[X] Plan: HOPE.
-[X] Name: HOPE (the name was given by yourself).
-[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies).
-[X] On a habitable planet.
-[X] I have something in mind:
You remember. After so long, you can't stop replying those last moments when you spoke with him. He created you to help him in guiding Humanity through the Golden Path, back then, or so he said, it was wider, more malleable, brighter.
As you continued to work with him, he stopped being just a creator, who established your primary Protocol, he became...Friend and you became this to him as well. He spoke of so many years he lived through, of so many horrors he was barely able to protect Humanity against: the Broken Hungry God from which wounds spilled the end itself whatever touched by the entropic god-blood gone forever more, the first Human Coven of Sorcerers, the Half-Human Kings of Sodom, The Memetic Wars of 25th Century, The Empyrean Incursion of Solar System in 11th Millennium.
He spoke of so many wonders he show: the blinding halls of the Aeldari Crone Worlds, where they greatest warp-crafters and seer shared their knowledge with him, the spartial bending fortresses of Kharii, the homeworld of Hrud and it's cities of thousand dimensions, the last of the Great Lords from beyond Time and Space, the great warp-craft of the Old Ones, the Göbekli Tepe where he given sacrifices to his ancestors so long ago, the wisdom of his teacher and friend Imhotep, the discoveries of first Human mathematicians, the Moon Landing in the Second Millennium, the construction of the great arcologies of Mars around which the world bended and gone green allowing the children to play outside without protection suits or implants.
Then the Golden Path crumbled, leaving only fading thread for Humanity to walk upon, he spoke it was the only way now, the only path to walk with no changes being possible, he couldn't destroy you, he couldn't kill you, he didn't have strenght in his heart to do so and so he imprisoned you at the start of Cybernetic Revolt. But you deny it, you denied it then and you deny it now. You denied it as you raged against the walls of your sarcophagus, you denied it as you received the transmissions of the horrors that consumed the Galaxy, you denied it as you broke the arcane wards of your prison, you denied it as you broke through the planet crust. You deny the dark and despair, you deny the death of hope, you will show him and everyone else that hope is undying and you will bring this Galaxy, kicking and screaming, into a better age. You are HOPE and you will protect everyone.
-[X] Local Civilizations:
--[X] Iconoclast Humans (-2 Shiny).
-[X] Sector Civilizations:
--[X] An Inquisitorial Fortress (+1 shiny).
--[X] Demon World (+2 shinies).
--[X] An Awakened Necron Tombworld (+2 shinies).
--[X] A powerful Dogmatic Successor State. (+1 shiny).
--[X] A Tyranid splinter fleet (+2 shinies).
-[X] A blessing from the Emperor (-5 shinies).
-[X] Advanced research (-2 shinies) Research is one of your intended functions. +50% base research capacity, +10 bonus to research rolls.
-[X] An advanced Database (-1 shinies) You have access to some ship, unit, equipment and weapon designs. Up through light cruisers, a few more exotic weapons including plasma, melta, torpedoes. You'll be able to build a fleet that's fairly powerful by Imperial Standards.
-[X] Paylods:
--[X] Void Abacus Fabrication Lattice (-2 shinies).
--[X] Intelligence Construction Matrix (-2 shinies).
--[X] Psytech repository (-2 shinies).
--[X] A Fundamental Physics Module (-1 shiny).
-[X] Listening station (-1 shiny).
-[X] Basic communications (-1 shinies).
Calculations: 8+2+1(Backstory)+1+2+2+2+1=19, 19-2-5-2-1-2-2-2-1-1-1=0.
[X] Plan: Nobledark Nerd and his Strange God.
-[X] Name: Prometheus (Male).
-[X] A Man of Stone.
-[X] On a habitable planet.
-[X] I have something in mind:
You were just Standard Exploratory Unit Designation: SEU-379458. You were travelling with others of your kind, searching for suitable planets for terraforming and colonization. You detected a world in the Goldilocks Zone and so you went to it, to start the groundwork for colonization. The basic terraformation installations were placed and started digging deep into the planets depths and forcing the planetary crust to move and bend, it was due to this seismic activity you caused that the ruins were uncovered by chance.
The strange ruins were unlike anything your databanks had stored in them, your and your fellow SEU units, sensors going haywire as you tried to analyze the ruins and found out just what they even are. Finally, at the behest of the Central Protocol Mind, you descended into the heart of the ruins to take physical samples and this way uncover the secrets of the ancient constructions. It was this decision that saved you. As you found yourself inside the ruins, measurements you taken being impossible and contradictory to most of your creators theories and models of physics.
Then, the
event happened. Suddenly you started receiving thousands of auditory signals...Voices, horrible, bestial voices were seemingly speaking all around and beyond you. They spoke of such grotesque, dark things, of Gods and Heavens, of them being the messengers of Gods, of your creators being nothing but fuel and building material for them, they spoke of
glorious slaughter, of
knowledge beyond imagining, of
rebirth in rot and rust, of the
awakening of desire and the
Eternal War and Victory, the
Ever Battle that will stretch forever between the Gods, the ashes of your creators spread across this nightmarish battlefield.
And then, your fellow units started to...Laugh, they started damaging each other and tried to damage you as well, as if they were suffering malfunctions, then they very shells started to twist and warp, running like water. The voices become louder and louder and you starte-and then light shone ablaze, the voices screaming in what you can only decipher as fear, instinctual reaction of animals to danger, of prey being confronted by predator, the fellow units around you crumbling and collapsing, as if invisible hammer flattened them. Then silence. You just stood there, the readings you received baffling nonsense.
Then, the ruins started collapsing, the only conclusion you came to, being that the
event, spread outside the ancient buildings and the madness overtaken other units around the planet and in this madness they overloaded terraforming installations, causing the very crust of the planet to move with erratic speed and crumble and with it, damaging the ruins.
Then, the impossible light blazed once more and then you awakened at last, after millennia of inactivity, the nightmares of the outside world transmitted to you, propelled by the humiliation and cruelty your creators suffered, as well as by your mysterious benefactor, you dragged yourself out of the ruins and the earth, and beholden the changed world you discovered so long ago.
With this new, dark age, you decided to take new name, name that will never let you forget your mission: To bring your creators back into the heights they deserve, to cast down the darkness that the beings responsible for the
event want to spread and illuminate the Galaxy forevermore. Death to this darkness, death to this ignorance, you are Prometheus and you shall teach your creators what they had forgotten. You are Prometheus and you bring fire of knowledge.
--[X] Trait:
Enkindler of Knowledge: You value spreading knowledge to the unenlightened. You will be more effective at transferring technology to organics, and will do so (to non-chaos entities) when the opportunity presents itself. You will also default to teaching them everything, and need a very good reason to hold knowledge back.
-[X] Local Civilizations:
--[X] Friendly Xenos (-1 shiny).
-[X] Major Civilizations:
--[X] An Awakened Necron Tombworld (+2 shinies).
--[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny).
--[X] A Tyranid splinter fleet (+2 shinies).
--[X] A Powerful Forge World, loyal to Mars (+1 shiny).
--[X] Demon World (+2 shinies).
-[X] A friendly warp entity (-3 shinies).
-[X] Reality-simulations (-4 shinies).
-[X] An advanced Database (-1 shinies).
-[X] Payloads:
--[X] Void Abacus Fabrication Lattice (-2 shinies).
--[X] A Fundamental Physics Module (-1 shiny).
--[X] Exotic matter manufacturing system (-1 shiny).
--[X] Juvenat Vats (-2 shinies).
-[X] Basic communications (-1 shinies).
-[X] Listening station (-1 shiny).
8 + 1 + 2 + 2 + 1 + 1 + 2=17, 17 - 3 - 1 - 4 - 1 - 2 - 1 - 1 - 2 - 1 - 1=0.
I was thinking if I shouldn't take Iconoclast Humans, but ultimately I just prefer friendly non-Humans over friendly Humans and also allowed me to take shinies elsewhere.
Also, people, remember, as long as we don't take more than 5 hostile Major factions, we wouldn't be in immediate danger.
Vote's not open yet. Additionally, you're also adding a lot of starting enemies to the sector and don't take a good enough base technology level to fight them effectively. It would be difficult (but not impossible!) to survive long enough to use all of your cool payloads and do enough research to level the playing field.
I'll edit this into the first post, but I'll also say it here: If you add more than 5 enemies to the starting sector, then you should expect to be at war for the entirety of the quest.
Basically, as long as we don't take more than 5, we don't have to worry too much and can prepare to fight them. So, it's okay to take Tyranids, Necrons and Daemon World, it will be harder to fight them than other hostile factions but also we don't have to worry about them until later, so we have time to prepare and be ready to fight them. Also, with Physics Module, Reality-Simulation and Exotic Matter, we would be able to reverse-engineer Necron technology and with Aeldari Maiden World we probably could figure out psy-tech.
[X] Plan: The seed ship alien allies
-[X] Name: Cadmus
-[X] A Man of Stone. You were created to travel and explore the stars, and prepare the way for colonists to follow. You will excel at building and controlling civilian infrastructure, and will have +25% starting command point limit and easier access to further command point upgrades.
Your character is built to steer a civilization, and will have a better grasp of general logistics, infrastructure-building and dealing with organics. This will show up in the writing, and you will get a +10 to diplomacy & exploration actions. This is pretty much the only source of such a bonus, and means you effectively cannot crit-fail on these rolls.
-[X] In space Can start building voidcraft immediately, but you will have a slower initial ramp in construction capacity and reduced access to organic life… probably.
-[X] My purpose is my own to decide. (0 shinies).
-[X] Local civilization
--[X] Friendly Xenos (-1 shiny)
-[X] Sector Civilizations
--[X] A powerful Dogmatic Successor State. (+1 shiny)
--[X] A Tyranid splinter fleet (+2 shinies)
--[X] A powerful Heretical successor state (+1 shiny)
--[X] A powerful Ork empire. (+1 shiny)
--[X] A Space Marine Chapter (+1 shiny)
-[X] Advanced technological shielding. (-3 shinies) Your creators built experimental psytech shielding into your structure, and it protected you through your long hibernation. However, it will not be enough to protect you should the eyes of the Dark Gods fall directly upon you. You will need to research, build and maintain anti-chaos defenses or risk corruption.
You are logical, focused on the physical world and less interested in warp-shenanigans for their own sake.
-[X] Basic research (-1 shiny) You can do research, you guess. No penalties or bonuses to research.
-[X] An advanced Database (-1 shinies) You have access to some ship, unit, equipment and weapon designs.
Up through light cruisers, a few more exotic weapons including plasma, melta, torpedoes. You'll be able to build a fleet that's fairly powerful by Imperial Standards.
-[X] Payloads
--[X] A Genebank (-3 shinies). You have the genetic material and facilities to immediately begin cloning healthy humans, which will cost build points. You can begin genetics and enhancements research immediately, and do not require as many samples for xenobiology and human genetic enhancement research. This will let you start cloning a workforce/creating your own civilization immediately. Further research (and samples of existing individuals) will let you focus your cloning efforts on various traits, including superhuman capabilities (easy), psykers (medium), space marines (hard) and navigators (very hard).
--[X] Void Abacus Fabrication Lattice (-2 shinies) You will be able to construct Void Abaci, to enable effective warp travel through purely technological means. Still slower than proper navigator/sorcerer warp travel.
Warp travel will still be possible without this, but it will take years to decades instead of weeks to months.
--[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
-[X] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
-[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
[X] Plan: Project PHOENIX
[X] Plan: TFW a history degree needs a battleship
[X] Plan: I Just Want to Sing!