Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X]plan games now, bread later
-[X] Theater of Frost Foundations
-[X] Snowblossom Shrine

[X] Plan: Preparations for Winter
-[X] Theater of Frost Foundations
-[X] Hamlet Granary

[X] Winter Walls
-[X] Theater of Frost Foundations
-[X] Settlement Walls

So basicly i am going to insist on supporting the local art scene.
 
[X]Food and Safety
-[X] Hamlet Granary
-[X] Settlement Walls

[X] Winter Walls
-[X] Theater of Frost Foundations
-[X] Settlement Walls
 
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Okay~ Third times the charm~!

Alot of difference will be made if we can get our hands on some cultivator manpower. If our double shrine effort works out and we do the wall next turn, we get the wall and then it gets doubled with the existence of a cultivator to power it while were away. The wall is half as effective as it would be if we had a cultivator to manage it.
 
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[X] Plan: Preparations for Winter

For winter, store food, welcome snow.
Limited child, not reconciling the green and the cold. She was not the unruffled lake, though she found some value in its depths, the supremacy of formlessness and essence over flesh. She was, in the end, nothing so elegant. A stubborn thing who could only…

Persist.
So concepts stolen from SNR:
-Depths. Root your foundations in deep places where the damage cannot reach. Qi's foundations isn't fixed yet, but it could be her community. We've seen this, Sun Shao did it too.

-Essence. Ice, Wind, Darkness and Water can all say that damage doesn't matter, because you only moved their substance around without destroying it. But thats vulnerable to being reduced. Ice and Wood have other takes to it.
--Ice can melt to water, become vapor, and then freeze again. But this is moving in circles even if its changing.
--Wood can be physically reduced, it will grow again. It may not be the same plants, it willbe plants better suited to coping with that damage. Rather than permanance, embody succession.
She felt as if she could breath without trouble for the first time in months, her qi flowed without obstruction, and only a few small twinges of pain remained from a single ruddy spark of sovereign fire flickering angrily in the bottom of her dantian.
I kind of want to keep that fire. It sounds handy, Fire reshapes ice, defines darkness in moderation.
"AnGgerR rises. hAte rises. I canNot be free. I am sPIte. Thank you for good memory, good talk. I wiLl try not to lose it. BuT you must gO."

Zhengui looked terribly upset, with both of his faces. "Is there, nothing I, Zhen can do for Kohatu? You should not have too…"

She let out a bitter burst of laughter, but there was fondness in it too. "PeRhaps. AtaMai might still me. FreE me. No others, not even yoU, child of rUIn."
Meeting Atamai would be doable without too much trouble IMO, if he can talk to Outer Sect students, we only need a small favor to just talk.

Liberating Atamai so he can lay Kohatu to rest is another matter.
 
"He is My child, whatever his origins or secrets, whatever his choices," Ling Qi snapped back. "I have been there since the day he cracked his shell, kept him fed and in safety when he was weak, cared for him and helped his cultivation day by day."

She took a shuddering breath. "Your absence is not your fault, and I am deeply sorry for it. But I will not take such accusations to my face without complaint, no matter how mighty you be. So I call him my brother for comfort? I'm barely even a grown woman. Don't tell me I am lying just because of that!"

"....Sister," Zhen hissed.

"....Gui has always known what you meant." he said. "Kohatu is wrong. Gui is glad to learn where his Green comes from, Gui is glad to know you, but Sister…. Mother is alive and with Zhengui. I will not hear these mean things you say."
LQ claiming Zhengui as her kid is really great to see and he knew that all along.

"Yes," Ling Qi said quietly. "I don't need to lie to you either. I brought my Zhengui here, to better know his origin, that he might connect with something I cannot give him… but just the same, you cannot give what I do. Even you know that you are only a ghost of spite, clinging on to haunt those who betrayed you."
That's a very realistic look on both of their roles.

"It. is. TrUe. I am a shade, I am. Kohatu's hate. I. remember. Good things. Only to sharpen pain. ResoLVe. Too pErsisT.

PerSiSt

PERSIST"
Looks like Persistence is her main concept.

"Zhengui cannot stay, but he is glad he came, glad to meet Kohatu. To hear of Islands under ruin and the Everstorm, to listen to Kohatu's words of the the Green, and of life persisting. These will help help Zhengui grow, help him find and seek, help him become. For this, the young King is thankful to the one who gave his shell form."
It's been a good thing for him to come here.

"It. Has. Been. Good. Good. Remembering with liTTle rage. Good thinking of a future. A dream, within a dream," Kohatu said, her snout rose bringing her head level with them, only bare meters away.
I''m happy it's brought her some happiness.

[PERSIST]

Life coursing through deep black earth, as burning rain fell. Trunks bending and swaying, leaves waving and tearing under catacylsmic wind and rain. Splinter. Break. Shatter. Die.

Persist.

Green shoots rising from splintered stump, three die, one devoured, one uprooted, starving in the shade. Fourth grows, rises, armors in bark and pumps with verdant sap. Break again. Die again.

Persist.

From broken fifth rises sixth. Seventh. Eighth. Ninth. Refusal of ruin.

Persist.

Roots sunk deep. Roots spread far. A hundred trunks, ten thousand leaves, a million shoots. Cataclysm roars, the deafening storm at the end of a world. The earth bucks and heaves, spitting the blood of broken continents. Shattered, burned and broken. Roots remain. Will remains. Trunks, leaves and shoots will rise.

Persist

+4 XP to Persistence Concept

Persistence III->IV

Come Wrath. Come Ruin. Break shape and body a hundred times. So long as will remains you have not reached the end

The jungle heat, the conflagration of the earth or the sky, they were not her. But it resonated all the same. She had seen the trees clinging to frozen mountains, on peaks so cold the air felt like razors in ones lungs. They too sunk their roots deep, so deep into rock and gravel and ice. Old iron evergreen, sundered by frozen air, buried in countless tons of snow.

Persist.

Scatter new needles, come the sun, push new trunk from frozen earth. A scrawny, starving child, inelegant and ugly, bleeding fingernails clawing at the frozen dirt, dragging a broken limb into the safe shadows at the alley mouth.

Limited child, not reconciling the green and the cold. She was not the unruffled lake, though she found some value in its depths, the supremacy of formlessness and essence over flesh. She was, in the end, nothing so elegant. A stubborn thing who could only…

Persist.
Looks like she's imparted some understanding of the Persistence Concept, also that insight is really awesome.

Ling Qi rested a hand over her stomach. The burning, the feeling she had carried with her since the end of the summit, of the smoldering sparks of a sovereign's fire and the spiritual ash it left behind clogging her meridians. She felt as if she could breath without trouble for the first time in months, her qi flowed without obstruction, and only a few small twinges of pain remained from a single ruddy spark of sovereign fire flickering angrily in the bottom of her dantian.

Crucible Charred 4->Crucible Charred 1
The after effect of carrying the Sovereign of Steel and Flame into the dream to do battle. You are in most ways healed, but a spark of perditions flame lingers, bringing pain at odd moments.
It's almost gone which is great.

You are a walker of dreams, shallow and deep. You easily skate the surface near the waking world, and may cautiously swim in deeper places. Guests are safe on the paths you walk, and only the active dangers of the ever shifting liminal threaten you while your strength remains. You can step across short distances with impunity, scattering shades of possibility as you go, skimming the surface as an expert, and truly long range steps are within your grasp, if the task is urgent enough to warrrant the risk.
LQ has gotten good at Dreamwalking.

Zhengui Bond Increases to 6!
A Bond being a 6 is great/
 
[X] Plan: Preparations for Winter
[X]plan games now, bread later

Either is good right now, and next month we can do the other shrine and the walls!(or something else and walls, but you get the idea)
 
Where was it said that the Granary is a prerequisite for us getting three fief project slots? That seems to be the deciding factor between Preparations for Winter versus games now, bread later.
 
Well, I guess a Persistence variant art of the Thousand Ring Fortress would focus more on the ignoring wound penalties and regeneration, rather than the other kind of defenses.
 
Analyzing everything again, not that anybody cares since we voted for stupidity last time ...
  • Fishing Boat Construction: highest priority among income-affecting projects, but meta projects are more important
  • Jadehelm Scrimshaw Carver: avoid for now - we're not W-limited and have too many other things to do.
  • Clearwater Mist Collector: avoid - as Jadehelm, but worse - consumes C.
  • Field Expansions: avoid - DEF penalty, and we don't have enough P anyway.
  • Fields Infrastructure: income
  • Implement Bai Clan Soil Studies: income, better than Fields Infrastructure since we aren't W-limited
  • Iron Mining: avoid - DEF penalty, we don't have M income anyway, takes 2 months
  • Silver Mining: avoid for now - DEF penalty, but gives H bonus so we'll want it once walls and higher-priority projects are done
  • Chillgrasp Clay Collection: avoid, we don't need W
  • Hamlet Forestry: income, relatively high priority once we're done with the meta projects. Note also that it unlocks another shrine, which is good meta!
  • Hamlet Granary: very good meta - the single highest priority, we need our ADMIN boost back yesterday!
  • Boiling Deep Shrine Foundations: good meta, but other shrines are better due to taking 2 months
  • Theater of Frost Foundations: good meta
  • Snowblossom Shrine: meta, unclear - possibly worse than TOFF?
  • Cliff Roads: avoid, too much of an action sink for now
  • Saline Grotto Outpost: avoid, DEF penalty, also likely an action sink unless it has separate project slots
  • Settlement Walls: good meta, but best after TOFF
  • Population Drive: avoid until most income-boosting projects are done, since P can actually be detrimental, but we'll want some once we're out of income-boosting projects. May see marginal use to stretch out the time between CoCCW.
  • Call on Cai Clan Wealth: we'll need to use this regularly. Getting our ADM boost back will significantly increase the time between uses (thus, decrease the wasted actions); boosting income is of minimal help for now so should only be done after all H projects
[X] Plan: Preparations for Winter
-[X] Theater of Frost Foundations
-[X] Hamlet Granary
 
Where was it said that the Granary is a prerequisite for us getting three fief project slots? That seems to be the deciding factor between Preparations for Winter versus games now, bread later.
Nowhere. It's entirely speculative as far as I know. Personally I think that both admin expansion and anything that gives us more actions should be gated behind higher pop so we've actually got people to administer and do stuff with.

Honestly, I wouldn't even give us three actions until we reach the next settlement level.
 
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