Warhammer Fantasy: Thirteen Tolls - An Apocalypse Quest

[] Iconoclasm [3] (Morrite)

Ditatis is still chief priest of Myrmidia. Since the banning of his political movement, however, the temple's been closed. It won't do much for protection, but since you know how much the Goddess is involved – why not send some folks to turn the place upside down?
The mortal avatar of Myrmidia is unfortunately wrapped up in a (probably) incestual tie with the Princepts. While she might be talked down or given a way out, the initial vision we had was very explicit.

Myrmidiya must die upon the barricades for us to live.

[] the Deed [5] (Ranaldite)

Pope Madoc wants to do a small act of terrorism. Just a little bomb, he says, thrown at the right time at the Legion post "Alpine", and they'll spill out like a kicked anthill, ready to break heads. Just get ready to run.
Hm… here's where the map thing and the overall objective is getting to me.

Do we just want the March to stop? Do we want to shadow it until someone gets angry? Or are we trying to turn the mob against the Princepts and the conspiracy!
Lord Melui-Akar is, by marriage, the grand-uncle to the current Phoenix King. He may burn a thousand years of influence and demand personal protection, despite his many years of exile; this will mean direct Ulthuani intervention on the streets of Tylos-Kavzar
I'm in the same mindset as Talon. Graf, I do have a question: What's the layered reaction to Ulthuan involvement, as far as our character can determine?

Are we going to lose our existing Dwarf connections, either the King currently marching to the city or the Sons of Skavor? Will the Dwarves and Elves walk out of the conspiracy, or even flip, if left in proximity? Would they choose to fight each other once the big attempt at God-Birthing goes down, or would they put their war to the side for a final gambit against Armageddon?
 
Well, never been terribly good at this sort of planning. I'll throw a plan out to hopefully get the ball rolling, but I make no promises it'll be good.

On the Elftown locations, I'm going to push for defending the Forum of Aenarion, the Sundering Memorial, New Anlec, and the Ulthuani Embassy. These areas offer a good coverage of Elftown and what I consider the most important locations with the limited information we have to us as players.

I'd also want to send some forces to defend the Eagle Gardens, Claustro, the Shrine of Tyleus the Wanderer, the Talking Waystone, and the Roost. Claustro is a residential district while the Eagle Gardens again give good protection for the marching route. The Waystone covers the route twice while the Shrine can serve as a way to hold a route out of the region. Finally, the Roost is a fortified structure thanks to the work we've done to it, so it should hopefully serve as a good command centre with the magic carpets functioning as messengers.

Of the locations I chose not to defend, the Dockworkers league is too far out to protect, the Red Campaign office is right next to the Eagle gardens so an attack on it could theoretically be responded too. The remaining locations in Elftown I don't think would be valuable enough to prioritise a defense for.

For force placement, I mainly just tried to keep groups to defend their own territory, and if that wasn't possible to put groups where I think they might not cause too many issues. Lacking detailed information on the force composition, I can't really make more of a decision than that. The exceptions are the Conclave of Thieves, which I expect to have a good knowledge of Claustro and the Carpet Corps as placing them in the Roost should allow them to double as a communications hub.

For the remaining points, I'm pushing for the Wreckers to specifically target the Druchii. Their ship will allow them to fire artillery into the city if we do not act to deal with it. I'm also pushing for barricades in New Anlex and Claustro to better defend peoples homes.

Finally, I've put air evac in since it appears to be a free action.

[] Plan: Our People, Our Land
-[] Air-Evac [0] (Morrites)
-[] Custodianship
--Talking Waystone (neutral) Stormchasers (Red)
--Shrine to Tyleus the Wanderer (Casino) The Ludens (Morrite/Casino)
--Forum of Aenarion (Elves) 3rd​ Popular Milita "People's Power" (Red)
--Sundering Memorial (Elves) Chainbreaker Marines (Casino)
--New Anlec (Elves) Elftown Sea Guard (Elves)
--Ulthuani Embassy (Elves) Old Saptherians (Elves)
--The Roost (Morrite) Emir Aklan's Carpet Corps (Morrite)
--Eagle Gardens (Red) Mother Mercy's Sons (Red)
--Claustro (Red) The Conclave of Thieves (Ranaldian)
-[] Wreckers [3] (Casino)
-[] To the Barricades! (New Anlec) [3] (Elves)
-[] To the Barricades! (Claustro) [3] (Reds)

Feel free to criticise or come up with your own ideas.

EDIT: Accidentally deleted a paragraph.
 
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The mortal avatar of Myrmidia is unfortunately wrapped up in a (probably) incestual tie with the Princepts. While she might be talked down or given a way out, the initial vision we had was very explicit.

Myrmidiya must die upon the barricades for us to live.

The vision also had Lady Tophania dieing to poison and Ambrose committing suicide by jumping. Instead she gotted yoinked directly to elf hell and Ambrose we just straight up stabbed. The hows of removing the divine don't matter, just that it's done.
 
Are we going to lose our existing Dwarf connections, either the King currently marching to the city or the Sons of Skavor? Will the Dwarves and Elves walk out of the conspiracy, or even flip, if left in proximity? Would they choose to fight each other once the big attempt at God-Birthing goes down, or would they put their war to the side for a final gambit against Armageddon?
The Sons of Skavor, through the "Sons of Stone" regiment have technically entered into war against the Elves as foreign volunteers, though they've actually seen no combat. If their plot goes through, they plan to see none ever. Honestly, Xenophon would think Ulthuan would be happy to see them fight Tylos-Kavzar - that means less men being sent to the Dwarfish front. That's completely separate from the Elves of Elftown, who are emphatically not associated with either side of the Sundering, and do not really give a shit about who fights who abroad, especially in the area of the Border Princes, where the Sons of Stone are at. It'd be different if they were like sieging Tor Yvresse, but that hasn't happened. Ulthuan considers Elftown their people, but Elftown does not consider Ulthuan theirs.

Conversely, the Sons, in their hatred of all things Karaz Ankor, actually have a fairly positive opinion of Ulthuan. They are very familiar with mountain dwarf stubbornness, after all They would not be in any way opposed to any High Elven aid. Separately, Elftown and the Pall have generally positive relations, insofar as the non-humans of the Cities, they have an enemy-of-my-enemy is my friend. Honestly, the Skavorites would probably have more problems with Reds and their traditional specieism rather than anything else.

Of course, the situation may change, especially if Ulthuan actually goes through with the ultimatium to attack Tylos-Kavzar, but at present, Xenophon doesn't think Elven aid will preclude Skavorite cooperation.
 
[X] Plan: Our People, Our Land
-[X] Air-Evac [0] (Morrites)
-[X] Custodianship
--[X] Talking Waystone (neutral) Stormchasers (Red)
--[X] Shrine to Tyleus the Wanderer (Casino) The Ludens (Morrite/Casino)
--[X] Forum of Aenarion (Elves) 3rd​ Popular Milita "People's Power" (Red)
--[X] Sundering Memorial (Elves) Chainbreaker Marines (Casino)
--[X] New Anlec (Elves) Elftown Sea Guard (Elves)
--[X] Ulthuani Embassy (Elves) Old Saptherians (Elves)
--[X] The Roost (Morrite) Emir Aklan's Carpet Corps (Morrite)
--[X] Eagle Gardens (Red) Mother Mercy's Sons (Red)
--[X] Claustro (Red) The Conclave of Thieves (Ranaldian)
-[X] Wreckers [3] (Casino)
-[X] To the Barricades! (New Anlec) [3] (Elves)
-[X] To the Barricades! (Claustro) [3] (Reds)
 
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[X] Plan: Our People, Our Land
-[X] Air-Evac [0] (Morrites)
-[X] Custodianship
--[X] Talking Waystone (neutral) Stormchasers (Red)
--[X] Shrine to Tyleus the Wanderer (Casino) The Ludens (Morrite/Casino)
--[X] Forum of Aenarion (Elves) 3rd​ Popular Milita "People's Power" (Red)
--[X] Sundering Memorial (Elves) Chainbreaker Marines (Casino)
--[X] New Anlec (Elves) Elftown Sea Guard (Elves)
--[X] Ulthuani Embassy (Elves) Old Saptherians (Elves)
--[X] The Roost (Morrite) Emir Aklan's Carpet Corps (Morrite)
--[X] Eagle Gardens (Red) Mother Mercy's Sons (Red)
--[X] Claustro (Red) The Conclave of Thieves (Ranaldian)
-[X] Wreckers [3] (Casino)
-[X] To the Barricades! (New Anlec) [3] (Elves)
-[X] To the Barricades! (Claustro) [3] (Reds)
 
[X] Plan: Our People, Our Land
-[X] Air-Evac [0] (Morrites)
-[X] Custodianship
--[X] Talking Waystone (neutral) Stormchasers (Red)
--[X] Shrine to Tyleus the Wanderer (Casino) The Ludens (Morrite/Casino)
--[X] Forum of Aenarion (Elves) 3rd​ Popular Milita "People's Power" (Red)
--[X] Sundering Memorial (Elves) Chainbreaker Marines (Casino)
--[X] New Anlec (Elves) Elftown Sea Guard (Elves)
--[X] Ulthuani Embassy (Elves) Old Saptherians (Elves)
--[X] The Roost (Morrite) Emir Aklan's Carpet Corps (Morrite)
--[X] Eagle Gardens (Red) Mother Mercy's Sons (Red)
--[X] Claustro (Red) The Conclave of Thieves (Ranaldian)
-[X] Wreckers [3] (Casino)
-[X] To the Barricades! (New Anlec) [3] (Elves)
-[X] To the Barricades! (Claustro) [3] (Reds)
 
Vote closed New
Scheduled vote count started by Graf Tzarogy on Nov 13, 2024 at 12:31 AM, finished with 4 posts and 4 votes.

  • [X] Plan: Our People, Our Land
    -[X] Air-Evac [0] (Morrites)
    -[X] Custodianship
    --[X] Talking Waystone (neutral) Stormchasers (Red)
    --[X] Shrine to Tyleus the Wanderer (Casino) The Ludens (Morrite/Casino)
    --[X] Forum of Aenarion (Elves) 3rd​ Popular Milita "People's Power" (Red)
    --[X] Sundering Memorial (Elves) Chainbreaker Marines (Casino)
    --[X] New Anlec (Elves) Elftown Sea Guard (Elves)
    --[X] Ulthuani Embassy (Elves) Old Saptherians (Elves)
    --[X] The Roost (Morrite) Emir Aklan's Carpet Corps (Morrite)
    --[X] Eagle Gardens (Red) Mother Mercy's Sons (Red)
    --[X] Claustro (Red) The Conclave of Thieves (Ranaldian)
    -[X] Wreckers [3] (Casino)
    -[X] To the Barricades! (New Anlec) [3] (Elves)
    -[X] To the Barricades! (Claustro) [3] (Reds)
 
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