[X] Fool Tide
-[X] Spendthrift: Offering to pay for your education expenses with the allowance your parents gave you, Gain Trait: Spendthrift, you are often willing to spend money to get what you want, but that doesn't mean you can't find a deal.

-[X]Metalworking
-[X]Structural Engineering
-[X]Metallurgy
-[X]Shipmaking

-[X]Defence of the seas: Living in Nordland you grew up hearing stories from the coast and lesser defended areas of Norscan raids and Dark Elf attacks. You want to defend your home from threats coming from the sea.

-[X][Bonus]Metalworking
-[X][Bonus]Structural Engineering
-[X][Bonus]Shipmaking

-[X]Steam power

Stubborn does not interest me.
 
[X] Plan IN THE NAVY
-[X] Spendthrift
-[X] Shipmaking
-[X] Mechanical Engineering
-[X] Metallurgy
-[X] Gun Smithing
-[X] Defence of the Seas
-[X] Shipmaking
-[X] Structural Engineering
-[X] Metalworking
-[X] Steam Power

It's not far off from Plan Dreadnought but I am taking some skill into Gun Smithing because the navy also would benefit from more powerful black powder weaponry. We also need Metallurgy to better be able to produce materials that will work for our goal of eventually creating ironclads.
 
I really think structural engineering makes you a better shipwright, like aerospace engineering is structural too. Those two traits are related and synergistic.

Taking gun smithing without both metallurgy and metalworking seems incomplete. You might as well buy guns.
 
I really think structural engineering makes you a better shipwright, like aerospace engineering is structural too. Those two traits are related and synergistic.

Taking gun smithing without both metallurgy and metalworking seems incomplete. You might as well buy guns.
Is this a general statement or is it in response to a plan? Because everyone that's got Gun Smithing also has Metallurgy and Metalworking
 
I would like to say, these goals are long term things. You can't just stumble upon things like the Bessemer process for steel and you never got a good look any steam ships
 
[X] Plan Shipwright:
-[X] Spendthrift
-[X] Shipmaking
-[X] Structural Engineering
-[X] Metalworking
-[X] Mechanical Engineering
-[X] Defence of the seas
-[X] Shipmaking
-[X] Structural Engineering
-[X] Metalworking
-[X] Steam power


So putting 5 in ship making and the synergistic structural engineering because being a good shipwright is always necessary, for civilian and military requirements. We have to start somewhere before we can afford to build ironclads. And structural engineering just means that if it comes to it we can build architectures on land too. (The cult of Manaan is gonna crucial to all that we do here and building some cathedral ships is gonna be unrivaled in Nordland).

To build airships, we have to build very good steamships. To build steamships, we need to be good at the structural and practical stuff, not necessarily at the forefront of metallurgy. Weapon/gun/ smithing will make us money but not work towards ship building.

Spendthrift sounds like a neutral trait to me if we can use it to buy our way to solutions at time. We want to build ships ultimately to make money with the sea (and use that to fund our ventures) so a social skill is not bad.

My point is that we should be trying to build a ship, we don't need to build the cannons on it or necessarily design the best steel for it. We cannot research everything. Steam power seems like the one core technology we can't escape if we want to build steam/airships so some mechanical engineering is required.
You need to bold the selection for prodigy mastery
 
General point: we would be spreading our specialization too wide. Preferable imo to do one thing very well.
I think that you're underselling the benefits of a varied skillset a bit. The dream of an all-metal ship is one that we probably won't achieve until the mid to late game regardless, and there isn't much that our invention of ironclads happening 10 years earlier or later would significantly affect. In the meantime, figuring out weapons that are suitable to its unique properties will make the end product better once it all comes together.

Besides, if we're going to need steam power for the ships' propulsion, we're also going to need designs and materials that can handle the required energy output.
 
I think we can agree to disagree on if we would like to be more specialized or being a generalist.

We may live in Nordland but we are not starting from zero and we have two engineering traditions to draw from. Sure a wide variety of skills (yours or mines plan) will be required when building a final steamship product, but a specialised shipwright can start building good ships relatively early, improving, innovating and tapping into existing materials and labour skill sets.

steamships start from wooden ships, sail or no sail. let's build them first and build them well.

(Also, diverse research is a recipe for AP hell)

To be entirely fair, building guns is also a place to start from, but I am here to build ships, guns are secondary to ships, wooden, sail, steam, iron, or air.
 
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Guys, why are you going for metallurgy? Thats only for knowing how to smelt better alloys and exotic metals rather than using them to make more sophisticated machines. Exotic metals are only good for making better swords & weapons since they're small enough that the cost would be worth it. But since we're planning on making goddamn flying dreadnaughts the size of battle carriers, using exotic metals is out of the question since there's no way we're going to be making entire ship components out of gromril no matter how light and tough it is. Thus, since we're probably still going to be using generic steel for our dreadnoughts, it is enough to have average metallurgy skills.

Edit: I'm picking Plan Shipwright: since its just the same plan but with spendthrift and has the most votes.
 
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[X] When Pigs Fly
-[X]Stubborn: You sat outside the door every day for a week until he finally relented and allowed you to study under him. You can be thick-headed, when presented with a square block and a circular hole you tend to break the hole and shove the block in.

-[X]Metalworking
-[X]Structural Engineering
-[X]Mechanical Engineering
-[X]Shipmaking

-[X]Defence of the seas: Living in Nordland you grew up hearing stories from the coast and lesser defended areas of Norscan raids and Dark Elf attacks. You want to defend your home from threats coming from the sea.

-[X][Bonus]Metalworking
-[X][Bonus]Mechanical Engineering
-[X][Bonus]Shipmaking

-[X]Steam power

Guys, why are you going for metallurgy? Thats only for knowing how to smelt better alloys and exotic metals rather than using them to make more sophisticated machines. Exotic metals are only good for making better swords & weapons since they're small enough that the cost would be worth it. But since we're planning on making goddamn flying dreadnaughts the size of battle carriers, using exotic metals is out of the question since there's no way we're going to be making entire ship components out of gromril no matter how light and tough it is. Thus, since we're probably still going to be using generic steel for our dreadnoughts, it is enough to have average metallurgy skills.
How do you think that alloys won't make a massive difference in our ships? Steel isn't "generic" it varies in properties significantly based on what exactly it is comprised of. There are lighter steels and heavier steels, rigid steels and flexible steels, steels that chip more easily or dent more easily, steels with different heat resistances, and more. And that's not even getting into potentially using other materials like zinc or aluminum or tin.
 
How do you think that alloys won't make a massive difference in our ships? Steel isn't "generic" it varies in properties significantly based on what exactly it is comprised of. There are lighter steels and heavier steels, rigid steels and flexible steels, steels that chip more easily or dent more easily, steels with different heat resistances, and more. And that's not even getting into potentially using other materials like zinc or aluminum or tin.
Still, I don't think our metallurgy skills need to be that good at our current starting point for us to eventually reach mastery of the basic metals you mentioned. I feel like having things like mechanical engineering and structural engineering will probably be the most crucial to making the ship lift in the air without falling apart as well as being the hardest skills to acquire in the future since knowledge of good metallurgy is probably harder to find the skills to make steam engines and other mechanical contraptions outside of an engineering college.
 
Still, I don't think our metallurgy skills need to be that good at our current starting point for us to eventually reach mastery of the basic metals you mentioned. I feel like having things like mechanical engineering and structural engineering will probably be the most crucial to making the ship lift in the air without falling apart as well as being the hardest skills to acquire in the future since knowledge of good metallurgy is probably harder to find the skills to make steam engines and other mechanical contraptions outside of an engineering college.
Steam engines are what would be most important to have Metallurgy for. Metals that can stand up to that kind of pressure and heat are crucial for making this possible. And that's just for the ironclads, for an airship you'd need something not only incredibly strong yet not brittle but also sufficiently light
 
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[X] Steam Revolution
-[X] Negative Trait: Stubborn
-[X] Prodigy Skill: Metallurgy
-[X] Skill 2: Gunsmithing
-[X] Skill 3: Structural Engineering
-[X] Skill 4: Metalworking
-[X] Long Term Goal: Safety of the Night
-[X] Boost 1: Metallurgy
-[X] Boost 2: Gunsmithing
-[X] Boost 3: Structural Engineering
-[X] Advanced Mastery: Steampower

I want f-cking steam trains. I want f-cking steam guns! Dx

Oh, and Steam Tanks too I guess! :V

...Steam Golems? Hmmm...

Will be watching this with a bit of interest! :V
 
[X] Plan. Let the steel flow.

We want more steam engines. Or anything else. The steel must flow! The old world will burn in the fires of industry. The forests shall fall.
(I personally love the idea of building warjacks but we would need to form an alliance with the gold college to pull that off.)
 
[X] Plan Carronade:
-[X] Spendthrift
-[X] Shipmaking
-[X] Structural Engineering
-[X] Metalworking
-[X] Mechanical Engineering
-[X] Defence of the seas
-[X] Shipmaking
-[X] Structural Engineering
-[X] Metallurgy
-[X] Cannon Smithing
 
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[X] Plan Carronade:
-[X] Spendthrift
-[X] Shipmaking
-[X] Structural Engineering
-[X] Metalworking
-[X] Mechanical Engineering
-[X] Defence of the seas
-[X] Shipmaking
-[X] Structural Engineering
-[X] Metallurgy
-[X] Cannon Smithing
Make the Prodigy Skill on in plan Bolded
 
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