Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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[X]plan games now, bread later
-[X] Theater of Frost Foundations
-[X] Snowblossom Shrine


Honestly torn between this and prep for winter, but the real benefit of granary seems... kind of speculative? Like, what do we know it'll give us for sure, rather than as a maybe? Do we need those things?
 
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[X]Food and Safety
-[X] Hamlet Granary
-[X] Settlement Walls

[X] Winter Walls
-[X] Theater of Frost Foundations
-[X] Settlement Walls

I don't like the idea of pushing back defenses until the last minute
 
Honestly torn between this and prep for winter, but the real benefit of granary seems... kind of speculative? Like, what do we know it'll give us for sure, rather than as a maybe? Do we need those things?
Well, it's nice in that it gives us + 1 manpower, +happiness, and +admin and we're assuming that we'll get at least another +5 admin from the follow-up admin expansion that will get us to the next tier and thus give us discounts on projects.

But I've run the numbers on it and unless we massively delay it, our actual timeline of how often we need to burn an action on Cai wealth doesn't really change. It's good and we want it, but getting it done sometime in the next 3 months is fine.
 
[X]plan games now, bread later
-[X] Theater of Frost Foundations
-[X] Snowblossom Shrine

These are things Ling Qi needs to do while in the settlement. The walls and granary can be done while we're gone.
 
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The reason I want to concentrate on Happiness buildings first over population building is that Yrs tweaked how happiness is calculated. The current formula for happiness is 110-Manpower+ any bonus, and the formula for our usable manpower is Manpower*(Happiness/100) rounded down.

So if we get additional manpower, we lose out a little bit of happiness, and since we're rounding down, it means we get a real manpower (that costs A to maintain) in exchange from a virtual manpower (that costs us nothing, since we're paying the upkeep of our happiness buildings anyways)

That's why Shrines are probably better than granary on the short term if we haven an happiness score divisible by 10, IMHO.
 
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Well, that's kind of breakpoint dependent tbh. Like, if we do Theatre + Granary rn then we go up to 14 effective (+2), but Granary + Walls puts us at 13 (+1). Theatre + Walls wouldn't increase mp at all, though being fair that's not its goal.

I have come around to the bad event table mitigation argument though - 20% odds of someone getting eaten by a wolf isn't great, but it's much better than 45%. And at least if we put the walls up before going we can say that we did what we could.
 
With everyone off to the wedding soon, I do think we should be getting walls this turn. Yes it might be less efficient, but losing a bunch of resources or a population to a bad event would be far worse. Getting the extra 25 defense will help a lot. We also need to get that cultivator manpower coming in, so shrines make sense. I'd really like to build up the cultivator population and start working on our exotics, not to mention being able to man the walls.


[X] Winter Walls
-[X] Theater of Frost Foundations
-[X] Settlement Walls

I'd also be fine with Snowblossom and walls, but no point in creating a plan for it since Winter Walls will likely always be ahead of it.
 
[X]Food and Safety
-[X] Hamlet Granary
-[X] Settlement Walls

[X] Winter Walls
-[X] Theater of Frost Foundations
-[X] Settlement Walls
 
Nowhere. It's entirely speculative as far as I know. Personally I think that both admin expansion and anything that gives us more actions should be gated behind higher pop so we've actually got people to administer and do stuff with.

Honestly, I wouldn't even give us three actions until we reach the next settlement level.
Well, its the base for the manorial economy. Central warehousing.

But yeah, mainly speculation
 
[X]Food and Safety
-[X] Hamlet Granary
-[X] Settlement Walls

[X] Winter Walls
-[X] Theater of Frost Foundations
-[X] Settlement Walls


I think Walls is the most important thing we must do in-story. Renxian and Ling Qi, as we defined them through our choices, will not risk the lives and safety of their people or leave it up to chance while they are away to a social/political outing (duchesse wedding) and with the war approching rapidly nonetheless.

Beyond that, Granary or Theater are pretty good with winter coming and the risk of famine or coldsnap.

What's interresting with the quest is that we must always balance narrative focus with game optimisation. Let's not prioritize game optimisation too much at the cost of doing something so obviously against the nature of Ling Qi and CO (protecters).

After all we are trying to be better than the Weilu (only cared about the luminal, at the end), the Xi (only cared about military subjugation), the Hui (only cared about manipulating people for a false utopie) but also ordinary nobles such as those of Tonghou (birth town) whose lack of interest or care for their people are leading to a slow death, stagnation.

PS: The other plans are not a lack of care for our people but a wrong order of priority.
 
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Honestly its very madening we can only choose 2 projects. 3 should be the least amount but 4 projects would have been a confortable amount. Im starting to get frustrated that we can do so little projects each turn.

[X]plan games now, bread later
-[X] Theater of Frost Foundations
-[X] Snowblossom Shrine
 
Zhen expressing a desire to meet Atamai reminded me of something Ling Qi has in common with Ling Qingge. They both have kids who've never met their fathers. Probably best we don't make it a family tradition. :thonk:

Though that did give me another thought. If/when Ling Qi gives Qingge the cliff notes of the Zhengui/Kohatu encounter, and the reasons Ling Qi went to the effort of facilitating the face-to-face, I could see Qingge deciding to start sending out missives inquiring after a certain nomadic caravan. Probably not to give Ling Qi an opportunity to meet her biological father, guy doesn't really matter. Rather, to give Ling Qi an opportunity to meet the culture. The broader reality of one half of her origin.

Qingge's a thoughtful woman, a wistful woman, and attentive to Ling Qi's signals. When you look at the ways Ling Qi approaches culture(s), both of the past and of non-imperial strains, I can see Qingge at least sending out some feelers/inquiries. It'd be a neat kind of initiative to see her taking.


[X] Plan: Preparations for Winter

As usual, I have an obnoxious bundle of priorities informing my vote.

Easy thing to get out of the way: the winter theater/shrine is a priority for a few reasons. We're in early winter, so getting it set up now make sense. Doubly so since Hanyi's absent and Ling Qi's going to be gone north for a while; the project gives the common folks a way to placate winter spirits without us. On top of that, Ling Qi being the Winter expert, she's kinda gotta be around for the project for it to make sense. It can't be offscreened during the months we're away for. Okay, that's done and locked in.

I'm looking at things in terms of what makes a good narrative transition/denouement for the tail end of the current arc that we're tidying up here. I think the granary does a decent job, because it's semi-related to Zhengui's Growth. It's not much, there's not really any direct thematic throughline, but it touches on a subject he's involved in. I think the Snowblossom Shrine does a worse job because, although Zhengui does have a Snowblossom connection, the context of the project does not center him or any effort/reality rooted in his concepts, which makes it unsuitable for a transition scene. I think the wall does a terrible job, because the conceptual link for the project to this arc would be 'defense', but it doesn't actually work at all because there is zero similarity between the two forms of defense, and trying to write a parallel would just be a confusing disservice to the new, as yet unexplored, art. Directly counterproductive.

I'm also not a fan of the Snowblossom shrine because double-dipping in priestly projects is just... a lot, narratively. Makes it a whole Thing, and it's a thing that doesn't really fit this moment in the story particularly well. It'd be jarring or stretch out the pacing awkwardly.

I am additionally against the Wall project because I don't think it makes any sense, in or out of universe, for Shenglu's defenses to suffer in our absence, here. Not when we're going to be absent due to an effectively mandatory social event, as Renxiang's retainers. Ooc, yrsillar is not going to have the settlement attacked while we're at the wedding, because it would cause a ton of character drama there's no actual time to get into. It'd be a counterproductive distraction to the plot points he's trying to hit. Ic, Shenglu getting messed up would undermine the legitimacy of the Cai because it's the furthest south/closest settlement to Xin'an. If that happens on our watch, okay sure, Shenhua's a crazy person that's inside the bounds of testing us. But it doesn't make sense when all the people she's testing are absent because of her. That's not even a test anymore, it's just stupid.

Shenglu is going to be fine during the wedding. There aren't even going to be defense rolls. Especially since the pallisade gets thrown up literally one month later, regardless. The worry over defense is silly at this juncture, imo.
 
[X] Plan: Preparations for Winter
[X] Winter Walls

Double dipping shrines feels like a way to get too busy narratively to do them both justice. Definitely want to do the winter one since we effectively agreed to it, want to start that relationship off right. Then comfortable with either the granary or walls, both would be useful
 
[X] Plan: Preparations for Winter
Most of the plans seem fine, slightly prefer grain over other options.
 
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