered Tau plasma cannon. Before the Mechanicum could get him, the Conspiracy did. Thank your superiors who have saddled you with a sparking pile of eagerness to test his- THEIR new weapons.

Finally, directly opposite from you, Colonel Marianna Drakholt. Your equal and opposite. You were a colonel as well, but when planning the operation, they chose you as General and her as your second in command. As you ground up from Signals and Intelligence and she was the daughter of a pedigree officer family, she kind of hates you for stealing her spot. Ridiculous, but it is what it is. You don't like talking to her. You don't really like how she glowers at you like you're a conscript set to be executed for cowardice. You really don't like her groxshit high and mighty accent or how she throws a fit whenever the only thing on the menu is rations or how-- On Cl. Drakholt, you are a biased source, so you will not describe her further, aside from begrudgingly mentioning that she has a good head on her shoulders.

"Comrades, welcome to the first of many meetings. Let us collect ourselves and assess our situation" You turn a fresh lho-stub in your fingers. "From the Thrax Liberation Group, we have the best part of five regiments, Guard trained and equipped, on this planet and in its immediate vicinity. Our friends from Vorst-Carayn have… three, I believe, regiments in orbit. Two are planetside. I betray nothing when I say that we have many more out of system. My question is, are we agreed that five regiments alone are enough to both…. pacify Zelung Delta and fight a war against the Imperium?"

War against the Imperium! That forbidden phrase. In the meetings with the Conspiracy, they have always used 'liberation of the sector.' Never the Imperium. But that's exactly what you mean to do: make war on the bulwark of humanity, that which uses the lie of unity to hoodwink you into fighting some other bastard's war. Furthermore, the Governor's Spire is already awash with blood. Your boys are told to take prisoners, but 'they were resisting arrest' covereth a multitude of sins on the after action report. You are executing the manifestation of the Imperium in these halls and yet no one wants to say the word. That's humans for you, you suppose.

A moment of silence. "More is always better," Drakholt growls. Not because of any particular hatred, she just has ruined vocal cords. Quite unfortunate. "We should see what we can rustle up from the Underhives. There's always press-gangers, and who knows? The filth down there might never pass up a chance to strike a blow at their betters."

An impressive display of ingrained classism. You have to applaud Drakholt. "This is a hive city, dearie," Seraphine Benefix creaks at the colonel. "Five regiments of proper guard can suppress them. They don't care, they've never cared, all they care for is the next crate of amasec. Talk to the Arbites and it'll be tickety boo."

You nod. "But with five," you begin instructing the rest, "we will have to give up any hopes of mounting a planet wide defense. We can expect the Guard to be able to seize a beachhead, and we will have to fight a conventional war… but I get ahead of myself. Let us just agree that mobilization is a key issue. Have we made defenses for the Adeptus Astartes and any Navy reinforcements? M'lord Vorst-Carayn?"

The scion nods, licking his lips, eyes darting like flies across the table. "We have nine cruisers…. Only two are combat worthy. The others are explorators and trading vessels. We've stripped out much of the macrocannons for cargo space. The Planetary Defense Forces have some combat worthy frigates, though, but I wouldn't trust them in serious combat. Much less against a Space Marine strike force."

"Be it so. Do you have any Archeotech? Any Rogue Trader giblets? Just nod yes or no." Yes. "Capital. Please give Techpriest Vess access to your vaults." You finally light the lho-stub. "Vess and Vorst-- why the two of you could be related! Vess, please give me a preliminary report. While we are on this subject, m'lord, please brief us on the physical terrain of the system itself."

He obviously did not expect it. He sutters like a broken vox recording, but after a couple of truely disastrous starts, gets out: "the moon of Zelung Delta is a spaceport. For intra-system shipping. There is another spaceport, the largest thus, in the o. Outer system, the gas giant Zelung Elipson. In system, there is Zelung Primus--"

Your home. You feel a faint stab of hurt. You can't protect them. The Imperium retribution is +
going to suck.

"--an oceanic agriworld. And Zelung Secundus. Feral world. Nothing much there, aside from some slaving operations…" He gasps to a close. Poor guy.

"Very well. Thank you, m'lord, for your presentation. Let us then construct the task at hand…

The Order Pool

Listed below are the orders you can vote for this turn. Please turn in your votes as Plans. You have a budget of 35 Time to spend to purchase votes, and any plans that go over the budget will not be considered. After this vote is closed, we will go into multiple mini turns that will give you the opportunity to engage with the situation as it changes according to your orders.

As you have already recruited the Rogue Traders to your cause, certain Navy Orders have already been accomplished, represented with strike-through votes. If you had recruited the Chem Barons, you would have gotten a selection of Mobilization Orders, and if you had recruited the Number Two, you would have gotten a flat increase of Time.

Article:
[]-Mobilize the Underhive [Cost: 1]
Create a jobs programme for the Underhive, promising steady salaries and non-corpse starch rations in exchange for service in the military or work gangs.
[]-Mobilize the PDF [Cost: 2]
Seize control of the Planetary Defense Force, in effect a very large gang. Replace disloyal elements and promote loyal elements.
[]-Subvert the Arbites [Cost: 2]
Seize control of the Arbites and their armaments to keep the Underhives suppressed. Knock off Imperium partisans.
[]- Cut a Deal with the Chem Barons [Cost: 1]
Bring underhive leaders on board with your programme. Promise whatever you have to.
[]-Purge Imperium Elements [Cost: 1]
Shoot Clerics and Commisars on the street. Vanish people who exhibit pro-Imperial sentiments.
[]-Press-gang Imperium Elements [Cost: 2]
Force Clerics, Commissars, and other pro-Imperial persons into work camps and or penal battalions.
[]-Inflame Anti-Imperial Sentiment [Cost: 1]
Send Conspiracy preachers to fulminate against the Imperium in street sermons.
[]-Construct War Material [Cost: 3]
Seize control of manufactoriums to create alloys, lasguns, artillery shells, etc. in preparation for the oncoming seige.
[]-Construct Tactical WMDs [Cost: 2]
Refine uranium and construct melta explosives to create anti-shipping and anti-personnel WMDs.
[]-Draft a Rationing Plan [Cost: 1]
Begin considering caloric needs and inventory your supply and production of food on planet.
Source: Mobilization Orders


Article:
[]-Suborn Rogue Traders [Cost: 2]
Bribe or otherwise force the Vorst-Carayn dynasty to supply you with their ships and resources.
[]-Militarize Rogue Trader Cruisers [Cost: 3]
Strap torpedoes and clear gunports to turn the other seven cruisers into something resembling a fighting force.
[]-Purchase Space Lift Capability [Cost: 1]
Obtain landers and shuttles to transport troops and materials off planet.
[]-Requisition Conspiracy Squadrons [Cost: 1]
Ask the Conspiracy for a reinforcement naval squadron. You do not know how much they can send.
[]-Shuttle in Conspiracy Reinforcements [Cost: 1]
Ask the Conspiracy for additional manpower. You do not know how much they can send.
[]-Activate Areospace Squadrons [Cost: 2]
Find Thunders and Lightningbolts to deny air superiority to the Imperium response on Zelung Delta.
[]-Seize Space Stations [Cost: 3]
Take control of tertiary stations orbiting Zelung Primus, Secundus, and Delta, as well as the Elipson.
[]-Deny Space Stations [Cost: 1]
Destroy orbital infrastructure in-system to deny augur points and resupply nodes.
[]-Construct Macrocannon Batteries [Cost: 2]
Set extraneous macrocannons in orbit as orbital-denial batteries.
[]-Construct Fireships [Cost: 2]
The Vorst-Carayns have small flotillas of junk ships that can be packed full of explosives.
Source: Navy Orders


Article:
[]-Create a Guard Quality Boot Camp [Cost: 5]
Use your training to train the scum of the Hives to a guard quality force.
[]-Seize the Gas Giant Mega Orbital [Cost: 4]
Storm the large space port in Zelung Elipson, taking control of the orbits and the moon of the gas giant.
[]-Draft a Plan to Engage the Space Marine Strike Force in Orbit [Cost: 3]
Consider asteroids, orbital mechanics, etc, to draw the Strike Force in an ambush.
[]-Prepare a Trap for the Space Marines Planetside [Cost: 2]
Preposition anti-armor teams and mine the Governor's Spire to take out the deep strike team that will come for you.
Source: Military Orders


Article:
[]-Erect Anti-Orbital Guns Planetside [Cost: 1]
Emplace Hydras and other anti-air/anti-orbit guns on the upper hives.
[]-Erect Anti-Orbital Guns Moonside (Requires Purchased Space Lift Capability) [Cost: 1]
Emplace Hydras and other anti-air/anti-orbit guns on the lunar port.
[]-Dig Fortified Missile Silos [Cost: 3]
Dig tubes into the earth that will allow you to launch powerful missiles into orbit or elsewhere on planet.
[]-Dig Fortified Bunkers [Cost: 3]
Create bunkers deep in the hives and into the crust to shelter the population at large and military posts.
[]-Armor Hab Layers [Cost: 2]
Replace hab flooring with sturdier materials, blunting the effects of bombardment as a whole.
[]-Harden Communication Systems [Cost: 1]
Make efforts to secure your vox channels against outside intrusion.
[]-Enact System Cordon [Cost: 5]
Prevent all non-allied ships from leaving Zelung system.
[]-Categorize Rogue Trader Horde [Cost: 1]
Figure out what, exactly, the Vorst-Carayns have.
[]-Emplace Interplanetary Auger Network [Cost: 2]
Set up early warning augers in the outer system to alert you to hostile activity
[]-Emplace Planetary Auger Network [Cost: 1]
Seed an Auger network on Zelung Delta's surface and immediate orbitals to aid in target acquisition and defense.
Source: Fortification Orders
 
[X]Plan We Gotta Start Churning This Butter
-[X]- The Eldar
-[X]-Mobilize the Underhive [Cost: 1]
Create a jobs programme for the Underhive, promising steady salaries and non-corpse starch rations in exchange for service in the military or work gangs.
-[X]-Mobilize the PDF [Cost: 2]
Seize control of the Planetary Defense Force, in effect a very large gang. Replace disloyal elements and promote loyal elements.
-[X]-Subvert the Arbites [Cost: 2]
Seize control of the Arbites and their armaments to keep the Underhives suppressed. Knock off Imperium partisans.
-[X]- Cut a Deal with the Chem Barons [Cost: 1]
Bring underhive leaders on board with your programme. Promise whatever you have to.
-[X]-Create a Guard Quality Boot Camp [Cost: 5]
Use your training to train the scum of the Hives to a guard quality force.
-[X]-Inflame Anti-Imperial Sentiment [Cost: 1]
Send Conspiracy preachers to fulminate against the Imperium in street sermons.
-[X]-Construct War Material [Cost: 3]
Seize control of manufactoriums to create alloys, lasguns, artillery shells, etc. in preparation for the oncoming seige.
-[X]-Draft a Plan to Engage the Space Marine Strike Force in Orbit [Cost: 3]
Consider asteroids, orbital mechanics, etc, to draw the Strike Force in an ambush.
-[X]-Prepare a Trap for the Space Marines Planetside [Cost: 2]
Preposition anti-armor teams and mine the Governor's Spire to take out the deep strike team that will come for you.
[X]-Dig Fortified Missile Silos [Cost: 3]
Dig tubes into the earth that will allow you to launch powerful missiles into orbit or elsewhere on planet.
-[X]-Dig Fortified Bunkers [Cost: 3]
Create bunkers deep in the hives and into the crust to shelter the population at large and military posts.
-[X]-Armor Hab Layers [Cost: 2]
Replace hab flooring with sturdier materials, blunting the effects of bombardment as a whole.
-[X]-Harden Communication Systems [Cost: 1]
Make efforts to secure your vox channels against outside intrusion.
-[X]-Emplace Planetary Auger Network [Cost: 1]
-[X]-Shuttle in Conspiracy Reinforcements [Cost: 1]
Ask the Conspiracy for additional manpower. You do not know how much they can send.
Seed an Auger network on Zelung Delta's surface and immediate orbitals to aid in target acquisition and defense.
-[X]-Construct Macrocannon Batteries [Cost: 2]
Set extraneous macrocannons in orbit as orbital-denial batteries.
-[X]-Draft a Rationing Plan [Cost: 1]
Begin considering caloric needs and inventory your supply and production of food on planet.
-[X]-Erect Anti-Orbital Guns Planetside [Cost: 1]
Emplace Hydras and other anti-air/anti-orbit guns on the upper hives.
 
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[X]Plan We Gotta Start Churning This Butter
[X]Plan Seize the mega orbital before it sends a distress signal.
 
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[]Plan We Gotta Start Churning This Butter

Doesn't address Imperial loyalists but its got the Eldar.

Edit:
[X]Plan Seize the mega orbital before it sends a distress signal.
 
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Besides we'll have the majority of force on the planet with the PDF, Arbites and Underhive while stirring up anti-Imperial sentiment.
 
[X]Plan Seize the mega orbital before it sends a distress signal.
-[X]- The Eldar
-[X]-Mobilize the Underhive [Cost: 1]
Create a jobs programme for the Underhive, promising steady salaries and non-corpse starch rations in exchange for service in the military or work gangs.
-[X]-Mobilize the PDF [Cost: 2]
Seize control of the Planetary Defense Force, in effect a very large gang. Replace disloyal elements and promote loyal elements.
-[X]-Subvert the Arbites [Cost: 2]
Seize control of the Arbites and their armaments to keep the Underhives suppressed. Knock off Imperium partisans.
-[X]- Cut a Deal with the Chem Barons [Cost: 1]
Bring underhive leaders on board with your programme. Promise whatever you have to.
-[X]-Create a Guard Quality Boot Camp [Cost: 5]
Use your training to train the scum of the Hives to a guard quality force.
-[X]-Inflame Anti-Imperial Sentiment [Cost: 1]
Send Conspiracy preachers to fulminate against the Imperium in street sermons.
-[X]-Construct War Material [Cost: 3]
Seize control of manufactoriums to create alloys, lasguns, artillery shells, etc. in preparation for the oncoming seige.
-[X]-Draft a Plan to Engage the Space Marine Strike Force in Orbit [Cost: 3]
Consider asteroids, orbital mechanics, etc, to draw the Strike Force in an ambush.
-[X]-Prepare a Trap for the Space Marines Planetside [Cost: 2]
Preposition anti-armor teams and mine the Governor's Spire to take out the deep strike team that will come for you.
-[X]-Dig Fortified Bunkers [Cost: 3]
Create bunkers deep in the hives and into the crust to shelter the population at large and military posts.
-[X]-Armor Hab Layers [Cost: 2]
Replace hab flooring with sturdier materials, blunting the effects of bombardment as a whole.
-[X]-Harden Communication Systems [Cost: 1]
Make efforts to secure your vox channels against outside intrusion.
-[X]-Shuttle in Conspiracy Reinforcements [Cost: 1]
Ask the Conspiracy for additional manpower. You do not know how much they can send.
Seed an Auger network on Zelung Delta's surface and immediate orbitals to aid in target acquisition and defense.
-[X]-Construct Macrocannon Batteries [Cost: 2]
Set extraneous macrocannons in orbit as orbital-denial batteries.
-[X]-Draft a Rationing Plan [Cost: 1]
Begin considering caloric needs and inventory your supply and production of food on planet.
-[X]-Erect Anti-Orbital Guns Planetside [Cost: 1]
Emplace Hydras and other anti-air/anti-orbit guns on the upper hives.
-[X]-Seize the Gas Giant Mega Orbital [Cost: 4]
Storm the large space port in Zelung Elipson, taking control of the orbits and the moon of the gas giant.
 
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What did you swap out for the orbital from the original plan?
-[X]-Emplace Planetary Auger Network [Cost: 1]
[X]-Dig Fortified Missile Silos [Cost: 3]
These two. While anti orbital missiles are important, I feel not allowing a megastructure with likely impressive transmission range in the hands of enemies who will notice the rest of our activities trumps it in importance.
 
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