Welcome to the second iteration of The Way Forward.
After musing on lessons from the first version and other quests, I hope you find this more fun. (And less confusing!)
===============================================================
A new member of your lineage rises to seek her future out. You have been chosen by the rest of your lineage to guide her to a glorious destiny, so that all of your lineage from souls at rest, to souls to come, can rest in honor.
But these are interesting times. The Fates have their eyes on her...
Character said:
[UNREADABLE]: Born a certain day to uncertain parents...
A former solider of [UNREADABLE], she rose to the rank of Commander of her unit. In a pyhrric defeat, she lost at the [UNREADABLE], with 99% of her unit destroyed, along with about 95% of the rest of the attacking army. While it had been her breaking her limits and killing the enemy commander and their Twelve [unreadable], preventing a breakout towards the farms in the rear, she was told "thank you for your service" and dismissed from service, with no explanation given.
She is looking for a new purpose in life, but is very relucant to leave her old life.
Celestial Fortune: The sage serves the many, with unselfish concern for the multitude and the myriad things. Tend to the soldiers, the farmers, the tradesmen, the scholars, and the officials.
Stat Notes:
* Slight Yang-leaning Imbalance
* Very Weak Wood and Water Connection
* Strong Fire and Metal
* Very Strong Earth
* Divine Connection.
(note these will be applied to any path she picks. That's mostly due to the way she's generated.)
As an Ancestor spirit, you are a ..
- [ ] A spirit of the heavenly Dao, a former cultivator that chose to remain to assist future descendants
-- [ ] (Write in element) elemental spirit. You can grant additional Qi and techniques related to this. You also can
inspire the character, but very often your advice is limited to what you experienced in life.
(Bonus Action:
Useful Advice - You lived a life full of experience. Once a turn, you can opt to give advice that will assist the characters.)
(Every turn: Determine which action is Inspired of the characters.)
-- [ ] A divine beast, who can work and teach a descendant. Successfully getting a descendant to reach Heavenly tier will also result in your ascension.
You can assist the character in combat, although your power will grow far more slowly - being very fixed - and you can detect malintent.
(Bonus Action:
Assist Combat - You can add another dice to the character's combat roll next turn.)
(Every turn: Provide the character with the intent of the speaker, as long as your skill is within two ranks.)
Recommended Character Classes: Cultivator, Martial Artist.
- [ ] For your deeds, you ascended to a heavenly plane, and you are an angel representing a god of (write good domain in, name)(Default name: Talionas.) and wish to guide someone to heavens.
You can grant the character a boon of variable length (at start: 2 turns, every 2 turns), but you also must try to guide her to the Mandate of Heaven.
(Bonus Action:
Heavenly Boon - You can add half a dice to a character's roll of some type for 2 turns. This power will scale up with your advancement.)
(Every turn: Provide the character with awareness of the Mandate of Heaven. Awareness of what is likely to happen if she follows or ignores it.)
Recommended Character Classes: Paladin, Priest(ess)
- [] a neutral guardian of Justice.
The character is going to be an inquisitor of justice. This may take many forms, and in many places, she may encounter hostility, or have to jump through additional hoops and burdens of proof.
(Bonus Action:
The Arm of Justice - You can add a dice to investigation rolls to find evidence or detect lies.)
(Every Turn: Can detect CRIME!!! subject to limits, and the information will require refinement of the ability.)
Recommended Character Classes: Paladin, Priest(ess), Inquisitor.
- [ ] a conduit from the Plane of Magic
The character will be either a sorceress (innate magic) or a wizard (have to learn spells from others). Note that you have very *very* little input into her goals, but you will eventually be able to talk to the character directly.
There's also the option to absorb power and magic spells directly from a source of power but this will be mean more traveling to level up, and a lot more effort to master the power/magic. However, it is easier to master.
Note: The character can opt to channel from your patron, as well, with you as a medium. You will have more control, but the character can opt to stop, and is going to not listen to you even more.
Recommended Character Classes: Sorceress, Wizard, Conduit.
(Bonus Action:
Spark of Inspiration - Inspire the character to come up with a spell that will have some kind of relevance to an ongoing issue.)
(Every Turn: Magical effects will always be more fortunate to the character.)
The character's name is ... and she is a .., a female ...
- Name
-- [ ] Ci Xiaoqiao
-- [ ] Sakamoto Naomi
-- [ ] Maria Hernadez
-- [ ] April Smithidottir
-- [ ] Emilia Thorisun
- Class:
-- [ ] Paladin - Called to defend the followers of a faith with force, a Paladin is called for combat primarily.
-- [ ] Priestess - Unlike a Paladin, a Priestess is often called to do non combat things. They may dispel curses, and ex1orcise spirits.
-- [ ] Inquisitor - A very focused class on one calling, and often very zealous, to the point where they are not welcome in some places.
-- [ ] Cultivator
-- [ ] Martial Artist - Focusing on mastering their body, a cultivator can be seen as "improves everything", vs a martial artist accepting some limits.
-- [ ] Sorceress - Manifests internal magic in a structured way.
-- [ ] Wizard - Learns from some external source, imposing rules and structure on raw mgaic.
-- [ ] Conduit - Channels power absorbed from places and magic learnt thereof. It is also possible to channel from a patron. A conduit who channels from a source in the Hells is a Diabolist, from magic, an Arcanist, from the heavens, an Empeyrian.
- Race:
-- [ ] Human - The most common race, with no issues in most places, excluding some enclaves.
-- [ ] Elf - A fey race most often seen in rare growth forests. They are weaker at cultivation, but better at most other things.
-- [ ] Kitsune - A race often in touch with their own internal energies,
-- [ ] Kemonomimi - Insert type here - kemonomimi are often descendants of divine beasts of some kind, but are common in some places.
What world are you from?
- [ ] The world is a vast country of plains, hills, and forests, around three separate spread vast inland seas. The country is surrounded by mountains that pierces the sky - with no one that is known reaching the peaks, or the other side, or if they have, they have never returned.
Think vast China surrounded by mountains. There are cities dotting the plains, and there are portals to various mystical realms dotting throughout for adventures. But expect a lot of intrigue, since as far as everyone knows this is all there is, so there is always some tension between nation-states.
- [ ] The world is three continents seperated by a tumultus sea, with many storms coming in from the seas to most of the nations. The nations are full of mystical pheonomea, such as fogs, floating cities, mountains that float high in the sky - moving islands, etc. There is only one mountain range that cannot be summitted, the Kalirathians, a forbidden range. Tensions between the nations are there, but often rogue monster waves or other issues prompt times of cooperation.
This may be more mystical Europe, or something similar. Probably very animeish.
- [ ] The world is a modern one, with tensions after the last Great War. However, the Empire of the Risen Sun, where the sun never sets, has recently seen the ascension of Empress Honoria, the First, and the best magician of the age, Lady Alice Barnham. But the tensions between it and the Commonwealth of Gallia, led by Honorable Chief Jurist Mistral, are keeping the continent of Tarlia tense, with magi-corps and armies being trained. The magitech revolution has begun, with some proposing steam could be used.
Think gaslamp fantasy. Just, you know, with magical zepplins. Maybe.
- [ ] The world is not one, but many, stretched across the Orion Star Federation. From ocean worlds, to desert worlds, to worlds wrapped in mystical nebulas, it is a time when many people of various races mix equally. However, the threat from the Divine Tribunal is never ending, and pirates and PMCs plague the outer worlds.
Think Star Ocean or Phantasy Star.
As for system, it's dice based with modifiers towards certain things. The stat names and stuff will differ based on your votes, but the major stat, her trust value to you, is constant. Do not let it fall to untrusted, or if you do, be prepared to be crafty about it.