Starfleet Design Bureau

I mean, is it really any worse than giving them access to a ship in the first place.
Yes. It presumably requires significantly more training and effort to safely handle antimatter, so your cargo ship is more likely to explode. That means you need a new ship and a new crew, and in the meantime you have cargo that didn't get to its destination.
 
Midship (Shuttles/Cargo) -> Lower Decks (Engineering/Medical) -> Subsystems (Antimatter/Auxiliary)
Looks like we're only going to have a few choices of what to add. I guess we're not going to be able to get the "absolutely everything engineering and also a tiki bar" that we were dreaming of. (Darn)

Instead, if this vote is any indication, we're going to be choosing between "some engineering and some additional functionality" and "absolute overkill engineering" for just a few options.

Really, the deciding factor for me is:
[This vote has] The only internal cargo hold, yes.

I just can't vote to build a ship without any actual storage inside the actual ship.

[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]


(I suspect we're going to have to cut back from full medical response capacity. I'd rather do that than build a ship which, in some configurations, is lacking a vital component. Weirdly, voting for less engineering now should make it easier to shout down the full-hospital-ship crowd, in our next vote, in favor of more engineering then.)
 
20 shuttles is already a lot of shuttles.

Having a storage space that isn't comprised of One Giant Weak Point, Shoot Here To Cripple Starfleet Logistics is going to be extremely relevant in the Klingon war we're about to have, which has been noted to comprise in large part of deep strikes on logistical elements.

[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]
 
[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]

Definitely want some internal cargo just in case something happens to the pod.
 
Alright, we get to the last of the truly superstructure-related systems (or the first of the auxiliary systems if you'd prefer), and boy, missing the debate on this one thus far has been interesting.

[ ] Shuttledeck [8 Engineering, 32 Type-F Shuttlecraft]
[ ] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]

On the one hand, I like the idea of seeing number go up, especially when it comes to the score that this design is here to conquer in the first place. But this also seems to be the only space where we're going to get any kind of internal storage, and there's just too much use from a cargo bay within the actual ship. Not only can we safely carry mission-critical items, but we also have storage for projects within the ship that would take up more room than the built-in storage of a given lab or facility can provide. As much as a swarm of shuttles attending to the ship interests me, I have to go with utility over pure numbers.

[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]

Aside from some grumpiness about how Halley-modified phaser emitters are useless on any other design it was a reasonably straightforward task to get them produced.

I also wouldn't say that these modified emitters are entirely useless on other designs either. We've expanded the potential coverage of a single phaser emitter (quite considerably, I'd imagine), making it more capable of covering a ship with other phasers with a lesser expenditure of resources. The total expansion of travel distance may not be very many degrees more, but that's a few degrees more that can deny an enemy vessel or rogue object a clean shot.
 
[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]
 
[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]

-We don't need 32 shuttles. Really, we don't.
-Having the loading space would make it much easier to "stage" cargo from the pod before final destination. And staging stuff to ensure it's good/correct is an extremely useful practice.
-This makes it easier for the engineers to store things with easy access to labs and fabrication facilities. I don't want to read about them welding shuttles together on one side of the SuperBay to form makeshift cargo space.
-Forklifts. In space.
 
Im going with the 16 shuttle option due to 3 reasons.

1- any type of engineering ship has to have internal cargo for critical cargo or to store stuff produced in route.

2- 32 will bloat the crew required for the ship taking more crew quarters space and higher operating costs.

3- I don't know why but 32 screams combat carrier which is not this ship role in any way.

[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]
 
Also, to head off the group who will refuse to consider whatever option ends up opposite the increased antimatter tanks, I would like to suggest the possibility of using our cargo pod to transport an antimatter tank with a standard cargo pod connection.

If we want to use this ship as a mobile fuel tank the standard pod connection should allow us to do so.
 
[X] Shuttledeck [8 Engineering, 32 Type-F Shuttlecraft]

Personally ill just trust the numbers here that say that this will make the ship better at engineering jobs and is not actually a secret trap that will bottleneck its basic operations.
 
[X] Shuttledeck [8 Engineering, 32 Type-F Shuttlecraft]

Personally ill just trust the numbers here that say that this will make the ship better at engineering jobs and is not actually a secret trap that will bottleneck its basic operations.
There are two numbers. Cargo is part of the job tender requirement. Now we have a lot of cargo already due to the pod, but we have not even voted on the main engineering options so there will be a lot of space to run up the score there most likely.

So we are getting an extra 4 engineering with the 32 shuttles, but losing 6 cargo. Assuming cargo and engineering are valued approximately the same in the end the loading dock is 10 total points to the shuttle dock's 8.

If you want to purely optimize around the most points the loading dock is actually more points.
 
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[X] Shuttledeck [8 Engineering, 32 Type-F Shuttlecraft]

Anytime I see people just discarding an option presented by experienced and informed ship designers in setting as a complete lemon my eyes glaze over. There's all sorts of ways that you can load these shuttles from the cargo pod (using teleporters within the ship for instance) and there's a lot of scenarios where having a ton of shuttles is insanely useful. Setting up minefields, setting up a sensor network/listening post network, deep space construction like repairing or setting up a space station, search and rescue, onboarding patients for a hospital ship, prospecting and doing mineral surveys, etc. Obviously Starfleet can find a use for the shuttles- there's no more reason to assume this option is somehow a trap.
 
[X] Shuttledeck [8 Engineering, 32 Type-F Shuttlecraft]

Anytime I see people just discarding an option presented by experienced and informed ship designers in setting as a complete lemon my eyes glaze over. There's all sorts of ways that you can load these shuttles from the cargo pod (using teleporters within the ship for instance) and there's a lot of scenarios where having a ton of shuttles is insanely useful. Setting up minefields, setting up a sensor network/listening post network, deep space construction like repairing or setting up a space station, search and rescue, onboarding patients for a hospital ship, prospecting and doing mineral surveys, etc. Obviously Starfleet can find a use for the shuttles- there's no more reason to assume this option is somehow a trap.

While I went for the other choice, I do think that a shuttle carrier Variant would be excellent in certain niche situations. However I feel that at the moment making a good all-rounder has better utility than an excellent specialist.
 
6 cargo would be twice the cargo capacity of the Cygnus it's replacing or of the Kea science cruiser. It's as much as a Sagarmatha Explorer. It would put this ship into the top spot as cargo hauler in Star Fleet BEFORE the pod is counted.

Plus, it's 20 transports total for the ship, that's already more than anybody else - including the competition.

Plus, it's the only cargo option we'll get, so...

[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]
 
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