Chronicles of the Camarilla's Deathknight (Exalted/World of Darkness)

[X] Don't look for backup. Instead, use this time to…
-[X] Introduce yourself to the Brujah Primogen. Does he consider you part of his clan despite your weirdness?
 
[X] Don't look for backup. Instead, use this time to…
-[X] Speak with Seance, the Nosferatu Primogen. What other information does he have?
 
Thank you for the big post @BlueHelix! It really puts a smile on my face seeing someone so invested in what I'm writing.
Man, also, how impressive is it that a Ghoul can take on Fledglings? I don't think it's... super crazy? But it's worth noting.
It's not mind boggling, but it's pretty impressive. You earned that Exaltation fair and square.
The appearance in here is evocative to say nonetheless -- we sorta shaved our head, but before that this is sort of what I'm picturing? x.com
Ooh, I like the picture! Different clothes, but that's a good benchmark for your appearance before you shaved your head.
For hair -- how does that work? I've seen some conflicting stuff, in that like, you reset to the moment of death every night, or in others it's totally permanent. If it's the latter, things are going to get interesting.
Well for Kindred it grows back each night, so clearly that's what's gonna happen, right? :V
 
[X] Don't look for backup. Instead, use this time to…
-[X] Introduce yourself to the Brujah Primogen. Does he consider you part of his clan despite your weirdness?
 
[X] Don't look for backup. Instead, use this time to…
-[X] Speak with Seance, the Nosferatu Primogen. What other information does he have?

Personally, i enjoy this more.
Leaving aside the fact that better information will only help us with taking out this Lick, I'm not keen on owing too many boons.

While boons are a vital part of Vampire society, I kind of like the idea of setting ourselves on a different path from the very beginning, We don't owe boons, We give people want they ask for and they gives us what we need in return.

While being part of Vampire society (wrapped head to toes in boon trading) could be useful, a Dusk caste feels like they'd thrive more as an expert and outsider called on to deal with the impossible, rather than a wheeler and dealer.
I'm not saying that Strider couldn't succeed at that (she's an exalt, success ~almost~ is the default), but I do just like the queen of violence with her skulls throne sitting in some dark mansion awaiting worthy petitioner.
 
[X] Don't look for backup. Instead, use this time to…
-[X] Speak with Seance, the Nosferatu Primogen. What other information does he have?

Personally, i enjoy this more.
Leaving aside the fact that better information will only help us with taking out this Lick, I'm not keen on owing too many boons.

While boons are a vital part of Vampire society, I kind of like the idea of setting ourselves on a different path from the very beginning, We don't owe boons, We give people want they ask for and they gives us what we need in return.

While being part of Vampire society (wrapped head to toes in boon trading) could be useful, a Dusk caste feels like they'd thrive more as an expert and outsider called on to deal with the impossible, rather than a wheeler and dealer.
I'm not saying that Strider couldn't succeed at that (she's an exalt, success ~almost~ is the default), but I do just like the queen of violence with her skulls throne sitting in some dark mansion awaiting worthy petitioner.

The problem with this is the assumption that he will actually get us good information. I have no doubt he knows more, but why would he tell us? As of right now no one has a reason to give us freebies and the only primogen who might feel any kind of responsibility towards us is the Brujah. I think it is better to check if we have any kind of support there before looking in other places.
 
[X] Don't look for backup. Instead, use this time to…
-[X] Introduce yourself to the Brujah Primogen. Does he consider you part of his clan despite your weirdness?
 
[x] Don't look for backup. Instead, use this time to…
-[x] Introduce yourself to the Brujah Primogen. Does he consider you part of his clan despite your weirdness?

Yeah, I agree that this is probably the most pressing issue to get a handle on right now. Do we have any institutional backing or are we cut loose?
 
[x] Don't look for backup. Instead, use this time to…
-[x] Introduce yourself to the Brujah Primogen. Does he consider you part of his clan despite your weirdness?
 
[X] Don't look for backup. Instead, use this time to…
-[X] Introduce yourself to the Brujah Primogen. Does he consider you part of his clan despite your weirdness?
 
IIRC Abyssals are still alive, despite everything...
Well... in Essence the rule is that they count as undead whenever it would be beneficial for them to do so. So things that harm the living but not the undead don't harm them, but things that specifically harm the undead wouldn't either (necessarily - many such effects may also harm Abyssals for their own reasons, i.e. due to targeting creatures of darkness generally).

Where it gets tricky here is that arguably it would be to Strider's "benefit" to be subject to some of the strictly detrimental effects of vampirism for the sake of fitting in, but the Exaltation probably doesn't split hairs quite that finely. Meanwhile, reverting to your moment-of-death appearance every night is probably neither a benefit, detriment, or even generically "undead" trait but specifically a property of Kindred, which she isn't regardless.
 
Well... in Essence the rule is that they count as undead whenever it would be beneficial for them to do so. So things that harm the living but not the undead don't harm them, but things that specifically harm the undead wouldn't either (necessarily - many such effects may also harm Abyssals for their own reasons, i.e. due to targeting creatures of darkness generally).

Where it gets tricky here is that arguably it would be to Strider's "benefit" to be subject to some of the strictly detrimental effects of vampirism for the sake of fitting in, but the Exaltation probably doesn't split hairs quite that finely. Meanwhile, reverting to your moment-of-death appearance every night is probably neither a benefit, detriment, or even generically "undead" trait but specifically a property of Kindred, which she isn't regardless.
Yup, that's why your heart doesn't beat (although you could make it beat if you wanted it to) and you don't breathe except to speak (though again, that's voluntary). I'm ruling that those are beneficial effects of being undead, and it's advantageous to fit in with Kindred, so you are a walking corpse when you decide to be one.

This doesn't mean you inherit the more specific traits of vampirism, both because the Exaltation is not quite that discerning, but also because being a Kindred is more specific than just being undead. Your vampire traits are restricted to the things that are generically "undead" (like being a walking corpse) and whatever you can gain through charms (like drinking blood).

As for the hair thing, you can probably figure it out from these rules, but it'll be explicitly revealed the next night you wake up.
 
will the abyssal exaltation change our appearence?
There's nothing in the rules or the Essence lore that an Abyssal Exaltation changes your appearance, and I described your character as you looked after Exalting anyway, so no. What you see is what you get.

I know in 2e there was some lore that Abyssal Exaltations made you either hauntingly beautiful or grotesquely hideous. That was changed to an optional charm in the 3e manuscript for Abyssals and removed entirely from Essence, so you don't need to worry about it here.
 
Vote closed
Scheduled vote count started by Amazing Abzan on Oct 29, 2024 at 9:05 PM, finished with 25 posts and 17 votes.

  • [X] Don't look for backup. Instead, use this time to…
    -[X] Introduce yourself to the Brujah Primogen. Does he consider you part of his clan despite your weirdness?
    [X] Don't look for backup. Instead, use this time to…
    -[X] Speak with Seance, the Nosferatu Primogen. What other information does he have?
    [x] Look for backup. You will likely owe boons, but this might help you pass as a normal(ish) Kindred.
    [X] Don't look for backup. Instead, use this time to…
    -[X] Investigate the Prince. What's her angle?
 
1.3
"I think we can do this on our own, and I feel like we should avoid owing favors we don't need to," you say. "As for the politics of it, maybe we can talk to the Brujah Primogen? See if he's willing to support us if we attract unwelcome attention."

"Unlikely, Jeremiah's a real asshole." Jeremiah! That was his name, Jeremiah Freeman. "But it's worth seeing where we stand with him, I suppose, given all your, you know," says Leila as she makes a vague gesture in your general direction.

"So can we just walk up to him and chat, or is there like, protocol here?"

Leila shakes her head. "If we were Ventrue or something it'd probably be a different story, but Jeremiah will at least hear us out without a fuss."

So Leila leads you out of the bushes and over to where Jeremiah is. He's been watching you the whole time, apparently, and so is not surprised when you come over to speak to him.

"Let me guess," he says. "You want to know whether or not you're actually in the clan? Whether or not we'll claim you as one of our own?"

You frown, a bit annoyed at being preempted. "Yeah, guess I do. So what do you say?"

He looks you in the eyes, his gaze unsettling in its intensity. "Do you feel it?" he asks.

You stare back at him, baffled. "Feel what?" you ask.

"The Beast," he urges. "Do you feel it clawing at your mind, trying to tear its way out of your skin and into the world with every waking moment? Do you feel the urge to give in to base animal instinct, to rip and tear at those delicate little mortals and gorge yourself on their blood? To claw out the throat of anyone who stands in your way, consequences be damned? Do you feel like a wild animal forced to pretend she's civilized, because if you stop pretending you don't think you'll ever find your way back from the rage?"

You had up until now forgotten that the Beast was something you were supposed to have to contend with. Perhaps yours was just quiet? You hoped that was the case. The alternative was yet another strange inconsistency.

"No," you reply in full honesty. "No, I don't feel like that at all."

He shakes his head. "Then you're a Caitiff as far as I care."

"Fuck you, old man!" Leila snarls. "I sired her, you know I sired her, so-"

"Shut your trap, Harrow, and think for a moment," says Jeremiah. "You think the other Brujah will accept someone who doesn't have to fight the Beast every night? I'm doing you little shits a favor."

"Yeah, this is definitely your idea of a favor alright," argues Leila. "You sit back and do nothing, leaving us to fend for ourselves, and when we ask you for help you say we should be grateful!"

"Make up your fucking mind, Harrow," he fires back. "Are all us elders evil manipulators who should stay out of your business, or do you need our help just to get by?"

"I fucking-" Leila begins, only for you to interrupt.

"Okay, time out!" you call out, causing both Brujah to glare at you. You do your best not to wilt under the weight of Leila's displeasure, but you know from experience that when she gets worked up like this, she sometimes needs to be interrupted before she does something she'll regret. "Leila, I'm really sorry, but you need to cool off before you frenzy in Elysium."

"You fucking-" she says, only to cut herself off. "Fine! Fine, you've got a point, Strider."

You nod to her, relieved, then turn to the other Bruja. "Jeremiah, if you say I'm not in the clan, I accept that. Can't do much to fight it. But can you at least throw us a bone here? Do something so we're not stranded out here with no one to back us up?"

Attempting to persuade Jeremiah Freeman to throw you a bone of some sort. This is a level 1 persuade, no additional purchases of persuade are necessary.

Your dice pool is Force + Presence + 2 stunt dice = 9 dice

Jeremiah's Resolve is 4.

You roll 3 successes on 9 dice, failing the roll.

"No," he answers bluntly. "You want my help, you gotta earn it."

"Well fuck you too," you reply without any heat. "Leila, I think we're wasting our time here."

"Right," she snarls, still clearly worked up. "Best we move on from this fucking asshole."

Jeremiah flips you off as Leila storms away with you in tow. Before you can get far, you're intercepted by a balding man in a suit with an unsightly, puckered scar on his face. He's alive, which means that he's likely a ghoul since he's in Elysium.

"Miss Harrow? Strider? I have information from my master concerning the task you've been assigned."

"Then fucking-" Leila starts, before visibly calming herself. She takes a deep breath, something you know she's only doing to center herself since breathing is, of course, optional for her, before replying again. "This is from Seance?"

The ghoul nods. "Indeed. I have the last known location of Simms and the rest of his new pack, a picture of the man so you know who your target is, and the number you should call when you've completed your task."

"Give them to us," says Leila. "Then we'll get this show on the road."

***

You drive south through the winding streets of Boston in silence for a few minutes, Leila quietly fuming in the passenger seat of your old beat up sedan. You contemplate not saying anything, but ultimately what does it for you is the realization that she's scared. She's focusing on the anger to distract herself from what you're about to do because she's not sure you're going to come out alive.

You get that, you really do, but you think she'd be better off focusing on something besides the anger. So you opt to give her another distraction.

"So, what was that?" you ask.

"What was what?"

"With the Primogen. Sounds like you had some history with him. Anything I should know about?"

Leila doesn't reply. You glance over to her and find her expression to be some mix of contemplative and pissed off. Well, you'll take it.

Finally, she speaks. "I never told you about my Embrace, did I?"

You quietly shake your head. "No, you didn't." You do your best to conceal your excitement at learning more about your love, knowing that while you'll certainly treasure the moment, your glee is not what she needs right now. Even if this is a part of her life she's conspicuously avoided talking about until now.

Leila sighs. "Right, well, it was fucked up. The asshole that did it never got permission from the Prince, so he got murdered as soon as I was discovered. And that left me without a sire, which is dangerous as hell when you're a fledgling. I begged Jeremiah for protection, for some sort of replacement sire I could learn from or something, but he just left me to rot. Said it was for my own good, even, that I needed to learn how to fend for myself."

"Fucking asshole," you snarl.

"Right?" says Leila. "Anyway, I had to beg and borrow and trade favors for every scrap of protection and education I could get, which put me deep in debt with a lot of powerful people. I've done a lot to balance the scales since then, but I'm still in the red. Every now and then someone will call me up on one of those favors I owe from way back when, and I don't have a choice but to do what they want."

"That's… I'm sorry, Leila," you say. Now that you have power, you'll do your best to get her out of that mess. "So why does he hate you?"

"I don't know, because he's an asshole?" she grouses. Then she sighs. "No, that's not fair, he's made it plenty clear why he doesn't like me. He doesn't like any of the Anarchs, he thinks we're hypocrites for talking like we do while still bowing and scraping for our elders. Like it's our fault that all of society is stacked against us, like we want to play nice with the fuckers that murdered my sire. We can't all live in the Free State, some of us have to play the hands we're dealt."

"Right, fuck him for forgetting what it's like to be on the bottom of the totem pole."

"Fuck him," Leila agrees.

The rest of the drive passes in companionable silence.

***

You eventually pull up to a somewhat dilapidated looking two story house: the siding is rotting off, and some of the windows are boarded up, but there's lights shining through the boarded up windows so you know the place is occupied.

"Well, we're here," you say, getting out of the car. Leila quickly follows you.

"Hey, slow down a minute," says Leila, and you pause on your walk up to the front door. "We need a plan."

"Okay, then what's the plan?" you ask.

"Christ, I don't know, there's only two of us. What were you going to do before I stopped you?"

You shrug. "Knock on the front door and kill whoever answered."

Leila facepalms, and you grin at her sheepishly. You know it's not the most elegant of plans, but you don't feel like you need an elegant plan here. You feel strong. Really strong.

"Fuck, okay, sure, go ahead and do that," says Leila. "I'll wait back to ambush in case we need it."

"Works for me," you say with a shrug, Then you turn back to the house, walk up to the front door, and knock.

You roll Fortitude + Awareness against difficulty 5 for mysterious reasons. You fail, with 2 successes.

Leila also rolls 5 dice for the same mysterious reason, failing with 3 successes.

You notice nothing unusual

A moment later, the door is answered by a gangster with a shaved head and a wifebeater revealing… are those Nazi tattoos?

"The fuck are you?" asks the gangster.

You sigh. "This is a white supremacist gang, isn't it? That's what the Sabbat have taken over?" you ask. You don't bother waiting for an answer. You just drive your fist straight through his skull, exploding it in a shower of gore and grey matter. His headless corpse topples to the ground a moment later, revealing behind it a crowd of about a dozen stunned onlookers deeper in the house.

"Jesus Christ!" one of them shouts, and then you move.

You blur through the crowd, making corpses as you go. Here you tear a throat out with your teeth, there you disembowel a man with your bare hands, on and on it goes. They've barely realized you're in their midst, and already half their number are dead. Some part of you seems fulfilled by the bloody violence, that great ocean of power inside of you swelling, roaring into a maelstrom as it leaks out of your skin. You are a cyclical engine of murder, feeding on the violence you create.

You spot your target in the crowd. Simms barely has time to peel himself off of the girl he was feeding on before you rip him in two.

"We're fucking dead!" calls one of the gangsters, racing up the stairs. You grin. You've always felt at home in the middle of a fight, but this… this is something else.

You hear noises from up stairs, a brief exchange between the gangster and someone else.

"Someone's tearing us apart! She's an animal!"

"Here, explain everything to the person on the phone. I'll deal with the problem myself."

Then a figure comes bounding down the stairs, a grotesque looking Tzimisce with finger-shaped growths instead of hair, dressed as a mockery of a Catholic priest.

"To me, my faithful!" he calls as he throws himself at you with supernatural speed. You dodge deftly to the side, causing him to crash into the wall beside you.

"Shoot the bitch!" calls one of the gangsters, and the air is filled with gunshots. You laugh as you dance between them, dodging bullets by inches. Then a band of shovelheads come flying down the stairs, clawing and biting at you in a blur of motion, and you dodge them too. You flow impossibly swift and smooth, graceful motions no human could hope to match taking you between claws, teeth and bullets, all without a scratch on you.

Then Leila finally joins the fray, moving through the front door with speed born of Celerity, body-checking one of the more distracted gangsters before slugging another in the face.

That brief moment of distraction is all you need to tear yourself free of the crowd, stride over to the still dazed Tzimisce, and tear out his unbeating heart. There's a lull in the violence, then, as Kindred and kine alike react in horror to the death of their leader. Then one of the remaining Sabbat howls in rage and pounces at you.

You sidestep the airborne Kindred, grab her leg in passing, and then spin and toss her towards a gangster. The two land in a heap before she bites out his throat, unthinkingly violent in the throes of frenzy. Then you wade into the crowd again, and you make more corpses.

The gangsters are easy: a strong blow to the chest shatters one ribcage, a firm grip and a twisting motion snaps a neck. The Sabbat are harder, but still not hard: you rip one in half, painting the walls with his entrails, while another gets her head torn off with one swift motion.

It's a massacre.

By the time the last gangster falls, wheezing through the hole in his chest, the two surviving Sabbat have fled. It's just you, Leila, and a lot of corpses.

Combat in Exalted Essence is an exercise in building up Power so you can wager it in Decisive Attacks, which is what deals damage. Power is obtained through either Withering Attacks or Build Power rolls.

The setup

On one side, we have you and Leila. On the other, a size 1 battlegroup of gangsters, a size 0 battlegroup of Sabbat neonates, the pack priest (an extra), and Michael Simms (an extra). The pack priest is the leader of both battlegroups. You and Leila start outside the house, Simms and the gangsters start on the first floor, the pack priest and the neonates start on the second floor (so they're two range bands away from you).

First, we roll join battle to see who goes first. As a houserule, this is also a Build Power roll against difficulty 3.

You will spend 1 mote to use your Close Combat Excellency, bringing yourself up to 16 dice (Force + CC + CC Excellency + 2 stunt dice). You're at 4/5 motes, 1/10 anima. Leila, the pack priest, and the Sabbat neonates all roll 8 dice. The gangsters and Simms roll 7 dice.

Results are as follows: You roll 9 successes, generating 7 power. Leila rolls 1 success, generating no power. The pack priest rolls 5 successes, generating 3 power. Simms rolls 6 successes, generating 4 power. The neonates roll 6 successes, generating 4 power. The gangsters roll 2 successes, generating no power. You will go first.

Round 1

First, you go. On your turn, you may automatically slay 1 trivial target with your passive anima power. Thus Michael Simms is dead. You regain 1 mote from Cruel Banquet upon killing him. You will spend 1 mote on the CC Excellency while wagering 3 power on a decisive rush attack against the gangsters, moving into the first floor of the house from the rush. You will roll 19 dice (Force + CC + Excellency + 2 stunt dice + 3 rush dice) against their defense of 3. You roll 9 successes, plus 2 auto successes from your accuracy (you are currently unarmed), for a total of 8 extra successes. You thus roll 11 dice for damage. You roll 6 successes, subtract their 1 soak and that's 5 damage. You regain 1 mote from the damage thanks to Cruel Banquet. You are now at 2/10 anima, 5/5 motes. Gangsters are at 5/10 health.

Lastly, you commit one mote to Flow Like Blood. You're now at 4/5 motes, 1 committed, 3/10 anima.

The damage prompts a rout check from the gangsters. Pack priest rolls 7 dice on the rout check. Difficulty is 5 due to how fast you're slaughtering them and the fact that you're clearly supernatural. Pack Priest… actually succeeds with 6 successes on 7 dice.

The pack priest will go next, flurrying a rush attack and an SOS call. The SOS comes first, that requires no roll. Then the rush attack is 8 dice (8 base, -3 from flurry, +3 from rush) against defense 6 (5 base + 1 from Flow Like Blood). This is a decisive attack wagering all his 3 power. He rolls 4 successes, failing the attack. He is now down to 2 power. You steal 1 power with FLB, up to 5 power. He is now down to 1 power

The gangsters will follow. They make a withering attack with 7 dice against your defense of 6, with 1 bonus success from the accuracy of their guns. They generate 2 successes, plus 1 bonus success is still not enough to beat your defense. They 2 gain power from Overwhelming, then lose one to FLB while you gain 1. They're at 3 power, you're at 6 power.

The neonates will go next. They'll spend 2 vitae on Celerity, allowing them to flurry attacks. They'll make a decisive rush attack against you, rolling 8 dice (again, base 8, -3 from flurry, +3 from rush) plus 2 bonus successes from accuracy against defense 6 (5 + 1 from Flow Like Blood) and wagering all 4 of their power. They make 2 successes, plus 2 bonus successes is still not enough to beat your defense. They lose 1 power from the failed attack, then another 1 power form FLB, while you gain one power. You're at 7 power, they're at 2 power. They make a withering attack with 5 dice and 2 bonus successes, failing by only rolling 1 success. Overwhelming gives them 1 power, then FLB kicks in, stealing one power, bringing them to 2 and you to 8 power.

Leila will go last, she'll also spend 2 vitae on Celerity, allowing her to flurry attacks. She thus makes a rush attack against the shovelheads, rolling 8 dice (8 base, -3 from flurry, +3 from rush) with 2 bonus successes from accuracy (she's unarmed). This is a withering attack against defense 3. She rolls only a single success, with 2 bonus successes she still beats defense and generates 2 power (due to having Overwhelming 1). She now has 3 power. She'll make another withering attack against the gangsters, this one at 5 dice (8 base, -3 from flurry) with 2 bonus successes from accuracy. This generates 1 success, plus 2 bonus successes that's another 2 power. She now has 5 power, 8/10 vitae.

You would regain 1 mote from end of round here, but you're at max. The various vampires DO NOT regain vitae, as vampires are parasitic creatures that can't sustain themselves through the Breath of War like you can.

Round 2

You will go first, instantly killing the pack priest with your anima power. You will then spend 2 motes on Many Attacks Technique, allowing you to make 2 attacks in a flurry with no penalty. Your first attack will be a decisive attack against the gangsters, wagering 4 power. Because you already activated MAT, you cannot use your excellency on the first attack, as only 1 charm is allowed per step and both charms are step 1 activation. You therefore roll 11 dice (Force + CC + 2 stunt dice) against defense 3 with 2 bonus successes from accuracy. You roll 7 successes, for 8 extra successes on the attack roll. Thus you roll 12 dice for damage, rolling 7 successes again. Minus soak that's 6 damage, the gangsters are dead. You regain 1 mote from Cruel Banquet, bringing you to 3/5 motes, 1 committed to FLB. Your power is 4, your anima is 5/10.

Your second attack will be against the neonates, wagering all 4 of your remaining power. You will spend 1 mote on the CC Excellency, bringing you to 16 dice (Force + CC + Excellency + 2 stunt dice). You have 2 bonus successes from accuracy. Against defense 3, you roll 10 successes, for 9 bonus successes. Thus you roll 13 damage dice. You roll 8 damage. The neonates have a soak of 3, thus they take 5 damage. They're at 2/7 health. You regain 1 mote from Cruel Banquet, bringing you back to 3/5 motes, 1 committed to FLB. Anima is 6/10.

They rout, with no one left to rally them. Combat is over.

You regain 1 mote from the end of the combat scene. Motes are 4/5, 1 committed to FLB, anima is 6/10 (Burning)

"Jesus fucking Christ, Strider," says Leila. She's staring at you, eyes wide. Then she glances around at the walls (stained red), and the floor (covered in the dead and the dying). "You, uh, you care about me, right?"

You turn from where you're exulting in the abattoir you've created to stare into Leila's eyes. Your hands are caked in gore, and shadow rolls out from you in waves as a dead sun bleeds on your forehead.

"Leila Harrow, I love you more than anything in the world."

She gives you a nervous smile. "Right, that's, uh, that's good to know."

A single slow clap resounds through the room.

You whirl towards the source of the noise and find a pale, androgynous figure with messy black hair in a long dark coat leaning against the doorframe of the front door. On their forehead is a green symbol, like a 2 with a vertical line through the tail, or an open 4 that curls on the leftmost part. Their eyes are a piercing green and sparkle like the night sky.

"Well aren't you impressive?" they remark. "Unfortunately, that was my lead, so I think we're going to have to have a little conversation, the three of us. What do you say?"

"'Your lead?'", you ask. "You were investigating these people?"

"I was, and I'd made good progress into understanding these 'Cainites' until you came along. So I'd appreciate a little quid pro quo, you understand."

"Strider, the Masquerade," urges Leila, and you nod to her before turning back to the mysterious intruder.

"Sorry, this is nothing personal," you say, grimacing. You really don't like doing this, not to some innocent stranger, but you can't have it be known you let someone escape after admitting they were investigating Kindred.

"Now, before you go all ultra-violence on my ass, are you sure you don't want to have a conversation? I could tell you all about the apocalypse that's coming."

"Strider, wait," says Leila, and you still. "What's this about an apocalypse?"

"No, no, no, that's not how we're doing this," they say with a shake of their head. "I gave you some info, now you have to give something up in return. We'll go a question for a question, how's that?"

You frown and turn to Leila for guidance. She shrugs nervously, still eyeing your surroundings with some wariness. Looks like she's leaving the choice up to you.

"What's your name, stranger?" you ask.

They shoot you a grin. "I don't have a name anymore, everyone's gone and forgotten it. Nowadays people just call me Trouble. So what's your choice, Strider? Questions, or violence?"

[ ] Play a game of questions with Trouble, focusing your questions on…
-[ ] This apocalypse Trouble is warning about.
-[ ] Trouble: their goals, their capabilities, etc.
-[ ] Write in

[ ] Don't play, just kill them
 
[X] Play a game of questions with Trouble, focusing your questions on…
-[X] This apocalypse Trouble is warning about.

If you know what a 'Canite' is much less that there is an apocalypse coming you are way past the veil of the masquerade, this guy is deeper in than Leila.
 
[X] Play a game of questions with Trouble, focusing your questions on…
-[X] This apocalypse Trouble is warning about.
 
"I don't have a name anymore, everyone's gone and forgotten it. Nowadays people just call me Trouble. So what's your choice, Strider? Questions, or violence?"
A sidereal? that's definitely a sign.

[X] Play a game of questions with Trouble, focusing your questions on…
-[X] This apocalypse Trouble is warning about.
 
Part of me wants to choose violence, but even 1 more Anima puts us at a huge Masqureade breach

[x] Play a game of questions with Trouble, focusing your questions on…
-[x] Trouble: their goals, their capabilities, etc
 
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