[x] Head down and do a death defying infiltration up the side of the megastructure.
"I don't really want to try to get between these two groups," you say. "Let's get off at the next station."
You alight onto an empty, automated platform. The outer part of the platform is in the open air, merging seamlessly into interior as it meets the main bulk of the megastructure. Through the archway you can see a sitting area, with new flowers and synthetic cloth sofas and thick walls of ancient climbing plants. On one wall is a set of public fabricators and delivery tubes. It seems like it should have an attendant but doesn't.
At the back is a set of brass-doored lifts, incongruously bright against the dark stone of a facade built centuries before, or after.
<<So what I suggest we do,>> you say, <<is we go down to one of the lower levels, and then we climb back up along the side of the Arcade and make entry to the spire from there. Once we've got access to the systems, we can just read everything without having to worry about talking our way in.>>
<<Hang on.>> says Shenla. <<Wouldn't it be a lot less dangerous if we were to just talk to them?>>
<<Well, I think you should stay back and run comms.>> Mirareki says. <<But it doesn't really matter if one of us falls off right? We just wake up in the nearest resurrection centre.>>
Shenla frowns. You expect her to object, but she just shrugs. <<I guess not. Do we want to fabricate our climbing gear here or down below?>>
<<Down below.>> Mirareki says. <<If there's intact monitoring it'll be exactly at stations like this that seem unattended.>>
Reizay nods to herself and heads for the lift. <<I think I want to come along on this climb.>>
<<Are you sure?>> you ask. She's not usually one of the more physically active members of the team.
<<I'm not sure if I'll be able to breach the data centre by remote.>> She says, then takes a deep breath and looks down. Like she's forcing herself to regard the vast distance below. <<You should do things like this while you're young.>>
<<Eh.>> Luyu says. <<I think it's better when you're old. When you're young, normal things are more fresh to you.>>
You head for the lift and step inside, dropping some forty stories.The levels are standard ten metre constructs so it'll be something like four hundred metres up. The glass walls of the elevator show cityscape below.
Descent takes several minutes. About half way down, Shenla speaks up <<You know, if we have gecko pads, this isn't actually that dangerous is it? I kind of think I should come along just to prove that I'm not going to die if I do something dangerous.>>
Mirareki frowns. <<It's a huge risk. We're several kilometres in the air.>>
<<On the other hand.>> Luyu says. <<If we have her with us and get caught, they'd need to talk, not rumble.>>
<<But what if they do actually shoot?>> asks Mirareki. Shenla gives her a sour look.
The lift dings and opens into a lower concourse. It's similar to the one above, a weird combination of black hypercarbon, dressed stone and new synthetic cloth fittings. This isn't a travel station but rather an arcade of shops and shrines and galleries, a lot busier than higher up. Such offsetting is usual in structures this size so you can more easily access areas between transit stations. You pass some foot traffic, a group of Rose side tourists laughing about the fact the local fashion doesn't include body swapping, a group of students in last stage of juvenile uniforms talking about the revolutionary youth movement, and a large AI core walking around on spider legs with a couple of flower robbed women walking with him.
Much as you like the flower dress, it wouldn't be good for climbing a megastructure. You stop briefly to change into your casuals and then at one of the fabricators and cycle some climbing gear out of its archives. It limits your selections but it means you don't have to wait for the fabricator to print off. You and Luyu make a set of selections from gear from known reliable coops and get it delivered. The machine automatically warms each item as it exits to give it the feel of something freshly printed, which you think is slightly ridiculous.
Another short train run takes you to the area under the station, and after a brief check for prying eyes you gear up, putting on harnesses and fixing on gecko grip gloves and other attachment points. Shenla and Mirareki are bickering, but both are putting on their equipment.
Reizay is bobbing up and down on her toes near the edge. She walks up to it and then back., then there and back again, then again before Luyu catches her on the step back and provokes a hideous shriek.
"What???"
Luyu keeps hold of her shoulders. "If it would help, I could throw you off to start."
"No thank you!"
The argument between Mirareki and Shenla has come to a head. "I'm going," Shenla snaps, "and that's final." Then she stomps off and pulls herself upwards. Mirareki presses her mouth closed and goes after her. The Ettas follow, and you notice Aletta is back in control. Odd as it seems for people who used to be a fighter craft, maybe they don't like heights?
Standing on the edge, you can understand Reizay's reaction. The fractal cityscape beneath the gulf seems almost scale-less, but for the weather and the pinpricks of air traffic that resolve that ambiguity into a yawning infinity. Your deep brain revolts, overpowered by the object presented to consciousness. But you have so many layers above to absorb its thrashing.
You climb up the sheer walls with long loping strides that leave Reizay and Shenla complaining until they find the rhythm for it. You pass air-clear windows onto multilevel municipal gardens. Anonymous complexes of tubes and vents that blot out the city sounds with a low roar. Ancient graffiti layered over and under equally ancient lichen. At one point you nearly surprise a pair of lovers on a secluded gantry they probably thought was private, but your countermeasures saved everyone's embarrassment and you moved on quickly.
Finally, you arrive at the top. The spike is not as solid as you expected. The bottom part is all windows. You send your drone screen up to check and pause. It seems like things are in the process of disintegrating up there. Inside the spike's main concourse, a group of militia women are moving up toward the barricade with a heavy three barrelled weapon on spider legs between them. Your drone can detect a half dozen targeting systems active. The Clock militia, a lot more professional, are moving forward cautiously outside behind a screen of inorganics.
There's a few ways you could approach this.
[ ] It's fine, not really your business. Let the two groups work their differences out and just climb across to a less dangerous section to gain access.
[ ] Communicate there's someone without a queue on the side of the tower and use that to try to terminate the oncoming fight.
[ ] Ambush the militia inside and then make a deal with the clocks outside.
[ ] Move to assist the militia inside and make a deal with them after the situation is resolved.