Labyrinth of Colombia: A Spectrum of Issues (DC Dungeon Core Quest)

Created
Status
Ongoing
Watchers
40
Recent readers
0

A Dungeon Core has landed in the DC Universe, let's see what shenanigans this core gets up to in this world where a man flies and where heroes fight villains.
OP

WilyMachineKing1

Executive Manager of Limbus Company
Location
Reno Nevada
It was nighttime in Washington, DC. The lights given by the cars and buildings shined on the ground as the stars twinkled high above, hanging on the black sky, with the moon shining its light down on the Earth. Even with the conflicts of Heroes and Villains, the rise of Metahumans and the existence of other forms of life like aliens, the world can be peaceful. So peaceful, that nobody noticed what was happening in the sky.

If someone were to look up, which some did they would notice what look like a falling star streaking across the sky. It kept going until it erupted into a flash of light.

If one were to look closer they would notice a shape in the sky, faint, but still visible if one had the means to look closely. The shape itself was strange as it was a keyhole.

And there was something on the other side of this keyhole....

An entity lived there, settings up for purposes only it knows....

=================​
Wow! Your first day on the job! This is going to be awesome!

You hummed as you looked over your tree, selected for you to your surprise! Wow! These will be so cool! You thought to yourself with a smile. You, a Labyrinth Core, similar to a Dungeon Core. Right now, you are trying to grow right now, ready to fulfill your purpose, whatever that may be! Hmmm, Unversed, eh? These guys seem like they can be fun to use! Oh, you are definitely excited as you looked at the way you have formatted yourself based on the Unversed Tree if you have to guess.

If you have to describe it, it was a pseudo-organic mechanical environment. Like, attempting to appear like plant life or something, that or the inside of a person with cables and chains all over the place like veins.

Yeah, it's probably the latter. Cool! Also, the place you were in was some sort of castle were all the chains seem to come from, wrapping around or emerging from the castle to go everywhere, all of it painting the image of a lock mechanism of some kind in your mind. There are even locks around here too, some are even hanging on the chains too! Along with a bunch strange shape weapons in the form of keys as well, stabbed in the ground and everywhere.

How awesome!

Then there are the doors that were everywhere. From attached to chains in lines to everywhere by themselves. There was even an omnious factory as well!

How cool!

This is going to be good, you can tell.

==============​
Welcome, welcome to my new Labyrinth quest. Hopefully this one goes on longer than the last one. Anyways, here is a quick rundown of how the mechanics will go. First is how the Dungeon Mechanics is going to work. First up is Units, the basics of all Dungeons, the monsters, the grunts, etc. These guys costs MP, aka Magic Points. They come in two versions. First is regular monsters, which are basically common enemies and such, and Greater Units which can be considered the Hero Units in RTS Terms.

You can also spend MP for things like Perks, special abilities for the Labyrinth, Spells, Flora and Fauna, plants and animals that can provide effects and are neutral, but can be used against Delvers, those who enter the Dungeon for Rewards and Glory. Along with research, upgrades, Traps, and Loot can be used with MP.

Next up is the Structures, the constructions, buildings and whatever that grant abilities and more. They cost Dungeon Points, also known as DP. They are spilt into three categories, Maze, the outer part of the Labyrinth, Anchor, refers to a plane that is host to the Tree it belongs too, and Cradle, the area where the Core, aka YOU, reside in.

For now, let us focus on the Units first. You have 100 MP to use, please take your time, and if you have any questions. I will do my best to answer. And I would like to thank @Kalibrius for his help as usual. Couldn't have done it without you. Let the fun begin!

MP: 100/100

Regular Units

[ ] Flood: Small Unversed that like to dart around the place to strike, along with their ability to seep into the ground to become invisible for a time. Cost 1 MP.
[ ] Scrapper: These Unversed are always looking to start a fight. Waiting for an opening when their enemies, striking with their claws. Though their habit of running in straight lines can be their downfall. Cost 5 MP.
[ ] Bruiser: These large Unversed are proof of the saying, size does matter. These guys use high-octane attacks to send shockwaves that sends foes flying at all kinds of ranges. Though their weight can leave them tired after a while. Cost 5 MP.
[ ] Red Hot Chili: A red pot-shaped Unversed that jumps around the place, firing off fireballs and ramming into the enemy while on fire. Ice and Water spells can douse out their fire, however. Cost 5 MP.
[ ] Monotrucker: Unversed that are road warriors, that uses its speed to strike quickly with its pickaxes. Cost 5 MP.
[ ] Thornbite: A flower Unversed that smack around foes with its vine arms that can reach further than you expected. Physical attacks can get them to start glowing and gaining a speed boost. Cost 5 MP.
[ ] Shoegazer: Unversed that take the term foot soldiers literally, and like foot soldiers, are more dangerous when they are together. They can also tuck their head in to get a force field to protect themselves. Cost 5 MP.
[ ] Spiderchest: An Unversed that is set in the form of a chest, that is also a spider. Disguising themselves as regular chests to get the drop on enemies by giving them a small problem in the form of poison. They can also burrow underground to get the drop on foes. Cost 5 MP.
[ ] Archraven: Unversed in the form of Ravens, keeping to the skies. When they glow red, that means they are about to drop an attack. They will also make off with any loot they see as well. Cost 5 MP.
[ ] Hareraiser: A cute Unversed that resemble a rabbit. Though it is not very cuddly. as it will hit foes with its ears, firing lasers, and spinning around. Cost 5 MP.
[ ] Jellyshade: These floating Unversed likes to be in groups for attacks and occasionally entire colonies. Each Jellyshade comes in a different color to represent a element to make it more difficult to take them all out. Cost 1 MP.
[ ] Tank Toppler: An Unversed that is with gas. As in inside them. Being hit head on will cause them to bloat up, being invincible for a while before blowing up in an explosion that will damage any enemy caught up in it. Though they do have a shut off valve on their back, being hit there will stop the explosion. Cost 10 MP.
[ ] Vile Phial: These vial-shaped Unversed focus on healing their buddies. Hitting it will cause all allied Units to attack the enemy. If confused, will heal enemies instead of allies. Cost 10 MP.
[ ] Sonic Blaster: This troubling making UFO-shaped Unversed comes in two forms. Seek and Attack Modes. In Seek Mode, the Sonic Blaster will shine a searchlight on an enemy, locking on multiple times before switching to Attack mode. Cost 10 MP.
[ ] Triple Wrecker: Three Unversed combined as one in a totem pole-style formation. Each head fires off a different spell, with the middle head calling all the shots, with it being shuffled between the three. Cost 10 MP.
[ ] Wild Bruiser: A simple-minded simian Unversed that packs a punch benefitting its appearance, slamming into the ground to cause the earth to rise up or cause mini shockwaves. It can even deliver a charge to deal a rush of damage. However, its brain is slower than its body, letting it be taken advantage by more cunning foes. Cost 10 MP.
[ ] Blue Sea Salt: These chilly Unversed won't stay still, going all over the place to use ice attacks. Using their most powerful attack, Deep Freeze, when they are in peril. Cost 5 MP.
[ ] Yellow Mustard: A yellow condiment shape Unversed that uses Lighting attacks as they bounce all over the place, especially when ramming into foes. They don't want to explain that to their friends. Cost 5 MP.
[ ] Mandrake: Plant-like Unversed that prefer to hide in the ground and attack from afar with their leaf cutters, when they are feeling nice. If an enemy gets too close for their comfort, they pop out of the ground to either poison the enemy or confuse them with their pollen. COst 5 MP.
[ ] Buckle Brusier: Bruisers that have taken on using buckles, which keeps their sturdy armor strapped on, making head on attacks useless. Though magic is a weakness of theirs, they are still dangerous. Cost 10 MP.
[ ] Chrono Twister: Even Unversed, wild as they, needs someone to boss them, and the Chrono Twister is happy to oblige. Masters of Time, when grouped with other strong Unversed, they cast Stopga when all of the sand is in the other side of the hourglass they are in. Cost 10 MP.
[ ] Axe Flapper: These bat-like Unversed will launch razor-sharp gusts of wind faster than you can say its name. It will also counter any enemy that tries to get close with a Rising Slash. Cost 5 MP.
[ ] Prize Pod: Rare Unversed that drops valuable and rare loot called "delicious prizes." Tasty! They won't attack, as they will run away. But they are quite the fast ones. Cost 15 MP.
[ ] Blobmob: These jelly-like Unversed have a variety of attacks, be it spikes, shooting liquid, growing legs to attack, and the unique ability to clone itself when attack. A dangerous Unversed indeed. Cost 15 MP.
[ ] Glidewinder: These speed demons of the Unversed prefer to slam into their foes with their sharp lances. They come in three colors, red, blue and yellow, and apparently have a thing for racing. Cost 5 MP.
[ ] Flame Box: Unversed similar to Spiderboxes but with the ability to spew fire. Cost 10 MP.
[ ] Lone Runner: A Unversed like the Shoegazer, but rather than attacking, it is more concerned of running away. Cost 10 MP.
[ ] Vitality Vial: A Unversed that releases copious amount of healing gases that heals friend and foe when attacked. Cost 10 MP.
[ ] Belly Balloon: It is the same as a Tank Toppler but more stronger. Cost 15 MP.
[ ] Ringer: A pod shaped Unversed that calls forth a horde of similar Unversed to it, the first Ringer is the one that has to be taken down. Cost 10 MP.
[ ] Gluttonous Goo: A Blobmob that cares greatly for the orbs inside it, so much so that will attack at breakneck speed to protect them from anyone and will use that speed to get them back if they are out of it. Cost 15 MP.
[ ] Element Cluster: A trio of Unversed like the Triple Wrecker but stronger. Cost 15 MP.
[ ] Floating Flora: A Mandrake Unversed that loves to float in the air, and with the aide of enemies can stay longer. Cost 5 MP.
[ ] Flowersnake: These Unversed are a pest, preferring to poles and pipes to wrap around so they can spread poison and with a supersonic scream, they can knock foes back. And that is just in Snake Mode. They can go into Flower Mode when absorb into a certain type of Unversed where they spit Poison. Cost 5 MP.
[ ] Spiked Turtletoad: When these toad-like Unversed puffed up, they will rough up their enemies as it jumps and slams down onto the ground with its belly, crushing any foe. The shell is pretty invulnerable as well, and it can suck up Flowersnakes to obtain range attacks and can swallow foes. Cost 10 MP.
[ ] Turtletoad: While lacking in size, invulnerability, and the ability to swallow things makes it less dangerous, it is still dangerous as its cousins. Cost 10 MP.

Greater Units
[ ] Wheel Master: Danger looms close with this Unversed roll up. Wheel Master uses... well, surprise... wheels to attack. But it also uses thread as well to wrap up its foes to squeeze them. Cost 15 MP.
[ ] Symphony Master: An Unversed with an act of three instruments that it conducts with the expertise of a maestro. Using these instruments of doom to bring destruction to its foes. Cost 15 MP.
[ ] Cursed Coach: This ride of an Unversed likes to employ all sorts of tricks. From generating thornbites from its vines, inhaling foes in to bite down on them and firing out pumpkin bombs as well! Cost 15 MP.
[ ] Mad Treant: This tree-like Unversed like to launch poisonous fruits, employ vicious attacks and spooking anybody by pretending to be a tree. Cost 15 MP.
[ ] Trinity Armor: A giant armored Unversed that is actually three in one, Alpha, Beta and Gamma. They are capable of dissembling and reassembling themselves to confuse and frustrate foes in any way they can. Cost 20 MP.
[ ] Metamorphosis: This giant, floating, jellyfish-like Unversed that uses its blubbery body and electrical powers to confuse and strike down its foes. Cost 15 MP.
[ ] Mimic Master: This smarty pants of an Unversed uses the book its carries to unleash a wide variety of attacks and can absorb information about its foes to create identical copies. Cost 20 MP.
[ ] Iron Imprisoner: A powerful Unversed that contains itself in chains. Every time one of its chains comes unleash, its power grows as well. Cost 20 MP.
[ ] Lump of Horror: A hideous mass of black goop with a container that has a blue sphere and, on the sides, and back of the Horror are canisters filled with negative emotions, primarly screams of fear. This nasty fellow can use its gunk that makes up its body to spread around and summon hands made of tar to grab its foes. Cost 15 MP.
[ ] Vanitas Remnant: The physical manifestation of the creator of the Unversed's powerful thoughts and feelings. It is a blank slate. Cost 30 MP.


AN: If there any questions or anything that needs to be pointed out, don't be afraid to say it and have fun voting! Also in case you are wondering, the mature tag is for stuff like Vertigo elements, John Constantine and well, this and that stuff. Some of the NSFW stuff and some of the really dark stuff, like Gotham Dark.
 
Last edited:
Well at least we don't need to make any areas for now, but any ideas on what monsters we should summon?

Cause I'm definitely down for getting Vanitas as either a boss or leader for our forces.
 
A few questions
How do we gain MP?
Are we spending MP to unlock units or to buy1 of a selected unit?
Do we need to spend MP to respawn units?
 
A few questions
How do we gain MP?
Are we spending MP to unlock units or to buy1 of a selected unit?
Do we need to spend MP to respawn units?
1. Research and it can fill up though not straight away.

2. Kinda both, though you can buy more than one of the selected unit. Like 2 flood and so.

3. Kinda since Vanitas can probably keep spawning them so I think so. So yes, unless otherwise.
 
Last edited:
[X] Plan Combined Arms
-[X] Mimic Master x1 15MP
-[X] Red Hot Chili x3 15MP
-[X] Spiked Turtletoad x2 20MP
-[X] Chrono Twister x1 10MP
-[X] Spiderchest x1 5MP
-[X] Hareraiser x3 15MP
-[X] Flood x10 10MP
-[X] Ringer x1 10MP

100/100

Mimic Master seems the most flexible of the hero units, Red Hot Chili gives some ranged power and Ice and Water while used by some supers is not overly common. Spiked Turtletoads are a bit of a tank unit to protect our softer units. Chrono Twister provides support by debuffing enemies. Spiderchest can pull off surprise attacks. The hareraisers mentions lasers so provides a different type of attack. Flood are cheap chaff but also can hide until the time is right or be used to swarm. And Ringer, even if not tough as long as the original is unharmed it can send chaff to slow down or overwhelm invaders.
 
[X] Plan Combined Arms
-[X] Mimic Master x1 15MP
-[X] Red Hot Chili x3 15MP
-[X] Spiked Turtletoad x2 20MP
-[X] Chrono Twister x1 10MP
-[X] Spiderchest x1 5MP
-[X] Hareraiser x3 15MP
-[X] Flood x10 10MP
-[X] Ringer x1 10MP

100/100

Mimic Master seems the most flexible of the hero units, Red Hot Chili gives some ranged power and Ice and Water while used by some supers is not overly common. Spiked Turtletoads are a bit of a tank unit to protect our softer units. Chrono Twister provides support by debuffing enemies. Spiderchest can pull off surprise attacks. The hareraisers mentions lasers so provides a different type of attack. Flood are cheap chaff but also can hide until the time is right or be used to swarm. And Ringer, even if not tough as long as the original is unharmed it can send chaff to slow down or overwhelm invaders.
Huh, this is what I love quests, because I can see reasons for this.
 
Oh yeah there are a lot of different starting builds you can go down, i did not want to spread too thin but also tried to avoid eggs all in one basket in terms of attack types until we get a better feel of what we are dealing with
Sounds fair too me. Also sorry for not realizing voting was open. I kinda forgot about that.
 
I would prefer Vanitas or Symphony Master but the idea of fake versions of DC characters does sound interesting.

Plus everything else looks alright, hopefully our first group won't be to bad.

[X] Plan Combined Arms
Yeah Mimic master has a lot of potential depending on what supers come in and what it can replicate from them. And I do wonder if research paths might allow those copied powers to be stored for other mimics and others stuff further down the mimic path
 
A batman or Lex Luthor Mimic with Superman powers does like a comedy to happen.

So any certain characters you would want to see be copied for our Mimic?
If we can permanently copy, even if at a weaker level than the original any that come in because we can always find a use. Batman or Lex if we can copy their intelligence though would be highly useful. Superman I doubt any copy would be anywhere near his strength without a ton of research
 
any ideas on what monsters we should summon?
We have the Unversed at our disposal. They are an enemy type from the Kingdom Hearts series, but more interestingly, the Unversed are beings formed entirely from pure, congealed emotion, not the wheat and chaff of sapient existence that gives form to the Heartless and the Nobodies. And given that we're in DC, and the whole Emotional Spectrum of the Lanterns existing, we may end up getting some really cool modifiers for our beasties down the line.

Also I agree with this first set of monsters.
[X] Plan Combined Arms
 
We have the Unversed at our disposal. They are an enemy type from the Kingdom Hearts series, but more interestingly, the Unversed are beings formed entirely from pure, congealed emotion, not the wheat and chaff of sapient existence that gives form to the Heartless and the Nobodies. And given that we're in DC, and the whole Emotional Spectrum of the Lanterns existing, we may end up getting some really cool modifiers for our beasties down the line.
Well aren't you a clever one for noticing that.
 
Batman or Lex if we can copy their intelligence though would be highly useful.
It was mostly a joke, especially the Lex with Superman powers.
And given that we're in DC, and the whole Emotional Spectrum of the Lanterns existing, we may end up getting some really cool modifiers for our beasties down the line.
Does this mean Vanitas can get a ring, possibly a red one.
Superman I doubt any copy would be anywhere near his strength without a ton of research
Hopefully it will be close to Amazo.
 
Current Tally:
Adhoc vote count started by WilyMachineKing1 on Jun 25, 2024 at 2:58 PM, finished with 21 posts and 5 votes.

  • [X] Plan Combined Arms
    -[X] Mimic Master x1 15MP
    -[X] Red Hot Chili x3 15MP
    -[X] Spiked Turtletoad x2 20MP
    -[X] Chrono Twister x1 10MP
    -[X] Spiderchest x1 5MP
    -[X] Hareraiser x3 15MP
    -[X] Flood x10 10MP
    -[X] Ringer x1 10MP
 
Back
Top