You are Wayra, a woman with a feminine appearance and a reverent attitude. You have reddish brown skin, pink eyes, white hair, and a fit body. You prefer fashionable attire, mixing new and old styles. You have amethyst studs on your ears and the left of your nose. Your aura is white.
The Star-Seer fixes her eyes on yours as she inspects you. You can feel your magic resonating with hers, like a pulse of white static running through your insides. "Wayra, the Wild Card," Nizhoni muses, her blue eyes searching your expression. Wild Card, was that what she saw you as?
"You've been betrayed by somebody dear to you. You've asked yourself how that night would be different had you been a mage. Dolu is a fickle being, and some things are just not meant to be, however. Don't let your sister's actions and fate define your future. Take hold of the unknown and blaze a trail with it. Go forth and learn well, child blessed by Alice."
A chill runs through you. Not because Alice is a bad god to be blessed by, but the idea that a god has paid attention to you at all. Alice, the Will of Sapience. She represents every facet of a thinking mind, and as such is simultaneously the easiest to understand and the hardest to expect. Alice could manifest as a chef, or a teacher, or a serial killer, or a dog walker.
You lift your head high, keeping your emotions controlled and give a respectful nod before turning to leave the same way all the others had. Once again, ghostly servants emerge from the Ghestal wood in the walls and floors to guide you back outside.
It takes a moment for your eyes to adjust to the bright sun of the Strangled Lands after being in the dimly lit inside of the Ziggurat, but when you can see without your eyes watering, you spot Alesha sitting at the top of the steps, watching the gathered people down below.
You sit down next to her, eyes trailing over her golden veins for a moment. "So. Symbol of Fertility," you start, raising an eyebrow at her.
Alesha chuckles, shrugging as she looks over at you. "I do not know what she referred to. I have never been pregnant- let alone considered having a child. Makes me wonder how my time at Bellafonte will be spent."
"Excitedly, if the Star-Seer's predictions are so easily understood," you muse. "Considering the Soul of the World has her eyes on you, it could just as well be referring to a fertile crop."
"Perhaps," Alesha concedes, though she sounds unconvinced. "If you do not mind my asking, what did the Star-Seer have to say about you, Wayra?"
"She called me the Wild Card. Said I was blessed by Alice."
Alesha gives a contemplative hum. The two of you sit and stare out over the jungles and mountains that make up the Strangled Lands, the rising sun casting light across the treetops. You can only wonder how the views from Bellafonte will compare to this. "I am going to miss these wilds," Alesha mutters, as if voicing your thoughts.
"It's only four years we'll be gone. Assuming we don't come home for the holidays or drop out before then," you remind her. "That said, I have no idea what Reme or Tirnan will look like. I wonder which one we'll visit more often from the academy." Bellafonte was located halfway between the two factions.
You stand up, taking a deep breath as you do so. "They'll be waiting for us down below. We'd best not keep them waiting, Alesha. It would be best not to linger in this place any longer, either," you muse, looking back at the grandiose Ziggurat.
Your friend nods and stands, then the two of you make the long trek down the staircase and back to the ceremonial cheers below.
===<>===
Two days after the start of the celebrations, it's time for you and the other Strangled Lands students to be seen off. A teacher from Bellafonte will be coming by to create a portal for you to pass through, which will send you further away from home than you've ever been in a single step.
You have a large duffel bag full of your things as well as a backpack. Your parents- bless them- got you a small bundle of Ghestal wood to take with you and use in any projects you might need them. It also served as a nice reminder of home.
The other students are gathered in the same outfits they wore for the Star-Seer's meeting, as was tradition. You adjust your own robes and mutter a prayer to Dolu to make this whole transition less difficult. While you're talking to Alesha about who the teacher being sent will be, theres a sudden flash of light and blast of smoke.
You notice three other students- Stitch, Catori, and Enola, lift their arms in combative stances as they face the sudden commotion. As it clears, however, you start to make out a figure. For a brief moment after spotting a glimpse of bunny ears, you think it could actually be Dolu.
And then the figure speaks and steps out of the smoke. "Ladies, gentlemen, and all of my fair thinking beings of the Strangled Lands, let me hear some applause for our prospective mages!" His voice is surprisingly youthful, and as you get a good look at him you're rather certain he's not Dolu.
A long brown coat with two sets of golden buttons, a red bow around his neck that's almost as large as his face, maroon and white stripes pants with calf-height boots. He's fair skinned, with pale pink hair, a bunny ear headband, and two transparent pink veils flowing from the back of his hair. His eyes are a rosy pink similar to your own, and he's smiling wide as he waves on the applause that greets him.
This is the teacher Bellafonte has sent? He bends forward, holding one finger up. "Now, for those that have never had the honor of seeing my
cuteness first hand, allow me to introduce myself! I am Jaques du Coque, Interdimensional Prankster and teacher of Mensuramancy at Bellafonte Academy! I'd be correct in assuming that you seven are the lovely students we'll be welcoming to our campus from all across the Strangled Lands, yes?"
Jaques steps forward, coat sweeping behind him as he uses a finger to tilt Stitch's chin up, inspecting something before prancing to Meda and tugging on one of her latex gloves. When it lets it go, it snaps back against the mage's body, but he's already looking at Enola, brushing some dust off of her robes. He makes an odd inspection of every student before he stands before you, reaching up to tug at the corners of your mouth and stare at your teeth.
You're just as bewildered looking as the other students and the crowd as Jaques returns to the spot he appeared from. "A fine group you all are! I'm so very happy to introduce you each to our fair campus!" he declares, flourishing as a massive portal appears behind him, giving you a look at a long bridge made of cobbled stone leading to a castle of some form. The towers have conical tops, there's great arches in the design, and it's all a dull grey far removed from the orange bricks of your home.
"Welcome, students, to Bellafont Academy!"
===<>===
Bellafonte Academy all feels very alien to you. The first thing you noticed as Jaques started the tour was the ocean. His portal emerged by the docks, where other students were coming in from. Past that is a flat blue sea that reaches the horizon. It unsettles you, having an empty horizon when you are so used to mountains and jungles.
The other thing that surprises you is the sheer variety of people and outfits. You see students in armor, students in robes, students in nothing more than a sweater and shorts. One girl's wearing
tiger print underwear with a big fluffy cape wrapped around her shoulders.
You simultaneously feel out of place and also like you fit in just fine. If every student is dressed strangely, then you're just another student.
The Academy is built around the Headmaster's tower in the center of the campus. It spreads out from there like spokes on a compass, paths leading to various buildings. To the south of the tower and straight north of the docks is the ceremony hall, where they'd have assemblies and the like. There's also a large fountain in front of the ceremony hall depicting a trio of mages you can only assume are relevant to the academy's history.
North of the tower is the library, a place you're sure you'll get to be very familiar with. North-east is a lecture dome and various workshops used for enchanters and other such crafting projects. To the east and south-east are the dining hall and dormitories, as well as the administration offices. South, as mentioned, leads to the ceremony hall but also connects to a multipurpose hall and a few storage buildings.
To the south-west is a building that houses a hospital suite. West leads to an amphitheater, a track field for various sports and activities, and a training hall for combat. North-west is where most of the lecture buildings are, including the club spaces and student labs.
Jaques' tour circles the whole campus, giving you an idea of how to get to various important buildings. He also shows off a few student stores near the dorms, which stock groceries, magical supplies, and various other useful things.
Once the tour is over, he explains that while there are dorms for the students, there's actually a wide range of options for where students can live during their time at Bellafonte, especially with their monthly student salaries. You can see your fellow Strangled Lands students making up their minds… where would you like to stay?
Each form of accommodation will result in you learning an additional spell during your first three years. These spells fit the location you stay in and aren't counted towards any other limitations on how many spells you learn per year.
[X][Home] Co-ed dorms. This is where the majority of students will be staying. They're free and come with your own room, though you'll have to share bathrooms, living spaces, and kitchens. They're a great place to socialize, however; you're bound to meet some interesting people that way. Just don't expect any peace and quiet.
[X][Home] Pocket plane. Bellafonte Academy has pocket planes they can rent out to students for them to dwell in. They're spacious, but quite barren. You'll be living on your own here and will be expected to put in some work to make it livable, whether you want to live in a house or under the stars.
[X][Home] Rented house. Live off campus in a typical house rented out to you. While it's a lot nicer than some other options, the landlord expects the place to be kept clean, and you'll likely have to pick up a job to keep rent paid which might leave you short on time. If you want a proper home to yourself, this is your choice.
[X][Home] Sorority. This is a college, after all. Live in a house with a handful of others. This is the choice for those that want to be assigned a group rather than look for them. While each night will be plenty of fun and will likely result in a lot of embarrassing stories, don't expect to study much in this environment.
[X][Home] Studio flat. Cramped, a bit poorly maintained, but a space that's entirely your own. It lacks some essential amenities so you'll have to get to work on those, but since you've bought it outright you won't have to worry about rent, and nobody else will be there to bother you.
[X][Home] Catacombs. Bellafonte boasts a large network of catacombs under the campus, usually housing old student experiments that have no place for anymore. There's plenty of privacy, salvage you can take for your own projects, and likely the occasional undead pest. It's a perfect spot for the mages that have no plans for any socialization.
[X][Home] The Club. A lecherous club/hotel/brothel run by none other than Bronwyn Black. As in the Black family's own Black Cowl. Despite who owns it, life here will be luxurious and never dull, assuming you can put up with the constant noise coming from the lower floors. And your neighbors. A place for those with loose morals.
[X][Home] The Farm. A peaceful farm owned by one of the school's teachers, Hans Asclei. A large portion of Bellafonte's groceries comes from this farm, and you will be expected to help out once in a while in exchange for a place to live. There's even some monsters living here, serving as livestock in their own ways.
[X][Home] The Wilds. You've practically grown up accustomed to the dangers of the Strangled Lands' jungles. Living out in nature is peaceful, quiet, and free. You're going to be a mage as well, so keeping yourself safe and cared for out in the forest will be easy.
===<>===
After going over the various options for student housing, Jaques assured you that you wouldn't have to pick right that moment. The first years would be staying together for the night before being sent off to their various locations.
Right now, you were to meet your tutor. Each student is assigned one of the faculty members as a tutor; while technically this tutor can prefer any magical school, most likely they'll match up with the students' personality and own magical aptitudes.
You're given a location on the school grounds, a time, and a name. Who is it that you're going to meet?
Each tutor will give you an extra choice of 1st and 2nd year spell from both of their subjects. They also have a tutor bonus, a unique boon that might be a special spell, a new method of casting, or a modification to existing spells.
[X][Tutor] Aurora Thorn. Teaches Enchantment as a primary subject, and is also skilled in Epidromancy. A nearly immortal woman that once fought on the battlefield armed with a wide arsenal of enchanted items. She's jaded, direct, but passionate about things worth her time. Bonus: If Aurora is your teacher, you will be able to take an additional two 1st year spells from any magical school.
[X][Tutor] Cora Black. Teaches Epidromancy as a primary subject, and is also skilled in Malumancy. She's an expert at healing and protective spells, skills that were honed after years of being her older sister's punching bag. She's sweet, caring, and naively energetic. Bonus: Cora teaches you how to rewire your body, changing how nerves respond to pain or pleasure. While this can be used for other systems like your muscles, it's a dangerous process.
[X][Tutor] Emilia Townsend. Teaches Mensuramancy as a primary subject, and is also skilled in Psionomancy. Emilia is a nerd. Not a magic nerd that obsesses about magic, but an actual socially stunted shut in nerd. She's a bit awkward as a teacher, but she's an expert when it comes to interdimensional travel. Bonus: Emilia teaches you the spell Gate:Horizon. This leads to a random world similar but quite different from Geolocus. The higher level you cast the spell with, the stranger and larger the differences between Horizon and Geolocus will be.
[X][Tutor] Hans Asclei. Teaches Naturamancy as a primary subject, and is also skilled in Mensuramancy. A gentle giant, with a passion in caring for creatures, be they magical, mundane, animal or sapient. When he's not watching students grow, he can be found on his farm. Bonus: With Hans as your teacher, any pocket dimension you create has double the typical space. In addition, all Gate: spells have their casting time reduced to Short.
[X][Tutor] Jaques du Coque. Teaches Mensuramancy as a primary subject, and is also skilled in Acciomancy. Jaque is an Outsider; somebody that appeared in Geolocus from an unknown world. As such, he's chaotic, unpredictable, and an unapologetic prankster. He'll teach you all he knows, for better or for worse. Bonus: Jaques teaches you the spell Alter Ego. This spell changes your clothes to some form of costume you choose, and prevents anybody from recognizing you regardless of how covered your face is. They can still recognize any Alter Ego you reuse.
[X][Tutor] Naga. Teaches Epidromancy as a primary subject, and is also skilled in Acciomancy. Once human, Naga is a fangirl in every way when it comes to monsters. She's even turned herself into a lamia, and lives that way permanently. She's a master of both shapeshifting and poorly written romance novels. Bonus: Naga shares advanced shapeshifting techniques, reducing the cast time to any Shapeshifting spell besides 4th level to Instant.