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A great darkness approaches: the Alchemist Guild has a new member, one unaware of the great cataclysm that approaches and the secrets their organization is hiding.

The Ritual of the Night is yet to be performed. Now, we walk among its creators, the scholars of the inferno.
Prologue Pt 1: The sorry start of the whole sordid affair.

The Bird

tEM IS GUD...RITER!
Location
In that den of villains and scum, OKLAHOMA
The year is 1768: the Industrial Revolution has begun, and the Alchemist Guild has felt their power wane in the face of increasingly advanced technology and science- secrets that they had hoarded for generations were becoming common knowledge, mysteries that they had cultivated for generations such as the healing of disease were being replicated through chemistry, and every year more and more of their patrons go elsewhere.

In time the guild will grow paranoid and desperate- and in turn unleash hell upon England using infernal crystals, sacrificing countless children cursed to harbor daemonic essence in a doomed bid to preserve their power.

But that day is not today. Today, while it's power is waning, the Guild is still strong, influential, and powerful. You have spent your entire life traveling, learning, and working- preparing for the day you could join it and begin studying the true secrets of the cosmos.

And now that day has arrived: soon you are to arrive to the Alchemy Guild's headquarters, located on the Isle of Weird, where you will be inducted into the order as a journeyman. It had taken years of study under your master- grueling days of study in private libraries, weeks of traveling to secure rare tomes, sleepless nights spent working in the Atelier well into daylight, but you had finally achieved the means to be considered a member of high standing in the organization instead of a lowly student.

During your apprenticeship, you showed a particular aptitude for…


Select your primary Aptitude, determining which branch of alchemical research you specialize in and providing a small bonus relating to that branch, such as formulas used to manufacture items or rituals to cast spells.

[ ] Healing Magic:
One of the most difficult forms of Alchemy were rituals of rejuvenation- despite the Guilds centuries of research into such things, the most that had been achieved were simple potions and medical tonics. Your own apprenticehood had been spent learning how to manufacture these substances, and you had shown a knack for it- even developing a method to create a somewhat more effective tonic of restoration through your studies and a ritual that could be used to create an area of limited- but still accelerated compared to the natural healing of the body- mending.
Gain additional * in Restoration Alchemy, start with more potent medical formulas and a single Extremely Crude Arcane Aspected healing ritual.

[ ] Weapons Creation:
Life was dangerous, even for an Alchemist- many saw the manufacture of weapons as vulgar and low, but throughout your apprenticeship, you had been forced to defend yourself more often than usual. It hadn't taken you long to start learning how to make your own gunpowder or experimenting with bullets- you had even developed a special design that, when paired with your own special formula, allowed your projectiles to explode on contact.
Gain additional * in Transmutation Alchemy, start with the formula for Refined Exploding Bullets and Patron: Military.

[ ] Summoning Rituals:
One of the most advanced arts of the Guild, most summoning rituals descend from the Liber Logaeth, a tome containing the language of the angels, Enochian. While you had never read the tome itself, the guild had provided your master with a partial copy- enough to enable him to create a small handful of conjurations to call forth friendly- if weak- spirits to act as familiars, which he then taught you. Gain additional * in Conjuration Alchemy, start with one Crude Divine-Aspected Conjuring Ritual.

Of course, not all your work was in the realm of the mystic- quite frequently, you had been forced to support yourself through your apprenticeship through various means other than alchemy. You were lucky- your master hadn't just been an alchemist, they were also skilled in a particular art, one they had passed down to you.

Select your Vocation- it will provide you a utility skill that will affect the shape and nature of your mystic research, provide a means of making an income, and provide you a Patron- a faction you can provide services for in exchange for money, favors, and resources, both mundane and otherwise.

[ ] Painting:
Your master had been a painter whose works were frequently hung up in galleries in Paris and London- he had taught you everything he had known, painstakingly, only for you to eventually surpass him in talent. It turned out that you had a knack for portraits- to the point there had been several times that your master had used your talents to fund his own studies, repaying you by helping you befriend several rich patrons among the nobility who might purchase your services, including at least a handful of european royals.
Start with *** in Painting, start with Patron: Nobility.

[ ] Carving:
Your master had been shiftless, unreliable: luckily, your father, an artist himself, had taught you stone carving. Your uncle, a french bishop, had commissioned you several times over the years, having you create various works for the church, such as statues of saints, sculptures depicting sacred relics- your real talent, however, was grotesques- specifically Gargoyles, which sold rather alarmingly well after an incident where one (supposedly) cured a possession by scaring the demon inhabiting the body out, a story that you had never verified but helped ensure that your creations had buyers more often than not.
Start with *** in Stonecarving, start with Patron: Church.

[ ] Storytelling:
You had been trained by a woman with a deep and abiding fascination for fiction: your master had purchased novels from across the globe, frequently wasting money you didn't have to do so, resulting in many evenings during your apprenticeship where you had went to bed hungry. In desperation, you had eventually drafted a novel of your own using the knowledge of literature you had absorbed, attempting to sell the work to a publishing house in France- and in the process learning you were a frightfully skilled writer of horror fiction. In the years since, you've made a fairly steady income from your writings.
Start with *** in Composition, start with Patron: Academia.

[ ] Cooking:
As you had traveled with your master, you had been forced to work with a variety of ingredients, in a variety of kitchens, with a variety of cooks, chefs, trailmasters, and other culinary specialists: your master was incredibly gluttonous, and while he had made sure you ate just as well, he had expected food of a certain quality. The skills you had developed left you one of the best in Europe at the art of cooking- and provided you an opportunity to make a decent amount of money off the rest of the guild, as apparently their headquarters lacked a chef to prepare them meals.
Start with *** in Cooking, start with Patron: Alchemist Guild.

Of course, neither of these had been enough to secure you a place in the guild as a journeyman- that had required you performing a rather monumental task, one that, as you journey to the guild, you find yourself pondering more and more. Was it worth it, in the end? What you paid, what you are paying, what you will pay? Time will tell- but the Guild at least thinks so.

Select your source of renown in the Guild. These provide unique abilities and opportunities: note that by default you will possess access to the Liber Logaeth ** Mystery, * Alchemists Grimoire, and a one star mono-aspect treasure determined by your sum total choices.


[ ] The Necronomicon: A series of infamous texts created by multiple generations of foreign sorcerers building upon each others knowledge, each of the seven volumes of the necronomicon was said to include more and more fel magic: the first volume was supposedly created by egyptian priests containing their holy spells to ensure safe passage into the afterlife and abjuring evil spirits. You had acquired a first edition of the third volume, the Necronomicon Ex Ryleth, written by a persian scholar and occultist who had used the knowledge of the first two volumes and his own mathematical insights to invoke strange and eldritch- though not neccesarily malevolent- gods foreign to earth and call upon long dead cthonic deities. This had been your price to enter the guild.
Start with Necronomicon Ex Ryleth, an Eldritch and Death aspected *** Mystery- Mysteries provide the means to develop extremely powerful rituals and formulas at great effort.

[ ] Unseelie Grimoire:
You had quested throughout europe, traveling to the darkest of forests and the most enchanted of groves and the strangest of caves, learning all you could about the fair folk- and how to find them. It had been risky- but in the wilderness of Ireland, you had found what you were looking for: a dark fairy hailing from the kingdom of night, who you had bribed into teaching you their lunar magics and rituals in exchange for a personal sacrifice on your part. The cost had been steep, and some of it had yet to be paid, but what you had learned had allowed you to create your own grimoire and gain admittance to the guild. Start with Unseelie Grimoire, a Fairy and Moon aspected *** Generalists Grimoire- Grimoires provide multiple rituals and formulas of a given aspect immediately.

[ ] Black Chalice:
Once, the devil was passing through germany, taking the guise of a man. When night fell, a peasant happened on them and invited the devil into their home, offering the devil hospitality, sharing his meager food and dwellings with what he thought was a lost traveler. As a reward, the devil gave the peasant his own drinking cup- a black chalice that would give the peasant- and all his descendants- a portion of the devils own power and authority. You had came into the chalice late into your apprenticeship, part of your inheritance after your father had finally died and you journeyed to your ancestral home, barely surviving the demons that now called it home. When the guild had learned of this and what you now possessed they had been eager to promote you to a journeyman. Start with Black Chalice, an Infernal and Arcane aspected *** Treasure- Treasures are extremely powerful and rare artifacts whose effects cannot be replicated that can be used to change a rituals aspect or strengthen rituals that they share aspects with when performing it.

__________________

Welcome to Scholars of the Inferno, a (mostly narrative- don't expect many numbers here) quest set in the Bloodstained universe about knowledge, greed, magic, terror, heaven and hell, and the inevitability of human evil and the capacity for human virtue. In SotI, you play as the Journeyman Alchemist, newly joined to the guild, unknowing of their plan.

Year by year, you will guide them: research the mysteries, read and catalogue grimoires, and obtain what treasures you can in order to advance your art, create your magnum opus, and attempt to seize your dreams. But beware: the Great Work is already in motion, and now that it has begun,you can attempt to reduce the harm it births, but it is beyond the Journeymans ability to stop.

The Inferno is coming. Will the Journeyman survive the rising fires, or will they descend into hell with the rest of the guild?
 
The Journeyman
Gideon MacGregor



Vocation, Disciplines, and Talents



Restorative Alchemy: ***
Transmutative Alchemy: **
Abjuration Alchemy: *
Conjuration Alchemy: *
Spacial Alchemy:Ø

Cooking: ***
Anatomy: **
Chemistry: *
Gardening: **
Beekeeping: *



Treasures, Items of Power, Relics, Etc







Princely Signet Ring: A ring made of Lunastone, emblazoned with the heraldry of a princely demon who once ruled the moon many centuries ago

Star Rank: *

Aspect: Infernal
SPECIAL:
Can substitute any ONE ingredient when performing a ritual performed with this treasure, regardless of quality, when performing an infernal aspect ritual or performing a ritual using this treasure on a full moon.


Sanguine Ruby: A cursed gem that absorbed countless souls and blood through a disastrous ritual- it emits a constant crimson glow, and those who have looked in claim to have seen wailing, tortured spirits trapped within.

Star Rank: *

Aspect: Blood.
SPECIAL:
When using this treasure to change or strengthen a rituals aspects, treat effective star rank as one stage higher (**). However, owning this inflicts the Afflict Curse permanent status, worsening all curses severity.


Mysteries, Legendary Texts, and Anomalies


The Moon Mutated Heart: A still living heart, mutated by exposure to cursed moonlight- whatever magic animated it caused it to produce a slow dribble of liquid moonblight, which caused horrific mutations to living flesh.

Blood, Moon

Rank: *

Liber Logaeth:
A tome containing all the wisdom of heaven, written in the language of angels by an Alchemist who according to legend successfully reached the gates of heaven itself- in it was a vast swath of rituals to replicate miracles, schematics for grand celestial machinery, formulas to create relics and potions blessed by god, and notes on the structure of heaven and it's agents, some of which still hadn't been fully translated.

Divine, Arcane

Rank: **

Special: This mystery has been successfully Inverted: can swap either aspect for Infernal when using this mystery.


Grimoires



Alchemist Cookbook
Star: **
Aspects: Arcane

Supreme Food Additives(F]:
The Journeyman had developed a variety of alchemical additives that could be used to hone the flavor of a dish- an incredibly refined form of powdered sugar, a variety of salt that made food more savory, and certain extracts that could mimic the taste of butter. They had been very useful when traveling, as most could be made using simple ingredients and alchemical tools. Arcane, Transmutation, Formula Complexity: Trivial, Formula Quality: Good, effects: all food made is of Very Good Quality. PASSIVE.

Penicillin[F]:
A potion made using mushroom extracts, spices, and magic, it could be used to treat most- but not all- mundane illnesses and infections through daily imbibement or application after mixing with paste to create an ointment of it. Has a tendency to upset stomachs, however, and it loses effectiveness if it is not administered every day of the treatment and beyond. Arcane, Abjuration, Formula Complexity: Moderate, Formula Quality: Crude, can be used to treat disease, 15 TU to manufacture a batch.

Vitamin Extracts[F]:
Not all the journeymans extracts were flavor. Some were designed to suffuse food with supernatural heartyness and energy- allowing said meals to mimic much more invigorating and restorative meals. Arcane, Restorative, Formula Complexity: Moderate, Formula Quality: Crude, improves diet quality, 5 TU to manufacture enough to last one character one turn.

Alchemical Restorative[F]:
The Journeymans bane: a potion good enough to prevent immediate death by injury, and treating minor wounds, but sadly limited beyond that- and hard to make, besides. It was sadly one of the guilds most advanced formulas that consistently worked without requiring obscene amounts of money to brew, however. Arcane, Restorative, Formula Complexity: Complex, Quality: Crude, provides modest regeneration. 15 TU to manufacture a batch, requires 1 unit of * Alchemical Reagents

Bind Familiar[R]:
A ritual designed to tie the life of another creature to your magic- most Alchemist chose beloved pets to extend their lifespan and secure themselves a permanent companion, others selected useful beasts they could utilize to spy on their enemies, and a rare few chose conjured creatures in the hopes of augmenting their arcane might. Infernal, Arcane, Conjuring, Ritual Complexity: Complex, Quality: Refined, When used on an animal or consenting intelligent non-human, turn that creature into a familiar, increasing its * Rank by 1 and securing it's permanent service. 50 Time Units to perform, requires 1 unit of *** Alchemical Reagents OR the Serpent Star OR a treasure equal to the Familiar's star level possessing the same aspects.

Holy Water[F]:
Normally, one required a priest to make this, but one of the secrets produced by the Liber Logaeth early after it's discovery was the secrets to manufacturing it artificially. It was somewhat less effective than holy water blessed by the church, but it meant that the Alchemists guild would always remain something as a competitor when it came to dealing with supernatural maladies and foes of an unholy nature. Divine, Abjuration. Formula Complexity: Moderate-Complex, Quality: Basic. Weakens curses and certain creatures. 20 TU to manufacture single bottle. Requires ** Alchemical Reagents, * Divine Treasure, or additional 10 TU.

Zone of Mending[R]:
A ritual the journeyman had developed, drawing on their personal magic to mend the injuries of everyone in a room. To perform it, the corners of the room must be inscribed with certain sigils according to a certain formula, and in the center of the room, whether roof or floor, a certain ritual symbol must be sketched out by chalk invoking the demon Buer under a certain star- Unless one provided somewhat expensive reagents as catalyst. Then, one had to perform a twenty minute Enochian chant while standing in the rituals center, during the third or so verse the spell would begin- you could sustain it for thirty one minutes before you. Arcane, Restoration, Ritual Complexity: Easy, Ritual Quality: Crude, exhausts casters personal energy to bring forth minor healing to small room. Requires ** Alchemical Reagents or Star of the Lion and 1 Alchemical Restorative.

Homunculus[F]:
An artificial human, manufactured through use of a human corpse. A recent development, most homunculi were crude, unrefined, and mostly vegetative creatures- useful only for the fact that they could be used to perform experiments or as biological catalysts. Still, any who could successfully create one was more likely to be recognized as a master alchemist. Death, Blood, Transmutation, Formula Complexity: Extreme. Ritual Quality: Basic. Creates * Homunculus. Requires **** Alchemical Reagent OR Star of the Worm as well as a human corpse. 200 TU.

Unseelie Grimoire
Star: ***
Aspects: Moon, Fairy

Call Down Moonstone Meteor[F]:
The same substance your ring was made from- the book was clear on this, Moonstone was a potent catalyst. It provided a useful guide for how to acquire more: a ritual that would call down a comet to strike the earth. Moon, Conjuration, Ritual Complexity: Moderate. Ritual Quality: Refined, conjures a meteor containing 1 unit of Moonstone Catalyst. Requires Full Moon. 35 TU.
-NOTES: When using an Infernal treasure to modify this spells aspect, instead of summoning a single meteor, it conjures several cursed meteors, increasing moonstone supply considerably at the cost of significant property damage to surrounding area.

Faerie Dust[R]:
A formula to manufacture artificial Faerie Dust to use as a catalyst. It required- among other things- nightshade, powdered silver, and mushrooms harvested from faerie circles. Fairy, Transmutation, Complexity/Quality: Moderate/Basic, creates 1 Unit of Faerie Dust. Requires *** Alchemical Reagent. 30 TU

Lunar Jewelry[F]:
A method by which moonstone could be used to bless gems, making them extremely radiant and increasing the appeal of their wearers: valuable for the vain or those attempting to be diplomatic alike. Moon, Transmutation, Complexity/Quality: Simple, Basic, creates accessory that increases Radiance social trait of wearer by single star. Effect does not stack. Requires 1 Moonstone and gem of choice. 35 TU.

Blessing of Flight[F]:
A method by which fairy dust could be used to enchant a particular item to grant it the power of weightlessness: not quite true flight, according to the description in the grimoire, and one that would contend with the weight of its wearer, but it would allow the wearer to jump much further and longer, and negate any harm that falling might cause them. Fairy, Transmutation, Basic/Crude, enchant article of clothing to gain super jump ability and protect from fall damage. Requires 1 Faery Dust. 40 Time Units.

Create Changeling[F]: A spell that was unsettling in what it implied, but potentially fairly benign in application: using an item belonging to a child, faery dust, and wicker, one could create a changeling- a fey simulacrum of that child that was normally used to enable the fair-folk to kidnap children with their parents none-the-wiser. Fairy, Transmutation, Basic/Crude, create ** Changeling. Requires 1 Fairy Dust. 65 Time Units.

Summon Lunar Wolf[R]:
A ritual by which one could summon an unseelie beast: the ritual describes it as a gigantic canine, looking like a wolf with a solid white, glowing pelt. The grimoire described the beasts countenance as savage- but loyal if successfully tamed. Moon, Conjuring, Difficult/Advanced, summon ** Lunar Wolf which can with difficulty be tamed- failure provides Lunar Pelt. Requires 2 Moonstone Units, 1 Unit of Silver, and Full Moon. 85 Time Units.

Dreamscape Mansion[R]:
A means by which the dimensions of a space could be altered, bound to the dreams of the rituals caster to manipulate as they desired- it had to be done in a space which the caster held dominion over, and the amount of magical power it required means that the Journeyman will either need an incredibly powerful reagent- or a suitable treasure that might substitute. Faery, Dimensional, Difficult/Advanced, perform to increase chosen locations Control star rank by your Lucid Dreaming vocation rank. Requires 10 units of Faery Dust and either a Faery aspected treasure or five stars worth of Alchemical Reagents. 100 Time Units

Enchanted Mirror[F]:
A method of using moonstone, obsidian, and tarnished gold to create an enchanted mirror that could be used to call up spirits of the moon- not just faeries, but also angels, gods, and darker creatures yet still according to your grimoire. 'To seek knowledge' the grimoire said: the Journeyman need to negotiate a deal, but this spell would allow them to gain even more arcane knowledge. Moon, Divination, Difficult/Perfect, perform to gain access to an otherworldy tutor of this rituals aspect. Requires 1 Unit Moonstone, 1 Unit Gold, 1 Unit Obsidian, and Lunar Eclipse. 75 Time Units.

Potion of Draconic Power[F]:
A potion that could be used to imbue the drinker with incredible might and magical power. It required considerable amounts of- however- dragons blood, and was rather fiendishly difficult to brew. Transmutation, Arcane, Faery, Extreme/Mythic, vastly increases strength and magic. Requires 1 Dragons Blood, 5 Faery Dust, ***** Alchemical Reagent. 150 TU.

Curse of the Moon[R]:
A spell to call down the power of a fallen angel with dominion over the moon: blanketing an area in permanent starlit night, strengthening the power of magic in the area- good, evil, and totally neutral. It's cost was horrendously excessive. Dimensional, Divine, Moon, Complex/Mythic, curses chosen 1 mile location with permanent night- and increasing the strength of all forms of magic magic. Requires 100 Units of Moonstone or Human Sacrifice, as well as a Full Moon, and a *** Divine, Infernal, or Moon aspected treasure. 200 Time Units to perform, must complete on either Lunar Eclipse or Full Moon.

Lunar Seed Creation[R]:
A hasty addition scrawled in at the last moment- it seemed to be a ritual that could be performed on a seed to transmute it. The recipe called for moonstone, various cheap reagents, and soil from certain groves. Transmutation, Moon, Nature, Trivial/Crude, when growing plants, can spend 1 Moonstone to increase quality and give plant Lunar aspect.

Faery Sugar[F]:
A formula that produced a supernaturally delicious additive-the same sugars that was used in the kitchens of the fair folk. The sweets you could make from this…would be nothing short of legendary. Transmutation, Fairy, Arcane, Basic/Basic, produces 1 batch of Faery Sugar, a ** catalyst that can be used in place of Faery Dust to produce a better item/stronger ritual OR added to dishes that call for sugar to improve their quality by two steps. 25 TU to manufacture. Requires Faery Dust OR ** Alchemical Reagents.


Libre Sanguinis Inferno (Seventh Edition)
Rank: **
Infernal-Blood

Conjur Imp[R]:
A demon- albeit a weak one- meant to serve the summoner, whether as familiar, lab assistant, guard beast, or pet. Under the star associated with tamed beasts, one had to offer as sacrifice an animal- the larger the better. Infernal, Conjuring, Complicated/Crude, summons Lesser Imp, requires animal sacrifice. 50 TU.

Blood Toxicant[F]: The result of a poisoner and diabolist from italy attempting to protect themselves from a vampire, this formula made ones blood mildly poisonous- causing the imbiber to grow weaker as a result, but killing off blood diseases and parasites and warding against things that fed on the substance. Blood, Abjuration, Trivial/Crude, sacrifices stamina and strength for poisonous blood. 15 TU, requires ** Alchemical Reagent or blood aspect treasure of same star value.

Moonblight Remedy [F]:
A formula developed by a 4th century diabolist that used virgin blood to curse curses of the flesh and diseases of the blood, altered by the Journeyman to simply require HEALTHY blood, as well as powdered silver and moonstone. Blood, Moon, Restoration. Simple/Basic, creates 3 turns worth of Moonblight Remedy doses, requires single unit of Moonstone and Silver. 25 TU.
Notes:
-Can add Holy Water during manufacture to improve formula potency.

Infernal Training [R]:
The grimoire contained a list of rituals for conjuring demons of knowledge- in order to be granted wisdom in various sciences or talents in various fields. In exchange, the caster was to provide knowledge of their own. Arcane, Infernal, Conjuring, Complicated/Advanced, increase star rank of chosen skill by 1 after performing this ritual: max **. 75 TU, requires 3 Rare Books.

Blood Offering [F]:
The diabolists who had assembled this grimoire had a formula- a way that one could take cursed blood, and create a potion that could be given as an offering to demons to increase their affinity with the gifter. The good news was, with your condition, cursed blood was easy to come by. Blood, Infernal, Transmutation, Advanced/Advanced, create Blood Offering Potion, a *** catalyst that can be used in any Infernal aspect ritual to improve outcome.

Blessing of Blood [R]:
A spell intended to impart good health onto a community, devised by a more civic minded diabolist invoking the power of Buer, that the Journeyman had improved, shortening the duration but increasing the potency to serve as a more costly- but wide-spread- zone of healing. Blood, Infernal, Restoration, Perfect/Potent, sacrifice a large animal or human to greatly improve health and recovery in a village for seven days, 100 TU, requires 3 Alchemical Restoratives, requires Star of Lion.
-NOTE:
When performed under certain Lunar anomalies such as the Blood Moon, causes spread of Moonblight.


Book of Blood and Moon
Rank: *
Moon-Blood

Biological Experiment [F]:
A watered down form of chimeric pseudo-homunculus that could be manufactured by transmuting any old meat- developed by Johan Klaus, perfected by Gideon McGregor. Blood, Death, Transmutation, Basic/Basic, produces Jar of Biological Experiments, undead chimera that can be used for research. Cost 45 TU and biological catalysts. .

Synthetic Moonblight Phial [F]:
Right now, Gideon had two problems: letting natural moonblight accumulate was slow, and there was little that could contain the substance safely. He was relatively certain he could use the natural moonblight to create larger batches of moonblight- with only a moderate dip in potency: that left the container. Moon, Blood, Transmutation, Basic/Crude, creates Synthetic Moonblight Phial that can be used for more advanced formulas and rituals. 25 TU, can manufacture 1 per Heart star rank per turn.

Lesser Luna-Touched Abomination [R]:
A creature created from half living flesh mutated by moonlight. Already a biological aberration, moonblight has turned it into a silverblooded horror. This is a creature that should not be. Gideon believes he can make more. Moon, Blood, Transmutation, Complex/Crude, creates a ** Luna-Blighted Abomination, which can be used as catalyst, experimentation fodder, or familiars(?). Requires 1 Jar of Biological Experiments and 1 Moonblight Phial. 50 TU.


???
Rank: ???
Arcane

White Shard [F]
An extremely powerful catalyst, shards had to be incubated in the blood of a living thing, such as a homunculus. The process was slow, but otherwise the only way to obtain any to work with the material unless one received permission to use the Guilds limited supply. Infernal, Blood, Transmutation, Difficult/Potent, creates White Shard, a catalyst that can be used in place of 2** Alchemical Reagents or to drastically strengthen infernal aspect rituals without being used up. Requires Homunculus as growth medium. 250 TU.
 
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[X] Plan: Fey Summoning Storyteller
-[X] Summoning Rituals: One of the most advanced arts of the Guild, most summoning rituals descend from the Liber Logaeth, a tome containing the language of the angels, Enochian. While you had never read the tome itself, the guild had provided your master with a partial copy- enough to enable him to create a small handful of conjurations to call forth friendly- if weak- spirits to act as familiars, which he then taught you. Gain additional * in Conjuration Alchemy, start with one Crude Divine-Aspected Conjuring Ritual.
-[X] Storytelling: You had been trained by a woman with a deep and abiding fascination for fiction: your master had purchased novels from across the globe, frequently wasting money you didn't have to do so, resulting in many evenings during your apprenticeship where you had went to bed hungry. In desperation, you had eventually drafted a novel of your own using the knowledge of literature you had absorbed, attempting to sell the work to a publishing house in France- and in the process learning you were a frightfully skilled writer of horror fiction. In the years since, you've made a fairly steady income from your writings.
-
[X] Unseelie Grimoire:
You had quested throughout europe, traveling to the darkest of forests and the most enchanted of groves and the strangest of caves, learning all you could about the fair folk- and how to find them. It had been risky- but in the wilderness of Ireland, you had found what you were looking for: a dark fairy hailing from the kingdom of night, who you had bribed into teaching you their lunar magics and rituals in exchange for a personal sacrifice on your part. The cost had been steep, and some of it had yet to be paid, but what you had learned had allowed you to create your own grimoire and gain admittance to the guild. Start with Unseelie Grimoire, a Fairy and Moon aspected *** Generalists Grimoire- Grimoires provide multiple rituals and formulas of a given aspect immediately.
 
[X] Plan fairy chef of destiny
-[X] Healing Magic:
One of the most difficult forms of Alchemy were rituals of rejuvenation- despite the Guilds centuries of research into such things, the most that had been achieved were simple potions and medical tonics. Your own apprenticehood had been spent learning how to manufacture these substances, and you had shown a knack for it- even developing a method to create a somewhat more effective tonic of restoration through your studies and a ritual that could be used to create an area of limited- but still accelerated compared to the natural healing of the body- mending.
Gain additional * in Restoration Alchemy, start with more potent medical formulas and a single Extremely Crude Arcane Aspected healing ritual.
-[X] Cooking:
As you had traveled with your master, you had been forced to work with a variety of ingredients, in a variety of kitchens, with a variety of cooks, chefs, trailmasters, and other culinary specialists: your master was incredibly gluttonous, and while he had made sure you ate just as well, he had expected food of a certain quality. The skills you had developed left you one of the best in Europe at the art of cooking- and provided you an opportunity to make a decent amount of money off the rest of the guild, as apparently their headquarters lacked a chef to prepare them meals.
Start with *** in Cooking, start with Patron: Alchemist Guild.
-[X] Unseelie Grimoire: You had quested throughout europe, traveling to the darkest of forests and the most enchanted of groves and the strangest of caves, learning all you could about the fair folk- and how to find them. It had been risky- but in the wilderness of Ireland, you had found what you were looking for: a dark fairy hailing from the kingdom of night, who you had bribed into teaching you their lunar magics and rituals in exchange for a personal sacrifice on your part. The cost had been steep, and some of it had yet to be paid, but what you had learned had allowed you to create your own grimoire and gain admittance to the guild. Start with Unseelie Grimoire, a Fairy and Moon aspected *** Generalists Grimoire- Grimoires provide multiple rituals and formulas of a given aspect immediately.
 
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[X] I got friends on the other side
-[X] Summoning Rituals: One of the most advanced arts of the Guild, most summoning rituals descend from the Liber Logaeth, a tome containing the language of the angels, Enochian. While you had never read the tome itself, the guild had provided your master with a partial copy- enough to enable him to create a small handful of conjurations to call forth friendly- if weak- spirits to act as familiars, which he then taught you. Gain additional * in Conjuration Alchemy, start with one Crude Divine-Aspected Conjuring Ritual.
-[X] Storytelling:
You had been trained by a woman with a deep and abiding fascination for fiction: your master had purchased novels from across the globe, frequently wasting money you didn't have to do so, resulting in many evenings during your apprenticeship where you had went to bed hungry. In desperation, you had eventually drafted a novel of your own using the knowledge of literature you had absorbed, attempting to sell the work to a publishing house in France- and in the process learning you were a frightfully skilled writer of horror fiction. In the years since, you've made a fairly steady income from your writings.
Start with *** in Composition, start with Patron: Academia.
-[X] Black Chalice:
Once, the devil was passing through germany, taking the guise of a man. When night fell, a peasant happened on them and invited the devil into their home, offering the devil hospitality, sharing his meager food and dwellings with what he thought was a lost traveler. As a reward, the devil gave the peasant his own drinking cup- a black chalice that would give the peasant- and all his descendants- a portion of the devils own power and authority. You had came into the chalice late into your apprenticeship, part of your inheritance after your father had finally died and you journeyed to your ancestral home, barely surviving the demons that now called it home. When the guild had learned of this and what you now possessed they had been eager to promote you to a journeyman. Start with Black Chalice, an Infernal and Arcane aspected *** Treasure- Treasures are extremely powerful and rare artifacts whose effects cannot be replicated that can be used to change a rituals aspect or strengthen rituals that they share aspects with when performing it.
 
[X] Healing Magic: One of the most difficult forms of Alchemy were rituals of rejuvenation- despite the Guilds centuries of research into such things, the most that had been achieved were simple potions and medical tonics. Your own apprenticehood had been spent learning how to manufacture these substances, and you had shown a knack for it- even developing a method to create a somewhat more effective tonic of restoration through your studies and a ritual that could be used to create an area of limited- but still accelerated compared to the natural healing of the body- mending.
Gain additional * in Restoration Alchemy, start with more potent medical formulas and a single Extremely Crude Arcane Aspected healing ritual.

[X] Storytelling:
You had been trained by a woman with a deep and abiding fascination for fiction: your master had purchased novels from across the globe, frequently wasting money you didn't have to do so, resulting in many evenings during your apprenticeship where you had went to bed hungry. In desperation, you had eventually drafted a novel of your own using the knowledge of literature you had absorbed, attempting to sell the work to a publishing house in France- and in the process learning you were a frightfully skilled writer of horror fiction. In the years since, you've made a fairly steady income from your writings.
Start with *** in Composition, start with Patron: Academia.

[X] Unseelie Grimoire:
You had quested throughout europe, traveling to the darkest of forests and the most enchanted of groves and the strangest of caves, learning all you could about the fair folk- and how to find them. It had been risky- but in the wilderness of Ireland, you had found what you were looking for: a dark fairy hailing from the kingdom of night, who you had bribed into teaching you their lunar magics and rituals in exchange for a personal sacrifice on your part. The cost had been steep, and some of it had yet to be paid, but what you had learned had allowed you to create your own grimoire and gain admittance to the guild. Start with Unseelie Grimoire, a Fairy and Moon aspected *** Generalists Grimoire- Grimoires provide multiple rituals and formulas of a given aspect immediately.
 
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