Starfleet Design Bureau

I think a successor is going to be operating in a very different design space. I imagine we will likely be mostly focused on incorporating a Warp 8 engine, any other major generational advances, and the like, rather than making a strictly more capable vessel.
Depending on when exactly we make it, and assuming the great experiment is something of a success/not an outright failure, we could be incorporating an entirely new kind of engine operating on a different scale.

Though I agree, we're probably going to end up making what the Newton should have been - a fast little specialist engineering ship zipping about. Kinda like how I see the New Orleans class with its pod system.

Honestly the container base argument would probably be easier if my Project Caravan design proposal was threadmarked (it's not, which makes me sadge) since there's a very nice picture of what that might look like I did for it.
Congratulations, by the way.
 
I think a successor is going to be operating in a very different design space. I imagine we will likely be mostly focused on incorporating a Warp 8 engine, any other major generational advances, and the like, rather than making a strictly more capable vessel.

Though if we do end up getting significant containerized infrastructure, I am 1000% going to want to do a collier whose job is hauling 2 or 3 pods around really fast, because of the obvious advantages of that.
Yeah, having multiple pods (if the modular pod idea kicks off and I do hope it does) would allow more flexibility then a single large pod. Even with just two pods would allow options like a cargo pod and a hospital pod for disaster relief while just normally carrying around two cargo pods normally.

Although eventually with larger ship sizes things such as Nacelles would probably eventually ensure a transition to the larger pods.
 
Yeah, having multiple pods (if the modular pod idea kicks off and I do hope it does) would allow more flexibility then a single large pod. Even with just two pods would allow options like a cargo pod and a hospital pod for disaster relief while just normally carrying around two cargo pods normally.

Although eventually with larger ship sizes things such as Nacelles would probably eventually ensure a transition to the larger pods.
Star Trek was advertised as a wagon train to the stars, so the next logical step is to go full on Ancient West and make a flying train, pulling along a number of general and more specialised pods from 'town' to 'town'!
 
Fabrication, no question.

Yep. This is not a hospital ship. Sorry hospital voters. Engineering all the way.



Push comes to shove we can build a hospital.
People laugh like you're joking. Building a hospital is absolutely the right move, and we've got the supplies to do it

Star Trek was advertised as a wagon train to the stars, so the next logical step is to go full on Ancient West and make a flying train, pulling along a number of general and more specialised pods from 'town' to 'town'!

That's more or less the actual use case for the Millenium Falcon - that claw is to haul chains of shipping containers.

And then we get orions as space bandits doing a train robbery, and fighting them off with occasional phaser pods!

Basically, you've got a chain that mixes cargo pods, additional engine pods, pods that maintain the shields/structural integrity field, and weapon pods for raiders
 
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Fabrication, no question.


People laugh like you're joking. Building a hospital is absolutely the right move, and we've got the supplies to do it
About the only real issue is the large medical and chemical stocks required for a fully fledged hospital (since most of those can't just be fabricated like engineering components).

However, thanks to the dedicated holds of the loading deck we can keep probably hundreds of tonnes worth of those in proper storage conditions. Hell, we could probably stock up several 'sector generals'* and then have enough left over to stock the one we build at the end of the run.

*A really good book series, by the way, I'd recommend it.
 
What if we'd picked the half saucer and the large cargo pod? Tiny looking main hull attached to an enormous cargo container.
At that point, you're probably making comparison to a tugboat pulling cargo barges.

but yeah, while it's still not the ship I believe we should have built, I am not really unhappy with how it's turned out?
It's a bit of an odd duck to be sure, but it looks decent with the pod on it, and it'll certainly do the job it's designed for better than the old Cygnus can manage. I'll have to work some concepts for a warp eight successor design at some point, I have ideas on that front.
First though, gonna have to rebuild my Saga model (which vanished in a puff of errors) and do the Cygnus and Zeng He
As I rather want to do a comparison shot with all the early federation stuff side by side, and then of course the new stuff. (pretty sure the Hally makes the Saga look smol, ha)
 
[ ] Fabrication Workshops (+12 Engineering) [Fabrication]
I was kinda against the trailer attachment originally, but I admit It's really grown on me.

Edit: If we really wanna get cheeky, bring a cargo that's basically just a refinery into systems w/ good resources, then use those to fabricate a station to continue the process. Keep fabricating and refining until you have local industry and no longer need to keep the ship there. Then do it again. It will almost always be most efficient to just build what you need from materials on-site, the biggest problem w/ space is how much there is of it. Doing things on-site cuts down on the number of ships you need for a given non-military problem massively. (Military too if your building more ships)

Me too on that trailer. I've come around to the idea we could haul 2-3 of them as the core components for a station and then build out. Or have a base fill one with everything needed to create a pop up emergency hospital.

Your edit is where I think the real value is though. Bring whatever you need to process an asteroid and your feedstock of whatever special or higher tech additives are needed then just start churning out structural elements and basic hull plating. Cram all the hard to manufacture components, boards, and hard to process elements/compounds into your cargo bay and let your new refinery churn out the bulkier housings, wiring, and hardware. By the time you leave the system has established and pretty decently defensible space industry presence. IMO it'd have a lighter impact on the planet and (while harder to defend) would make it easier for the colony to actually make starship scale defenses.

This thing will absolutely see secondary use in the civilian sector forever. Plug in advanced power + transporters for one of the loading docks, power + replicators for the affected workshops, and some modified storage units and it'd handle almost anything that didn't require directly shooting or being shot at.
 
About the only real issue is the large medical and chemical stocks required for a fully fledged hospital (since most of those can't just be fabricated like engineering components).
The really hard to manufacture bit is the doctors and nurses.

Triage would be good if we were making a disaster response ship. We should probably do that with a diplomatic cruiser design rather than an engineering cruiser, though.
 
Half joking, put a cargo pod mount on all future ships. Logistics wins wars.

Pod itself optional, but give every ship the capability to haul one.
 
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My first thought was: build a cargo pod that holds a ready to go triage hospital.
The problem with that idea is the need to go from wherever you are to wherever the triage pod is, grab the pod (and the doctors, who aren't going to be assigned to the pod, usually), and only then rush to the disaster site. That all takes time, and time is of the essence for this kind of thing.

We'll do it, no question, but it's not actually a patch on having a real hospital ship operating in the area.
 
My first thought was: build a cargo pod that holds a ready to go triage hospital.
mine as well. Those pods are roomy, you can do a LOT with that kind of space in terms of containerized infrastructure. We do this kind of thing in real life with shipping containers (or at least the formfactor) for all kinds of things, after all, and I can't see all the very smart fellows over at Starfleet failing to come up with something similar. Might even do some deck plans for such things later.
The problem with that idea is the need to go from wherever you are to wherever the triage pod is, grab the pod (and the doctors, who aren't going to be assigned to the pod, usually), and only then rush to the disaster site. That all takes time, and time is of the essence for this kind of thing.

We'll do it, no question, but it's not actually a patch on having a real hospital ship operating in the area.
sure, but in terms of disaster response containerized infrastructure is extremely valuable, especially since you can, you know, leave it behind while a more mobile ship goes off to deal with the next crisis. Or if you have multiple such things happening at once and don't have enough hospital ships to cover all of them, a concern for the Federation given the fairly rapid expansion it is undergoing for the next... well, century, basically.
 
Half joking, put a cargo pod mount on all future ships. Logistics wins wars.

Pod itself optional, but give every ship the capability to haul one.
I actually like this idea. Just include space for an optional mount on all ships turns every warship into a peacetime ship too.
For what, a few extra tonnes of connector material?
Opening up the idea of utility-attachments also appeals to me greatly.
 
[X] Fabrication Workshops (+12 Engineering) [Fabrication]

This isn't even a debate, it's meant to be an engineering ship.
 
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No, I am pretty sure with the cargo pod we can haul a fully assembled main power assembly for a space station out. The rest is just building the shell and connections. I am fairly sure a single Halley can throw up a moderate sized space station in a single trip by itself.

We you ship feedstock instead of assembled parts you spend a LOT less space for things like structural components and armor panels. Space stations are big, but really they are still mostly just a shell around mostly empty space.

Or even just prefab panels- this would give a ridiculously huge ability. And a +12? I knew the bonus would be large due to the available volume, but I never imagined it would be this much.
Actually, before this what was the largest bonus a single item gave and what was it. Because oven just 2 ship designs ago we would've been happy with a TOTAL +12 to something.

[X] Fabrication Workshops (+12 Engineering) [Fabrication]
 
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Thinking about it a frigate design that is almost purely designed for hauling pods could be a good design as well in the future for when Starfleet needs to resupply a Hailey already on site doing engineering work that is more important then the time it would be trekking to the nearest resupply point and back. Something like the discussed Half-saucer design maybe?

It would probably be best such a thing isn't really built until after the we finally get the warp eight engine as the tactical rating for such a little thing would probably be really bad.

Although it might be too niche given the limited number of hulls Starfleet has available. But the idea of a Hailey and a couple of escorts/attending ladies metaphorically couriering for her so that the Hailey can continue working seems real cute.
Also

[X] Fabrication Workshops (+12 Engineering) [Fabrication]
 
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