Introduction V: In which a journey begins
Now that they're safely dead, you indulge Skekk the Tempest with the honor of having once been your rival. Mortals have all sorts of strange ideas about dragons, and you know that there are bards' songs that must be nearly forgotten at this point about the "good" dragon Skekk foiling your plans to conquer the world or some such. First of all, you've never once tried to conquer the world, or even the Grand Duchy. That sounds just plain exhausting. But moreover, it seriously misunderstands draconic motivations. You had wanted the Crown Jewels of Risling because they complemented your scales, Skekk had stopped you because they felt like it. Rivalry and mutual foiling were something to do for a while before Skekk started compulsively challenging mortals to riddle contests and you got really into glassblowing. You're quite surprised by how genuinely disappointed you are to hear of their demise. The problem with immortality and peerless power isn't just entertainment but how lonely existence can be. Hopefully, this journey will be fun. If not, perhaps you should get your claws on some knights and make some draconid servants to be conversation partners.
Curiously when you explain that you can do literally everything and are far superior to a mere dabbler, Chandrak seems far more bemused than impressed. Maybe he's not as accurate a judge of character than he seems to think he is. Since you've ultimately decided to travel with another band you choose to stop thinking about him- he is no longer relevant to your existence.
You are firmly convinced that at no point even in the most distant of futures will there be a moment where you do not exist. But you're not a fool, you are aware that there was a time before you started to exist and that the world does exist beyond your own mind, even if it's not important beyond your own perceptions. The early days of that existence were the days of Slarin the Twisted. You're overjoyed to recall those days, and besides surely it will impress and make a good impression. "I know about the origins of orcs." You begin, ready to expound. "Two thousand years ago, Slarin the Twisted was the older brother of the King of Kirolseg who had failed to win his spurs and was always outshone by his sibling. He forsook the knightly virtues the Empire believes in, took up the study of darker magics and fled civilization to the most unsettled parts of the continent. One day he took primal clay and spun it on the giant's wheel and crafted a race of warriors to serve him. These were the orcs and he used them in his quest to destroy his brother and the entire Empire." You pause, getting ready to tell the story of how Slarin was slain, and his armies shattered but you belatedly realize that the look you are getting from Emelda is not exactly breathless fascination. She takes her hand from her forehead and just looks at you for a moment.
"He took primal clay and spun it on the giant's wheel? What does that even mean?" She asks. You realize that you don't actually know but fortunately she doesn't actually give you a chance to respond. "Look, I don't actually care about ancient history. Do you know anything about orcs in the present?"
Oh. A very different question.
"No, not really." You are treated to an incredibly heavy sigh.
"Okay so orcs like to live in foothills, or floodplains. Places with a lot of clay, or mud, things they can use to make more orcs. It's a constant but low-level problem since orcs aren't normally very good at sculpting. But recent patrols have indicated orc activity of unusual sophistication. I lost my squad to a huge orc recently, the kind you hear about in stories not in real life. I just know something is happening deep in those swamps, but the Archon Militant doesn't believe me, thinks I'm deluded by grief. Well, I'm spending my discharge pay on this expedition and I'll prove it or my name isn't Emelda Broadaxe."
You give a vigorous nod, as if your heart has been stirred by this speech and agree to lend your aid to this noble quest. You are immediately bear hugged by Sindri Riptide who assures you that you will have a wonderful time with him on this journey. You take your few supplies and load them on a very old and put-upon mule. You get the distinct impression that the budget for supplies on this trip is rather light. Too late to change your mind now. Your pack barely adds to the weight anyways, containing just your traveling funds, your staff and one thing left behind in your lair by a long dead adventurer you thought would come in handy.
[ ] A map of the region, long out of date and badly damaged by time, but a map all the same
[ ] Several feet of rope and a piton. Just plain, high quality rope, made out of….whatever you make rope out of you think it was originally used to climb your mountain. But it's your rope now.
[ ] Your favorite knife. It's made out of obsidian, covered in blood stains you've never been able to clean and has never chipped or shattered no matter what you try to use it to do.
You set out south upon the road. Emelda explains that it's about a day's journey to Banngard where you will rest for the night, get the latest information on likely places to look in the Greater Morass and then head out into the swamps. The road is well worn and shows clear signs of neglect. Old distance markers are barely legible, and you notice several plinths where once a statue of an eagle-the symbol of the Grand Duchy- was either empty or only partially intact. Since you have the better part of a day upon the road to spend, you resolve to learn more about the people you're soon going to be heading into an orc infested swamp with.
[ ] You've already decided to follow Emelda Broadaxe on this journey, you might as well get to know her more. Besides, she's actually local so you might learn more about the current state of affairs. Or you might just hear a lot about how much she hates orcs. Who can really say?
[ ] You know that there's no avoiding Sindri Riptide, so you might as well talk to him. You know why you've joined this mission, but why is he here? Maybe try and draw out some info on the Elflands while you're at it, to make sure that you can sell your chosen identity.
[ ] Agni is clearly a priest of some kind, but you don't know the names of any gods. It's the kind of information that has generally bored you. Praying for divine attention and favor is beneath your dignity. But it is also a topic you know nothing about, and that could be entertaining to hear about. Hopefully, he doesn't try to convert you.
By the time the sun is low in the sky and the outer walls of Banngard are visible, you are briefly taken aside by Emelda, who scratches the back of her head awkwardly before asking you a question. "Listen Wryss. I don't really know how exactly to ask this in a nice way but….well I'm only going to be getting us two rooms tonight at the Fat Bear tonight. Should I put you with Sindri and Agni, or with me?" It takes you a moment to understand what is being asked. She is intending to sleep separately from her male traveling companions and is asking you about yours. This is not something you thought about when making your mortal form and didn't include such….details. You came into existence fully formed and adult-there was no gender or (ew) reproduction involved. But a mortal would have such things. She's giving you a weird look; this shouldn't be a hard question to answer for a mortal. Ultimately you decide to.
[ ] Answer that you'll take the same room as Agni and Sindri. Quietly make the appropriate adjustments to your visage. You may as well be male.
[ ] Answer that you'll take the same room as her. Quietly make the appropriate adjustments to your visage. You may as well be female.
[ ] Tell her that her question is foolish, and you will not lower yourself to deal with such frivolity. She may place you in whatever room she pleases.
Curiously when you explain that you can do literally everything and are far superior to a mere dabbler, Chandrak seems far more bemused than impressed. Maybe he's not as accurate a judge of character than he seems to think he is. Since you've ultimately decided to travel with another band you choose to stop thinking about him- he is no longer relevant to your existence.
You are firmly convinced that at no point even in the most distant of futures will there be a moment where you do not exist. But you're not a fool, you are aware that there was a time before you started to exist and that the world does exist beyond your own mind, even if it's not important beyond your own perceptions. The early days of that existence were the days of Slarin the Twisted. You're overjoyed to recall those days, and besides surely it will impress and make a good impression. "I know about the origins of orcs." You begin, ready to expound. "Two thousand years ago, Slarin the Twisted was the older brother of the King of Kirolseg who had failed to win his spurs and was always outshone by his sibling. He forsook the knightly virtues the Empire believes in, took up the study of darker magics and fled civilization to the most unsettled parts of the continent. One day he took primal clay and spun it on the giant's wheel and crafted a race of warriors to serve him. These were the orcs and he used them in his quest to destroy his brother and the entire Empire." You pause, getting ready to tell the story of how Slarin was slain, and his armies shattered but you belatedly realize that the look you are getting from Emelda is not exactly breathless fascination. She takes her hand from her forehead and just looks at you for a moment.
"He took primal clay and spun it on the giant's wheel? What does that even mean?" She asks. You realize that you don't actually know but fortunately she doesn't actually give you a chance to respond. "Look, I don't actually care about ancient history. Do you know anything about orcs in the present?"
Oh. A very different question.
"No, not really." You are treated to an incredibly heavy sigh.
"Okay so orcs like to live in foothills, or floodplains. Places with a lot of clay, or mud, things they can use to make more orcs. It's a constant but low-level problem since orcs aren't normally very good at sculpting. But recent patrols have indicated orc activity of unusual sophistication. I lost my squad to a huge orc recently, the kind you hear about in stories not in real life. I just know something is happening deep in those swamps, but the Archon Militant doesn't believe me, thinks I'm deluded by grief. Well, I'm spending my discharge pay on this expedition and I'll prove it or my name isn't Emelda Broadaxe."
You give a vigorous nod, as if your heart has been stirred by this speech and agree to lend your aid to this noble quest. You are immediately bear hugged by Sindri Riptide who assures you that you will have a wonderful time with him on this journey. You take your few supplies and load them on a very old and put-upon mule. You get the distinct impression that the budget for supplies on this trip is rather light. Too late to change your mind now. Your pack barely adds to the weight anyways, containing just your traveling funds, your staff and one thing left behind in your lair by a long dead adventurer you thought would come in handy.
[ ] A map of the region, long out of date and badly damaged by time, but a map all the same
[ ] Several feet of rope and a piton. Just plain, high quality rope, made out of….whatever you make rope out of you think it was originally used to climb your mountain. But it's your rope now.
[ ] Your favorite knife. It's made out of obsidian, covered in blood stains you've never been able to clean and has never chipped or shattered no matter what you try to use it to do.
You set out south upon the road. Emelda explains that it's about a day's journey to Banngard where you will rest for the night, get the latest information on likely places to look in the Greater Morass and then head out into the swamps. The road is well worn and shows clear signs of neglect. Old distance markers are barely legible, and you notice several plinths where once a statue of an eagle-the symbol of the Grand Duchy- was either empty or only partially intact. Since you have the better part of a day upon the road to spend, you resolve to learn more about the people you're soon going to be heading into an orc infested swamp with.
[ ] You've already decided to follow Emelda Broadaxe on this journey, you might as well get to know her more. Besides, she's actually local so you might learn more about the current state of affairs. Or you might just hear a lot about how much she hates orcs. Who can really say?
[ ] You know that there's no avoiding Sindri Riptide, so you might as well talk to him. You know why you've joined this mission, but why is he here? Maybe try and draw out some info on the Elflands while you're at it, to make sure that you can sell your chosen identity.
[ ] Agni is clearly a priest of some kind, but you don't know the names of any gods. It's the kind of information that has generally bored you. Praying for divine attention and favor is beneath your dignity. But it is also a topic you know nothing about, and that could be entertaining to hear about. Hopefully, he doesn't try to convert you.
By the time the sun is low in the sky and the outer walls of Banngard are visible, you are briefly taken aside by Emelda, who scratches the back of her head awkwardly before asking you a question. "Listen Wryss. I don't really know how exactly to ask this in a nice way but….well I'm only going to be getting us two rooms tonight at the Fat Bear tonight. Should I put you with Sindri and Agni, or with me?" It takes you a moment to understand what is being asked. She is intending to sleep separately from her male traveling companions and is asking you about yours. This is not something you thought about when making your mortal form and didn't include such….details. You came into existence fully formed and adult-there was no gender or (ew) reproduction involved. But a mortal would have such things. She's giving you a weird look; this shouldn't be a hard question to answer for a mortal. Ultimately you decide to.
[ ] Answer that you'll take the same room as Agni and Sindri. Quietly make the appropriate adjustments to your visage. You may as well be male.
[ ] Answer that you'll take the same room as her. Quietly make the appropriate adjustments to your visage. You may as well be female.
[ ] Tell her that her question is foolish, and you will not lower yourself to deal with such frivolity. She may place you in whatever room she pleases.