You'd need an autofactory to make the solar satellites. 5 minerals to build, 2 Energy/turn to run.--[X] Rebuild the structures we lost in an hardened way, with hardened tunnels during storm season. Set up some batteries and the storm satellites. (2 autofabbers) Increase production to keep up with pace of consumption.
so we need a factory in order to create a satelite so that the weather does not kill us
It's Tier 0 stuff. None of it is great, but it's all simple to make. There /are/ better options but your colonists aren't professional engineers or scientists.Bleh. Syngas sounds better but we have food concerns. Solar and Wind run right into the fact we'd replace them after each storm if we can't store them during. I'm very torn here. The costs don't make any really .. great.
so we need a factory in order to create a satelite so that the weather does not kill us
about.. 76 year to E-M war.
So, after some considerations, we have the power as is, so let's focus on getting up minerals to build with. I've edited the plan.
so that means 75 turns at most until a clony wipe event comes...
Let's hope we are prepared for tht
I want to look into that. Because I would like to move stuff underground, a bit.
i always wanted a house built underground much easier to keep cool or heated year round safer from strong storms as long as the entrance if higher than water levels can get
Oh, I thought that was automatically included in whatever we want to build now, please treat my vote for rebuilding homes and greenhouse as if I added Storm Hardened to it.So as it stands, anything you guys rebuild now will have a chance to be destroyed in the storm turn.
Anything you build, now that you know about the need for the basic storm hardening, will have a 50% chance to survive the storms.
By adding 1 Minerals or Food (to represent structural plastics processed from biomatter) to the build cost will make them "Storm Hardened" as a trait, giving a -1 penalty to performance but reducing the chance of destruction to 10%. Future research actions can mitigate that -1 penalty. "Storm Hardened" also applies to orbital bombardment should that ever become a thing, as you'll be building in reinforced concrete and reinforced stormproof glass as well as with underground bunkers.
A single Storm Nullifier satellite will reduce the 50% chance to 25%, and the 10% to 0. It will also eliminate the -1 performance penalty buildings have on the Storm Turn. (Storm Hardened buildings ignore the Storm Turn -1 penalty but don't get a +1 from the Storm Nullifier.)