Once upon a time, a girl was trapped in a tower - but a hero saved her, and they lived happily ever after. Or that's what should have been.
- monsters!
- no-one left…
- world is quite literally godless… we could become -
- we were finally free -
In this quest, you are Salem, the Queen of the Grimm. You stand upon eternities of existence. You are the last
complete magic wielder in existence. You are so very, very alone. What goal do you reach for, what will you do to reach it, and what lives will you sacrifice to carve a path to your freedom?
Salem's goals are, to most in Remnant, still uncertain. Only she can know for sure what her final plans are. For now, though, as you step into her head, a choice must be made. Salem is a complicated person, and has several desires, but which sits highest in primacy within her thoughts? Which is the final step that she strives towards over the long millenia to achieve? All of the below options will be Goals, as Salem desires all of these things, but only
one is her true focus.
Which Goal defines Salem's existence?
- [ ] End My Curse - "So long as this world turns, you shall walk its face," they said to me. I lived for years so long they cannot be counted. Even before then, I did not want to live more. I want this to end. I just want this to end.
- [ ] Defy the Gods - The Gods were not just fallible, in the end - they were monstrous. They destroyed humanity for the act of defiance of a few thousand. They struck Ozma down then brought him back over and over again before setting him to a futile task. If it is possible, I would like to stand before them again, and win this time, and bring an end to their existence.
- [ ] Stop Ozma's Unity - If the four Relics are brought together, the gods will return. If 'humanity' is 'united', they will 'once again live among you'. This cannot be allowed - I will never submit myself to the tyranny of the Brothers' rule again. No matter how nonsensical the goal of all of 'humanity' living in 'harmony' is, actions must be taken to prevent it.
Salem, while no longer mortal, is not without flaws. Some are ones she is all too aware of, others are ones she is blind to, or actively regards as strengths, perhaps even truths about the world. She has several, but one is a defining, fatal flaw, that taints every action she takes.
Which Weakness defines Salem's existence?
- [ ] A Charred Toy - Once, there was another chance. A hope. We finally had freedom, and Ozma threw it away. And in the process he - I - one of us, we destroyed the only thing that mattered.
- [ ] Spite - What do you mean spite? (Salem, while not self aware of this, tends to take slights and grudges seriously, no matter how minor or unintentional. She has the time to nurse them, after all, and her emotions on such subjects fester into irrationality.)
- [ ] Something They Could Never Be - I watched humanity die. And I watched over many, many, many years, too many to count, as something else crawled to existence. It calls itself 'humanity', but how can it be? It lacks the magic and direction that defined humanity's existence, no matter how poisoned a chalice that gift and that direction were. Whatever people exist on 'Remnant' now, they are echoes, with only a semblance of what once was.
Finally, it must be asked - when are you stepping into Salem's shoes? At what point in time will you take the helm of her mind?
Where does this Quest start?
- [ ] Summer's End (12 years before the robbery in From Dust til Dawn) - One of Ozma's best, a huntress without peer, a silver eyed warrior, has fought through my Grimm and my circle to the core of Evernight. Aware of my immortality, she seeks not to kill me but to halt my progress as much as she can. If she succeeds, even partially, so much will be lost. If she fails… new opportunities may arise.
- Begins in Battle Turns
- Salem will have multiple Agents available immediately, though a number may be injured, dying, or dead
- Earliest point in the timeline allows shaping of Salem's upcoming strategy the most, but also the most unfamiliarity - the world isn't as it will be in a decade's time
- [ ] A City in the Heavens (8 years before the robbery in From Dust til Dawn) - I have made new plans, but I am hampered by my lack of hands in the world beyond Evernight; for that reason, I have made the excursion to the floating gewgaw that is Atlas to prepare to free a serial killer I know I can twist into a willing assassin. And perhaps I shall find my most important piece yet while I am here: a candidate for my new plans for Maidenhood…
- Begins in Excursion Turns
- Salem begins with only a few Agents, but can recruit multiple Agents on this Excursion, allowing a shaping of her inner circle
- Midpoint in the timeline allows major changes to her upcoming strategy while sticking to a degree of familiarity with canon events and characters
- [ ] The End's Beginning (2 years before the robbery in From Dust til Dawn) - The circle turns, and I am closer to success than I have been in many centuries. My new hands stand ready to begin my plans, beginning with the acquisition of the Fall Maiden's powers. If I am to change my path at all, this is the last possible moment, before it begins…
- Begins in Strategic Turns
- Salem begins with her canon circle of agents - Hazel, Tyrian, Watts and Cinder - who are well balanced and (at first) loyal, but recruitment opportunities for others are limited
- Salem's plans are starting - while changes can be made, some things have already been set in motion, and stopping them will be a challenge
So cast your votes, then. Divide yourselves. Bicker and squabble, until you come together in unity…
As
me.