Starfleet Design Bureau

Based upon what I can see these are exactly the same turbolift as in every ship of the TOS generation that we've made before, if you want to check it out for yourselves just go pixel scaling. At 1px=50cm and being deck height there should be 6 pixels/300cm.

To the best of my knowledge we never see a separate/high capacity turbolift system in Star Trek.
You're right, but honestly the fact that there isn't is really goofy. My IRL office building has cargo lifts, why the hell doesn't a star ship?
 
Or if it's running a pod that's doing something other than cargo.

Because if the Halley is successful, you can bet people are going to try to take advantage of the cargo pod being inherently swappable - a hospital in a can is only the beginning. And that's a lot easier if the cargo pod isn't the ship's only way to hold cargo.
It also doesnt HAVE to be a cargo pod. It can be anything roughly the same size and shape, or at least able to fit inside that size and shape, that can be attached to the cargo clamp.

Large form factor satellites, prefabs, station components, even entire warp nacelles with some form of carrier frame.
 
Or if it's running a pod that's doing something other than cargo.

Because if the Halley is successful, you can bet people are going to try to take advantage of the cargo pod being inherently swappable - a hospital in a can is only the beginning. And that's a lot easier if the cargo pod isn't the ship's only way to hold cargo.
this too. Hospital in a can, factory in a can, inflatable stations of every imagineable role, you name it and "[thing] in a shipping container" is a logistical boon not to be underestimated. I'm even imagining quick fab light stations made by gluing several such "X in a can" modules together.
Might even do a writeup with pictures later.
 
I mean true it doesn't have to be a cargo pod, but I don't think we've gotten confirmation of any other types of pods yet, and while they probably will be built a lot of people are acting like they already exist or something and are a factual part of the design.
 
[X] Shuttledeck [8 Engineering, 32 Type-F Shuttlecraft]

I like the arguments for having this just roll up and start being a one-ship mobile engineering station, but also given just how much cargo cap it already in the pod I think we'll want more than 20 shuttles to service that much.

Doubling the relevant score increase pretty much seals the deal for me, since this was meant to be an engineering ship that we chose to add a cargo pod too, and also given how much extra this is going to cost per ship over the Newton having more than twice the shuttles per ship seems like a good comparison point.
 
To be precise they are 3m tall and 2.5m wide, on both Halley and Kea

You're right, but honestly the fact that there isn't is really goofy. My IRL office building has cargo lifts, why the hell doesn't a star ship?
Idk, they're kinda undersized as it is, putting in a separate cargo system probably would take up too much volume (and presumably even the regular turbolifts have a few tonnes of capacity, with dimensions being the main problem).
 
You're right, but honestly the fact that there isn't is really goofy. My IRL office building has cargo lifts, why the hell doesn't a star ship?
because if they need to move something that would need a cargo lift in real life, the solution for most all Star Trek people is "Transporter room, beam container X to location Y." they don't need big cargo lifts, they have transporters for that kind of thing.
 
[X] Shuttledeck [8 Engineering, 32 Type-F Shuttlecraft]

I think going full in on shuttles might make sense, given that they don't have to all be runabouts and can be engineering craft, Worker Bee's I think they are called. The yellow small shuttles you see in the background sometimes.
 
I did think of two further reasons for internal cargo holds being a good idea in the mean time.

One is that you become more raider/piracy resistant. Due to jettisoning the cargo pod being a viable tactic to survive, that would leave it vulnerable to be targeted down for destruction or being tractored away. This tactic would be less useful if high value materials are kept in the spacecraft itself.

Secondly, if this spacecraft does indeed have other engineering abilities. Then it is conceivable that in some cases you might not want the huge added mass of a standard cargopod and just want to do something smaller quickly locally. Basically as such, it gives you the ability to also run cargo pod free and still be usable for a variety of tasks.

Combined with the logistics issue where you'd need teleporters to run so many shuttlecraft. The internal cargobay or not question is basically relevant to how flexible of a craft one wants. Is it supposed to only be useful for some large construction projects? Or is it supposed to be able to operate in different circumstances as well?
 
[X] Loading Deck (4 Engineering, 16 Type-F Shuttlecraft, 6 Cargo]

20 total shuttles is plenty for a ship with functioning transporters. Yes there are conditions where you can't transport, there are also conditions where you can't use a shuttle.

Having more staging area next to your main shuttle bay makes short range transport from the cargo pod (and staging) better when you can't just point to point transport a pallet to the destination. Ditto when you need to mix and match/do odd packing stuff.

Plus having a decent sized internal cargo means this thing can make podless runs while still carrying cargo (aka a lot of return trips from bigger missions). Carry a normal amount as part of the route then pick up a fresh pod, etc.

Edit: I suspect loading 4-5 shuttles at a time in waves for all three shifts around the clock will move enough cargo to any planetary destination quickly.
 
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this too. Hospital in a can, factory in a can, inflatable stations of every imagineable role, you name it and "[thing] in a shipping container" is a logistical boon not to be underestimated. I'm even imagining quick fab light stations made by gluing several such "X in a can" modules together.
Might even do a writeup with pictures later.
The thing the spurred me onto calculating the volume of the cargo pod might be of interest then, the McDonnell Douglas Phase B was basically to be a stendo-station in a can that could have several such stations combined to create something with a capacity for 100 personnel as opposed to the 12 of the basic design (and launched atop a Saturn V).

Much like K-7/the K-series are descended from a real proposed station design I think it'd be wonderful if the Phase B got a descendent in the same era of Star Trek.

 
@Sayle can the Halley's cargo pod carrying capability be used to carry other cargo pod shaped stuff or is it mostly restricted to the Cargo pod?
 
I mean true it doesn't have to be a cargo pod, but I don't think we've gotten confirmation of any other types of pods yet, and while they probably will be built a lot of people are acting like they already exist or something and are a factual part of the design.
well yeah. this is called "anticipating future use" which is a thing you do in a design process. "How is this going to be used, and what obvious things does it allow us to do that we aren't doing right now" is a consideration. Right Now, none of the modular things we've been speculating on exist (or if they do, they're strictly civilian facilities that aren't part of Starfleet's remit), but we can anticipate that we will develop a stable of such things over the design's lifetime, simply because it is an obvious useful thing to have.
In fact, I believe I will develop that flat-pack modular station idea today, after the thing I already planned on. So expect that warmly.
@Sayle can the Halley's cargo pod carrying capability be used to carry other cargo pod shaped stuff or is it mostly restricted to the Cargo pod?
I mean, is there a difference other than visual? a volume is a volume and volume is what matters; even if it needs a pod-shaped fairing For Reasons.
 
@Sayle can the Halley's cargo pod carrying capability be used to carry other cargo pod shaped stuff or is it mostly restricted to the Cargo pod?
I mean, is there a difference other than visual? a volume is a volume and volume is what matters; even if it needs a pod-shaped fairing For Reasons.
As long as it has the same connection point, which it probably will do since outside of this and civilian pod haulers nothing else uses them (and it'd majorly screw with pod handling operations at starbases and other locations if they had multiple different connection ppint designs), we should be able to carry anything that has them and a broadly similar geometry (so it doesn't affect the warp field) - which all of the various theoretical pod designs do, at least as far as I've seen.
 
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Think about how many different kinds of trailers an 18 wheeler can haul. The standard box trailer, flatbeds, tanker trailers, car carriers, then you get more specialist stuff like mobile command centers for law enforcement, or generators on wheels.

What we have designed here is an 18 wheeler in space.
 
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