The Long Night Part Three: Bonfire at Dawn (45k)

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Behold the meta stat maxing plan. A terrible idea but it's funny as hell to imagine. :V

[] Plan Meme Max

Innate Traits
Prodigy (8 points)
Chosen of Fate (3 Points)
Rapid Learner (4 Points)

Acquired Traits
Coward's Luck (1 Point)
Veteran (1 Point)
Expert - Sniper Rifle (2 Points, +1 Diplomacy)
Expert - Pistol (2 Points, +1 Diplomacy)
Expert - Shield (4 Points, +1 Diplomacy)

Base Stats
Martial: 15(17)+3=20
Intrigue
: 14(15)+2=17
Administration
: 11(12)+7=19
Learning
: 15(16)+2=18
Will
: 13(16)+4=20
Diplomacy
: 13(14)+2=16
Combat
: 14(18)+7=25

Post Plan Stats
Martial: 15(17)+3=20 + 4 (Prodigy) = 24
Intrigue: 14(15)+2=17 + 4 (Prodigy) = 21
Administration: 11(12)+7=19 + 4 (Prodigy) = 23
Learning: 15(16)+2=18 + 4 (Prodigy) = 22
Will: 13(16)+4=20 + 4 (Prodigy) = 24
Diplomacy: 13(14)+2=16 + 4 (Prodigy) + 3 (Expert x3) = 23
Combat: 14(18)+7=25 - 3 (Coward's Luck) + 2 (Veteran) + 9 (Expert x3) = 33

Coward's Luck bars you from taking most of the Combat traits hence stacking Expert three times.
 
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Welp, since I possess basic pattern recognized, I'll put 100 Internet Bucks on the Dragon poking us.

We're also just the most logical target to send a raid towards for the Dragon, We're pretty close to the Dragon's territory by being near the border between Pacificus and Solar, we are relatively small sector, population and military wise, and it would be taking out a future threat cause right now we are probably the 4th most technologically advanced faction in the galaxy behind the Aeldari, Krork, and Necrons and probably the 2nd or 3rd most psychically behind the Aeldari and Chaos, maybe the Krork as well mainly because of avernus and the council and if we get big enough we could possibly tip the scales in the favor of the Sane. Unless it wants to destroy ones of the various strong chaos warlord domains like Vect or Magnus or Perturabo but it can see that the Sane are the ones trying to kill it the most especially now with the Black Imperium not being on the frontlines anymore and the Necrons joininng the Grand Conclave
 
Let me throw my hat into the ring before it gets serious. Through not a meme build:

Innate Traits
Rapid Learner (4 Points) (-2 Trait)
Genius of the [Combiweapon/Polearm] (3 Points) (+5 combat, faster combat traits)
Genius (4 Points) (+2 all)
Touched by Fate (2 Points) (-2 Trait)
Danger Sense (1 Point) (+1combat, less likely to die)
Gets People (1 Point) (+2 diplo)
Touched by Fate without Danger Sense seems unwise. Instead of genius if something I choose the general version.

Acquired Traits
Expert Delegator (3 Point) (+4 Admin, +2 Diplo)
Administrator (1 Point) (+2 Admin)
Educated in Science (1 Point) (+2 Learning)
Educated in Magic (1 Point) (+2 Learning)
Calm (1 Point) (+2 Diplo, +1 Will)
Akademic (1 Point) (+2 Learning)
Friends with the Council of People (2 Points) (+2 Diplo)

Stats
Martial[/B]: 15(17)+3=20
Intrigue
: 14(15)+2=17
Administration
: 11(12)+7=19
Learning
: 15(16)+2=18
Will
: 13(16)+4=20
Diplomacy
: 13(14)+2=16
Combat
: 14(18)+7=25
(Trait value 27/7+Skill Value 0=4)
Martial: 22
Intrigue: 19
Administration: 21
Learning: 20
Will: 22
Diplo: 20
Combat: 31
Stats
Martial: 22
Intrigue: 19
Administration: 27
Learning: 26
Will: 22
Diplo: 26
Combat: 31

Combat Traits are expensive.
 
I think we should go for this build:

Innate

Magical Genius (6)
Rapid Learner (4)
Chosen of Fate (3)
Danger Sense (1)
Gets People (1)

(+6 L, -5 Skill Value, 4x Random Encounter, +1C, +2D, Less Likely to Die)

Acquired

Expert Delegator (3)
Expert (Sword) (2) [+1 D]
Avernite Adminstrator (1)
Friend to the Council of Peoples (2)
Educated in Magic (1)
Educated in Sciences (1)

(+6A, +5D, +4C, +4L)

Base Stats
Martial: 15(17)+3=20
Intrigue: 14(15)+2=17
Administration: 11(12)+7=19
Learning: 15(16)+2=18
Will: 13(16)+4=20
Diplomacy: 13(14)+2=16
Combat: 14(18)+7=25

Post Plan Stats
Martial: 15(17)+3=20
Intrigue: 14(15)+2=17
Administration: 11(12)+13=25
Learning: 15(22)+6=28
Will: 13(16)+4=20
Diplomacy: 13(16)+7=23
Combat: 14(19)+11=30

x4 Random Encounters, less likely to die, basic warp sense, Can Eventually Take Telepathica Research Actions
Trait Value 46/7 = 7
Skill Value 0.5-5 = -4.5
 
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tbh, between the necrons and the eldar, kwork and all the others; there's plenty of policies going down both tech and warpcraft.

...not alot going for a merge of the two however; if we wanna talk about trying to "merge society better with <blank>" maybe we should try to do both the telepathica/psykers and the admechcus/tech-base.
 
honestly this is the only one i would change, simply becouse we alreaddy have so many swordsmen that it feels meh to me. would rather do a polearm, axe or spear

I kinda see where your coming from; but to me, unless someone comes up with a truely unique idea for a weapon thats both plausable, useful AND unique/new---I'd rather just go for the min-max strat of going for swords so we can get training from jane who actually has traits for sword-training people.

basically its boring either way imo, but this gets us better stats at least.

edit: you know, come to think of it; being a protege of Rotbart for someone less then 2 centurys old is basically the same thing as a US-politician/general getting to be a protege of George Washington.....

He's a living legend at this point.
 
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Genius of the [Combiweapon/Polearm] (3 Points) (+5 combat, faster combat traits)
honestly this is the only one i would change, simply becouse we alreaddy have so many swordsmen that it feels meh to me. would rather do a polearm, axe or spear
Again, we have access to Jane, literally the most skilled combat specialist humanity ever produced (and actually one of the most skilled combatant period) who is also great at teaching people. Going for anything other than the sword just seems like unnecessarily hobbling ourselves for the sake of novelty.

Being good at swording is one of the things Avernites and to lesser extend Trust is good at, not going for it is like deciding that all this focus on high tech, psykers and elite troops are boring since we were doing that strat all this time, and choosing to go for swarms of cheap and expendable troops instead.
Administrator (1 Point) (+2 Admin)
Admin is like the least useful stat for us, you should pick anything else.
 
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@DeusFerreus
Thanks for critizising. Through I have no prospect that my proposal will find any tracktion with the discussion on Discord.

Why did I choose that weapon? Better yet: Is combiweapon even a valid choice?
You are right that it is mostly novelity but there is a good bit of nostalgia as well. The Custodes wielded combi polearms.

With Administration I am curios through. Why should I pick anything else? With the potegre choice and the day to day work it seems important. I would prefer something with Martial but they are extra expensive because they are all in combination with Combat.
 
[] Plan Max Prodigy
Innate Traits
Prodigy (8 points)
Chosen of Fate (3 Points)
Rapid Learner (4 Points)

Acquired Traits
Coward's Luck (1 Point)
Veteran (1 Point)
Helguard (+4C, +6 Standing (Avernus) (3 Point)
? +Traits
A genius equipped with an almost irresistible inner survival instinct. Who does not voluntarily get out of trouble.
 
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With the potegre choice
The whole reason we chose him is to gain bonus to delegation, so we can delegate things we don't specialize in, and also Avernus Administratum is such huge and well oiled machine that our Admin stat will not seriously impact its efficiency unless we go all-in on it. The general consensus of the thread is to leave the portions of our goverment Frederik was really good at (Martial and Administration) and build up to mostly run themselves, and focus areas he was bad (Learning) or so-so (Diplomacy) in.

Also I'm not too hot on Genius of (Weapon) in general, since as I said we have a good way to increase Combat quickly (getting tutored Jane), so we should probably focus on Innate Traits that either help our focus competencies (like Diplomatic Genius) and/or open possibilities not available otherwise (like Warp Sensitivity).
 
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[X] Plan: Fast Magic Researcher

Innate (15)

Magical Genius (6)
Rapid Learner (4)
Chosen of Fate (3)
Danger Sense (1)
Gets People (1)

(+6 L, -5 Skill Value, 4x Random Encounter, +1C, +2D, Less Likely to Die)

Acquired (10)

Expert Delegator (3)
Expert (Sword) (2) [+1 D]
Avernite Adminstrator (1)
Raised by Xenos (2)
Educated in Magic (1)
Educated in Sciences (1)

(+6A, +5D, +4C, +4L, +2I)

Base Stats
Martial: 15(17)+3=20
Intrigue: 14(15)+2=17
Administration: 11(12)+7=19
Learning: 15(16)+2=18
Will: 13(16)+4=20
Diplomacy: 13(14)+2=16
Combat: 14(18)+7=25

Post Plan Stats
Martial: 15(17)+3=20
Intrigue: 14(15)+4=19
Administration: 11(12)+13=25
Learning: 15(22)+6=28
Will: 13(16)+4=20
Diplomacy: 13(16)+7=23
Combat: 14(19)+11=30

x4 Random Encounters, less likely to die, basic warp sense, Can Eventually Take Telepathica Research Actions
Trait Value 48/7 = 7
Skill Value 0.5-5 = -4.5
(2.5)

===

Okay, so this build goes for the C30 benchmark to reduce odds of death, and stacks the deck for as many random events and growth as possible so that it can unlock it's research capabilities quickly (L30 is the benchmark). It starts off slow but will get traits very, very quickly.
 
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Ad a side note, shouldn't the Baal Protectorate also be a middle power? Looking at the wiki they had 35 sectors when we last looked at them and I don't think they ever died. Same with whatever is left of Uktimar and the Tau if they still count.
 
I'm not sure about the Baal Protectorate but the Compact (Secundus-Tau+Farsight) actually dropped down to top of minor power after eating all the disasters sent it's way.
 
[X] Plan Diplomatic Sword

Innate (15)
Gets People 1
Chosen of Fate 3
Prodigy 8
Genius of the Sword 3
(+4 M, +4I, +4A, +4L, +4W, +6D, +5C, +50 to rolls with Swords, more likely to get sword traits, +5 Standing (Avernus), +10 Prestige, -3 Skill Value, 4x Random Encounter)

Acquired (10)
Skilled Delegator 1
Expert Delegator 2
Diplomatic 1
Skilled Diplomat 1
Raised by Xenos 2
A Fair Deal 2 +1 pen
(+4 A, +2I, +12D, +10 Standing (Council of Peoples), -5 Standing (Imperial Trust))

Base Stats
Martial: 15(21)+3=24
Intrigue: 14(19)+4=23
Administration: 11(16)+11=27
Learning: 15(20)+2=22
Will: 13(20)+4=24
Diplomacy: 13(20)+14=34
Combat: 14(23)+7=30
(Trait value 45/7+Skill Value 1-3 = 4)




Innate (15)
Diplomatic Genius 3
Chosen of Fate 3
Genius 4
Gets Technology 1
Gets Magic 1
Genius of the Sword 3
(+2 M, +2I, +2A, +6L, +2W, +8D, +5C, +50 to rolls with Swords, more likely to get sword traits, +5 Standing (Avernus), +3 Prestige, -3 Skill Value, 4x Random Encounter, better relationship with the Telepathica, better relationship with the Mechanicus)

Acquired (10)
Skilled Delegator 1
Expert Delegator 2
Diplomatic 1
Skilled Diplomat 1
A Fair Deal 2 +1 pen
Calm 1 +1 pen
(+4 A, +1W, +12D)


Post Plan Stats
Martial: 15(19)+3=22
Intrigue: 14(17)+2=19
Administration: 11(14)+11=25
Learning: 15(22)+2=24
Will: 13(18)+5=23
Diplomacy: 13(22)+14=36
Combat: 14(23)+7=30
(Trait value 44/7+Skill Value 1 -3 = 4)



This build is a high diplomacy build meant to go for the Exemplar delegation traits that Lagsalot was aiming us for in the previous vote, but without giving up too much on growth. 30 combat is on the lower end for something with Chosen of Fate I feel, but with Genius of the Sword we can get training from Jane and benefit from increased chance of traits on both our side and hers, so we'll be able to gain combat traits really fast that way to shore up our combat.

I did consider switching Genius for Rapid Learner, but I think that some of our off stats might be too low without it, and it would result in lower diplomacy.
 
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