Starfleet Design Bureau

Okay, where are we going to find the quarters space for approx. 145 more pilots, work crews and support staff?
As was said, massive internal volume is the good thing about the Orb.

Yeah, the only time this ship should be doing anything where success or failure is a difference of minutes is when it's running away from raiders.

Just how fast can you deploy radiation shields from a supernova, or a planetary defense network?

A significant portion of discussion around the orb was that the compromised firing arcs didn't really matter since this was designed for federation internal use. The weapons were put on to fend off raiders not as something that we'd expect to be in fleet engagements.

It's not incapable of combat but starfleet would choose to keep it out of any serious engagements because the value it brings is in support and repair capabilities which would be at risk if we let it become part of a furball. Plus it's slow and would hold up the fleet so parking it nearby in a hard to find location seemed like the best for fleet support.

Also our shuttles are warp capable, and while we dont have the details theyre definitely capable of going significant speed with a landing party and cargo. Theyre basically the Runabouts of the 23rd century. And I love a good Runabout.

Park it in a nebula and spread engineering, recon, and strike teams through a twenty light year radius. Or just resupply a fleet or planet without exposing yourself.
 
Writing in to agree that I absolutely don't consider either option to be a trap vote. They're just good at different things.

Now, over the entire design we could probably arrange to intentionally miss every synergy and so create a poor-quality ship, but that's on us, not the parts on offer.

I don't do trap votes. I mean there might be a place where it's like "you have three choices" several times in a row and for some reason you end up picking more suboptimal combinations of choices, but none of them by themselves are objectively bad decisions.
 
Also our shuttles are warp capable, and while we dont have the details theyre definitely capable of going significant speed with a landing party and cargo. Theyre basically the Runabouts of the 23rd century. And I love a good Runabout.

Park it in a nebula and spread engineering, recon, and strike teams through a twenty light year radius. Or just resupply a fleet or planet without exposing yourself.
The runabout is a considerably more capable craft, for one it has (roughly speaking) nearly 34x the volume of a Class F, it also has proper weapons, a highly modular rear compartment (which can actually be swapped out) and truly interstellar capability.

You could build a 23rd century runabout, but it'd need to be at least the size of the late 24th century one to be comparable.

The Class F is the 23rd century equivalent of the Type 6 shuttle. Which in an interesting note is only rated warp 2 for 36h, using the TNG scale that would correspond to about warp 2.16 here/using the TOS scale, and I doubt the Class F is any better than the Type 6.
 
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As was said, massive internal volume is the good thing about the Orb.



Just how fast can you deploy radiation shields from a supernova, or a planetary defense network?



Also our shuttles are warp capable, and while we dont have the details theyre definitely capable of going significant speed with a landing party and cargo. Theyre basically the Runabouts of the 23rd century. And I love a good Runabout.

Park it in a nebula and spread engineering, recon, and strike teams through a twenty light year radius. Or just resupply a fleet or planet without exposing yourself.
I cannot imagine a situation where you fear to send a battle capable cruiser that can run at warp 7, but are willing to send a shuttle with a very murderable pilot who can't fight back or flee faster than like warp 4.

Starfleet doesn't do sacrifice plays like that.

And I cannot at all imagine that you need to be doing that 21 times all at once.
 
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I cannot imagine a situation where you fear to send a battle capable cruiser that can run at warp 7, but are willing to send a shuttle with a very murderable pilot who can't fight back or flee faster than like warp 4.

Starfleet doesn't do sacrifice plays like that.
No it doesnt, youre misunderstanding the mission. Be a central hub for support, espionage, and skullduggery for a wide area of space, not try to fight a bird of prey in a shuttlecraft.

The runabout is a considerably more capable craft, for one it has (roughly speaking) nearly 34x the volume of a Class F, it also has proper weapons, a highly modular rear compartment (which can actually be swapped out) and truly interstellar capability.

You could build a 23rd century runabout, but it'd need to be at least the size of the late 24th century one to be comparable.

The Class F is the 23rd century equivalent of the Type 6 shuttle. Which in an interesting note is only rated warp 2 for 36h, using the TNG scale that would correspond to about warp 2.16 here/using the TOS scale, and I doubt the Class F is any better than the Type 6.
Of course its more capable, its a.century advanced. But i was going by internal space and speed.
 
Also, it is worth remember that there is no "no shuttles" option. The choice is between A) more shuttles than any other Starfleet ship has ever fielded or B) Twice that many shuttles.

The MINIMAL choice is something like 4 more shuttles than the Newton, and outside the Halley the Newton is the most shuttles a starfleet ship has ever fielded.
 
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[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]

We need some cargo to do effective engineering.
Having a loading deck will help with that.
Also, there is a thing as too many shuttles.
 
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Of course its more capable, its a.century advanced. But i was going by internal space and speed
Are you going by DITL for the speed or something? Because that's in white, meaning it's their speculation.

As far as internal space goes, not the most accurate given I'm going off pure rectangle values but this should be close enough.
The Class F shuttle has a maximum volume of 57.15456m3, the Danube runabout meanwhile has 1,940.4m3. That is two orders of magnitude difference.
 
Honestly, I'd consider the shuttle numbers a straight up distraction. They give different specializations but balance out for general use.
The actually meaningful decision here, to my mind, is engineering vs cargo.

And much as I want to go for All The Shuttles, given we know we'll get more opportunities to add engineering and that we Won't get more opportunities for cargo space, combined with the many situations where having internal cargo space or not is a Huge deal (pod's entire volume already taken up with things that can't be ditched to make room, not Having a pod on that occasion for whatever reason, ease of access from the workshops/fabricators/shuttle bays/engineering/medical/whatever, items that can't be risked in the more exposed/expendable pod, etc.), gotta go with the loading deck.

[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]
 
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Art: Mirror Universe Ships [2]
Anyway.





Some Terran Empire Engineer, probably; "I like big nacelles and I cannot lie-"
(The Class C is BEEG. and expensive. and technically performs better than the Type Three... if you ignore being Mucho Expensivio. and the fact that it occasionally catastrophically explodes or slags itself because they just piled on as much performance as possible, ha)
 
I think people are vastly underestimating the usefulness of those shuttles...

I don't think there's any worry with having enough crew for all those shuttles. Orb memes aside, it's almost hard to conceptualize how much more cubic metres of usable space it has compared to the little thin disks we are used to. That top section alone that's been drawn to have seats would be an entire ships worth of space dedicated to crew and crew management alone.

I think it's honestly safe to say that each of those shuttles has a dedicated engineering team at minimum, and each shuttle would be doing whatever an entire dedicated engineering team would do when constructing or doing relief efforts. That engineering score is absolutely massive, and for damned good reason. It's a mobile space stations worth of engineering and hands to work with. It's everything I want

I want to pick it so damned badly. But I can't. I think that if we are going to have massive fabrication bays we also need onboard cargo. It didn't have to be much - literally 1 point set aside for them would be plenty - but we've been told this is our only chance to get onboard storage.

And so unless Sayle pops up to say that the fabrication bays would absolutely have enough storage for their own long term construction purposes I'm basically forced to pick

[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]

Because every ship we build has a point or two internal cargo for a reason. 6 is honestly too much for on ship purposes, but 0 is worse.
 
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[X] Shuttledeck [8 Engineering, 32 Type-F Shuttlecraft]
 
Taking the aircrew/aircraft ratio of the Charles de Gaulle (600/40)* and halving that for the 32/36 shuttle ship you'd be looking at 240-270 or 118-133% of the basic Connie crew compliment or 55-62% of that of the Connie in Kirk's time.
59
The 16/20 shuttle ship using the same would be looking at 120-150 or 59-73% of the basic Connie crew complement, or 27-34% of Kirk's Connie.

The 16/20 shuttle ship and its percentage crew complement is in line with that of the CdG which sits at 28% of overall crew complement.

Edit:
Fun Statistical Fact: the small cargo pod on its side is ~45 decks tall.

Why do I know this? Reasons. Awesome reasons.
Huh, managed to get pretty close with my estimations then!
 
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A not particular massive penalty given we won't have to wait for a single turbolift's capacity to service 32 shuttles, instead having a 16 that can be serviced directly from cargo holds that have already been filled with their mission items.

Indeed for a given amount of time we may actually be able to get more done with less.

16 shuttles with ready access to cargo to shuttle > 32 shuttles without.
Why do people keep assuming our designers are morons?
If the brief says 32 shuttles are twice as good at Engineering tasks as 16 that means 32 shuttles are twice as good at Engineering tasks as 16.
NOT "we are idiots and we don't actually have the capacity to effectively service all these shuttles so 16 are actually better at engineering tasks".
 
Yeah, the 32 shuttles are definitely going to be better at doing shuttle things than the 16. The tradeoff is in the security of the internal cargo bay, and the 4 Engineering versus 6 Cargo points.

I think the internal cargo bay is the way to go because we're expecting this thing to face an existential war's worth of Klingon raiders, but it's not going to out-shuttle the Maximum Shuttle option.
 
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