To the south of Tilea and Estalia and the west of the Dead Lands lies the realm of Araby. An ancient land ruled by semi-independent city-states ruled by sultans or caliphs in the west and nomadic peoples who traverse the rest of the country's inhospitable deserts. You are one of the many people who call it home and one day, something happens to you.
Choose Your Origin:
[] Assassin
Araby does not have assassins if by assassin one means men and women of low character and virtue who commit murder for some amount of money. It does have the Principled Ones, men and women who have committed themselves to the transformation of the act of murder into an art and science.
You are an assassin who has accepted their first mission as a journeyman.
[] Baridin
Araby is a vast land and the Diwan al-Barid, the Ministry of Postal Service is key to binding it together. Dedicated postmen travel throughout the various terrains, delivering messages and packages. It is also the duty of the Diwan al-Barid to act as the domestic intelligence apparatus of the Sultan of All-Araby. They spy on the magistrates, clerks, clerics, merchants, fakirs, nobles, and slaves looking for the first sign of a threat to the peace and security of the Sultan's realm.
You are a postman assigned to a new route and tasked with observing a new social movement.
[] Cleric
Araby, despite what some might say, is a pious land. The Arabyans worship a variety of gods and spirits in grand temple-complexes in their great cities or in small shrines throughout the villages and towns. The power of these entities shapes the daily life of mortal. It is no surprise then that some will dedicate themselves to serving these powers. They range from the Signs of God/Goddess to the clan elder.
You are a cleric whose village has come under attack by some unknown threat.
[] Corsair
There is no master of the ocean save Dhul-Haniq, God of the Sea and Storms, but al-mujahideen al-bahr or what the northmen call corsairs are the closest mortal will ever come. At least, this is what they say. Corsairs engage in coastal defense, piracy, and geopolitical struggle. They are feared and respected for their seamanship and fighting ability.
You are the captain of a ship on the hunt when you encounter something unexpected.
[] Criminal
Araby is not without its criminal element, be they raiding clans, pirates (much different than corsairs), smugglers, and others. These people struggle between themselves, the authorities, and other groups for the fortune and wealth and freedom of a life outside of the law.
You are one of these figures and trouble has appeared on your turf.
[] Fakir
Araby is famed for her magicians who bind great and minor elemental spirits called Jinn. Fakirs serve in a variety of roles ranging from supporting military actions, advising sultans, investigating supernatural events, and ruling their own domains as caliphs.
You are a journeyman sent to investigate what is upsetting a local spirit.
[] Ghazi
There are foes to the pious and it is the guzat who handle these obstacles to the faithful. Guzat are what the northman call templars. Dedicated warriors who guard temples, holy sites, escort pilgrims, and wage battles against enemies of their god.
You are a ghazi assigned to the protection of a pilgrimage.
[] Merchant
The wealth of Araby is built on the work of the merchants and so they are highly venerated and honored among the Arabyan peoples. The wealth of merchants can grow to where they become high-ranking viziers or even sultans themselves.
You are the head of a minor Merchant House seeking a way to achieve success when you receive an invitation of an unknown figure.
[] Physician
In Araby, health and healing is handled by a series of people, but among the elite of these occupations is the physician. Trained in the investigation and diagnosis of diseases and injury, the physician is often a commonplace figure in the retinue of the wealthy.
You are visiting a new client who reports odd growths on their body.
[] Warrior
Arabyans are no stranger to war and battle. Their ancestors fought the Nehekharans when they first came west, they fought the Undead when the last Great King of the East called for aid, they fought the northmen during Jaffar's Folly, and they have always fought among themselves and the beasts and horrors native to their home. Be it with the long spear, bow, saber, or straight sword, even their foes will admit their skill and ferocity.
You are a new recruit who has just been assigned to your first posting.
Welcome back to Araby. This is a reboot of an attempt I made at running a quest. A variety of reasons led me to my failure, but I have learned from my lessons and intend on doing better. If you have a question, let me know.