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Also where there any other Chinese front companies? I remember Mama Dolce's and L.O.B. Enterprises, though the later does get found out and raided in canon at the same time as when the bombs dropped. So a food company and a weapons company, any others?

...Bit random, but wonder about Puerto Rico in Fallout...

It's no brainier the US Navy would become pirates after the bombs drop, because it takes a lot to mantain these ships, and Puerto Rico probably become Tortuga in the Post-War World.
 
It's no brainier the US Navy would become pirates after the bombs drop, because it takes a lot to mantain these ships, and Puerto Rico probably become Tortuga in the Post-War World.
Most of the people in the ships will probably want to go home to check on their families after the nukes are dropped. Also being a pirate requires there to be maritime trade, anyone that doesnt desert are more likely to just beach their ships to turn them into forts then become normal raiders.
 
The constant unlocking of new stuff, all of which also seems important to do, is one of the things that causes me to avoid planquests generally. It's not too bad with Eve of Destruction because not actually being able to improve things is kind of the whole point, but I still just vote instead of making plans. Because any plans made will be disrupted by changing priorities next update anyway.
 
Most of the people in the ships will probably want to go home to check on their families after the nukes are dropped. Also being a pirate requires there to be maritime trade, anyone that doesnt desert are more likely to just beach their ships to turn them into forts then become normal raiders.

There's such thing as coastal settlements and warships can shoot dozens of kilometers inland, the mere threat of bombardment is enough to cowl even the most developed settlements so the crews can go pirate or try to build a country for themselves.
 
The constant unlocking of new stuff, all of which also seems important to do, is one of the things that causes me to avoid planquests generally. It's not too bad with Eve of Destruction because not actually being able to improve things is kind of the whole point, but I still just vote instead of making plans. Because any plans made will be disrupted by changing priorities next update anyway.
Funny, we were just having that conversation the other day on Discord.
 
Question, has anyone been keeping track of how many dice we traded last convention and the dice we gained from projects since then? Because I imagine that this is something someone or some people may be keeping track of based on what I've seen in quests like these and I'd rather ask now than risk wasting time looking that kind of stuff up my self.
 
There's such thing as coastal settlements and warships can shoot dozens of kilometers inland, the mere threat of bombardment is enough to cowl even the most developed settlements so the crews can go pirate or try to build a country for themselves.
Yes there are costal settlements, but after the bombs most of those will be on fire. Atleast any port with a military drydock will be nuked so aside from the fact that most of the sailors have families and friends that they want to get back to any ship that stays out to sea for too long isnt going to be seaworthy for long.
 
China in fallout is nowhere near the levels of evil as the united states, and to think so is just buying into the fascist propaganda as though it is fact.
Ok, so I have to push back against this sort of claim. The problem with Fallout!PRC is that we have very little information on how it operated and where it was with regards to their morality, and most of what we do know is propaganda.

However, that means that the only statement on FPRC's morality both independently and in comparison with FUSA we can reasonably make is that we don't know. It could be that it was a paradise on Earth, it could be that it was worse then FUSA,it could be that it was somewhere in-between.We don't know, and making any other positive statements is at best treating fanon as canon and should be acknowledged as such.

Lastly, with regards to the FUSA propaganda as a source of information, while I absolutely agree that it is extremly unreliable as a source and should be taken with an entire Dead Sea's worth of salt, we can not and should not just ignore it. Partially because it is one of the very few sources we have and partialy because best propaganda is often built around a small grain of truth. Truth that is then often twisted and exaggerated, but truth nontheless. As such, our reaction to FUSA propaganda making negative claims about FPRC should not be unthinking dismissal.
 
Question, has anyone been keeping track of how many dice we traded last convention and the dice we gained from projects since then? Because I imagine that this is something someone or some people may be keeping track of based on what I've seen in quests like these and I'd rather ask now than risk wasting time looking that kind of stuff up my self.
Last time we sold 4 dice and gained 7 dice (3 are from Edgar's Wrath)
 
Alright final two plans I swear.

[] Plan: Covering All Our Bases
-[] Sell
--[] 1 AGENT
--[] 1 SECURITY
--[] 1 Chems
--[] 1 Disaster
--[] 1 Genetics
--[] 1 Government
--[] 1 Cambridge Louisiana
-[] Buy
--[] Garrahan Mining (12/75 --> 75/75)
--[] Mama Dolce's (0/25 --> 25/25)
--[] ACME Power! (0/25 --> 25/25)
--[] +1 Funding

[] Plan: Covering All Our Bases (RIP Garrahan)
-[] Sell
--[] 1 AGENT
--[] 1 SECURITY
--[] 1 Chems
--[] 1 Disaster
--[] 1 Genetics
--[] 1 Government
--[] 1 Cambridge Louisiana
-[] Buy
--[] Daisy Fission (0/35 --> 35/35)
--[] Hornwright Industrial (0/50 --> 50/50)
--[] Mama Dolce's (0/25 --> 25/25)
--[] Exchange Agents (Cambridge Lousiana) (0/10 --> 10/10)

The central idea around these two plans is preparing Louisiana for self-sufficiency as much as we can before we start to see a more extensive breakdown take place in 2076 and 2077. Both plans cover our most vital sectors for self-sufficiency: Power, Food and Raw Materials. The second plan kicks Garrahan to the curb so that we can help out Daisy while the first compromises somewhat on power generation so that we can assist Garrahan.
 
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Last time we sold 4 dice and gained 7 dice (3 are from Edgar's Wrath)
Hmm, looks like we did good to gain more dice than we traded this year. Though looking at our current mandates and projects looks like we are only going to be getting 2 dice from the ENFFER cloning project and we aren't sure if Edgar is going to be gaining enough wrath to get more dice and even if it's 3 more that's still 5 dice traded away when people are making plans that call for trading 6-7 dice on average here.

Meaning that it's looking like we may be losing more dice than we end up getting next year. Though I admit I may have missed some things.

Think we should be more mindful to avoid trading away too much dice to the point that we are losing more dice in the long term.
 
I found something really interesting for some of you who want to get behind how large a nuke can be Nuke map its kinda scary to look at be forwarned dont bother to make the 100t radius it just nukes evrything was just curious and tought u would to.
 
Hmm, looks like we did good to gain more dice than we traded this year. Though looking at our current mandates and projects looks like we are only going to be getting 2 dice from the ENFFER cloning project and we aren't sure if Edgar is going to be gaining enough wrath to get more dice and even if it's 3 more that's still 5 dice traded away when people are making plans that call for trading 6-7 dice on average here.

Meaning that it's looking like we may be losing more dice than we end up getting next year. Though I admit I may have missed some things.

Think we should be more mindful to avoid trading away too much dice to the point that we are losing more dice in the long term.

Do remember the QM say not to be afraid to sell dices and funding in Conventions since opportunities will show up to earn them back also Australia reward could include dices and funding if we are lucky.

Pluto Compound and RobCo and Pinkertons can be used as a quick cash cow and since the FBI will be our target it also can be used them. However if Mama Dolce is to be pick in this convention it would be good to complete either a sponsorship or a project of theirs to get contact with Chinese spies since they could offer a way to to accomplish our nebulous goal of Destroy the Bureau and make it stick.

I found something really interesting for some of you who want to get behind how large a nuke can be Nuke map its kinda scary to look at be forwarned dont bother to make the 100t radius it just nukes evrything was just curious and tought u would to.

Since this is the 1950's retro future the nuclear bombs should be used the yield that was available at that time and believe it or not the bombs from that time were not nearly scare as the ones available today.
 
Do remember the QM saying not to be afraid to sell dices and funding in Conventions since opportunities will show up to earn them back Also, Australia's reward could include dices and funding if we are lucky.

Pluto Compound, RobCo and Pinkertons can be used as quick cash cow and since the FBI will be our target, can also be used. However, if Mama Dolce is to be picked in this convention, it would be good to complete either a sponsorship or a project of theirs to get contact with Chinese spies since they could offer a way to to accomplish our nebulous goal of Destroy the Bureau and make it stick.



Since this is the 1950's retro future, the nuclear bombs should be used the yield that was available at that time, and believe it or not, the bombs from that time were not nearly as scaresome as the ones available today.
On February 24, 1950, the Joint Chiefs of Staff requested that the president approve the all-out development of hydrogen bombs and the means for their production and delivery. After seeking advice from the Special Committee of the NSC, Truman approved the request on March 10. Construction of the reactors for producing tritium, thought to be necessary for thermonuclear fuel, commenced soon after.

Two and a half years later, on November 1, 1952, the United States tested its first ever thermonuclear device at Eniwetok Atoll in the South Pacific. The Mike Shot, as it was known, yielded 10 megatons of TNT and was roughly 1,000 times larger than the bomb dropped on Hiroshima seven years earlier. Less than a year later, the Soviets exploded their first thermonuclear weapon. By 1953, the nuclear arms race was on.



Look it up, it's still scary what they got at this point and dont forget they have fucking cold fusion + nuclear fusion so yeah, i could see them having bigger ones, but even still, the one they had were rough, especially if they were air-bursting. SO we need to up our game.

Edit: Btw it doesnt matter wich MT bombs drops on a city if it drops the city is done for the rest is just how many towns and villages in the intended area you can get
 
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KingCrimson1081 said:
I'm not sure if Edgar would like working with the Chinese either since if I remember my Fallout Lore correctly they are as bad as the FUSA.
zezia said:
There is really nothing we know about China in Fallout except anything from FUSA propaganda. We don't know if they were experimenting on their civilians, forcing them into concentration camps, viruses to wipe out the world. While I am not saying China would be some paragon of virtue we can't compare it to FUSA when we know so little about it.
I'm not sure what might have been said out-of-universe, but yeah, as far as in-universe evidence goes, while we can assume that the American propaganda would paint the PRC as super dystopian whatever the reality was, there's at least one strong piece of evidence that it was indeed rather bad, I think: the Shi. Their founders were the crew of a nuclear submarine deployed by a highly ideological state during an active war; I think it can be assumed that the CCP considered them among the most ideologically committed members of the population. ...And that means that, unless the CCP badly, badly misjudged things there, even a group of some of the most ideologically committed citizens of the PRC, basically at the first real opportunity, enthusiastically abandoned Communism and raised up an emperor. What does that say about how much the majority of the population genuinely supports the FPRC, vs. being held at gunpoint -- and what, in turn, does that say about how well that supposedly Communist government is meeting the needs of the people?

The Bird said:
but when your opponent is the devil himself you don't really get to demand every potential ally be an angel
Yeah, working with them could still be quite useful. They're quite possibly still less bad than FUSA, and they're unlikely significantly worse (worse in some specific ways, maybe, but probably better in other ones). We also don't have much of an ability to greatly improve postwar China here, whether we work with them or not (well, probably -- but if we do get that ability, it probably is through initially working with the CCP), but we can improve things for postwar North America -- and since much of that involves attacking FUSA in the present, that's at the very least a common enemy combined with ideological sympathies.
 
Getting Garrahan strengthens the Appalachian Workers, so we definitely want that. Exchange Agents is the only die that we come ahead of by buying, and getting it for Harlem means we'd commit to actually working on that place, and DoP Finance Grants for DaisyTech and Garrahan means those companies will keep their heads above water and potentially develop useful tech we can use. I know people have reservations about selling the Disaster die, but I personally feel that encourages us to not do much disaster repair quickly (because if we finish before the next storm season, what use is the die?) Between our 2 Ecology dice, the Baton Rouge die, and Wilbur, we should be able to get most disaster restoration done this turn even with the Education mandate.
--[] Community Restoration Program (New Orleans)
---[] 1 Wilbur + 1 Ecology (34/50 --> 150/50)
--[] Community Restoration Program (Baton Rouge)
---[] 1 Baton Rouge (0/50 --> 55/50)
--[] Community Restoration Program (Gecko)
---[] 1 Ecology (0/50 --> 55/50)

This would be all it takes to finish Community Restoration next turn.

[X] Plan: Throw the Good Ones a Bone
-[X] Sell
--[X] 1 AGENT
--[X] 1 SECURITY
--[X] 1 Chems
--[X] 1 Disaster
--[X] 1 Genetics
--[X] 1 Government
-[X] Buy
--[X] Exchange Agents (Harlem)
--[X] Garrahan Mining
--[X] DoP Finance Grants (Daisy Technological Enterprises)
--[X] DoP Finance Grants (Garrahan Mining)
--[X] Laser Tower Defense Arrays (0/150 --> 2/150)
 
[X] Plan: Weirdly Daisy
-[X] Sell
--[X] 1 Security 20
--[X] 1 Genetics 15
--[X] 1 Government 15
--[X] 1 Cambridge Louisiana 15
--[X] 1 Chems 15
-[X] Buy
--[X] Cryptid Caretakers [Weird] x3 45/45
--[X] DaisyTech Liasons [Daisy] x2 40/40

This plan is to give ourself's some focus and to make it easier to keep track of Dice.

[X] Plan: Don's Regards
-[X] Sell
--[X] 1 Security 20
--[X] 1 Genetics 15
--[X] 1 Government 15
--[X] 1 Cambridge Louisiana 15
-[X] Buy
--[X] Putting Out Hits: Pinkerton X2 50/50
--[X] Strategic Personnel Depot Expansion [Population] 20/100

This Plan is to keep the Pressure on The Pinkerton's and The First Step to getting an SPD.
 
[X] Plan: The Bare Necessities
[X] Plan: Shoot To Thrill
[X] Plan: Sustainable Wasteland 2: Revengence
[X] Plan: Covering All Our Bases
[X] Plan: Covering All Our Bases (RIP Garrahan)
[X] Plan: Helping Friends

COMRADE CHENG THE AMERICAN PEOPLE YEARN FOR FREEDOM
 
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[X] Plan: Weirdly Daisy
-[X] Sell
--[X] 1 Security 20
--[X] 1 Genetics 15
--[X] 1 Government 15
--[X] 1 Cambridge Louisiana 15
--[X] 1 Chems 15
-[X] Buy
--[X] Cryptid Caretakers [Weird] x3 45/45
--[X] DaisyTech Liasons [Daisy] x2 40/40
 
[X] Plan: Throw the Good Ones a Bone
[X] Plan: Helping Friends
 
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[X] Plan: Helping Friends
-[X] Sell
--[X] 1 AGENT
--[X] 1 SECURITY
--[X] 1 Chems
--[X] 1 Prototype
--[X] 1 Genetics
--[X] 1 Government
--[X] 2 Funding
-[X] Buy
--[X] DoP Finance Grants [Daisy Technologies]: (0/15 --> 15/15)
--[X] Exchange Agents [Harlem]: (0/10 --> 10/10)
--[X] Garrahan Mining (12/75 --> 75/75)
--[X] Mama Dolce's (0/25 --> 25/25)

Decide to change a little the plan and trade [Prototype] instead of [Disaster] since we have some disaster projects that still need to be handled, and consider how they hit every few turns it's good to have [Disaster] dices as back up to not needing to divert from other ares to compensate the slack, and frankly [Edgar] dices can afford the loss of one [Prototype] dice.

At least in the next convention we will be able to pick way more options due the amount of facilities we will build in our lair.

Also giving more money to Daisy make Oklahoma more developed thus increase the First Nation odds against Texas Rangers plus it has the added bonus of helping Edgar's friend.

Mama Dolce's to get the [Agriculture] Dice and to make contact with China's spys.
 
Folks I think it would be a damn shame if we missed out on grabbing Mama Dolce's at this National Convention.

We're already beginning to run up against the ticking clock of FUSA's life expectancy with influence returns on the dice market being overall worse this time around and, knowing the general trajectory of fascist states, the next National Convention is going to have even worse returns. Before that ticking clock runs out we've got to ensure that Louisiana has the food security and so far the only path to that seems to be through Mama Dolce's.

I also think that with RADICAL putting an emphasis on smuggling and crime that we'd have the chance to grab some pretty cool tech from the Chinese. A problem we have at the moment is that despite being run by a mad scientist RADICAL doesn't actually have that much mad science or resources that would make it attractive as a smuggling partner, we also currently lack proper ways to go on the offensive as an organisation (I doubt that the FBI is going to be destroyed by the occasional axe-murder and armed robbery). A partnership with the widespread intelligence apparatus that the Chinese operate within the US is going to give us so many new tools to strike back.

A final point is that we know for sure that the world is going to end in the next 2-3 years and as such I think we ought to focus more definitively on preserving the wasteland. Giving funds to Daisy makes sense because currently they're providing us with some interesting projects and opportunities, giving funds to Garrahan (an organisation who is explicitly on the loosing side of capitalism and who we're explicitly partnering up with so we can butcher later) does not.
 
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